.Note: Devs have said it is possible to exhaust banter within areas/between characters and it can be limited to your in game progress, doing missions will unlock new conversations with your characters the link is here if you'd like to check it out. http://forum.bioware...8-party-banter/
There was a thread on the lack of party banter so I thought I'd post this to see if it helps. Some info on conversations when you're out in the world and a list of the kind of conversations you might have
Party banter doesn't seem to have triggers other than location specific conversations, it's been confirmed to be random but unique to the characters involved. If you want banter you'll need to pick the right characters for your party and change them around regularly. There are locked options that become available as you progress and influence points caan be used to upgrade conversations about specific subjects at the war table. That allows you to join in to the conversations on PS4 you press R3 when a prompt appears.
CONVERSATIONS TYPES.
Cassandra and Blackwall. (Friendly combat related)
Cassandra and Sera. (Joking conflict)
Cassandra and Varric. (Love hate/Location specific conversations in the Hinterlands)
Cassandra and Cole.(Indifferent/conflict)
Cassandra and Dorian.(Competing ego's)
Solas and Sera. (Culture clash/location specific dialogue in the exalted plains)
Solas and Cole. (Mindful)
Solas and Vivienne (Conflict)
Solas and Cassandra. (Reconciliation)
Solas and Varric (Friendly inquisitive non human focused)
Solas and Bull (Inquisitive conflict)
Cole and Vivienne. (Conflict) *interactive options*
Cole and Sera.
Cole and Blackwall (Mentoring)
Vivienne and Dorian (conflict) *interactive options*
Vivienne and Bull. (Viv Domineering)
Vivienne and Varric (Indifferent small talk)
Vivienne and Sera (Conflict/Romance specific content for Sera) *interactive options*
Bull and Cassandra. (Joking combat related)
Bull and Varric (Indifferent small talk)
Bull and Cole (Cautious. inquisitive and awkward)
Bull and Blackwall (Bromance)
Dorian and Solas. (Mages gonna mage)
Dorian and Sera. (Riches to rags meets Rags to Rogue)
Dorian and Bull
Dorian and Blackwall (Conflict/Romance specific stuff for Dorian) *interactive options*
Sera and Blackwall (Rebellious/Location specific conversations in elven ruins.)
Sera and Bull (Jokingly inquisitive)
Vivienne and Blackwall (Endearing persuasive)
THREE WAY CONVERSATION.
Varric, Solas and Cassandra.
Solas, Cole and Blackwall.
Dorian, Vivienne and Solas.
Vivienne, Bull and Cassandra.
Cassandra, Blackwall and Sera.
Dorian, Solas and Cole.
Solas, Sera, and Blackwall.
Solas, Cole, and Bull
CHARACTER AND LOCATION SPECIFIC INFORMATION.
Cole has location specific dialogue In areas of large scale death, destruction/Provide unique insights into certain characters attitudes and even subplots/Looting from corpses gets unique dialogue/Crestwood specific stuff.
Bull has location specific dialogue on the storm coast/Makes Puns about and comments on landmarks.
Solas has location specific dialogue in exalted plains/Poetic or insightful comments around nature or elven ruins.
Sera has location specific dialogue in emerald graves/Water specific dialogue/dismissive comments around elven ruins.
Vivienne has desert specific dialogue/Lamenting comments about recently destroyed areas.
Cassandra makes political and lamenting comments on recently destroyed areas/Chantry specific dialogue/Crestwood specific stuff/Interesting series of comments in Emerald Graves.
Dorian has ruin specific dialogue/Ocean and rain specific dialogue.
Varric will make inquisitive comments about landmarks.
You might have to think a little bit about the kind of conversations characters might have between each other before hand, if at all. Some of these are hilarious others will put you in a position where you have to pick a side I hope somebody finds this useful anyway if anyone else feels like adding to this please do.
Edit: Varric + Solas + Cassandra is preferable in the hinterlands for conversations.
Obviously taking Elves into either of the dales locations/Elven ruins yields results.





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