Aller au contenu

Photo

Share Your Shepard -- Mass Effect 2 Face Codes Database!


  • Veuillez vous connecter pour répondre
2734 réponses à ce sujet

#1176
GamerJ

GamerJ
  • Members
  • 197 messages
take a look at those beautiful shepards LOL



one of them is commander stroke victim shepard

and the other is a ugly mexican sole survivor

Posted Image

XD

#1177
GuerrilaMaster

GuerrilaMaster
  • Members
  • 64 messages
Here's John, been tinkering with the first default face 

I think it turned out pretty well

img210.imageshack.us/i/masseffect2010081019004.jpg/

img838.imageshack.us/i/masseffect2010081019005.jpg/ 

#1178
ELE08

ELE08
  • Members
  • 1 938 messages
Thanks to everyone who has liked my Shep.  I have tweaked the code a tiny bit and released a new version of the face texmod since being posted here.
Female Face Texture v3.0

Posted Image

edit - aaand my links are dead. updated

Modifié par ELE08, 23 août 2010 - 02:39 .


#1179
GuerrilaMaster

GuerrilaMaster
  • Members
  • 64 messages
how can i post the pic directly without the link showing up?


#1180
ELE08

ELE08
  • Members
  • 1 938 messages

GuerrilaMaster wrote...

how can i post the pic directly without the link showing up?


BBCode: Adding an image to a post

#1181
GuerrilaMaster

GuerrilaMaster
  • Members
  • 64 messages
Sry ELE i can't get it to work, i added img and / img at the begining and at the end of the link but it just posts the link

Modifié par GuerrilaMaster, 11 août 2010 - 05:43 .


#1182
aapiix

aapiix
  • Members
  • 38 messages
So how exactly do you guys end up with such a smooth mohawk texture like in here: www.freeimagehosting.net/uploads/7319214890.jpg ?

Following this instruction I can only seem to get a weird composition of rectangular shapes like this: img829.imageshack.us/img829/3728/damnit.png

//edit

Nevermind. I've found a solution.

Modifié par aapiix, 12 août 2010 - 01:23 .


#1183
LuxDragon

LuxDragon
  • Members
  • 1 061 messages
I remember reading a thread that explained how to use Ashley's face in ME2, but my search hasn't come up with anything. Can anyone help me?

#1184
Guest_JoePinasi1989_*

Guest_JoePinasi1989_*
  • Guests
And here I was... thinking I could find a normal (not monster), Caucasian looking male Shepard... oh, I'm sooo tired...

#1185
Sidac

Sidac
  • Members
  • 1 433 messages
Posted Image
Posted Image


My new shep.

Modifié par Sidac, 15 août 2010 - 06:15 .


#1186
Schanez

Schanez
  • Members
  • 190 messages
I'm still trying to create this face, http://us.media.bliz...sarah-large.jpg, but can't succed. Can nayone help me? Would be very gratefull.

#1187
TuringPoint

TuringPoint
  • Members
  • 2 089 messages
Posted Image

Posted Image
Posted Image
http://www.masseffec...php?faceID=1214

Modifié par Alocormin, 16 août 2010 - 02:34 .


#1188
sinosleep

sinosleep
  • Members
  • 3 038 messages
Based on Nova from the vaporware that is Starcraft Ghost, she's my first infiltrator



Posted Image

Posted Image

Posted Image

Posted Image



741.W5n.P1E.P1W.SMA.14T.1S9.111.NG9.9G1.AG5.376

#1189
CHT87

CHT87
  • Members
  • 215 messages
Where can I get my facecode, if it is an imported character?

I had some people ask for it, but I do not have one (I even looked it up in Gibbed´s Save Editor...).




#1190
Malfase

Malfase
  • Members
  • 13 messages

CHT87 wrote...

Where can I get my facecode, if it is an imported character?
I had some people ask for it, but I do not have one (I even looked it up in Gibbed´s Save Editor...).


I'm pretty sure you can look at the squad screen and it should be at the top... I never noticed it before until I saw it in another person't screenshot.

#1191
TuringPoint

TuringPoint
  • Members
  • 2 089 messages
Well, on imported games you don't really get a facecode - if you do get one, by looking it up in Gibbed's editor perhaps, it will just represent the default custom Shepard face.



The only way to figure it out is to try to recreate it and see how close you can get.



For any character made or re-made in ME2, the face code is above Shepard's face on the Squad screen, the character sheet where you change Shepard's skills.

#1192
Guest_Shavon_*

Guest_Shavon_*
  • Guests

Shavon wrote...

Hello! If anyone has a face code for Ashley Williams, that would be so awesome! Could you please pm me if you do? Thanks.



#1193
ELE08

ELE08
  • Members
  • 1 938 messages

Shavon wrote...

Hello! If anyone has a face code for Ashley Williams, that would be so awesome! Could you please pm me if you do? Thanks.


I don't think you can recreate her face exactly using the in-game character creator.  She uses her own head model.  You can play as Ashley by 'wearing' her head model as a helmet.

#1194
Schanez

Schanez
  • Members
  • 190 messages
It's my second attempt to make a nice looking femShep.

[img.]http://social.bioware.com/uploads_user/1531000/1530456/44867.jpg[/img.]

Modifié par Demoniszcze, 17 août 2010 - 03:23 .


#1195
oldbones

oldbones
  • Members
  • 19 messages
This 81 year old has attempted to follow all 48 pages of images and "how to do it". Below is all the data I have compiled that should work on my Win 7 64 bit Mass Effect 2 game.



Please Assist this old poop with a simplified "How To".

Female Shepard

Description

What it is: a replacement for the third female complexion setting in character creator. Will add custom eyebrows, eyeshadow and lip tint.

In the character creator this is compatible with all skin tones and makeup options. For example eye makeup will simply act as another layer (reference pics provided.)

To use: Run through texmod.

In the character creation screen make sure option for eyebrows is to the far left (no eyebrows.)

Known issues: Eyebrows may seem a little 'flat' because I could not alter the normal map.

Since the eyebrows are a part of the actual face texture, there is no option to change their

color.

This texmod will also alter the face textures of a few game NPCs (the corpses in the tutorial level and the woman in the apartment during Mordin's recruitment. I haven't come across any others in a full playthrough.)

Shown using face code 743.1FI.G81.M89.EG1.1BQ.7LM.A11.RR6.FA7.111.376

Mohawk and illusive man's eyes added using Gibbed save game editor.

To change a face on an active Shepard, you'll have to use the import headmorph feature under the toolbox tab for use with a Gibbed head morph file. I went ahead and uploaded a head morph file on my texmod page: http://social.biowar...ect/2572/#files



New to texmod? Find a download and instructions here: social.bioware.com/project/2015/

**added a version B of this to the files. Alters the eyeliner and lips ONLY (no custom eyebrows.) The black eyeliner has also been softened a bit.

8/04/2010 - Version 3.0 added; updated files with version currently in use.

Changes: Fixed the harsh edge of eyeliner especially noticeable in ME1; no other changes

TexMod Beta Version v0.9b

Author: Assassine | 22 February 2009 | : 3





TexMod Beta Version v0.9b | 581KB



TexMod is an utility to find, save and modify textures in Direct3D 9 applications. In order to share and distribute texture modifications, packages can be created, which are both compressed and prevent a further modification.



Benefits are that you don't have to modify any files of your application's installation and you don't need any game specific modding tools.



The application interface offers three modes:



1) Package mode: add package files to a list and load them into the selected application.

Packages on top of the list are loaded first. Change the package order to remove prioritize a package if it changes the same texture as another one.



2) Logging mode: choose between several options and start the selected application in logging mode. You can browse through all loaded textures of the application and save the selected one in the output folder.

For every saved texture a line will be appended to the texmod.log file in the output folder in the format the Package Builder expects it.



3) Build mode: create a package by selecting a definition file (e.g. an automatically created log file) and entering your name and a comment, which both will be shown when opening the package in the package mode.



NOTES



This is an early beta version and does not offer application specific fixes. Don't be surprised if your application crashes or shows other strange behaviour and expect a slight performance drop, especially when you use the logging features.



TexMod manual

TexMod Beta Version

TexMod is a utility to find, save and modify Direct3D textures in DirectX 9 or greater(!) applications. In order to share and distribute texture modifications, packages can be created, which are both compressed and prevent a further modification. Benefits are that you don't have to modify any files of your application's installation and you don't need any game specific modding tools.

[edit] Modes

The application interface offers three modes:

1. Package mode: add package files to a list and load them into the selected application.

o Packages on top of the list are loaded first. Change the package order to prioritize a package if it changes the same texture as another one.

2. Logging mode: choose between several options and start the selected application in logging mode. You can browse through all loaded textures of the application and save the selected one in the output folder.

o For every saved texture a line will be appended to the texmod.log file in the output folder in the format the Package Builder expects it.

3. Build mode: create a package by selecting a definition file (e.g. an automatically created log file) and entering your name and a comment, which both will be shown when opening the package in the package mode.

[edit] Running a mod

To use a mod you will need a .tpf file.

Run TexMod.exe.

Click the big folder icon in the Target Application section and select Browse. Find your GuildWars folder and select your gw.exe. Switch to "Package Mode". In the "Select package" section press the small folder icon and find the .tpf file you want to use and select it. And then hit run, if all goes well your mod should work. Enjoy.





Many many Thanks

drybones






#1196
ELE08

ELE08
  • Members
  • 1 938 messages
@oldbones - sent you a PM

#1197
PillarBiter

PillarBiter
  • Members
  • 1 146 messages
This is my shep. I've made him the first time i started up mass effect, and for me, no other face meets the 'shepard' person.



mass effect 1 face:

Posted Image



mass effect 2 face (slightly adapted)

Posted Image

Posted Image



face code: 242.mc1.sga.13i.95v.q3h.8mf.551.p15.685.e76.5


#1198
ShepardsPlaneB

ShepardsPlaneB
  • Members
  • 1 messages
does any one know a code that will make a female Mass efect 2 charectore(xbox 360) look like any of the HEROES charectores


#1199
lastpatriot

lastpatriot
  • Members
  • 1 017 messages
Here is my FemShep with some mods done to her eyes and armor. I don't really care much for the black hair as it doesn't follow my ME:1 character who was a redhead. So... it's back to the drawing board again.



Posted Image

#1200
Tup3x

Tup3x
  • Members
  • 3 526 messages
Posted Image
Posted Image
Posted Image