Also, A guranteed item drop for beating the zone 5 boss along with the gold would be a nice addition. It doesn't have to be a good drop, just something to make it worth a little bit more than finding and killing the bunny.
Bioware - Please allow host to select 'random' map option
#2
Posté 24 novembre 2014 - 06:52
Two excellent points. I was surprised to be unable to select "random" for the map.
An item drop would be most welcome, as well, even if it were 1 cotton.
Who am i kidding, that would be the best drop ever.
- PurpGuy1, Cirvante et MaxCrushmore aiment ceci
#3
Posté 24 novembre 2014 - 07:06
- Rolenka aime ceci
#4
Posté 24 novembre 2014 - 07:08
You can't play ruins. if you fight demons or red templars on it it messes up ALL THE TIME. At least fix that first, but I agree with a random map option and being able to pick the enemy.
Releasing MP with only 3 maps was a really messed up thing to do to gamers...many of us bought this game because of the MP and that is dirty.
#5
Posté 24 novembre 2014 - 07:08
Very good idea OP. I endorse!
#6
Posté 24 novembre 2014 - 10:19
Selecting random map should also provide a +10% experience bonus.
- Black Mambo aime ceci
#7
Posté 24 novembre 2014 - 10:43
Why no enemy selection also ? This way we could adapt builds with more strategy than "i'll pick this max DPS weapon I just looted", and receive a little bonus if we go for "random enemy". Also, put a level equip limit on items like in solo, so that those shitty purple lvl 3 items we drop aren't worthless as soon as we get a lvl 5 common one. At least we could keep'em for promoted characters (or future ones).
- Black Mambo aime ceci
#8
Posté 24 novembre 2014 - 10:50
Restricting items is a problem in multiplayer since you would have to constantly swap them when changing difficulties. The experience/gold gains being lower for easier missions is enough of a penalty. Besides, you will need to salvage those low level items to gain rare crafting materials.
#9
Posté 24 novembre 2014 - 11:59
Yeah, that's true. Still, the ability to choose our enemy would be nice.
It would be nice if they added at least an alternate boss for each faction. I'm quite confident considering the awesome work they put on ME3MP and its DLCs.
#10
Posté 25 novembre 2014 - 12:13
I am very much hoping that a random map function will be added in an expansion later. As well as an assortment of bosses for each faction - maybe 1 warrior, 1 rogue, and 1 mage for each?
#11
Posté 25 novembre 2014 - 02:20
Guys - Good news! There is a random match option, and random difficulty! Try scrolling all the way to the left on the Difficulty / Destination choosers. There is a button in the lobby to change your match settings after you've created a lobby.
- _Senbonzakura_, Cirvante, Broganisity et 1 autre aiment ceci
#12
Posté 25 novembre 2014 - 02:23
Guys - Good news! There is a random match option, and random difficulty! Try scrolling all the way to the left on the Difficulty / Destination choosers. There is a button in the lobby to change your match settings after you've created a lobby.
Wait....., what? I know about the random difficulty setting but we have a random map setting for hosting??? Am I missing something here?
#13
Posté 25 novembre 2014 - 02:23
Guys - Good news! There is a random match option, and random difficulty! Try scrolling all the way to the left on the Difficulty / Destination choosers. There is a button in the lobby to change your match settings after you've created a lobby.
This pleases me. *Katari voice*
#14
Posté 25 novembre 2014 - 02:26
Wait....., what? I know about the random difficulty setting but we have a random map setting for hosting??? Am I missing something here?
Yeah im kind of shocked by this as well as I've looked before. Random difficutly? No, I don't want that at all, but random map setting is very nice to have but it wasn't always there.....was it added recently? I am about to log on and check it out.
#15
Posté 25 novembre 2014 - 02:33
Guys - Good news! There is a random match option, and random difficulty! Try scrolling all the way to the left on the Difficulty / Destination choosers. There is a button in the lobby to change your match settings after you've created a lobby.
There is a random difficulty.
I am not sure of which platform you are talking about, but I can confirm that on PS3 there is no random map/destination choice. You can pick 1 of the 3 maps and that's it.
You also cannot choose the enemy at all, but as long as you want to fight demons you're good cuz 85% of the time that is the enemy you will get.
#16
Posté 25 novembre 2014 - 02:55
Ahhh I see. I thought you meant quickmatch. Here I was all excited. Here is a bad joke eel to attempt make up for my missteps: http://tinyurl.com/kodwd84
- Anzer, PurpGuy1, waltervolpatto et 3 autres aiment ceci
#17
Posté 25 novembre 2014 - 05:56
I am very much hoping that a random map function will be added in an expansion later. As well as an assortment of bosses for each faction - maybe 1 warrior, 1 rogue, and 1 mage for each?
This all day. Some variance on the Commanders would be pretty nice, though I'm expecting we'll get some weekend special bosses soon enough. Once everyone's got some decent gear we'll get our dragons.
#18
Posté 25 novembre 2014 - 08:45
Ahhh I see. I thought you meant quickmatch. Here I was all excited. Here is a bad joke eel to attempt make up for my missteps: http://tinyurl.com/kodwd84
Aww, it's alright, Amelia, we still love you. Maybe slightly less so after you built up our hopes and dreams and then smashed them to tiny pieces, but the love is still there! ![]()
Anyhoo, if you get a chance to make a recommendation for a requested feature (after all the bugs and issues get ironed out, of course), having a "Random" map option as the host would be a nice QOL feature. ![]()
- BWEAmelia aime ceci
#19
Posté 25 novembre 2014 - 09:00
You can't play ruins. if you fight demons or red templars on it it messes up ALL THE TIME. At least fix that first, but I agree with a random map option and being able to pick the enemy.
Releasing MP with only 3 maps was a really messed up thing to do to gamers...many of us bought this game because of the MP and that is dirty.
Randomly generated map though so its not exactly the same each time which is nice. Plus there will be DLC maps
#20
Posté 25 novembre 2014 - 03:21
Ahhh I see. I thought you meant quickmatch. Here I was all excited. Here is a bad joke eel to attempt make up for my missteps: http://tinyurl.com/kodwd84
While you're at it can you get them to add a "Game Mode" filter with the options: Normal and Speedrun/No Loot.
- J. Peterman aime ceci
#21
Posté 25 novembre 2014 - 04:32
Yeah, getting an operation complete medal should grant an additional item based on the difficulty completed. Bioware could even provide these rewards retroactively using the challenge system.
#22
Posté 25 novembre 2014 - 10:57
Aww, it's alright, Amelia, we still love you. Maybe slightly less so after you built up our hopes and dreams and then smashed them to tiny pieces, but the love is still there!
Anyhoo, if you get a chance to make a recommendation for a requested feature (after all the bugs and issues get ironed out, of course), having a "Random" map option as the host would be a nice QOL feature.
I'll do that!





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