I'm glad we were so wrong. Rift Mage is probably my favourite spec now, and it's good because it fits with the plot really well, too.
We were wrong about the Rift Mage
#176
Posté 09 décembre 2014 - 06:46
#177
Posté 05 janvier 2015 - 11:09
Rift looks a lot like force mage from DA2, so I always figured it'd be BA.
i would say its more like mix of Force tree & earth tree, stone fist was on earth tree in DA2
#178
Posté 05 janvier 2015 - 11:12
Riftmage is what a mage should play like. KE is just a dull sns tank with empowered fire spells and necromancer is just underwhelming compared to ke or rift.
#179
Posté 05 janvier 2015 - 11:15
I'm not playing a Mage but survivability in my group on tough fights like dragons to go up by 50 percent or more when I run solas. I thought Dorian would be better for my set up but solas seems to be more effective in my group .
if u want higher survival & easier game play i suggest mage Knight Enchanter & Dual Dagger Rogue, & go on full DEX, but u start to feel it after u craft ur tier 3 armor set wit DEX
in here i posted someones video about it, its about Archer but video is about Dual dagger rogue, its cause both are Assassins, all DEX goes for Assassin, cause with Assassin ur stealth most of the time
http://forum.bioware...ge-archer-tips/
people say both make nightmare a joke, rouge makes it more of a joke, never played that difficulty so can't comment, but that what they say
#180
Posté 05 janvier 2015 - 11:18
I'm really enjoying Rift/Lightning a lot more than i did fire.
Static cage is a hilarious setup for FireStorm even better with the weaken passives and chain lightning.
if u like that way better, but i was lighting mage,, & it was not easy, well it went easy when i got Knight-Enchanter, & i played with Dorian a bit who is fire mage, well i must say Fire is better DPS, lightning is more for control & support & ice is for same
#181
Posté 05 janvier 2015 - 11:24
Both with Barrier and Dispel ( the latter disabled for Solas, I'll use it manually), Solas specced into Winter and the PC specced into Lightning. I'll see how it goes. (I really like the passives on Lightning)
#182
Posté 05 janvier 2015 - 11:32
I'm planning on running dual Rift mages this run: Solas and my female Elf PC.
Both with Barrier and Dispel ( the latter disabled for Solas, I'll use it manually), Solas specced into Winter and the PC specced into Lightning. I'll see how it goes. (I really like the passives on Lightning)
GL, but don't take the skill in the middle, i think it was called lightning bolt, it does low damage cause it is meant for Paralyze enemy & it has slow cooldown, i felt it was useless, waste of mana, saved that skill point to better skill in Knight-Enchanter Tree, & u can save it for Rift mage Tree, its just a suggestion
#183
Posté 06 janvier 2015 - 07:15
Riftmage is what a mage should play like. KE is just a dull sns tank with empowered fire spells and necromancer is just underwhelming compared to ke or rift.
Ah, this again. I'm not going to comment on what a mage 'should' play like - that is in the eye of the beholder - but the thing with the KE is that it's only as dull as the way it's played. If you honestly reckon it's just a tank with stronger fire spells then frankly, you haven't experimented with it enough.
- sinosleep et Sugram84 aiment ceci
#184
Posté 06 janvier 2015 - 07:35
Ah, this again. I'm not going to comment on what a mage 'should' play like - that is in the eye of the beholder - but the thing with the KE is that it's only as dull as the way it's played. If you honestly reckon it's just a tank with stronger fire spells then frankly, you haven't experimented with it enough.
I agree with this. I don't play my KE as any less of a caster than any other mage I play. Sure I'm in everything's face because let's get serious here, why wouldn't you be as a KE? I only use the light saber when my spells are on CD. Sure I could SE KE being boring if all you did was spam melee but why would you do that?
#185
Posté 06 janvier 2015 - 08:15
the only problem with rift mage is that the weakness stuff i bugged for me.
i never get weakness procs on enemies :/
Necro is to bleh.
KE is too easy.
RM seems to be fun but it's bugged for me.
Anyway.
Pull of abyss + mine fire + static cage + energy barrage
if something survives that throw meteors.
#186
Posté 06 janvier 2015 - 09:57
Ah, this again. I'm not going to comment on what a mage 'should' play like - that is in the eye of the beholder - but the thing with the KE is that it's only as dull as the way it's played. If you honestly reckon it's just a tank with stronger fire spells then frankly, you haven't experimented with it enough.
i agree, awry specialization needs experimentation, & awry1 has hes own/her own taste some like rift mage with ice some rift with fire some don't like rift at all, but who play's DAI first time & wants to play as mage, even if they have played DA series before i would recommend KE, just cause its easy & gives player a chance to learn about the game with easier gameplay
#187
Posté 06 janvier 2015 - 10:06
I do not think that Rift Mage is "better" than KE or other specs, but it provides a different playstyle:
- Knight Enchanter provides a way for a mage to be able to survive a melee scrap, especially if the fight goes south. Some say that KE is best in melee, but I think it works well both at range, where you use fade shield to prepare your barrier for melee, and in melee, where spirit blade can be used to full effect.
- Rift mage allows the mage to take advantage of their distance to cast tons of spells quickly.
- Reaver is best for mass damage, Templar is great for support against demons and leadership roles (and to RP a devout andrastian), Champion is awesome to make a deadly tank, ETC.
#188
Posté 06 janvier 2015 - 10:16
I do not think that Rift Mage is "better" than KE or other specs, but it provides a different playstyle:
- Knight Enchanter provides a way for a mage to be able to survive a melee scrap, especially if the fight goes south. Some say that KE is best in melee, but I think it works well both at range, where you use fade shield to prepare your barrier for melee, and in melee, where spirit blade can be used to full effect.
- Rift mage allows the mage to take advantage of their distance to cast tons of spells quickly.
- Reaver is best for mass damage, Templar is great for support against demons and leadership roles (and to RP a devout andrastian), Champion is awesome to make a deadly tank, ETC.
true, but for beginners KE make life easier
for reaver, i did not like him (so i loaded & chose Templar), skill that uses HP instead of stamina is not good (u die faster) & with full HP hes damage is not so good, hes like a normal warrior with full HP
Champion is good for Tank, cause of that BlackWall is a bit harder to kill then Cass, so if u don't play as mage i recommend Cass for more support role so Disable Taunt skills, i always take all passive skills from Vanguard for her
it feels like Cleansing rune on weapon has effect on demons to, i think demons & final boss go in same category, they are both demons & corruption, both rune do extra damage to them, only difference Cleansing rune gives extra damage to against red Templar's to cause they are only corruption, cause wit that rune + Spin (whirlwind) i was cutting demons like a..., also seems that the Elven 2h is best 2h in the game at least when i comes to damage, bull charge & whirlwind together are so far the best two 2h skills, in my opinion
some of what i wrote is not directed to u, but for all
#189
Posté 10 janvier 2015 - 10:22
Rift Magic is Ancient Elven Magic, first we know who solas is, we who have finished it at least once, & he has Rift magic & also the orb is Elven & it has power over rifts, so Rift magic is part of Ancient Elven Magic, it adds up & makes sense
#190
Posté 10 janvier 2015 - 10:57
I don't care for it, to me it's just the earth elemental tree, and not as fleshed out as the other elemntal trees. I don't see what makes it special. KE and Necro yes, those are non elemental but RM is just earth elemntal.
#191
Posté 10 janvier 2015 - 11:01
I don't care for it, to me it's just the earth elemental tree, and not as fleshed out as the other elemntal trees. I don't see what makes it special. KE and Necro yes, those are non elemental but RM is just earth elemntal.
1 spell is just earth, fire storm is fire & others are force
#192
Posté 10 janvier 2015 - 11:04
Riftmage is what a mage should play like. KE is just a dull sns tank with empowered fire spells and necromancer is just underwhelming compared to ke or rift.
Poppycock. My mage should have a light saber that makes chumps of dragons and reduces my foes to pinatas. Plus, Knight-Enchanter just sounds really awesome.
#193
Posté 10 janvier 2015 - 11:42
i made male Elf rift mage, when i finish it i do same, but female & romance solas, just cause i want to see what happens in future, DLC or DA4, he may show up in DLC to, its interesting to see what impact it has for future
#194
Posté 11 janvier 2015 - 12:15
if any1 want to become rift mage, a tip, do mission for dorian where he wants u to hunt Venetori, easier to get Venetori tomes, i don't remember all the areas where they appear cause of that mission, but i remember Hinterlands, 2 groups there, then go to extendepalanis, there also is a elf clan there, there u have 3 locations of them + dorian mission 1 group, if they don't drop the tome then just load & kill them again
but stone fist is stone so it should do physical damage not spirit damage, or cause it is rift magic it should to 2 damage types physical & Spirit, a bit more physical damage, my point is they should change it
#195
Posté 11 janvier 2015 - 02:02
I don't care for it, to me it's just the earth elemental tree, and not as fleshed out as the other elemntal trees. I don't see what makes it special. KE and Necro yes, those are non elemental but RM is just earth elemntal.
In the discussion with Your Trainer, she makes mention that the introduction of Rift Mage has caused many spells to have been altered, hence why we have primal and force magic in it.
#196
Posté 11 janvier 2015 - 05:25
Anyone got a link to a good Rift Mage video so I can see what the gameplay looks like?
Is it any good for soloing?
#197
Posté 11 janvier 2015 - 05:38
As an aside note I'm currently trying a Necro/Fire build (using Winter Stillness to recover mana; it is needed on a Necro as Death Syphon is not even remotely enough) and it is not bad. The problem are enemies immune to fire (and there are quite a lot of them sadly) but for the rest it seems pretty good. The DoT of the fire line complements the DoT of the Necro line pretty well (a shame that fire DoTs don't seem to stack and I don't know if that's a bug or intended).
I'm sure that there's a lot of room for improvement on Necro and probably in the future a pretty strong combination will be discovered also for that spec.
Once you grab Walking Bomb, your life becomes a heck of a lot easier with this build. I'd also recommend avoiding a fire staff and grabbing Energy Barrage to account for elemental resistances.
#198
Posté 12 janvier 2015 - 03:37
The one issue I'm finding with Rift Mage (playing as Solas to decide) is that it seems like you need to invest many points into it before it gets more fun. I guess that's true for every class, and only being level 9 i have so many points. The KE was fun from the start, necro was okay.
Pull of abyss and Lighting cage+ seem fun, but again, it seems to use a lot of points.
#199
Posté 12 janvier 2015 - 07:18
I definitely think that it's a bit lacking thematically. The idea behind it seems a little stretching - the idea that boulders, telekinesis and fireballs from the heavens are all results of rift manipulation when previous games showed that no such upheaval in the fade was actually required to do these things before makes it all sound a bit hodgepodge. In reality it feels like a dumping ground for stuff that didn't fit into the new spell schools.I don't care for it, to me it's just the earth elemental tree, and not as fleshed out as the other elemntal trees. I don't see what makes it special. KE and Necro yes, those are non elemental but RM is just earth elemntal.
All that being said, it's still a cool spec. My main issues are its reliance on the weakness effect (which is bugged) and the fact that it's Focus ability is just a weaker, less flexible version of the Mark of the Rift, which you get by default.
Of course, all the mage spec Focus abilities are a mess, none of them fit their specs... But unlike Firestorm, at least they're not redundant. Firestorm should have been an inferno spell.
- GuyNice et zeypher aiment ceci
#200
Posté 12 janvier 2015 - 09:50
Anyone got a link to a good Rift Mage video so I can see what the gameplay looks like?
Is it any good for soloing?
its build guide, but it shows skill use to + it explains the skills
this 2 should give u a idea





Retour en haut







