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What I think about DAI‏ so far (and yes, I am still enjoying it)


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#1
QueenPurpleScrap

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3/26/15 - I finished my Dalish rogue's story and am now on my female Qunari mage. Still having fun. My general final thoughts can be found here: Thoughts through patch 5. I thought it would be less cluttered this way. Yes, I know it's been a long time since I started but that's the way I roll. Seriously, I am always amazed at how fast some of you get through a DA game. I don't think I ever spent less than 100 hours on a DA2 playthrough!

 

From November:

First, I want to be clear: I am enjoying the game overall. There is a learning curve (at least for me) so I expect my opinions to change in time, for good or ill. These are just my thoughts on the game so far (which isn't very). I am only in the Hinterlands. I will edit these posts rather than add replies in order to keep the categories together and hopefully make more sense. I will turn on the 'show edited' option when I do so just in case somebody reads this. I aim to be polite, okay and sometimes a little bit sarcastic, but never mean or downright rude so if anything comes across that way then please take it as bad communication on my end.

 

12/14/14 - I like the game. I've recruited everybody but Cole so far and find that I am liking (or disliking) some people more than I anticipated. I've even planned some future romances based on banter that's taken place (as part of their character, of course) and which world-state to use for some (it doesn't matter for all).                  9/15/2015 - Now on 4th playthrough and 4th romance. Fun times. I like Cole and I like how they introduce Dorian and Cole depending on whether you ally with mages or templars. 

 

Off topic but ---------------- There is one world-state I really want to use for one of my Inquisitors but not until I know the plot flags are correctly transferred into the game from the Keep. It's a world state where Alistair was executed at the Landsmeet and Loghain died killing the Archdemon. I started with that world-state but then had doubts that is was correctly translated so I switched to my current game. The history of the Fifth Blight, Vol. II doesn't mention either event, just that Loghain was sentenced to execution. That gave me pause because I would think that either when talking to Threnne (Loghain fan) or the history would reference these events. I hestitate at this point to read the forums because so many of the topic titles are spoilers for me. I would appreciate anybody letting me know.                             9/15/2015 -Never found an answer to this, but am playing it right now. Hopefully all will be reflected as I wish.

 

Tactics
Still getting used to these. I'm glad there are preferred tactics but I do miss deciding on the order for myself. In DAO I even downloaded a mod which gives me greater flexibility when setting tactics for my companions. I like the challenge of setting up my people to do what I want when I want.

 

12/14/14 - I've more or less gotten used to not being able to determine the conditions under which a certain ability is used. I do still miss setting up my own tactics per teammate, especially with AoE abilities and when they are fighting in close quarters. I am playing nightmare and friendly fire is on, if anyone is interested. I haven't healed the breach yet, having fun exploring, and I've avoided dragons so far. 

 

Healing has been a big thing for people, and I understand that. I can also see the point of not allowing you to spam potions or taking a healer with you all the time. A new feature in DAI enables you to 'revive a fallen companion.' This is interesting because you do have to think about whether to use it or not since you are under attack while reviving your friend. But is it any more or less a 'cheat' than carrying 99 health potions?

 

12/14/14 - With both magical and non-magical revive abilities I don't miss healing spells as much as I thought I might. Each mage has barrier and revive. I also give them each one spell from fire/frost/electric. So far it's working out. I also find that if I give each person a regeneration potion at the beginning of a battle then fewer healing potions are used.

 

12/31/14

 

DISLIKES

·         Why can’t mages automatically consume a mana potion? What’s the point of the mana/stamina reserve setting if it doesn’t trigger drinking a potion? If not set up in the attributes for each character then maybe something in the main options menu under gameplay:

o   regeneration potion à regenerates health à use when health <50% (player sets the percentage)

o   mana potion              à regenerates mana  à use when mana <30%

There aren’t that many potions to which this would apply, are there?

 

·         Why can’t I select all my party members at one time and direct them at the same target or location?                 9/15/2015found out that I can target somebody and hit 'y' to have my party members attack that one while I either attack it or switch to a different one. I like it.

 

·         I WANT SOME SORT OF TACTICS. I finally reached a difficult battle (difficult for me, anyway. I’m sure for some of you it would be easy-peasy), I’ve been playing on nightmare w/ friendly fire turned on. This is a battle I can’t turn away from until I get stronger or avoid entirely. It’s after closing the Breach and Haven is attacked. Unless I want to wander around the Hinterlands, the Storm Coast and Fallow Mire until I level up some more . . . but that would be tedious since mostly I would be killing random outlaws and creatures. I’ve done everything else I could do.

I definitely miss setting general behaviors to be ranged, aggressive, etc. And I would certainly like to be able to set each companion a short hierarchy of enemies to attack (1 - nearest visible mage/2 – highest rank/3 – attacking Dorian). Even if I couldn’t specify which tactic to use, just prioritizing the enemies would be a big boost. Actually, let me be completely honest, I don’t just miss any real tactics I feel like I’m being forced into battle with one hand tied behind my back. Certainly this one.

When I heard that you could only use 8 of your abilities at a time I was concerned but I was willing to keep an open mind. Never did I expect that I wouldn’t be able to decide when and how to use them. Now that I’ve been unable to work around the tactical limitation I have to say that this is one aspect of the game which I feel is a giant step backwards. Preferring my companions use some abilities over others just isn’t enough. Most of the time the lack of my determining tactics is a minor inconvenience and not even that in short skirmishes. I feel Bioware has hijacked control of an important part of the game. This is a conclusion I come to only reluctantly because I do enjoy so many other aspects of Inquisition. 


Modifié par QueenPurpleScrap, 16 septembre 2015 - 02:18 .


#2
QueenPurpleScrap

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Combat
I miss targeting somebody and having my character run up to them or get in range without my having to move them into range first. One way around it is to select my target and then rotate among my party and let the AI take over. If I tell Cassandra to beat up somebody and then switch back to my pc before unpausing the action, she will run and beat him up. Right now I still prefer the way it was in DAO and DA2, I set a target and my pc moves without further input. I am anti-carpal tunnel. Please don't hate me.

Other than that, I am still getting a feel for combat.

 

12/14/14 - I do enjoy the visual effects. When Bull lays down his hammer and a line of fire streaks across the ground . . . cool. 

Moving to a target, I'm glad I'm playing an archer rogue to start. It's given me more of a chance to become used to the controls. I am not the most adept at moving my people around quickly so I find rotating among my people or using the tactical camera are the best ways to go. I don't know that I'll have much more to say about combat in general, it's not my primary focus.

 

 

12/31/14

DISLIKES

·         The Hold capability is misnamed. I want a proper hold, as in DAO. Whether we’re in combat or not I want my people to stay where I put them. It is at worst cumbersome to select a party member, press ‘H’ to make sure the others stay where they are, move my person and then go to the next and repeat. I’m getting tired of placing my person and then having to press hold AGAIN when I go to party member 3. Hold should stay on until I unhold the party, not when I move them to a strategic location only to have them meander back like needy waifs. If my statement is needlessly redundant then it reflects my frustration with these feature.

 

·         I would like to be able to send a party member to a certain location (point and set) without having to use the tactical camera. The tactical camera should be useful, not a requirement for certain features.

 

·         When I pause the game in order to give instructions to my Inquisitor I usually want to give specific instructions to my companions as well. The pause should stay in affect until I manually unpause the game. Sometimes it doesn’t. I don’t know if this is a bug or the way it’s designed to work.

 

2/12/15

Quick question: If archers can walk and fire arrows at the same time (probably while also chewing gum), why can't mages walk and fire? I can see stopping to cast a spell, but if they're just aiming their big stick . . . 

 

3/28/15

Can I say yay for the quick target and locked-on-target shooting capabilities? This makes it much easier for me to manage my people without my fingers cramping up, lol.


Modifié par QueenPurpleScrap, 29 mars 2015 - 03:33 .


#3
QueenPurpleScrap

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General gameplay

  • So far I'm liking the banter and that I sometimes have an opportunity to join in. I like that some of the dialog with people challenges my perceptions, Threnne is one instance. I am also thinking of a conversation between the mage Minaeve and my Dalish rogue.
  • As a k/m player I keep wanting to click on a person in order to talk to them or click on an item to pick it up or otherwise interact with it.                                                                                                                                                                                 12/14/14 - Good, I can now mouse-click, at least to some extent. Sometimes I forget to try, lol. 
  • Searching for things is getting a little tiresome, constantly pinging to find things. Honestly, I'd prefer the radius of the "you can interact with me" zone be expanded. I find myself turning around in circles, pinging away, because that elfroot is hard to see among the trees, even when it's outlined oh so briefly during a ping. The ability to hold onto the ping by not releasing the button is helpful but not completely satisfactory. Often in DAO and DA2 I had the glimmer around options on just because I couldn't always see things. I am not as young as I used to be (no jokes please).                                                                                                                                                                                      12/6/2014 - The thick outline around loot and other interactive objects is starting to get annoying. And it is becoming immersion-breaking. One instance where I had to hold the interact button so the handle could was particularly disruptive. All I could see was that outline, like the one around Fred Flinstone. I understand identifying it, but if the outline faded away or was replaced with the low-key grey circles it would have been better. I think I still prefer the shimmer from earlier games is preferable.                                                                                                                                                                                          12/14/14 - The new search is so much better. Thank you, thank you. I know some people would like to be able to turn the audio radar ping off, and I understand that. If the feature were there I would probably use it but it is not a huge deal to me, personally. I'm happy to know I can find what's pinging my senses.
  • I'm glad there's an autorun feature, but couldn't there be an autowalk? I'm trying to explore, why do I have to run everywhere?             9/15/52015 - Enjoying the autowalk.
  • The codex artwork is very nice. I wish the little star indicating an unread entry was brighter, bigger, or something but at least now I know what to look for. I'm glad each section has its own graphics. The text, at least on my system, is easy to read. If there was one thing I wish was different is that scrolling down the text was easier. I would find it easier if instead of holding the slider to go down a page I could just click either the top or the bottom to, you guessed it, page up or page down. 
  • I also like the loading screens. I'm glad the background represents the local area but I really appreciate that there are codex cards which I can click through while a new scene loads. Definitely a welcome change, imo.

 

11/26/2014

  • Side quests: So far I find them to be nicely integrated into the game. Sure there are fetch quests, but they make sense to me: refugees needing food and blankets, the apothecary wishing he had another's notes so he could make better potions, etc. See a body? It may have a letter leading to another little quest, so much better than finding a bit of bone and knowing exactly to whom it belongs or should be given. With all the fighting you can easily assume the poor soul was killed in battle or fleeing from battle.

 

12/6/2014

Likes

  • Master Dennet calling me ‘Inquisition.’ I like how some call me Herald of Andraste or Inquisition or on rare occasions by my last name. It makes a nice littler varierty.

  • Spoiler

Dislikes

  • Can never completely turn off UI (ability bar, mini map, etc.). I like to take screenshots and can find these items distracting         9/15/2015 - Discovered a long time ago I can manually turn the HUD to always off, which is nice for screenshots. I should have updated this sooner, but I kind of forgot about it. However, the contextual setting does not turn everything off. IMO that still needs to be fixed.

 

Wishes

  • Would like to turn helmet off for individuals. 12/14/14 - still do.
  • The ability to name my saves. These are then an easy record of what I’ve done and when. At the very least I can more accurately state my location.

12/31/14

For the record, I have the same graphics card I had in 2009. None of the 2gb upgrades are compatible with my system, sigh, but I still get a pretty good screen. Fortunately I was able to play around with the settings enough to get a satisfactory look and feel with minimum stuttering or lag. I know many have had a lot more trouble, and for that I’m sorry. If it helps I’ll put my computer details and some of my game settings in a spoiler tag.

Spoiler

LIKES

·         I like seeing the meandering trail of where I’ve been when I look at the map. It really helps me when I’m not sure where to go, especially in an area I’ve explored previously and now

 

·         I enjoy knowing that when I revisit an area there will be different challenges (enemies); it helps to keep the game fresh. I’M also glad there are no more paratroopers.

 

·         That I can’t sweep through an area and do everything. I like the anticipation. Whether I will on the next full playthrough . . .

 

·         The game is very open. Sometimes I almost dislike it because I get lost/sidetracked :lol: . Not really, I like it. It is very easy to get lost exploring. I want to know more about the Wardens and what those shards mean. One thing I have to do is stop collecting every plant and mineral I see. I don’t really need 300 pieces of iron ore. I should start selling more . . .

 

DISLIKES

·         Why does the F9 key take me back to the last quicksave instead of the last save? I don’t care if it’s an autosave, a manual save or a quicksave; I want F9 to take me to the most recent save. I’m quite capable of switching to a different save if I wish. 

 

1/21/15

LIKES

·         Looks like I forgot to mention how much I like the graphics, from gorgeous vistas to rich skin tones. Sliding in the mud or kicking up dust, they’re great.

 

·         I am so glad I can fast travel within Skyhold, since I’m not very good with maps. But seriously, Skyhold is quite large and I appreciate the convenience.

 

·         Wow, Dorian is great. This inquisitor is a male elf and romancing Dorian. I didn’t think I would be as invested in this playthrough because I usually prefer playing female characters and (to a lesser degree) heterosexual one. I am seriously considering another Dorian romance but not until I’ve done all the others. One (or more) of my femmes will definitely flirt with him.

 

·         Finally got to know Josephine better. I don’t know if I like her, but I do find her more approachable and can begin to get an idea of the type of Inquisitor who will romance her. I don’t know if it’s my approach this game, but I do like that different characters seem to open up at different times.

 

·         I also like the various references to past games, even if they are simply names popping up without explanation. I know and that’s enough.

 

DISLIKES

·         This is a complaint I had in DA2: I can’t review recent conversations. Not only does it help me place where I am in terms of events (important in terms of reloading and replaying certain events or after playing several times), I can savor an exchange or make sure I didn’t miss something. *sigh*

 

·         I don’t mind seeing the Active Quest icon on the map, but I don’t want to see the quest itself on the playing screen. I’m tired of constantly deactivating a quest when one is updated or becomes available. Fading is not good enough. I would rather 1) have the option to completely hide any quest notice rather than fade the inactive quest notice, or 2) not have a quest automatically become active.       9/15/2015 - I really wish it didn't stay on the screen. 

 

·         I don’t care for the Inquisitor’s at home attire. It looks too tight for comfort and a bit too much like a uniform. Picky I know. I wouldn’t mind so much if I could purchase different at home attire. Then when I customize Skyhold I could customize that as well. At least there are mods.     9/152015 - and in Patch 10 our wishes are granted.

 

·         A storage chest in Skyhold would be nice.      9/15/2015 - I have liked it since the BE.

 

·         This is more of a suggestion, if it’s even possible at this stage. I like the bright yellow marks over new missions (and other things) on the war table. A blue or green mark indicating that a mission is still active would be great. Sometimes they are hard to see on the map. Ones that are finished or no longer available don’t need an indicator, for obvious reasons.

 

·         The tactical camera is not quite what I was expecting, though it is better than DA2. I thought it would be a straight out zoom to aerial view so I could see the tops of houses or mountains. I thought I would be able to simply pan right, left, up or down to see what’s what. I don’t like that the movement of the camera is limited to regular walking paths.

For example, in the Hinterlands section just before Lady Shayna’s valley I spotted the shards. I know one was on a ledge of the tall tower like structure in the middle of the pond. I got it by careful jumping (after many attempts). I went into tactical mode hoping I could 1) see exactly where I was in relation to the shard, such as how much higher it was; and 2) see a better path than what I was trying. I was disappointed. Since you can’t just walk to the top, the camera doesn’t go over it. I could only maneuver it around the base.

 

·         The ‘Sell all valuables’ option is virtually useless, at least for me. I certainly haven’t used it yet. Creature research items and some items needed to fulfill requisition or other quests go in here. Therefore I don’t dare use it. Is it possible to add a category called ‘Trade?’  Then I can choose to put items here from any category and sell all ‘Trade’ items. It wouldn’t be so bad if I could buy them back from the vendor to whom I sold them, but instead they disappear.       9/15/2015 - At least we can buy them back now. And creature research items don't appear on your sell list.

 

2/12/15

 

I kind of thought my LI might move in to my bedroom at some point, but no.

I also thought that great big closet might be good for storage, but no.

I looked around  for things to click on and either have random thoughts (a la DA2); or, after romance started, prompt my LI to come in and random things would happen: some romance thing, playing cards, looking at the view . . . but no. 

That desk would be a great place to sit and go through your papers, maybe initiate quests, but no.

Sigh.

 

 

I suppose quoting yourself is bad form but I was lazy and just wanted to keep all my thoughts in one place.

 

3/28/15

I'm happy to shove my junk, I mean carefully store my important equipment in a storage chest. 

 

I am having way too much fun at the tint table. My guilty pleasure? Coordinating my and my LI's outfits. Sometimes even totally matchy-matchy (as long as LI looks good). Iron Bull likes pink and redheads, so when I recreate my female dwarf for him to romance . . .

 

I made a list of helmets/hats I like that don't hide (or only hide a little) people's faces. I spend too much time on my quizzie to not see his/her face. It's great to have so many choices.

 

One more suggestion: We are constantly going back to Haven/Skyhold. If we're out in the field and pull up our map, logically it's the local map. We have to switch to the World Map. If we just want to go home, is it possible to add a shortcut 'Base of Operations' below the World Map shortcut? Josephine would approve of the efficiency.

 

Happy to have auto run/walk capability. Is there any way to adjust the walk speed to increase it by about 1/3? A steady walk instead of leisurely saunter.     9/15/2015 - seems better after Patch 10

 

3/31/2015

Can we turn off the tutorials? I'm on my second play through and plan more, but I am so tired of the tutorial messages stopping my play already. 

 

9/15/2015

Gotta say I think I'm going to love the nug. 

The increased harvesting speed is also nice. Thank you Bioware.


Modifié par QueenPurpleScrap, 16 septembre 2015 - 02:46 .


#4
QueenPurpleScrap

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Character Creator, opening scenes, and npcs
I wish the pc was shrouded in shadow until the character creator opens up but I'm glad we only have a brief glimpse of the default. I don't find it immersion breaking like it was in DA2.

 

Overall I really like the fine tuning I can do. Broken nose, three ways to affect eye color, those whatever you call them you can move directly on the face to affect placement and size of certain features. There are so many more ways to individualize my Inquisitor.

But, and you know what's coming devs, eyebrows and HAIR. Seriously, I can color my eyelashes but my eyebrows are irrevocably tied to my hair color? Give us an eyebrow pencil, at least.

 

Hair deserves its own paragraph or so (I know, there are already threads about hair but I want all my thoughts in one place).

  • Every hair style does not have to be available to both genders. Sure, some women like close cropped hair and that can look stunning, but we don't need all those versions. What woman is going to advertise a receding hairline? None that I know. They'd all prefer to be bald, which is definitely an acceptable option. Have a couple of styles be unique for the gender.
  • The styles themselves are generally bad, imo. The few that aren't as bad are hurt by the texture. Several styles where the hair is pulled back from the face are marred by the hairlines which are advertisements for how not to do hair plugs. I can't think of any reason not to have brought in more styles from DAO and DA2. They weren't all perfect but they had a greater variety of length and loose v. controlled. They would not have been stylistically out of place and I would think an easy starting point.
  • The lack of any real options for Qunari.
  • The texture is, quite frankly, ugh. I have no problem with deciding not to invest in hair physics, not since learning just how expensive it is to do in terms of time and resources. I'm fine with it not moving. But hair is soft and should look soft. The texture is less annoying in some styles than others but it doesn't really look right in any except maybe bald and nearly bald. Some of it looks painted in broad strokes. Hairs aren't that fat, except maybe on a woolly mammoth and those aren't playable characters.

Sometimes I can see the teeth of the other person when I talk to them. Why do their teeth look like they are rotting? Seems to be a lot of black around them and it's distracting as well as unattractive.

12/31/14 – either I’m getting used to this [the teeth] or it’s not as prevalent as it first seemed. Annoyance factor decreased.



#5
QueenPurpleScrap

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Abilities, leveling up, and crafting/customization
I'm still a little unsure about this. As so many have already said I've grown accustomed to deciding where my stats should go. Now it's kind of sideways, as in certain stats are tied to specific abilities. I haven't gotten that deep into crafting yet but the idea that I can build a variety of stats into different pieces of armor and weapons, which I can switch out, has a certain appeal.

 

I like the ability to remove upgrades and put them on other pieces of equipment. I can see myself really enjoying customizing my armor and weapons. 12/14/14 - still enjoying this. If I had a quibble it's that I can't put some schematics aside that I don't plan on using again. It's a convenience thing. Unless I can do that once I have a storage chest . . .

 

Why does a lyrium potion need elfroot in order to be created? Is elfroot the basis for every non-poison potion in Thedas? I am genuinely curious. 

 

12/6/2014 - I like the fact you can acquire rings/amulets which allow you to respec

 

12/14/14 - I have the official strategy guide but I haven't used it yet. I want my first playthrough to be as fresh and spoiler-free as possible. I find it interesting that some of the things which affect each character's development are Inquisition Perks rather than everything being decided on an individual basis. I don't know if I prefer it, but I do like the idea that I am deciding which things are more important to the Inquisition as a whole.

 

12/31/14

DISLIKES

·         I’ve decided. I want my attributes distribution separate from my abilities selection. This is a relatively minor issue for me.

·         Tactics – I want to set my own for each companion and my Inquisitor. More detail is in the Tactics section.

 

1/21/15

LIKES

 

·         I think I like the new crafting system. You need a massive amount of supplies to upgrade a potion but the amount available for refill depends on your supply of a key ingredient. You don’t have a neverending supply at your disposal.


Modifié par QueenPurpleScrap, 21 janvier 2015 - 07:26 .


#6
QueenPurpleScrap

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Bugs

 

Bugs relating to the Keep

1)  I am on my second character because of a bug I think I found in my import from DA Keep. In that game my world state has Loghain joining the Grey Wardens, Alistair executed, Loghain killing the Archdemon and dying. Two things make me think something went wrong in the import:

  • When talking to Threnne(?), the requisitions officer in Haven she makes no mention of Loghain redeeming himself. I don't know if she would have, but I noticed it. Anora is correctly referred to as queen.
  • When I unlocked "The Fifth Blight, Vol. II" it talked about the Landsmeet and that Loghain was condemned to execution, but nothing about this being converted. Nor does it talk about Alistair at all. I would think this is a good place for both those events to be referenced.

I stopped playing my dwarf because of this. I would rather start over after it's fixed than continue only to find out *whoopsies, my world state wasn't completely imported.* Much of it is, but . . . .

 

Following bugs are from my second character, Daikeer Lavellan

2) 12/9/14 - I noticed this earlier but needed to remember to get the name of the belt. Anyway, Sera’s belt, a Grenades belt, won’t hold the additional grenade. Tried it first on Varric, then Sera. I can fill the belt with 4 grenades, but once I’m out in the field there are only 3. I checked multiple times to make sure I wasn't forgetting to fill it or that I used one without realizing it. Nope. I can fill with 4 but can only use 3.

 

 

Other Bugs or oddities

1)  After the first convo in her tent, I can no longer find Leliana. Since I can routinely talk to the other war table advisers I can only think this is a glitch. Possible fix (worked for me): 3/28/15: Not a problem in game #2

An interesting thing happened in The Hinterlands. I couldn't find Corporal Vale. I went all over the place and couldn't understand why I didn't see him. It didn't make sense to me that he was so far away from Mother Ghiselle so I resorted to the Official Strategy Guide to find out where he was supposed to be. I went to the exact spot (not far from where I had wandered through several times) and there was a conversation icon waiting for me to interact with it but nothing happened. Hmmm . . . I went to my settings and changed HUD to always be on. Don't know why, but I did. Lo and behold Corporal Vale was visible in the 'flesh' and I could talk to him. Glitch work-around or coincidence? I tested with an earlier save in Haven, Frostback mountains rather, and was able to see and speak with Leliana. FYI, the HUD was on contextual mode before I changed it.  3/28/15: Not a problem in game #2

11/26/14 - Even though I switched to HUD 'always on' seeing Leliana in her tent or Cullen in front of the Chantry were tricky. I even had to exit out and/or restart DAI entirely before I could see and interact with them. 'Always off' didn't seem any better than 'contextual' as far as I can tell.  3/28/15: Not a problem in game #2

12/9/14 - Another example: 

Spoiler

 

12/31/14

1)       In Fallow Mire I noticed that I could fast travel to the beacons and doing so would replenish my healing potions back up to 12. I don’t know if this happened elsewhere or when I only had room for 8. I thought only traveling to camp or stronghold would replenish them. Not complaining, mind you . . .

 

2)       The codex entries for darkspawn and hurlocks are the same. Hurlocks are darkspawn but shouldn’t the codex entries reflect their specific traits?

 

 

3)       I find it odd how quickly mineral deposits replenish. Even the plants seem to grow a little fast, but that’s no biggie. I just wouldn’t expect iron to grow/replenish as quickly as elfroot. It's kind of amusing.

 

1/21/15 –

1.     Finally in Skyhold. A couple of times after a loading screen the Inquisitor and sometimes npc’s are in model mode: arms outstretched and stiff, move as if somebody is pushing them across the floor. One instance was when first sitting on the Skyhold throne. 2nd instance was on exit after doing the following in the war room: Received reports on Dorian’s request to hunt Venatori, Protect Clan Lavellan, and Search for the Hack Writer. Initiated Specialization for the Inquisitor, Battalion for Sera, Hard in Hightown: Unsavory Parallels, and Hinterland Resources.

 

2.     Possible quest glitch. There is a quest marker on the battlements(?). I go there, climb the ladder but don’t see anything or anyone but ladders. When I click on the map it says Cullen. Who isn’t there. He is still at bottom of steps near where you first talk to Cole. After I returned from first Forbidden Oasis trip, he was in tower room. I’ve had no problems finding him since.

 

3.     Dorian romance: after kissing him or spending time with him, his movements are mannequinnesque rather than natural walking. Temporary.

 

4.     Hmph, game crashed w/o warning or message when I was unlocking the dam in Crestwood. Did not happen again.

 

5.     I chose to be an Artificer and quest markers appeared where the other two specialist trainers were. But no matter what I do with the HUD I can’t see them. I tried F5, then F9, which usually works when I can’t see somebody but still no luck. I left Skyhold and came back to the same situation.

 

6.     I’ve spoken to the researcher, Helisma, several times and been told ‘a request has been made of you, Inquisitor,’ but I don’t actually receive a new quest or codex. I’ve already done ‘Continuing Her Predecessor's Work’ and ‘Continuing Research.’

 

7.     Some of the notices in Skyhold always show as ‘new, please examine.’ The notes about Schmooples II, one of Leliana’s ravens, and the notice about Haven’s destruction on the side of the staircase leading into Skyhold are 3 examples. 

 

4/23/2015 (2nd playthrough, 3rd character)

According to the DA wiki, if Hawke stays in the Fade he is supposed to give you a message for Varric and his/her LI. (Why this message is needed if Varric is in the party, I don't know). My party consisted of Blackwall, Varric and Solas. The Warden is Alistair (HoF's LI). Hawke romanced Merrill in DA2 and world state correctly imported. But Hawke has no good-bye for Merrill at all. The only thing I've ever heard is that she is helping other elves. If there's supposed to be more, there wasn't.

 

The 'almost' Hold button may work better in tac-cam but is still not 100%. Please make hold a real hold, as in a DAO style hold. I will admit I am still playing on Patch 5 because of mods. I'll update before my next playthrough, so if it's fixed already, great. As far as I'm concerned this is a bug.

 

5/3/2015

Minor quibble: Some of the quests are too easy or don't make sense. I know, some people are never satisfied, right?  :D

  • Mosaic piece locations are not located on the maps. Makes sense.
  • Shard locations appear on the map only after you look through the Ocularum. Makes sense.
  • So why, when I receive the quest to find caches of supplies in the Exalted Plains are they marked on my map? The questgiver has already said that they don't know where they are, so I should actually have to find them. They're not invisible like the bottles. When I get near one I should see the shimmery claim stick (or whatever it's called). Having them marked on my map turns the quest from 'supplies desperately needed, where are they?' to 'be a dear and go fetch these for me because I am just too busy.'
  • Ditto the letters from dead soldiers.
  • Cassandra asks for help finding rogue mages/templars. Knowing what region they are in is one thing, marking their location on the map is another.
  • Ditto Cullen's request for finding lyrium caches in Emerald Graves.
  • Knowing where to find the snowy wyvern makes sense. Vivienne may not be able to get it by herself, but she is likely to know where it is.
  • Basically, if you're asked to find something it doesn't make sense for the exact location to be marked on your map. You know approximately where 'Mama's ring' is from talking to her. You know a templar in the Hinterlands took a wedding ring. Why isn't that enough information?

5/8/15

An addendum:

  • I know it's a recognized bug, but I want to be able to see Alistair's codex entries. Please fix!             9/15/2015 - At least partly fixed, good news.
  • Is it possible to have a "Mark all as read" option for the codex? Or is it too tied to the xp or damage bonuses?         9/15/2015 - From what I currently understand, too tied to xp and bonuses. OK.

 

9/15/2015 -

  • I've seen this reported before and I am still experiencing it. Without being too spoilery, the Envy demon battle. It's very hard to work with your party when they all stand like mannequins. Their abilities don't work as well and the party is slaughtered.
  • Since Patch 10 I've noticed that Iron Bull or one of my other companions will freeze in place as if they are posing for a book cover. I can count on it happening at least once a battle.
  • Also since Patch 10, DAI doesn't open like it should. My settings are for full screen and the game frequently opens in a small window. The Display setting is just ignored.

 

12/31/2015 - 

  • World-state: Warden stabbed Morrigan, no OGB. Morrigan's response in DAI, "we didn't part on the best of terms. I regret that." instead of '****** stabbed me.'
  • Also, Varric seems too friendly about a Hawke who turned Isabela over to Arishok and Fenris back to Danarius. I said they were rivals but I would have thought such extremely nasty choices would have colored Varric's narrative more. BTW, she is with Sebastian, known to be one of the dwarf's favorite people .
  • The 'always lose a potion on reload or fast travel' glitch is back. That's right, I have the carry extra tonic perk and a variety of extra carry slot equipment but my Quizzie invariably loses a grenade, a regen potion, poison, etc. whenever I load up the game. So do some of my other people.

Modifié par QueenPurpleScrap, 31 décembre 2015 - 05:15 .