We were wrong about the Rift Mage
#26
Geschrieben 24 November 2014 - 08:37
Four mage party?
#27
Geschrieben 25 November 2014 - 08:30
Rift mage has always been really good against lots of small targets but against stronger mobs it's ineffective on higher difficulty.
While it is matter of opinion I think it's crazy to say that KE isn't flat out better than any combination of Rift mage. I mean come on, there are people straight up soloing the game as KE. While Rift couldn't do this. (except maybe with great care on normal)
That said, I'm with you. Rift Mage is a badass spec and I totally would not have felt useless if i had chosen it over KE during my first playthrough. My usual group was Me (KE mage), Solas (Rift/Fire mage), Cass or Blackwall (Sword/Board Warrior) and Sera (Archery)
That combo gave me everything i needed; Sustain, Tankyness, AoE for weak mobs, and High Single for bosses. Except during high level dragon fights i would take both cass and blackwall and micro'd them so that one would pick up the dragonling adds when they spawned (subbed out sera since KE does crazy good damage regardless).
Perspective of somebody who played on hard.
#28
Geschrieben 25 November 2014 - 09:07
While it is matter of opinion I think it's crazy to say that KE isn't flat out better than any combination of Rift mage. I mean come on, there are people straight up soloing the game as KE. While Rift couldn't do this. (except maybe with great care on normal)
You can recast Barrier all day with Rif Mage. It isn't automatic as KE but you can.
It's true that with single strong enemies Rift is "weaker" than KE but it is also true that with KE you take 2 times more to kill things.
Anyway I'm also interested if someone has a good Necro build. I'm currently trying a Necro/Fire with Winter Stillness.
#29
Geschrieben 25 November 2014 - 09:20
So, on the topic of Rift Mage...
1. Firestorm is cool, but after trying it out, I see no compelling reason to ever cast it over Mark of the Rift. Might as well save the skill point and not worry about random fire damage immune enemies. Or am I missing something?
In fact, after testing it in detail, Firestorm seems to do half the damage of the Mark, with seemingly more RNG, and needs a longer period of time to do the said damage. And Mark gets the benefit of instakilling some enemies on top of it.
2. I sometimes don't get the Weakness status effect from the rift spells, on completely regular enemies. Trips up the mana regen loop spectacularly. Anyone else encountered that?
After testing it for a bit longer, I seem to be unable to apply weakness to the same target more than once in quick succession. It takes sometime after the first debuff expires before a second one can be applied.
3. Just as an aside, I am pretty sure Fire Mine and Immolate (or any other burn damage) doesn't seem to stack, which takes out quite a bit of the expected bite from overlaying fire spells.
#30
Geschrieben 25 November 2014 - 09:33
3. Just as an aside, I am pretty sure Fire Mine and Immolate (or any other burn damage) doesn't seem to stack, which takes out quite a bit of the expected bite from overlaying fire spells.
I noticed that too. It seems that the DoT part (the burning) doesn't indeed stack.
#31
Geschrieben 25 November 2014 - 09:49
They are soloing the entire game? All the videos I have seen are of soloing dragons weak to spirit.Rift mage has always been really good against lots of small targets but against stronger mobs it's ineffective on higher difficulty.
While it is matter of opinion I think it's crazy to say that KE isn't flat out better than any combination of Rift mage. I mean come on, there are people straight up soloing the game as KE. While Rift couldn't do this. (except maybe with great care on normal)
That said, I'm with you. Rift Mage is a badass spec and I totally would not have felt useless if i had chosen it over KE during my first playthrough. My usual group was Me (KE mage), Solas (Rift/Fire mage), Cass or Blackwall (Sword/Board Warrior) and Sera (Archery)
That combo gave me everything i needed; Sustain, Tankyness, AoE for weak mobs, and High Single for bosses. Except during high level dragon fights i would take both cass and blackwall and micro'd them so that one would pick up the dragonling adds when they spawned (subbed out sera since KE does crazy good damage regardless).
Perspective of somebody who played on hard.
#32
Geschrieben 25 November 2014 - 09:59
They are soloing the entire game? All the videos I have seen are of soloing dragons weak to spirit.
Yes you can solo the game with KE even on nightmare quite easily. The problem is that to do so you must use a pretty boring playstyle and so I cannot understand why one would want to do such (but it is also true that for AW/BM combo in DA:O it was the same thing if you wanted to solo the game).
- eratis gefällt das
#33
Geschrieben 25 November 2014 - 10:02
As an aside note I'm currently trying a Necro/Fire build (using Winter Stillness to recover mana; it is needed on a Necro as Death Syphon is not even remotely enough) and it is not bad. The problem are enemies immune to fire (and there are quite a lot of them sadly) but for the rest it seems pretty good. The DoT of the fire line complements the DoT of the Necro line pretty well (a shame that fire DoTs don't seem to stack and I don't know if that's a bug or intended).
I'm sure that there's a lot of room for improvement on Necro and probably in the future a pretty strong combination will be discovered also for that spec.
#34
Geschrieben 25 November 2014 - 10:27
Is Stonefist supposed to do no damage unless you combo it?
I just went rift mage to try it out on Solas and it only knocks down targets in the AoE circle without doing any damage at all (it should outright kill the neutral small animals since it says 300% weapon damage, but it deals 0 damage). I picked the upgrade talent as well.
#35
Geschrieben 25 November 2014 - 10:35
Is Stonefist supposed to do no damage unless you combo it?
No. Stonefist does 500% weapon damage (Spirit) outside of a combo. I think you are mistaking that it does no damage because the damage is applied only on the primary target, it doesn't do AOE damage (it only staggers and weaken targets on an AOE with the upgrade).
#36
Geschrieben 25 November 2014 - 11:52
Is Stonefist supposed to do no damage unless you combo it?
I just went rift mage to try it out on Solas and it only knocks down targets in the AoE circle without doing any damage at all (it should outright kill the neutral small animals since it says 300% weapon damage, but it deals 0 damage). I picked the upgrade talent as well.
If you get an AoE circle you're using Veilstrike. Stonefist doesn't have that.
#37
Geschrieben 25 November 2014 - 11:53
Rift mage has always been really good against lots of small targets but against stronger mobs it's ineffective on higher difficulty.
While it is matter of opinion I think it's crazy to say that KE isn't flat out better than any combination of Rift mage. I mean come on, there are people straight up soloing the game as KE. While Rift couldn't do this. (except maybe with great care on normal)
Rift Mage is waaay stronger than KE, especially on nightmare, because you don't have to worry about getting hit. Unlike KE you don't have to get close to do damage, and you have infinite barrier and fade step. Also if you pay attention to when you crit, Energy Barrage and Chain Lightning very frequently will proc a crit, then you wait for the Flash Point crit before casting your long cooldown spells like Fire Mine and Pull of the Abyss, it just gets completely out of control. I used to think with Clean Burn I would be casting Fire Mine about every 10-12 secs, but if you watch for the Flash Point proc instead you can easily be casting Fire Mine every 4-5s.
To add insult to injury, Stonefist is currently bugged right now, the cooldown is way shorter than 8s. I know I have Flash Point and Clean Burn, but even without any crits the cooldown on Stonefist is refreshing way faster than the 4-5s I would usually expect.
Did I mention the infinite mana? If you pause strategically you can easily cast 7-8 spells in 4-5s. How is this not completely broken?
- M Hedonist und ImperatorMortis gefällt das
#38
Geschrieben 25 November 2014 - 11:57
Just want to add in between your stonefist, veilstrike and pull of the abyss, your fire mines always hit every time.
#39
Geschrieben 25 November 2014 - 12:18
#40
Geschrieben 25 November 2014 - 12:47
I'm level 14 atm, but when I chose rift mage, it sound a bit boring, lot of skill points, many aoe (non focus) without damage, only aoe CCs and stone fist was hitting for about 700. Only one skill to do damage? :/
I've gone necro dot spamming and mobility and boss adds become a temporary dps. Besides the rp fact that somebody will hardly agree with your choice of being necro, I enjoyed it more, walking bomb is really cool.
#41
Geschrieben 25 November 2014 - 12:54
I've gone necro dot spamming and mobility and boss adds become a temporary dps. Besides the rp fact that somebody will hardly agree with your choice of being necro, I enjoyed it more, walking bomb is really cool.
I'm currently testing a particular Necro build and it seems to work very well. I am starting to reconsider the spec, in fact.
However certainly the Necro needs (more than other specs) particular skills combinations to be really powerful since, differently from KE and Rift, in itself it doesn't contain almost all you need. To have it work powerfully you need to synergize well all the options you pick so that you have a clear plan already on what you want to do (and how to do it in the specific). This can naturally be in itself quite fun but for a newcomer it can be a little difficult, especially at beginning when you don't know clearly how all the spells work in practice and the best combinations between them.
Let's say it is a more complicated spec but just for this, as I said previously, it is quite probable that when we will become more expert in all the particular combinations then someone will find a particular one to make the spec really shine (it happened in the past also for the rogue in DA:O - for example - where at beginning many thought it was lackluster and then the cunning DW rogue was discovered and it became one of the most powerful builds).
#42
Geschrieben 25 November 2014 - 02:25
Winter Stillness is a waste of time on most builds. The only build I can think of where it's not a wasted point may be a heavy dps Necromancer, because they lack mana sustaining options like KEs and Rift Mages, meaning they are some hungry mages.
So i have just completed my Rift Mage quest and am putting together my build but i wanted to readress this point.
My Inferno/Winter/Spirit build prior to specialization would never have worked without Winter Stillness so can any of the more experienced Rift Mages please give some feedback on whether there is enough mana regen without Winter Stillness?
Thanks guys.
#43
Geschrieben 25 November 2014 - 02:55
My Inferno/Winter/Spirit build prior to specialization would never have worked without Winter Stillness so can any of the more experienced Rift Mages please give some feedback on whether there is enough mana regen without Winter Stillness?
Thanks guys.
The Rift spec doesn't need Winter Stillness because of Restorative Veil that replenish mana from weakened enemies (more than WS as it is based off damage you do) and all the spells in the Rift spec cause weakness.
For Necro (or non spec mages) it is different and you need WS as they don't have a spec skill (as KE and Rift) to do the same (Necros have Death Syphon but it is not enough alone since sadly it is based on deaths).
- Bayonet Hipshot und Bronson gefällt das
#44
Geschrieben 25 November 2014 - 03:23
No. Stonefist does 500% weapon damage (Spirit) outside of a combo. I think you are mistaking that it does no damage because the damage is applied only on the primary target, it doesn't do AOE damage (it only staggers and weaken targets on an AOE with the upgrade).
My upgraded Stone Fist seems to do AoE damage and knockdown/weakness. I don't know if it's a bug, but it made Veil Strike worthless.
#45
Geschrieben 25 November 2014 - 06:03
the true question is can you solo the game rift mage like people do with knight enchanter.
#46
Geschrieben 25 November 2014 - 06:05
Veil Strike is instant cast, no projectile travel time, and costs less mana. I wouldn't say it's worthless but I can definitely see why someone would choose to skip it.
#47
Geschrieben 25 November 2014 - 06:06
My upgraded Stone Fist seems to do AoE damage and knockdown/weakness. I don't know if it's a bug, but it made Veil Strike worthless.
Even without AOE damage SF upgraded makes VS worthless and in fact I never upgrade the latter because I never use it.
#48
Geschrieben 25 November 2014 - 06:09
What's the deal with magic stat? It seems willpower is straight up better (same attack bonus as magic, but instead of dmg vs barrier it gives you magic resist).
Am not sure exactly how magic resist and individual resists stack up or how the deduction is calculated (I presume is easier to get up straight element resist than magic resist), but for playing on hard / NM I believe it's more beneficial to pump up willpower instead of magic if you get the choice (like when crafting or modifying equipment).
Please correct me if I am wrong ![]()
#49
Geschrieben 25 November 2014 - 06:13
What's the deal with magic stat? It seems willpower is straight up better (same attack bonus as magic, but instead of dmg vs barrier it gives you magic resist).
Am not sure exactly how magic resist and individual resists stack up or how the deduction is calculated (I presume is easier to get up straight element resist than magic resist), but for playing on hard / NM I believe it's more beneficial to pump up willpower instead of magic if you get the choice (like when crafting or modifying equipment).
Please correct me if I am wrong
that's a good question...
#50
Geschrieben 25 November 2014 - 06:20
The whole "best" specialization is really quite moot.
As as KE, you cannot lose. It'll take a bit, but you can solo everything.
As a Rift mage (and people have been saying this for a week now), you can cast spells nonstop.
So what's "best"? To a person who wants to beat the game on Hard by using one ability over and over, KE is far superior.





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