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We were wrong about the Rift Mage


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#1
Selea

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When the first screens on specializations were available many people (me included) came to the conclusion that the Rift specialization didn't seem to offer so much in comparison to the EK and Necro, but damn if we were wrong.

The Rift/Fire mage combination is much probably the most powerful (yes, even superior to the EK/Winter one IMO) and more iimportantly it is even very fun to play (differently from EK that after a while becomes boring if you want to be invincible).

I tried many Mage combinations till now and for how I see it the best ones are in this order:
1. Rift/Fire or Storm
2. EK/Winter or Fire or Storm (well, EK synergize well with all the three lines; full Winter is the most boring however also if it is arguably the most durable)
3. Necro/Fire or Storm (also if sincerely I'm not an expert of the Necro spec yet and so it can be I'm missing some powerful combination with skills atm).

Both Rift and EK are almost invincible but Rift is fun to play and it offers much more damage output and you can do very interesting combos with weakened.

EDIT: Currently trying better the Necro spec to see if I can improve my view on it. If some experts on the Necro spec wants to share their builds please do so.



#2
Bayonet Hipshot

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What about Rift + Everything ? By this I mean this...

  1. Veilstrike
  2. Stonefist
  3. Pull of the Abyss
  4. Immolate 
  5. Winter's Grasp
  6. Chain Lightning
  7. Barrier
  8. Firestorm

Or perhaps this

  1. Veilstrike
  2. Stonefist
  3. Pull of the Abyss
  4. Fire Mine
  5. Ice Mine
  6. Static Cage
  7. Barrier
  8. Firestorm

Is it good or is it terribad ? I am not in Skyhold yet, just exploring around with my Magequisitor so I am just crafting his build...



#3
luism

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I'm not playing a Mage but survivability in my group on tough fights like dragons to go up by 50 percent or more when I run solas. I thought Dorian would be better for my set up but solas seems to be more effective in my group .

#4
Kedrin

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I'm really enjoying Rift/Lightning a lot more than i did fire.

 

Static cage is a hilarious setup for FireStorm even better with the weaken passives and chain lightning.


Modifié par Kedrin, 24 novembre 2014 - 03:46 .

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#5
TeamLexana

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Rift looks a lot like force mage from DA2, so I always figured it'd be BA. :D



#6
Bayonet Hipshot

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I'm not playing a Mage but survivability in my group on tough fights like dragons to go up by 50 percent or more when I run solas. I thought Dorian would be better for my set up but solas seems to be more effective in my group .

 

My good sir...

 

Spoiler


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#7
TeamLexana

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Pull of the Abyss is nasty in the MP too with Arcane Warrior. We were lol'n about it early, good times. I needed something after my Duel Wield Rogue got RUINED in DAI. 


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#8
Bayonet Hipshot

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Rift Mage just feels like a natural extension for the Mage Inquisitor.

 

I mean here you are with a magical mark, the Anchor that allows you interact with the Fade directly in a way no other living being can...

 

So it follows that you would, as a mage Inquisitor try to utilize the Fade directly as your weapon and tool...

 

For one thing, it is a specialization with potential since it is a new school of magic which means it can grow and become better...in lore at least if not in gameplay...

 

Secondly, unlike necromancer you are not enslaving any spirit to your service, which can be good for your PR and morality...You are just using the powers of another dimension of reality as a tool...It reminds me of the Flash using the Speed Force...

 

Thirdly, this specialization has no connection to the Chantry and its list of approved magics...It is a school on its own...Quite free from Chantry interference...

 

Fourthly, based on a dialogue from Cole, it appears when you become a Rift Mage, the way you use magic itself changes profoundly and it is a very powerful change...

 

Last but not the least, Your Trainer is awesome in her own way...

 

Finally, and I have saved the best for the last....

 

Spoiler

 

So the coolness and awesome factor automatically goes to infinity and beyond...No offense to Necromancers and Knight Enchanters but...

 

Spoiler


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#9
sunnydxmen

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rift mage is okay to me i like to be in the front lines so i go with knight enchanter.


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#10
Cypher0020

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Is going lighting/rift ok?

 

I mean I took a pinch of other types- IE barrier is a must, I think I took immolation.... luvs my fire runes, but I'm mostly lighting base, figure that Rift fits the dalish better 



#11
Simian

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Am I the only one that noticed that stonefist combos as if you were a warrior?  

 

Meaning you can winter's grasp + stonefist combo a creature and shatter it for huge damage or you can lightning bolt + stone fist a creature and do overload aoe damage to everything around it.

 

Normally mages only have the eldritch combo which does decent damage but is slightly nerfed vs cross class combos.  

 

Likewise Templars aoe dispell counts as an eldritch combo so they can use their aoe stun and then aoe dispell to damage and weaken everything in melee range of them.  This would be an expensive combo but if you use your charge ability enhancement you can get the aoe stun for free.



#12
The Baconer

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KE/Winter? Eeew.

 

KE/Fire is master race.

 

But Rift Mage is a force of nature, I admit, so Solas is pretty much on deck 90% of the time. My favorite initiation is Pull of the Abyss, Barrier activation (for extra damage through Chaotic Focus), then switch to my main character to drop a Fire Mine at the center, then an Immolation. After that I Fade Step in and get to work with Decloaking Blast and Spirit Blade.



#13
Bayonet Hipshot

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KE/Winter? Eeew.

 

KE/Fire is master race.

 

But Rift Mage is a force of nature, I admit, so Solas is pretty much on deck 90% of the time. My favorite initiation is Pull of the Abyss, Barrier activation (for extra damage through Chaotic Focus), then switch to my main character to drop a Fire Mine at the center, then an Immolation. After that I Fade Step in and get to work with Decloaking Blast and Spirit Blade.

 

Just imagine Solas & you being Rift Mage...Double Pull of the Abyss, double stonefist, double firestorm...

 

All you need a good rogue and a good warrior....



#14
The Baconer

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Just imagine Solas & you being Rift Mage...Double Pull of the Abyss, double stonefist, double firestorm...

 

Aside from double firestorm shenanigans, it's mostly redundant. Stonefist is on such a low cooldown that I'm sure the Weakness debuff can have an uptime of 100% on Solas alone.

 

Guaranteed more deeps (and constant CC with cloak knockdown) with the Fire/KE in conjunction with a Rift Mage than 2 Rift Mages.



#15
Bayonet Hipshot

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Aside from double firestorm shenanigans, it's mostly redundant. Stonefist is on such a low cooldown that I'm sure the Weakness debuff can have an uptime of 100% on Solas alone.

 

Guaranteed more deeps (and constant CC with cloak knockdown) with the Fire/KE in conjunction with a Rift Mage than 2 Rift Mages.

 

I just want to be a Rift Mage Inquisitor because I do not like the idea of being an up-close-and-personal melee mage. I like being at range and dealing damage. I also do not like the idea of enslaving spirits so I do not want to be a Necromancer either.

 

& Solas just happens to be my favorite follower in the game. 



#16
GhoXen

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I found fully speccing into Rift tree with the usual barrier & dispel fairly decent.

 

The enemies will practically be permanently weakened, dealing  30% less damage. The benefit of this over say 30% extra armor, is that reduction to enemies' damage output is the only way to "mitigate" damage on barriers. Besides 30% damage on Nightmare is HUGE.

 

However, I still like Necromancer more on Nightmare. The class practically gives you a 5th companion that is highly expendable and deals a ton of damage. It works quite well in nearly all boss fights as well, since they all like summoning adds.



#17
Maverick827

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I'm still not really seeing what is so great about Rift Mage.

#18
Sevitan7

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I'm still not really seeing what is so great about Rift Mage.

 

Unlimited mana. Anything that is weakened will give you mana when hit by the Rift mage. It seems to include the spell causing weakness, as well as regular attacks. Combine it will the Flash Point + Clean Burn and you are casting a ton of spells non stop.


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#19
Selea

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However, I still like Necromancer more on Nightmare. The class practically gives you a 5th companion that is highly expendable and deals a ton of damage. It works quite well in nearly all boss fights as well, since they all like summoning adds.

IMO Necro is far beyond both Rift and EK in terms of damage. On paper it seems very powerful but I don't know exactly why when you play it for now I've not found a combination that satisfy me. Certainly the minion is handy but I don't like to rely on summons very much as I prefer raw damage. For this, in fact, the first time I did go with Necro because the spells seemed all geared towards DoT but I was deluded by the damage I was making.

The problem is that, differently from Rift mage for example, there is no specific way to regenerate mana very fast nor to do similar things as it happens with the other two specs (also with EK you can spam Spirit Blade all day).



#20
Selea

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Unlimited mana. Anything that is weakened will give you mana when hit by the Rift mage. It seems to include the spell causing weakness, as well as regular attacks. Combine it will the Flash Point + Clean Burn and you are casting a ton of spells non stop.

Practically all the spells in the Rift spec line cause weakness. Then something like Pull of the Abyss + Fire Mine every 12 secs or so is absolutely divine.


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#21
themaxzero

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When the first screens on specializations were available many people (me included) came to the conclusion that the Rift specialization didn't seem to offer so much in comparison to the EK and Necro, but damn if we were wrong.

The Rift/Fire mage combination is much probably the most powerful (yes, even superior to the EK/Winter one IMO) and more iimportantly it is even very fun to play (differently from EK that after a while becomes boring if you want to be invincible).

I tried many Mage combinations till now and for how I see it the best ones are in this order:
1. Rift/Fire
2. EK/Winter
3. Necro/Storm or Winter (but this one is far far below the other two)

Both Rift and EK are almost invincible but Rift is fun to play and it offers much more damage output and you can do very interesting combos with weakened.

 

 

 

To be honest I found EK boring as hell. You feel like a wannabe Sword and Board Warrior.

 

The control and AOE damage a Rift/Fire or Rift/Storm has is unmatched.



#22
Bayonet Hipshot

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I'm still not really seeing what is so great about Rift Mage.

 

It gives you unlimited mana and low cooldown for UNLIMITED POWAH !

 

frabz-power-unlimited-power-42e9d8.jpg?w


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#23
brazen_nl

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Am I the only one that noticed that stonefist combos as if you were a warrior?  

 

http://forum.bioware.../#entry17801000



#24
Rousie

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Given the mana regen from weakened enemies, is it overkill to take Winter Stillness on a Rift Mage?



#25
The Baconer

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Given the mana regen from weakened enemies, is it overkill to take Winter Stillness on a Rift Mage?

 

Winter Stillness is a waste of time on most builds. The only build I can think of where it's not a wasted point may be a heavy dps Necromancer, because they lack mana sustaining options like KEs and Rift Mages, meaning they are some hungry mages.