*Spoilers*
** I should rid of the 'again' of the title as KOTOR II is not developed by Bioware.**
'Failed' might be a strong word. So before anybody rages over my slightly negative review, I must say that I actually semi-enjoyed DAI. Not enjoying it wouldn't have allowed me to play it for whopping 70 hours.
I LOVED the [....etc]
I actually respect what's said here. Not sure if I agree with all of it, and some of it is lost on me as I've never played KOTORII. However, I feel that some of this has merit. Choices in the game, for example, also feel underwhelming to me. While it's fun to have the options, it lacks the serious impact of a game-changing decision. In fact, the most annoying thing is the drop in approval. I would rather have the story and/or gameplay itself altered than I would the companions opinions of said choices.
The final battle also felt underwhelming. I want a massive final battle on a grand scale with a lot of players. Not a singular target who teleports away.
I want tons and tons and tons of cinematic character interactions, transpiring after all sorts of different quests. At most you get 10 scenes with each character. And while this is a major step up from DA: II and even DA: O in some respects, I feel that more time should be spent on character cinematics.
Approval system sucks. It's a game. I don't like the enigma of wondering where my characters sit with me. I want an approval bar. Even though it doesn't feel as "natural" I still want to know exactly who I need to work on.
And bring back gifts. Not as a way to annul the impact of choices, but rather as a way to boost in desperate situations. No more companion fetch quests (I hated Vivs and cassandras). Let me buy them something they really like or give them something (like cassandra's book <---- this was good). But give me a couple of these to boost up approval when they start to get on edge. Maybe have a gift quest kick in when their approval get's too low and one where it get's high enough--one to keep them from leaving and one to solidify a friendship.
Also, I LOVE THE OPEN WORLD THEME. I think this is excellent! It's a breath of fresh air from DA: II and Origins. But give us more nav points. Treking that much land on foot or on horse is tedious at best--on subsequent playthroughs. Let us fast-travel to virutally any explored area like in The Elder Scrolls, with land this big, you just have to. And fill it with more meaningful quests. I'd rather have a few more story-driven/cinematic quests than a buttload of unimportant fetch quests.
And let us use more abilities in combat. 8 ability limit is abysmal.
EDIT: Let it be known before I get toilet-slapped in the face that I'm a huge DA fan and have 250 hours of this game logged.