If any of you guys want to try out the hairstyle, and you're Star Trek: TNG fans you might give it a whirl on my new and improved Jean Luc Shepard model.
The Face Code for Jean Luc Shepard is...
643.8WQ.QGW.K21.F1W.W99.UGI.5EW.HL7.1W8.132.5
If you don't use Gibbed the face code is set to give Shepard a shaved head look by choosing a hair color which blends into Shepard's skin tone.
If you are using the Gibbed Save Editor though you can add the hair mesh file names in under texture paramaters in the RAW tab and set the hair color to grey under the Vector paramaters and it looks pretty damned awesome.
ELE08 wrote...
This is a scalp texture. In gibbed for "Hair Mesh" type None.
In Texture Parameters:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Tang
The Color Code I used for thinning grey hair under Vector Paramaters is..
B: 0.2431 G: 0.2627 R: 0.3137 with A(transparency): set to 0.6 so that the hair looks like its thining a little bit.
Oh and once again if anyone would be willing to take a screenshot of Jean Luc in action, I'd really appreciate it. I want to upload it to the Face Codes Database; but using my Canon to try and take a snapshot of my low def TV isn't cutting it.
Modifié par implodinggoat, 15 mai 2010 - 10:52 .





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