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How DAI is KOTORII, and how Bioware failed again.


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#151
keyip

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I did. She doesn't name herself Grand Enchanter for 2 reasons:

1) It would be an empty title without the political power that only attaches to the title under the circle system (she does say this specifically).

2) Naming herself Grand Enchanter would make her and the process appear extremely corrupt and might actually lead to her not only being stripped of the title but also being denied consideration for a position when the circles are reformed (she very strongly implies this).

 

You forget she is personal advisor to Empress Celene. You vastly underestimate how much political clout she currently has.



#152
DarkSpiral

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You forget she is personal advisor to Empress Celene. You vastly underestimate how much political clout she currently has.

Was advisor.  Morrigan currently holds that position as of the events of DAI.  Something tells me she leaves the Court after the game's conclusion, though.



#153
MadMaximoff

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The EU is generally crap.

Every single one of the 3 main bad guys is completely unbelieveable. Let me name the ways:
1) Being able to survive being decapitated and cut into tiny pieces. That's impossible. You'd be killed and turned into a force ghost according to Kotor 1. While the Force was able to slowly restore inanimate objects in Kotor 1, that process took thousands of years just to restore a star map or human sized droid. And even then, it was a combination of the Force and nanobots. That wasn't even really a big deal since normal droids could also repair themselves even faster without using the Force (provided they hadn't been destroyed).
2) Being able to use the force to destroy an entire planet of force users. That's impossible. The force has never been portrayed as being able to perform feats like that, in fact it has been portrayed in quite the opposite fashion in Kotor 1.
3) Being able to use the Force to destroy the Force. That's impossible. That also implies that the Force is something other than the Force. In the Star Wars episodes 4-6, the Force is portrayed more along the lines of being or existence itself, the thing which composes the universe. Kotor 1 doesn't really dispute that concept. Even episodes 1-3 tend to hold a similar view, but living beings are only able to interact with the higher plane of existence in so far as they have undefinable midichlorians in their bodies. In order for the Force to be destroyable, it would have to be a discrete existence, which doesn't really mesh with how it is portrayed.


The EU is actually quite popular among Star Wars Fans.

As for nobody being able to use the force to destroy areas with other force users. Exar Kun.

The Force is capable of some pretty outlandish acts, all of them were considered Canon by Lucas even before Disney took the reigns:

1. Darth Vader survived what should have been fatal burns through Force Rage. Vader is one of the strongest practitioner's of Focusing Anger. He has survived extended periods with damage to his cybernetics and even restructured his damage lungs through the force.

2. The force being manipulated to create life by Plaegis the wise.

3. Sidious survived Death itself as a Force wraith and inhabited Clone bodies to try reforge the empire (Nihlus is a force wraith so strong that he can take on a physical presence)

4. Bane can transfer his entire consciousness into another body permanently.

5. Battle Meditation.

And many more!

#154
LinksOcarina

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Excuse me, but DA2 IS objectively bad. The art style was grey and bland (this is what happens when you outsource your art department to India), the writing was juvenile (save for the Qunari plot line, which was well written), the NPC's were little more than cardboard cutouts with painfully fabricated personalities (Merrill's silly little girl-esque giggliness, Anders' insufferable whininess, and Fenris's emo broodiness does not constitute a step forward for the series), and the main quest couldn't have been more uninteresting (wow, magic users vs magic regulators. That certainly hasn't been used to death in fantasy games and novels, lol). And let's not forget the forced family that we never once had any reason to care about, and the whole ''i'm a medieval fed ex guy who specializes in bi@!# work'' thing. 

 

But no, DA2 wasn't bad at all. In other news, COD is the second coming of gaming Christ, Gears of war will replace Homers Oddesy as a story for the ages, and Battlefield is an artistic achievement that rivals the mona lisa. ;D

 

See, all subjective opinions.

 

Good thing you are wrong about objectivity, now.



#155
Helion Tide

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Anyone who really reads all of the lore in the DA series and is caught up on everything adequately, should not think DAI's story is underwhelming.  That's just my 2 cents.  The implications of everything that happened in DAI are pretty mind blowing.  It's far more complex than meets the eye.



#156
Quaddis

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He he, i had a feeling that when The Warden got letter from Inquisitor he was like - "What? I don't have time for side quests!".  :P



#157
Guest_Swiftrunner_*

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Comparing Dragon Age to Star Wars!? What madness is this?



#158
hellbiter88

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*Spoilers* 

** I should rid of the 'again' of the title as KOTOR II is not developed by Bioware.**

 

'Failed' might be a strong word. So before anybody rages over my slightly negative review, I must say that I actually semi-enjoyed DAI. Not enjoying it wouldn't have allowed me to play it for whopping 70 hours.

 

I LOVED the [....etc]

 

I actually respect what's said here. Not sure if I agree with all of it, and some of it is lost on me as I've never played KOTORII. However, I feel that some of this has merit. Choices in the game, for example, also feel underwhelming to me. While it's fun to have the options, it lacks the serious impact of a game-changing decision. In fact, the most annoying thing is the drop in approval. I would rather have the story and/or gameplay itself altered than I would the companions opinions of said choices.

 

The final battle also felt underwhelming. I want a massive final battle on a grand scale with a lot of players. Not a singular target who teleports away.

 

I want tons and tons and tons of cinematic character interactions, transpiring after all sorts of different quests. At most you get 10 scenes with each character. And while this is a major step up from DA: II and even DA: O in some respects, I feel that more time should be spent on character cinematics.

 

Approval system sucks. It's a game. I don't like the enigma of wondering where my characters sit with me. I want an approval bar. Even though it doesn't feel as "natural" I still want to know exactly who I need to work on.

 

And bring back gifts. Not as a way to annul the impact of choices, but rather as a way to boost in desperate situations. No more companion fetch quests (I hated Vivs and cassandras). Let me buy them something they really like or give them something (like cassandra's book <---- this was good). But give me a couple of these to boost up approval when they start to get on edge. Maybe have a gift quest kick in when their approval get's too low and one where it get's high enough--one to keep them from leaving and one to solidify a friendship.

 

Also, I LOVE THE OPEN WORLD THEME. I think this is excellent! It's a breath of fresh air from DA: II and Origins. But give us more nav points. Treking that much land on foot or on horse is tedious at best--on subsequent playthroughs. Let us fast-travel to virutally any explored area like in The Elder Scrolls, with land this big, you just have to. And fill it with more meaningful quests. I'd rather have a few more story-driven/cinematic quests than a buttload of unimportant fetch quests.

 

And let us use more abilities in combat. 8 ability limit is abysmal.

 

 

EDIT: Let it be known before I get toilet-slapped in the face that I'm a huge DA fan and have 250 hours of this game logged.



#159
Guest_Roly Voly_*

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As I never played KOTOR 1 or 2, I really couldn't give two craps for what they had or how they might relate to Dragon Age.  Even if I had played them, I fail to see why Dragon Age needs to be compared to other games to decide whether it is a success or a failure.  Surely it stands or falls (stands, btw, if you want my opinion) on its own merits.



#160
luzburg

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just finished the game, took me almost 70 hours but i think the game was very good ,maybe a little overload of sidequest but that was actualy quite addictive to run around doing random crap.



#161
lyleoffmyspace

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KOTOR2 is a masterpiece of storytelling and far better than the original KOTOR so I think you've got it wrong mate. 



#162
keyip

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KOTOR2 is a masterpiece of storytelling and far better than the original KOTOR so I think you've got it wrong mate. 

 

KOTOR2 had better gameplay, but storytelling?

 

I think that would be a controversial opinion.



#163
yummysoap

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Nah, KOTOR 2 told a better story.



#164
Chuvvy

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Biggest problem with Kotor II was Peragus. Jesus Christ I'm getting flashbacks. NO! NO! I ALREADY FOUND THE ORBITAL DRIFT CHARTS! NO! THAT CAN'T BE TRUE! THAT'S IMPOSSIBLE!



#165
KillTheLastRomantic

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While I was thinking this, one game came into my mind, and that was Mass effect 2. I always considered ME as a 're-booted' KOTOR. So naturally I considered ME2 as the re-vised version of KOTOR II.  ME2, KOTOR 2 and DAI all have very similar main story. Yet, ME 2 was a superior game over KOTOR II or DAI. The reason being 'HOW' the story is presented. In ME 2, you don't just find out about this 'bigger threat' hastily in the end.  The bigger threat is the theme of the whole story. You get to understand it through out the missions, and the game ends with a cliffhanger that gets us pumped up for ME3.

 

Of all the games to use as an example of having an integral, cohesive main plot, Mass Effect 2 is an...interesting choice. It was brilliant in it's way, but it was basically Mass Effect: Sidestories with a flimsy, brief main plot tying it together loosely. It utterly failed as the second installment in a trilogy and left Mass Effect 3 with the burden of telling two games worth of story in one.



#166
KenHenson223

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Bioware did infact fail on several points:

 

1. who wants, or has time to spend hours picking rock or herbs to build stuff...

2. you should be able to climb things other than a ladder.

3. Why is an axe the most powerful weapon a warrior can build.

4. They didn't debug the game completely, and refuse to allow us to use console to do so, console commands are restricted to trash.

5. The dialog between charters is bugged bad, run around with Vivian and Dorian for a while and you will get tired of her always telling Dorian what people will call Corrifius.

6. Why do all the bots look like one of 20 choices, common people, that part was just lazy...

7. Why can't you share potions with people that are with you, I watched a character die 20 times because I couldn't share a regen potion.

 

 

AND WORST OF ALL THEY FAIL TO MAKE THE GAME EASY TO MOD OR ALTER TO PLAYER TASTE!!! WHY HAVE DEVELOPERS NOT GOTTEN IT THROUGH THEIR THICK SKULLS ABOUT MODDING? PLAYERS WANT A GAME THAT CAN EVOLVE, NOT STAY STUCK LIKE IT WAS BUILT. GAMES THAT ARE NOT EASY TO MOD GET OLD FAST AND DIE!!!


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#167
Kantr

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As I never played KOTOR 1 or 2, I really couldn't give two craps for what they had or how they might relate to Dragon Age.  Even if I had played them, I fail to see why Dragon Age needs to be compared to other games to decide whether it is a success or a failure.  Surely it stands or falls (stands, btw, if you want my opinion) on its own merits.

Definitely. A game should stand or fall on its own. Not be compared to some game that came out years ago and werent made by Bioware Edmonton



#168
Rekkampum

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So yeah, like everyone else has already noted, Obsidian, not Bioware, developed KOTOR II. There are definitely some weaker aspects of the main narrative, but it isn't terrible by any means nor a "failure". That's way too strong of a word that's also loaded. I could see you saying it was a "disappointment", but definitely not a failure, nor comparable to the obviously rushed and incomplete KOTOR II.



#169
Ferocious7

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I disagree with the OP completely.

 

Just to keep it simple:

 

I think DA:I is the best in the series.  I also enjoyed both KOTOR 1 and KOTOR 2.  I played KoToR 2 with and without the restoration project mods.  I thought it was great either way.   I see you corrected your error with an edit about KOTOR 2 not being developed by Bioware, however yeah... it was not developed by Bioware.  Regardless I enjoy both games and many people do as well.

 

DA:I however has much more to do than KOTOR 1 or 2 combined.  I also like how it feels like there's meaning to many things, even on simple fetch quests.  That many things we do in DA:I are in line with our main character's overall goal.  Everyone is entitled to their own opinion and there is not a single game in existence that will have everyone on board & liking it... however most people & RESPECTED reviewers seem to agree that DA:I is an amazingly fun game that was crafted with finesse.  Sure there are bugs.   Get used to it.  The more complex games become, the more issues we will see ---- however as long as they work on fixing the ones that are game-breaking, then what's the issue?  It's a reasonable expectation that Bioware seems to be meeting & exceeding.



#170
SofaJockey

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Any merit in analysis is lost in yet another whining troll title, OP.

So you lost any interest I had in this tired discussion, minute one.



#171
Vox Draco

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KOTOR2 is a masterpiece of storytelling and far better than the original KOTOR so I think you've got it wrong mate. 

 

No...well, maybe yes, but not for a Star Wars-themed game. Also it was so unfinished most of the story didn't make sense. Also much of the story mighht have made sense if you listened more to Kreia, but I found her unbearable so I never could get past this. The whole premise was not really good to begin with, with every Jedi (?) in hiding or gone or whatever, and only one Exile left? The game already lost me to some degree there. And the Dark Lords were kinda cool, but so underused (again, not finished) its a shame. It always felt to me as if Obsidian had still scraps of a plot for a different game and just slapped it on the Star Wars game they had to make...

 

Overall, Kotor 1 is a lot more coherent and more Star Warsy. Malak is also a better villain, and so is Revan ^^ And its a shame they made TOR instead of a real Kotor 3, but that ... is another story.

 

Oh, Dragon Age 3 is Kotor 2? No, not really. Next thread please!



#172
Rekkampum

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No...well, maybe yes, but not for a Star Wars-themed game. Also it was so unfinished most of the story didn't make sense. Also much of the story mighht have made sense if you listened more to Kreia, but I found her unbearable so I never could get past this. The whole premise was not really good to begin with, with every Jedi (?) in hiding or gone or whatever, and only one Exile left? The game already lost me to some degree there. And the Dark Lords were kinda cool, but so underused (again, not finished) its a shame. It always felt to me as if Obsidian had still scraps of a plot for a different game and just slapped it on the Star Wars game they had to make...

 

Overall, Kotor 1 is a lot more coherent and more Star Warsy. Malak is also a better villain, and so is Revan ^^ And its a shame they made TOR instead of a real Kotor 3, but that ... is another story.

 

Oh, Dragon Age 3 is Kotor 2? No, not really. Next thread please!

Modders actually found story sequences that had been cut from the game and patched some of them back in if I remember correctly.