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Share Your Shepard -- Mass Effect 2 Face Codes Database!


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#1351
Errationatus

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This is Victor: my favorite "canon" Shepard face (paragon):

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and Renegaded:

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#1352
Iwakura-Lain

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J4N3_M3 wrote...

Iwakura-Lain wrote...

Mesina2 wrote...

Anyone knows how to get face code from imported Sheps from ME1?


I would just as soon forget about it. I too have been looking for this for a long time. And every once in a while someone comes along to get your hopes up, only to find out he or she simply doesn't know what they're talking about (like it will turn out to be the default face code, after all, or something). Far as I know, it simpy can't be retrieved.

As to why Bioware decided to go thru the length of allowing people to import ME1 characters, only to stomp them on the face code at the last stage, is a subject of much musing between me and my mind. But fact is, they did, and we'll just have to live with it.

P.S. But I'm not bitter, or anything. :P


I have a bunch of imported Sheps and got all their faces edited the way I described earlier. *shrugs* If that's not how you guys want it, so be it. I tried to offer the solution that's worked out fine for me but oh well, guess it's always easier to rant than to actually try it out.

So there may not be a facecode the moment you import your Shepard, but it will create one once you have started the game. and you can use the created facecode to tweak if you import the face again and make a custom face.

Sadly, the method you described doesn't work here (and for nearly no one, far as I can tell). It either shows no face code at all (in my case); or, from others who reported such, it shows the default face code.

Oh, and my post wasn't a rant at you. 'Tweren't a rant, even. :) More like me acquiescing, out-loud (with an undertone of mild frustration), that it simply can't be done; and that I resolved to move on, instead of getting my hopes up all the time. As John Cleese put it so well: "I can deal with the despare. It's the hope."

ELE08 wrote...
I'm assuming it's because the character creator changed between games (no scar slider, additional makeup, different color values for eyes and makeup.)  Technically you can't create a Mass Effect 2 code for a Mass Effect 1 face.  They probably just import your old face on a brute level, long strings of numbers, weird values...I have no idea I'm not a programmer.

Are you absolutely sure about this? I took a look at the Gibbed Mass Effect 2 Editor, the other day, and I noticed it seems to store 'face morph data' from *any* savegame (including those with ME1 imported chars) as a series of retrievable slider settings (retrievable in the sense that the entire head can be re-created with it). Those 'slider' settings may not coincide with the in-game ones, but a complete facial reconstruction can be made once you import someone's char.me2headmorph data file.

In fact, I just confirmed this: I exported my ME1 face for Kira, and imported it in a savegame for my entirely different new ME2 character, Re-L; it's a perfect import! So, it may not be a face code, but swapping me2headmorph data files may be the next best thing to publishing/importing another person's ME1 faces.

#1353
sinosleep

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LuxDragon wrote...

Get sent to a slam where you'll never see the light of day again. Find a doc that can do a surgical shine job on your eyes for 20 menthol kools.


Pitch Black was awesome. Such a damned waste of a potentially good sci-fi/horror/action franchise because they chose to get rid of everything other than the action.

#1354
ELE08

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Iwakura-Lain wrote...

ELE08 wrote...
I'm assuming it's because the character creator changed between games (no scar slider, additional makeup, different color values for eyes and makeup.)  Technically you can't create a Mass Effect 2 code for a Mass Effect 1 face.  They probably just import your old face on a brute level, long strings of numbers, weird values...I have no idea I'm not a programmer.


Are you absolutely sure about this? I took a look at the Gibbed Mass Effect 2 Editor, the other day, and I noticed it seems to store 'face morph data' from *any* savegame (including those with ME1 imported chars) as a series of retrievable slider settings (retrievable in the sense that the entire head can be re-created with it). Those 'slider' settings may not coincide with the in-game ones, but a complete facial reconstruction can be made once you import someone's char.me2headmorph data file.

In fact, I just confirmed this: I exported my ME1 face for Kira, and imported it in a savegame for my entirely different new ME2 character, Re-L; it's a perfect import! So, it may not be a face code, but swapping me2headmorph data files may be the next best thing to publishing/importing another person's ME1 faces.


The Mass Effect 1 face information is definitely stored in the savegame.  I was making the assumption that because it's slightly different from the Mass Effect 2 values that's why they can't give you a Mass Effect 2 code for it.

Gibbed headmorphs are a definitely a viable way to use someone else's Mass Effect 1 imported face if they don't recreate a code.  I think the issue most people have is not being able to tweak their own Mass Effect 1 imports without starting from scratch.

There is in fact a way to use Gibbed to get the sliders for a Mass Effect 1 imported character.
Generating a Face Code for a ME1 Shepard

Modifié par ELE08, 21 septembre 2010 - 02:39 .


#1355
J4N3_M3

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ELE08 wrote...

Iwakura-Lain wrote...

ELE08 wrote...
I'm assuming it's because the character creator changed between games (no scar slider, additional makeup, different color values for eyes and makeup.)  Technically you can't create a Mass Effect 2 code for a Mass Effect 1 face.  They probably just import your old face on a brute level, long strings of numbers, weird values...I have no idea I'm not a programmer.


Are you absolutely sure about this? I took a look at the Gibbed Mass Effect 2 Editor, the other day, and I noticed it seems to store 'face morph data' from *any* savegame (including those with ME1 imported chars) as a series of retrievable slider settings (retrievable in the sense that the entire head can be re-created with it). Those 'slider' settings may not coincide with the in-game ones, but a complete facial reconstruction can be made once you import someone's char.me2headmorph data file.

In fact, I just confirmed this: I exported my ME1 face for Kira, and imported it in a savegame for my entirely different new ME2 character, Re-L; it's a perfect import! So, it may not be a face code, but swapping me2headmorph data files may be the next best thing to publishing/importing another person's ME1 faces.


The Mass Effect 1 face information is definitely stored in the savegame.  I was making the assumption that because it's slightly different from the Mass Effect 2 values that's why they can't give you a Mass Effect 2 code for it.

Gibbed headmorphs are a definitely a viable way to use someone else's Mass Effect 1 imported face if they don't recreate a code.  I think the issue most people have is not being able to tweak their own Mass Effect 1 imports without starting from scratch.

There is in fact a way to use Gibbed to get the sliders for a Mass Effect 1 imported character.
Generating a Face Code for a ME1 Shepard


You're right. But at some point they do get a facecode and it's not the default. I imported one of my Sheps for science last night and didn't have a facecode either. But most of my other imported Sheps do and I didn't create their faces from scratch. It is indeed weird. I have not figured out yet, at what point exactly you get the facecode because you definitely get one. i have the facecode for all my imported Sheps. I will keep an eye on that on my next run so we get that figured out. This is interesting.

Modifié par J4N3_M3, 21 septembre 2010 - 03:54 .


#1356
Iwakura-Lain

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ELE08 wrote...

Gibbed headmorphs are a definitely a viable way to use someone else's Mass Effect 1 imported face if they don't recreate a code.  I think the issue most people have is not being able to tweak their own Mass Effect 1 imports without starting from scratch.

There is in fact a way to use Gibbed to get the sliders for a Mass Effect 1 imported character.
Generating a Face Code for a ME1 Shepard

Thank you very much! I bow to your infinite knowledge! :)

And yeah, you can't tweak another person's head via the Gibbed import; at least not via the in-game face reconstruction tool (you can, of course, use the selfsame Gibbed editor to manipulate the raw data). Who knows, maybe we'll see a version 2 of the Gibbed editor one day, which can export face codes. :)

Oh, there I go, getting my hopes up again. :P

#1357
sinosleep

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ELE08 wrote...

There is in fact a way to use Gibbed to get the sliders for a Mass Effect 1 imported character.
Generating a Face Code for a ME1 Shepard


YES, that's the link I was talking about that I couldn't find in my bookmarks.

#1358
Ashaman X

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Can anyone confirm if the 1.02 patch actually gives you a facecode? I wrote in my previous post that after I imported my ME1 Shep and got to after he wakes up in the lab, I went to the Squad menu screen to assign points and he had a face code. I don't recall seeing this there with the RTM and 1.01 builds of ME2. Note that I didn't get a face code on the screen where I imported his face, only got one once I was in the game itself.

#1359
ELE08

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Ashaman X wrote...

Can anyone confirm if the 1.02 patch actually gives you a facecode? I wrote in my previous post that after I imported my ME1 Shep and got to after he wakes up in the lab, I went to the Squad menu screen to assign points and he had a face code. I don't recall seeing this there with the RTM and 1.01 builds of ME2. Note that I didn't get a face code on the screen where I imported his face, only got one once I was in the game itself.


Based on what I know, it does not.

Did you go into the custom creation screen at any point?  If so, that code will display in the squad screen however it will not be your import Shep's code.

Modifié par ELE08, 22 septembre 2010 - 04:00 .


#1360
Ashaman X

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ELE08 wrote...

Ashaman X wrote...

Can anyone confirm if the 1.02 patch actually gives you a facecode? I wrote in my previous post that after I imported my ME1 Shep and got to after he wakes up in the lab, I went to the Squad menu screen to assign points and he had a face code. I don't recall seeing this there with the RTM and 1.01 builds of ME2. Note that I didn't get a face code on the screen where I imported his face, only got one once I was in the game itself.


Based on what I know, it does not.

Did you go into the custom creation screen at any point?  If so, that code will display in the squad screen however it will not be your import Shep's code.


I didn't go into the Custom Creation screen at all. I deleted all my save games last weekend and just started a brand new game. All I did was to import Shep from ME1. When given the option, all I did was accept the imported face and I continued. I suppose I could start another game and test by using the face code I wrote down, to see if it creates exactly the same face.

#1361
Felene

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Yen Shepard-Colonist/War Hero/Paragon

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Use default Jane Shepard face with little tweak, mod hair style and eyes.

#1362
OnlyHazeRemains

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sinosleep wrote...

LuxDragon wrote...

Get sent to a slam where you'll never see the light of day again. Find a doc that can do a surgical shine job on your eyes for 20 menthol kools.


Pitch Black was awesome. Such a damned waste of a potentially good sci-fi/horror/action franchise because they chose to get rid of everything other than the action.


Hahaha that quote was not fom the film but from the far more awesome game.
Anyways, there is way too much talk in here.

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Face in property of Xhyn

Modifié par Samurai_Smartie, 23 septembre 2010 - 07:13 .


#1363
Zan Mura

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LuxDragon wrote...

Get sent to a slam where you'll never see the light of day again. Find a doc that can do a surgical shine job on your eyes for 20 menthol kools.


Or just be a Furian <tm>. :pinched: God, how could they go from Pitch Black to that...

Anyway, to remain on topic, those glowing blue eyes with that style and face. It's like a near-perfect copy of Kate Beckinsale from the Underworld. Awesome. :)

#1364
BecBec

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 Lots of good looking Sheps here! Here's my main: Raine Shepard. Paragade, Earthborn, War Hero. :)

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#1365
Guest_mrsph_*

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These are what I consider my two main Shepards.

Manjubala Shepard my canon one who is an Earthborn/Ruthless/Soldier/Renegade (I tried to use my face as a model but it gets hard to make a femshep that isn't a clone of everyone elses)

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Ajit (Hindi for invincible) Shepard who is a Spacer/War Hero/Engineer/Paragon. I designed his face from scratch and I'm pretty proud of it.

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Modifié par mrsph, 23 septembre 2010 - 10:45 .


#1366
mya11

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Emma :wub:

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Image IPB]Image IPB][url=http://www.hostingpics.net/viewer.php[/url]

Modifié par mya11, 24 septembre 2010 - 03:53 .


#1367
Darziel

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I actually posted this to the femshep thread originally but have just discovered this one (still relatively new :]) so I figured I'd post it here for others to use.

I can also supply the varying bits such as the achievement badge, Ymir (actually framed in the scope sights) etc ... ect ... if you're interested then PM me and I'll package them up and put them for download ... I only use piccies or captures I've done myself.

Also have a few from ME1 and can most likely get others if wanted ... anyway, hope you like :]


After various incarnations this is the one I like the best ... Amber ....

If you want it ... The headmorph file for use with gibbed is HERE


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Modifié par Darziel, 25 septembre 2010 - 05:25 .


#1368
tonroid

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my Shepard

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directlink: http://img69.imagesh...403/shepard.jpg

Modifié par tonroid, 25 septembre 2010 - 05:40 .


#1369
Nazzren

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Femshep Detailshttp://www.masseffec....php?faceID=933

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Maleshep Details: http://www.masseffec....php?faceID=924

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Modifié par Nazzren, 30 septembre 2010 - 09:02 .


#1370
Iwakura-Lain

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Nazzren wrote...


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Very artsy shot! :)

And I love the spooky white, glowy hair!

#1371
crusadex

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My main Shepard (paragon)

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My female Shepard (renegade)

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#1372
Darziel

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Another variant - basically the same head but with the hair turned deep red and with very green eyes - for some reason the black and bronze armour seemed to work best :]

The headmorph for this version can be found HERE

The piccy is came about whilst I was playing around looking for ideas - it looked pretty good so I stuck with it :] (Yes, I do know that you can't get paragon this way but it fitted nicely and seemed right if it was a continuing romance from ME1)

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Clickable thumbnail - actual = 1024x768

Edit - Changed image as an unnoticed bug had eaten the left edge :]

Modifié par Darziel, 26 septembre 2010 - 09:36 .


#1373
sinosleep

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Nazzren wrote...

Femshep Detailshttp://www.masseffec....php?faceID=933

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Wow that looks great.

#1374
lastpatriot

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After extensive work on the char generation screen and a few alterations to add a high-definition mod to her eyes, I have finished my more accurate image of “Rayne Shepard.”  This is my original character from ME:1 in whom I try to RP close to a somewhat renegade/type-A personality.  Basically, she is loyal to her crew, CPT Anderson, and to the Alliance.  Everyone else gets a high probability of some sort of butt-stroke to the
head.

Anyways… I hope you like what I’ve done.  Please let me know what you think?



 My character code: 

743.2GL.D38.A11.DGE.14H.3IB.121.B96.144.AG4.476



 

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Modifié par lastpatriot, 28 septembre 2010 - 12:14 .


#1375
Gibb_Shepard

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Samurai_Smartie wrote...

sinosleep wrote...

LuxDragon wrote...

Get sent to a slam where you'll never see the light of day again. Find a doc that can do a surgical shine job on your eyes for 20 menthol kools.


Pitch Black was awesome. Such a damned waste of a potentially good sci-fi/horror/action franchise because they chose to get rid of everything other than the action.


Hahaha that quote was not fom the film but from the far more awesome game.
Anyways, there is way too much talk in here.



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Face in property of Xhyn


This is the best femshep i've ever seen. I was going to start my first femshep playthrough in a few weeks, this will definitely be my femshep face. But it says that i need to use gibbed save editor. Is there any way i can get this face on the 360?