Bravo, sir. Well done.DustyLoft wrote...
"Nobody knows it, but you've got a secret smile, and you use it only for ME(1)..."
Share Your Shepard -- Mass Effect 2 Face Codes Database!
#1526
Posté 24 novembre 2010 - 12:17
#1527
Posté 24 novembre 2010 - 12:25
DustyLoft wrote...
@Killer Angel - gorgeous FemShep.Awesome!
I'm not so sure I like my FemShep import in ME2. The head looks too fat and masculine now. I think she will need a bit more plastic surgery...
"Nobody knows it, but you've got a secret smile, and you use it only for ME(1)..."
Big, fat heed...
If you're interested in how my Shep's face animates during speech, here's a vid: www.youtube.com/watch
#1528
Posté 24 novembre 2010 - 03:29
TheKillerAngel wrote...
I finished up this character's appearance yesterday, and finished her playthrough today. She uses Ashley's face texture and custom eye/hair colors. I played Erica Shepard as a mixed alignment, leaning Paragon infiltrator. If you want the headmorph it's here: www.megaupload.com/ or rapidshare.com/files/432735089/Erica_AshleyFace.me2headmorph
Since I edited the headmorph data directly, there isn't a proper face code, but this face is essentially the same as a previous one I made, except for the hairstyle and lips. 731.MI8.W11.36K.WJH.171.W1Q.3G1.MF5.AW2.666.476
http://masseffect2fa...php?faceID=1392
Uploaded with ImageShack.us
Easily one of the top 3 femsheps.
Looks very young and so unlike the "iron willed warrior maiden" that (imo) femshep actually is. More like Miranda, thats why her armor is so fitting. Still nice jawline so she gets kind of a presence. Not barbie like even with that rouge.
Definitely a paragon shepard.
Luckily Ashley will be in ME3 too, so we might even have a chance to import our modded Femsheps without any hassle.
Modifié par Samurai_Smartie, 24 novembre 2010 - 03:43 .
#1529
Posté 24 novembre 2010 - 04:46
#1530
Posté 25 novembre 2010 - 05:10
#1531
Posté 25 novembre 2010 - 08:11
#1532
Posté 25 novembre 2010 - 01:11
#1533
Posté 25 novembre 2010 - 09:17

Uploaded with ImageShack.us
#1534
Posté 25 novembre 2010 - 10:59
AntiChri5 wrote...
E.P.I.C.
You can't provide a face code can you?
Slider pic?
AntiChri5...
As you can see above, my untweaked import into ME2 turned my attractive ME1 FemShep into a Blokebird, with the face and neck structure of Arnold Schwarzenegger.
I have since regenerated her face from scratch (as best I can) in ME2. Below is a screenshot including the face code you were after, which as previously mentioned does not actually appear when importing.
Just in case you can't read it, it is: 641.BIA.II1.H81.1J1.17W.FL6.811.IJ5.4C1.635.272

Not so sure once in game though... Sometimes, the mouth / cheeks don't quite look right from certain angles...

Probably just me being a perfectionist.
Modifié par DustyLoft, 25 novembre 2010 - 11:58 .
#1535
Posté 25 novembre 2010 - 11:59
Another Dave wrote...
Bravo, sir. Well done.DustyLoft wrote...
"Nobody knows it, but you've got a secret smile, and you use it only for ME(1)..."
Cheers, dude...
#1536
Posté 26 novembre 2010 - 08:26
#1537
Posté 26 novembre 2010 - 10:08
Skilled Seeker wrote...
These pics are pretty old but might as well show themI have more but they aren't on this computer
I've just noticed in the 2nd pic it looks like light is coming out of Shepard's nostrils!
Casey? Is that you?
#1538
Posté 26 novembre 2010 - 12:14
Well, Ele, you definitely belong to the top ten most skilled character creators I've seen on this site. Your productions are always a treat.ELE08 wrote...
[...]
[...]
White asari commando armor tex by scampermax.
I am using my own texmod for her face.
So you use a texmod for the color of that lady's lips? Is that texmod available to the public?
#1539
Guest_AwesomeName_*
Posté 26 novembre 2010 - 04:03
Guest_AwesomeName_*

Hmmm, I think it's finally time I created a new femshep...
Modifié par AwesomeName, 26 novembre 2010 - 04:04 .
#1540
Posté 26 novembre 2010 - 04:24
I can tell that you're experiencing something special playing with Aenea. She appears a woman of action, more so than most other femsheps I've seen. Great character!AwesomeName wrote...
What is UP with the ratings on the site these days? Can I get some more love for Aenea?
Hmmm, I think it's finally time I created a new femshep...
Modifié par Domar, 26 novembre 2010 - 04:46 .
#1541
Posté 26 novembre 2010 - 06:04
Domar wrote...
Well, Ele, you definitely belong to the top ten most skilled character creators I've seen on this site. Your productions are always a treat.
So you use a texmod for the color of that lady's lips? Is that texmod available to the public?
I appreciate the compliment!
The texmod changes the entire face tex: lips, skin, blush, eyeshadow, and normal map. I'll probably post it here as soon as I get the time.
AwesomeName wrote...
What is UP with the ratings on the site these days? Can I get some more love for Aenea?
snip
Haha. Forked beyond repair. Not sure where mine are these days.
<3 Here you go, for Aenea. She is indeed very memorable with her violet eyes.
#1542
Posté 26 novembre 2010 - 06:44
AwesomeName wrote...
What is UP with the ratings on the site these days? Can I get some more love for Aenea?
snip
I seriously believe some people are either using automated scripts to vote their own entries higher, or deliberately voting down other entries with such scripts.
#1543
Guest_G2010_*
Posté 26 novembre 2010 - 07:07
Guest_G2010_*
ELE08 wrote...
ELE08 that is amazing !
She looks so different and unique. I suppose we are all accustomed to basically seeing a variation on a theme with most Shepards but your texmod has just totally transformed her appearance.
Also all female Shepards should have a beauty spot somewhere
Modifié par G2010, 26 novembre 2010 - 07:08 .
#1544
Posté 26 novembre 2010 - 07:15
Well, wherever you went with the lady below, you'd get my vote...TheKillerAngel wrote...
AwesomeName wrote...
What is UP with the ratings on the site these days? Can I get some more love for Aenea?
snip
I seriously believe some people are either using automated scripts to vote their own entries higher, or deliberately voting down other entries with such scripts.

Especially with that shot on the top row by the window. What a sight!
Would you mind telling us how you did that face? I read that you used Ashley's texmod, but what does that mean? Not all of her face seem Ashley's.
Yes, I've had the same experience. The transference to ME2 changes the ME1 face which one has worked on so much to something rather different. To get it right for ME2, it seems necessary to scale down on a few things on the ME1 face, like the jaw. But the eyes appear to become slightly smaller in ME2 than in ME1 and there's little one can do about that.DustyLoft wrote...
[...]
I'm not so sure I like my FemShep import in ME2. The head looks too fat and masculine now. I think she will need a bit more plastic surgery...
Big, fat heed...
But I think I like both versions of this character. Strikes me as a strong woman.
Modifié par Domar, 26 novembre 2010 - 07:45 .
#1545
Posté 26 novembre 2010 - 07:48
Domar wrote...
Would you mind telling us how you did that face? I read that you used Ashley's texmod, but what does that mean? Not all of her face seem Ashley's.
I've made a few variations on the face, such as making the skin a bit paler. But I basically replaced the following textures using Gibbed's save editor. You open the save file you wish to edit, navigate to the "Raw" tab, expand Player-Appearance-Headmorph-Texture (I think thats the path) and go from there.
HED_Scalp_Diff:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Stack
HED_Scalp_Norm:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Norm_Stack
HED_Diff:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Diff_Stack
HED_Norm:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Norm_Stack From
#1546
Posté 26 novembre 2010 - 07:58
Thanks, Angel! I've never used Gibbed's Save Editor. Maybe I'll give it a try once I'll get my more promising careers to ME2.TheKillerAngel wrote...
Domar wrote...
Would you mind telling us how you did that face? I read that you used Ashley's texmod, but what does that mean? Not all of her face seem Ashley's.
I've made a few variations on the face, such as making the skin a bit paler. But I basically replaced the following textures using Gibbed's save editor. You open the save file you wish to edit, navigate to the "Raw" tab, expand Player-Appearance-Headmorph-Texture (I think thats the path) and go from there.
HED_Scalp_Diff:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Stack
HED_Scalp_Norm:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Norm_Stack
HED_Diff:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Diff_Stack
HED_Norm:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Norm_Stack From
Modifié par Domar, 26 novembre 2010 - 07:58 .
#1547
Posté 26 novembre 2010 - 08:12
Domar wrote...
Thanks, Angel! I've never used Gibbed's Save Editor. Maybe I'll give it a try once I'll get my more promising careers to ME2.TheKillerAngel wrote...
Domar wrote...
Would you mind telling us how you did that face? I read that you used Ashley's texmod, but what does that mean? Not all of her face seem Ashley's.
I've made a few variations on the face, such as making the skin a bit paler. But I basically replaced the following textures using Gibbed's save editor. You open the save file you wish to edit, navigate to the "Raw" tab, expand Player-Appearance-Headmorph-Texture (I think thats the path) and go from there.
HED_Scalp_Diff:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Stack
HED_Scalp_Norm:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Norm_Stack
HED_Diff:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Diff_Stack
HED_Norm:
BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Norm_Stack From
Using it can be a bit intimidating at first but you eventually get the hang of it. Past experience with stuff like WarCRaft 3's map editor helps.
#1548
Posté 26 novembre 2010 - 09:19
I'm afraid the only modding experience I have is from Empire Total War. But I'll manage. The only thing that would keep me from using it is the uncertainty about the consequences for ME3. I assume modded files won't work there. So I wonder if it would be possible to remove the mod changes from a late save in ME2 and thereby bring that save back into working order for ME3. I don't know, things will become clearer to me once I take a deeper look at the GSE, I guess.TheKillerAngel wrote...
Domar wrote...
Thanks, Angel! I've never used Gibbed's Save Editor. Maybe I'll give it a try once I'll get my more promising careers to ME2.TheKillerAngel wrote...
Domar wrote...
Would you mind telling us how you did that face? I read that you used Ashley's texmod, but what does that mean? Not all of her face seem Ashley's.
[...]
Using it can be a bit intimidating at first but you eventually get the hang of it. Past experience with stuff like WarCRaft 3's map editor helps.
Modifié par Domar, 26 novembre 2010 - 09:20 .
#1549
Posté 26 novembre 2010 - 10:47
Domar wrote...
I'm afraid the only modding experience I have is from Empire Total War. But I'll manage. The only thing that would keep me from using it is the uncertainty about the consequences for ME3. I assume modded files won't work there. So I wonder if it would be possible to remove the mod changes from a late save in ME2 and thereby bring that save back into working order for ME3. I don't know, things will become clearer to me once I take a deeper look at the GSE, I guess.TheKillerAngel wrote...
Domar wrote...
Thanks, Angel! I've never used Gibbed's Save Editor. Maybe I'll give it a try once I'll get my more promising careers to ME2.TheKillerAngel wrote...
Domar wrote...
Would you mind telling us how you did that face? I read that you used Ashley's texmod, but what does that mean? Not all of her face seem Ashley's.
[...]
Using it can be a bit intimidating at first but you eventually get the hang of it. Past experience with stuff like WarCRaft 3's map editor helps.
Whether or not modded files will work in ME3 depends on how significant the mod is. Adding extra morality points or resources is unlikely to corrupt a save. Editing textures might, but I'm inclined to believe it won't. I can import a NG+ using a character with a non-standard face texture and it works alright, so that may be an indication it could work for ME3.
Editing a mesh might have some complications though, like if you replaced your head with an Asari's (just tossing this out there, not that I've heard of this).
Modifié par TheKillerAngel, 26 novembre 2010 - 10:49 .
#1550
Posté 26 novembre 2010 - 11:41
Oh my God. She's prettier than Liara! I love herTheKillerAngel wrote...
Here's another montage of the character I posted earlier.





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