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How DAI is KOTORII, and how Bioware failed again.


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#26
LolaLei

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Corypheus was awsome, our defeat in Haven was devastating. But We successfully cut off all the plans of Corypheus and fight with a damaged god with rarely any back up... Dunno. spirit. pacing. other stuff.

 

Sorry i can't get my head around to describe the exact issue. The massiveness of the game makes it really hard to describe. Glad that u guys loved the game and DAI as well, though.

 

I know what you mean, it was great but there's just something about it that felt slightly off (although I can't be sure that's not just down to countless glitches I encountered on the PC version), but overall I really enjoyed it. 

 

The final battle surprised me though, I guess I'd come to expect the final goodbyes and the empowering speech on the battlefield lol. I was a little disappointed that our preparation/readiness wasn't taken into account, I assumed that there would be consequences for not doing the companion quests or not having their approval up high enough, and I thought for sure that there would be different degrees of success when battling Corypheus, or that we'd have the option to sacrifice ourselves/die since that had been a major complaint about DA2.

 

I dunno why but I thought for sure that some of the battle would take place in the Fade. I thought Corypheus would actually push through near the end, we'd fight him in there for a bit, and then we'd have to some how shut the Fade from the inside likely leaving us trapped in there depending on your preparation etc, *cue cutscene of everyone mourning thinking were dead and if your readiness was high enough you drop out of the fade again and surprise everyone*

 

... instead that happened kinda during the Grey Warden's quest... minus the saving both people part, lol.


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#27
Il Divo

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Meh, I thought KotOR II was superior to the original in many ways. If that's a failure, then it's a most impressive one. 


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#28
SwobyJ

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I love KOTORII. That is all.


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#29
TheDarkShape

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I think the actual ending is a little weak -- the trouble with Corypheus is that he never actually obtains the powerful things that'll make him so scary; he just gets pissed off at the end and decides to start a final confrontation.  My instinct is that Corypheus should have found something powerful in the Temple of Mythal and kicked our heroes' butts again, so that instead of him simply calling us out, we'd be making a last-ditch effort to stop him from tearing the Fade open for good.

 

That said, the game as a whole was amazing.  Knights of the Old Republic II's issue (well, one of many) isn't that the story was weak; it's that the story was incomplete.  That game felt like it was missing giant chunks of content.  In no way does Dragon Age: Inquisition feel like that.


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#30
cljqnsnyc

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Really? I loved KOTOR 2! This game isn't perfect, but it's a very, very good!! I love the new approach, the characters, the story, the...well, I LOVE the game! You may be upset with it, but for me, it's a true Bioware game.


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#31
Olddog56

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So you spent 70 hours of your life on a "FAILED" game OP?   Really?

 

Really, really?

 

I don't know how to respond to that LOL



#32
Vox Draco

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The worst thing about Kotor 2 (beside it was rushed out too early and half the game was missing) was Kreia, her constant ramblings that made no sense to me and had me care not at all (I always had to disagree with her on everything she said, no matter what character I played!)

 

Also, as much as some people love this whole premise of Kotor 2, for me this doesn't really fit into Star Wars. Part one was plain, simple, and had a nice enough twist with Revan's identity. Kotor 2 was for the most part an incomprehesible mess storywise, and I doubt that even if it was fully fleshed out it had been much better. I always had the feeling Obsidian had this story intended for a wholly different game, and then adapted it to be Star Warsy ...

 

I mean, all Jedi Knights gone except one? That alone made me roll my eyes ... in that regard, its a pity TOR never was conceived as a single RPG. The premise is so much better, with the Sith Empire and all. Love that. Classical Star Wars. Pity they don't make the new movies during that era...



#33
AlanC9

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The biggest problem of KOTOR II was the story.Because you were not dealing the 'real threat' it felt as if you were going through a side quest throughout the game. the pacing of the game was terrible, in that you really didn't have much time to indulge what is going on. You first think that the zombie sith lord is the bad guy,, then you learn of this guy with eternal hunger, and then you get to know that they're not the real threat. YadaYadaYada. Trust me, playing the game hardly makes in better. Because of this, your 'main quest' seems minuscule at best and the choices you make rarely means anything.


As written, this doesn't make much sense. If you don't know who the actual enemy is, how do you know that the guy you think is the enemy isn't actually the enemy? Does finding out that he wasn't the real main enemy somehow retroactively make the earlier gameplay unenjoyable even if you enjoyed it at the time? And what does this have to do with pacing?
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#34
AlanC9

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Also, as much as some people love this whole premise of Kotor 2, for me this doesn't really fit into Star Wars. Part one was plain, simple, and had a nice enough twist with Revan's identity. Kotor 2 was for the most part an incomprehesible mess storywise, and I doubt that even if it was fully fleshed out it had been much better. I always had the feeling Obsidian had this story intended for a wholly different game, and then adapted it to be Star Warsy ...


My feeling's more that they got the contract to make a Star Wars game without actually liking the Star Wars universe -- or at least the metaphysical mumbo-jumbo part of it.

#35
Sasie

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Obsidian somehow managed to take a simple universe like Star Wars that done nothing worthwhile in the last 30 years and then turn it into something interesting and with story and characters that actually show why the dark side should be feared and put some perspective on how a normal person would view the force. I never understand how people can fault them for that. Facing Atris for the first time is one of my strongest memories of any game.


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#36
Giantdeathrobot

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I know it was already said, but I thik it bears repeating regardless: Bioware didn't make KOTOR II.

 

Which is a bit of a shame, since apart from the rushed ending that game was IMO superior to KOTOR I in most ways, but then again I mostly have the same opinion as Chris Avellone Kreia on the setting's ridiculous philosophy. Anyway, carry on.


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#37
Maconbar

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The biggest problem with KOTOR 2 was the story?

 

I always thought that the biggest problem with KOTOR 2 was the incomplete world.


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#38
Kel Eligor

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The complaint about the "WoW" feel of DA:I is such a ridiculous argument to me, because not only are the combat mechanics of the game much more intuitive and responsive than the MMO in question, but the exploration and quests are so radically different, I really feel as though people who draw this comparison didn't play any Bethesda games in the past, which is obviously where Bioware go their inspiration for DA:I. Also, most of the side-quests of DA:I were actually quite relevant to what was happening in the game. Requisitions to study the land and outfit your troops, many "lesser" enemies challenged the Inquisition for religious or political reasons. Influence and power is gained by having the Inquisition help refugees from the threats ravaging the land. DA:O and DA2 had much more random and ridiculous out-of-the-blue fetch quests that were trivial to the point that you were wondering why your character would ever do these things. 

 

The story also has much more morally grey choices than DA:O where conscription into the Grey Wardens was granted due to a few ancient treaties. It was all about uniting against the army of darkness trope. Inquisition at least asks questions regarding your prisoners and potential allies. How will they bow under the Inquisition's banner - as allies, or glorified slaves? Corypheus' motivations are also much more fleshed out than the Darkspawn who only sought death and destruction. He wishes vengeance on those who considered themselves divine and lied to him, and wishes to attain godhood for himself in order to give the world a present and powerful deity. Although self-serving, he wishes to eradicate the lies of the Chantry/Old Gods and turn himself into a physical, true god. No matter how you spin it, Inquisition's story is much more nuanced and arguably better than Dragon Age games before it. 


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#39
Amirit

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I'll add to your amusement, OP, by joining KOTOR-2 fans ranks (out of likes now, spent it here for fellow KOTOR-2 appreciators). I love DAI too, btw, and love it for the story though see no slightest similarity with KOTOR-2 or Obsidian style (NwN2, just in case) in general.

 

Slow pacing, with the optional and not always related to the main story side quests - is an old BW style started from BG, as someone already mentioned before. It did not break BG, it will not break DAI. Yes, we are all used to more linear focused games by now (Skyrim just keeps his franchise and sort of exception) but really exploring is not that forgotten and many players were begging for that feature. You are free to do as little of it as logic allows (after all you DO need to get some influence to become known around), choose only very relevant quests and ignore the rest. Or you can enjoy exploring (as many do) and put the story on hold. The problem is, you have to do it yourself - choose the path, choose the pacing, adjust the size of the story to your liking. 

Some really love that freedom.



#40
Morroian

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While I was thinking this, one game came into my mind, and that was Mass effect 2. I always considered ME as a 're-booted' KOTOR. So naturally I considered ME2 as the re-vised version of KOTOR II.  ME2, KOTOR 2 and DAI all have very similar main story. Yet, ME 2 was a superior game over KOTOR II or DAI. The reason being 'HOW' the story is presented. In ME 2, you don't just find out about this 'bigger threat' hastily in the end.  The bigger threat is the theme of the whole story. You get to understand it through out the missions, and the game ends with a cliffhanger that gets us pumped up for ME3.

 

Similar concept, yet radically different results. DAI would have benefited much more if it followed the steps of ME2.

 

[...]

 

2) Majority of the 'open world' content feels irrelevant as well.

Throughout the game, I felt as if i was playing W.O.W or T.O.R. an MMORPG in the shape of a PC game. It actually reminded me much of Kindoms of Amalur as well.

 

 

Most of the points re Kotor 2 etc have been said but I just want to make 2 points on the above. The story of ME2 was poor it was a side story presented as a main game. And IMHO they've done a good job in making the open world content feel quite relevant to me so far. The game is not just about Corypheus its about the Inquisition itself and how it becomes a powerful force in Thedas. 


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#41
Brovikk Rasputin

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What's with all the bolded sentences? Also, I honestly have no idea how anyone could consider this game a failure.

#42
Father_Jerusalem

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Kotor II > Kotor 1

 

DA:I > DA:O

 

The analogy works... kind of.



#43
Khevar

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Many rpg enthusiasts consider KoTOR II to be a much better RPG than the first one, with more interesting characters and overall writing... 

 

QFT.  I found it so, myself.


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#44
K3m0sabe

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The worst thing about Kotor 2 (beside it was rushed out too early and half the game was missing) was Kreia, her constant ramblings that made no sense to me and had me care not at all (I always had to disagree with her on everything she said, no matter what character I played!)

 

Also, as much as some people love this whole premise of Kotor 2, for me this doesn't really fit into Star Wars. Part one was plain, simple, and had a nice enough twist with Revan's identity. Kotor 2 was for the most part an incomprehesible mess storywise, and I doubt that even if it was fully fleshed out it had been much better. I always had the feeling Obsidian had this story intended for a wholly different game, and then adapted it to be Star Warsy ...

 

I mean, all Jedi Knights gone except one? That alone made me roll my eyes ... in that regard, its a pity TOR never was conceived as a single RPG. The premise is so much better, with the Sith Empire and all. Love that. Classical Star Wars. Pity they don't make the new movies during that era...

 

Kreia is one of the best rpg characters to come out of a western development studio in years.

 

The story of KotOR 2 had more to do with the Star Wars Universe than basing an entire game around a plot twist and the Rakata magic super weapon in KotOR 1. It was a story about the force, about the struggle with the concept of light and darkness, very much like the struggle Luke and Anakin faced in the movies, it was a story of redemption of certain npc characters and even the player, like Vader's story in the movies, it was a story about what it meant to be a force user and deal with the power over others that that implied.

 

Heck... KotOR 2 is the best SW game ever made after Tie Fighter...


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#45
Savber100

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I liked KOTOR II. :P

 

The story is pretty generic. No one hear is claiming it to be great or even good to an extent. 

That said, this is the game that Bioware needed to make. 

It's the game that is good enough for a company that honestly has fallen really hard since DA2 in the eyes of the fandom. 

This game hits the nail in terms of giving DA an actual identity rather than wannabe Baldur's Gate/LOTR rip-off. It finally figured out its gameplay. It balanced the game for both old fans and newcomers almost perfectly imho. It took a series that a lot of people have dismissed and brought it back. 

Is it perfect? Hardly. 

 

It isn't the game that we deserve but the one the fans needed to show that Bioware still has it. 

I only hope that DA4 will prove that this isn't a fluke. 



#46
Nefla

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It's not perfect but it's way better than DA2 in every way.

#47
Eterna

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I'd like this game more if the sidequests weren't all awful. 


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#48
Julia Luna

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Hey people... have you tried KOTOR II with the restored content patch? Really, life changing. (And the textures mods please if you manage to find them, they're usually spread)

 

KOTOR II *o*


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#49
LinksOcarina

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It's not perfect but it's way better than DA2 in every way.

 

I don't know about that...

 

I liked the quieter story in Dragon Age II, less about saving the world, more about personal struggle, friendship, and the like. That always appeals to me more. And honestly, I would argue that the characterization and overall plot of Dragon Age II is superior to Inquisition.



#50
Br3admax

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You bought the game, complained and then got a bunch of people to come out and disagree with you. All you did was advertise for BioWare ever so slightly and gave them money. How is that a failure?