Share Your Shepard -- Mass Effect 2 Face Codes Database!
#1651
Posté 12 décembre 2010 - 10:57
#1652
Posté 12 décembre 2010 - 11:24
Duchell wrote...
Nuala wrote...
He looks insanely good. Which mods did you use?
Thanks alot :]
I only used Gibbed's save editor.
I changed his hair, beard and eye color and played around with a few textures. He has parts of Alenko, Sheploo and Jacob now
Dude, how did you get those sideburns? That's a very nice looking Shep there.
#1653
Posté 13 décembre 2010 - 12:04
is there a way i can get the parameters for the default hairs? i gave my lady a custom NPC hair...
http://www.masseffec...s&tutorial=hair
the Sexy one. but i think i like a couple regular hairs better (ponytail. that longest hair) and i'd like to use Gibbed's save editor to change it, as i'm a pretty good way into the game.
also is there a way to change Sheps face at this point in my game, using Gibbed's? thanks
#1654
Posté 13 décembre 2010 - 07:40
Modifié par guntz82, 13 décembre 2010 - 07:42 .
#1655
Posté 13 décembre 2010 - 08:47
- How to take a screenshot/cap of your Mass Effect character (save and export)
#1656
Posté 13 décembre 2010 - 09:09
Thank u all very much, makes me really happy to hear such positive responses... He was a lot of work after all.
PrinceLionheart wrote...
Dude, how did you get those sideburns? That's a very nice looking Shep there.
Those sideburns are part of Kaidans skin texture, I think. At least I didn't put them in manually
Keironsmi wrote...
I apologize for this in advance, but I would like to understand the following
- How to take a screenshot/cap of your Mass Effect character (save and export)../../../images/forum/emoticons/alien.png
I personally prefer Fraps.
It's easy to use and has a few very handy features.
Modifié par Duchell, 13 décembre 2010 - 09:22 .
#1657
Posté 13 décembre 2010 - 10:15
Duchell wrote...
Those sideburns are part of Kaidans skin texture
I don't know why but I just laughed
#1658
Posté 13 décembre 2010 - 05:20
Duchell wrote...
Those sideburns are part of Kaidans skin texture, I think. At least I didn't put them in manually
Just got through experimenting myself. Unfortunately, since my Shepard is black it doesn't look quite right since it results in patchy skin tones.
Still though, I have to give you a lot of props. That is the most realistic custom shep I've ever seen. If you don't mind my asking, I remember you saying he was part Jacob as well. Which features of Jacob did you use?
#1659
Posté 13 décembre 2010 - 10:37
#1660
Posté 14 décembre 2010 - 12:00
Mookeylama wrote...
wow. really nice lookin Sheps around here!
is there a way i can get the parameters for the default hairs? i gave my lady a custom NPC hair...
http://www.masseffec...s&tutorial=hair
the Sexy one. but i think i like a couple regular hairs better (ponytail. that longest hair) and i'd like to use Gibbed's save editor to change it, as i'm a pretty good way into the game.
also is there a way to change Sheps face at this point in my game, using Gibbed's? thanks
which hair are are you looking for? i did a post on how to change them up using gibbed's (though you may know that part). to get the basic codes, i made a new shep with the hair i wanted, looked up the code names in gibbed, then imported the same codes onto my existing shep.
#1661
Posté 14 décembre 2010 - 12:51
#1662
Posté 14 décembre 2010 - 01:15
edit: my response was tp Sagequeen
Modifié par Mookeylama, 14 décembre 2010 - 01:15 .
#1663
Posté 14 décembre 2010 - 03:48
curly haired boy wrote...
this is the first femshep i've ever made that i'm actually happy about
i needed to make a canon femshep that had done all the quests in ME1, so that's how Angela Shepard was born
Colonist, Ruthless, paragon towards her friends but has no problems eliminating her enemies completely
i'm looking forward to taking her into ME2 in the future, but i'm super pleased at the way her face turned out. tough and strong, attractive but not enough to put her into model/barbie territory.
It's crazy how close to actor Tichina Arnold you got.
#1664
Posté 14 décembre 2010 - 04:25
#1665
Guest_L.Aendrus_*
Posté 14 décembre 2010 - 04:35
Guest_L.Aendrus_*
Duchell wrote...
Still my favorite thread, I just love seeing all those different Sheps...
Here a new one. It took me quite a week to complete him.
=http://i1006.photobucket.com/albums/af183/Di-Duchell/Gabriel.jpg
Dang, that is one hot Shepard!
#1666
Posté 14 décembre 2010 - 06:21
#1667
Posté 14 décembre 2010 - 10:41
If I was going to hazard a guess I'd say the beard, not the goatee, but the parts to the side, it can't be seen so clearly on Jacob but it is there. Then am guessing the goatee beard was layered over the top of it. I might be wrong though, but I had been wondering the same question and that's the only thing I could think of. It is indeed an impressive looking Shep.PrinceLionheart wrote...
Duchell wrote...
Those sideburns are part of Kaidans skin texture, I think. At least I didn't put them in manually
Just got through experimenting myself. Unfortunately, since my Shepard is black it doesn't look quite right since it results in patchy skin tones.
Still though, I have to give you a lot of props. That is the most realistic custom shep I've ever seen. If you don't mind my asking, I remember you saying he was part Jacob as well. Which features of Jacob did you use?
I hope they are using a fairly similar system for ME3, personally I can't see them changing it as I know the devs thought it was a cool system, only thing of course that I think most of us are hoping for is even more options for hair and other facial features and maybe the return of 'scars' that we can put on. If can't have the latter I wish that there was another 'medical' upgrade that rather than removing all the Renegade-scarring, it just removed the red eye issue. I probably would have kept the scarring on Jack if it had just removed the red-eye. I just find it too creepy and reminds me too much of 'Terminator'.
#1668
Posté 14 décembre 2010 - 11:10
#1669
Posté 14 décembre 2010 - 01:07
I agree with all others on this one: it's one of the best malesheps I've seen. But Gibbed Save Editor does give you a good deal more options to play with, so the chances to come up with some interesting are greater than otherwise. Still, these options would not mean anything if you don't have the artistic eye to see what things go well together. You, Duchell, evidently possess that artistic eye. Great job!Duchell wrote...
Still my favorite thread, I just love seeing all those different Sheps...
Here a new one. It took me quite a week to complete him.
=http://i1006.photobucket.com/albums/af183/Di-Duchell/Gabriel.jpg
This one appears unmodded and if so one of the best unmodded malesheps I've seen in a long time. You've got a fellow strong in character there, Chuck! Well done!ChuckNorris18 wrote...
New shepard i created, was going for a soldier like appearance, without pronouncing any of his features too much:
Modifié par Domar, 14 décembre 2010 - 01:09 .
#1670
Posté 14 décembre 2010 - 01:29
#1671
Posté 14 décembre 2010 - 10:49
#1672
Posté 14 décembre 2010 - 11:10
Duchell wrote...
Still my favorite thread, I just love seeing all those different Sheps...
Here a new one. It took me quite a week to complete him.
=http://i1006.photobucket.com/albums/af183/Di-Duchell/Gabriel.jpg
Excellent male Shep. Ideal Renegade face. I particularly like the middle left image. The bright green eyes are slightly disturbing. I like it. Superb stuff!
#1673
Posté 14 décembre 2010 - 11:30
Sadly the images I have from my main shep are very poor, because I use a low spec PC. Is Spacer, survivor, paragon and soldier
#1674
Posté 15 décembre 2010 - 12:27

P.S: Am I the only person annoyed by the lack of texture where there should be some neck/chest? </stares at black pixels of nothingness>
#1675
Posté 15 décembre 2010 - 12:30
Btw what are the texture codes?
Modifié par ChuckNorris18, 15 décembre 2010 - 12:34 .





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