Duchell wrote...
I think the Norm_Stack is Jacobs:PrinceLionheart wrote...
If you don't mind my asking, I remember you saying he was part Jacob as well. Which features of Jacob did you use?
HED_Norm = BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Face_Norm_StackI uploaded the face to the database, but unfortunately someone reported it, it'l take a while before it's up again.Copyright Theft wrote...
Duchell, any chance you could upload the headmorph for your Shep? I think a few people here would like to use it :3
But you can download the facemorph hereJacobs beard is part of his face texture... So unfortunately you can't use the beard without the rest.Sir Ulrich Von Lichenstien wrote...
IfPrinceLionheart wrote...
Still
though, I have to give you a lot of props. That is the most realistic
custom shep I've ever seen. If you don't mind my asking, I remember you
saying he was part Jacob as well. Which features of Jacob did you use?
I was going to hazard a guess I'd say the beard, not the goatee, but
the parts to the side, it can't be seen so clearly on Jacob but it is
there. Then am guessing the goatee beard was layered over the top of it.
I might be wrong though, but I had been wondering the same question and
that's the only thing I could think of. It is indeed an impressive
looking Shep.
The beard used for this Shepard is not a deafault one. I think it's Wilsons beard:
BIOG_HMM_HED_PROMorph.Beard.HMM_HED_PRO_Add3IThinkThatsLeo wrote...
Wow, I must agree! Can I see the sliders or maybe get a code to him?The face code / sliders wouldn't be a lot of help to you without the new textures. You can download the facemorph hereTheBabeLover wrote...
Yeah, sliders would be awesome.
Do you have any idea how to use this character in ME1 without the textures of course. Downloaded the facemorph. Used the file (without the textures,) It seems cool enough, but I want to use your character in ME1. Converted the facecode, but it didn't look like him at all.
This is the code I got: 541.DJD.LT1.A3G.AAV.JBD.MDJ.6PG.G72.AG1.645.4





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