I liked KotOR II, but I don't think all the praise is warranted because it wasn't the masterpiece people like to make it out to be, in my opinion. I certainly didn't love the looping dialogue with Kreia and the handling of dialogue with companions in general, because it sure felt like things were cut/incomplete on the whole (and the devs certainly acknowledged that things were cut like the droid planet that was intended to be in the game). Also, while I was sort of okay with the ending, it ended up being lame as time went on because there was never a direct sequel.
Well, at least I got some level of resolution from SW:TOR, even though most people flip out about the Revan thing. As far as the DA games go as a whole, I think there's a long-term plan for where this is all going - it's hardly the same flying off to search for Revan and having to wait a bazillion years for an answer.
I think the story is actually going somewhere after DA:I, and I'm certainly invested in seeing what happens next at this point. I mean, I also like that I had some loose threads tied up (to an extent) in DA:I like finding out the the fate of my Hawke and my Warden (and actually chatting with my Hawke).
As far as story pacing goes, well, if you got doing a lot of exploring and whatnot, yes, I suppose things might feel off - but personally, I like having a breather and exploring in between. Maybe if you just push straight to the end, it would feel slightly different, but I largely enjoyed DA:I as is. They do need to fix the banter bug - I think it's probably contributing on some level to people thinking there's not as much dialogue with companions.
And I certainly would've liked more cutscenes to flesh things out, but goodness, they had a whole lot to deal with and to address.