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How to play Reaver: In depth tutorial and ability breakdown.


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#51
AussieAuthority

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Your right about both points. Also i notice with the 200% incoming dmg that dragon rage really hurts. Funny to see your health bar go from 10% to 100% several times in the space of a few seconds haha....I don't enjoy dying so much.

Shame my few seconds of immunity proc is only on a lvl 11 GS.....



#52
ShaggyWolf

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I have a question. I got a Heavy leg slot upgrade that improves healing by 12% (iirc). Would that buff Devour or Rampage? I'm using it on my armor atm and it seems like it might be helping Devour at least. Maybe. But it's hard to know for sure, and I can't think of a better place to ask than here.



#53
Chaz Darkbane

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I have a question. I got a Heavy leg slot upgrade that improves healing by 12% (iirc). Would that buff Devour or Rampage? I'm using it on my armor atm and it seems like it might be helping Devour at least. Maybe. But it's hard to know for sure, and I can't think of a better place to ask than here.

 

I recently got the same thing and I noticed an increase to the heal of Devour (though I might be crazy). I can't really think of much else it could affect (heal over time potions I guess?)



#54
ShaggyWolf

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I recently got the same thing and I noticed an increase to the heal of Devour (though I might be crazy). I can't really think of much else it could affect (heal over time potions I guess?)

 

I think it'd work on the main healing potions too, and probably the healing bombs as well. Still, if it didn't work on Devour it wouldn't be a really worthwhile stat. I'd assume that it does because of that and our observations.



#55
gay_wardens

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i think i get why people use war horn now, because of the crit chance cooldown passive.

 

however why do you make such a big deal about enemies blocking? i thought dragon rage rips right through blocks, shields and everything



#56
The Allslayer

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i think i get why people use war horn now, because of the crit chance cooldown passive.

 

however why do you make such a big deal about enemies blocking? i thought dragon rage rips right through blocks, shields and everything

 

You thought wrong, enemies can and do block dragon rage. They seriously need to remove it because its annoying as ****. Enemies shouldn't be able to block abilities at all.



#57
Chaz Darkbane

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i think i get why people use war horn now, because of the crit chance cooldown passive.

 

however why do you make such a big deal about enemies blocking? i thought dragon rage rips right through blocks, shields and everything

 

Nearly all melee abilities can be blocked aside from those which cause knockdown or don't count as a melee attack. Dragon Rage is blocked incredibly easily and when it is you are screwed. Devour on the other goes right through blocks like a hot knife through butter.

 

 

You thought wrong, enemies can and do block dragon rage. They seriously need to remove it because its annoying as ****. Enemies shouldn't be able to block abilities at all.

 I think they just need to take a look at what can and cannot be blocked. I am okay with Dragon Rage being blockable because it is so powerful otherwise, if it wasn't blockable we could just spam it all day without worry. However other skills like Whirlwind for the Katari should not be blockable, that skill requires too much time investment and a single block can stop it completely. I mean maybe if it didn't cancel the skill it would be alright.



#58
konfeta

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Still not sold on War Horn. The time spent casting it and chasing enemies is time that could have been used to delete half the pack. Especially since I use Sulevain, vacuum effect is auto-win against a group of almost any size.

 

That said, no idea what else to put there. Combat Roll needs to have longer range or invincibility frames or something.



#59
Guest_Mortiel_*

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Original Post. <snip>


This is my build for my Reaver as well... It's brilliant with Slayer. I used it in my commentary video here:
Spoiler

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#60
Chaz Darkbane

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Still not sold on War Horn. The time spent casting it and chasing enemies is time that could have been used to delete half the pack. Especially since I use Sulevain, vacuum effect is auto-win against a group of almost any size.

 

That said, no idea what else to put there. Combat Roll needs to have longer range or invincibility frames or something.

 

If you proc Sulevain then great, awesome drop. But for higher difficulties most people would prefer to have and entire group of enemies incapable to doing action then take the risk in trying to wipe them instantly. If you have a pre-made group with your bases covered then great, but for pugs having everyone capable of defending themselves and the party is essential. Not to mention that with group play you are not the only one with a passive that allows you to instantly crit panicked enemies. using War Horn will not only allow your party to take less damage, but deal more as well. That being said you can build your character however you want, if you would prefer taking another damage skill instead then more power to you, just know that you will lose some synergy and defensive capabilities as a trade off. Personally I think there isn't much a point to taking anything else, Earthshaking Strike is a waste on the Reaver, Ring of Pain is a pain (get it?) to maintain for a little damage trade off. Even if you don't plan on using it at the start of engagement then I would hold on to it as a panic button.

 

This is my build for my Reaver as well... It's brilliant with Slayer. I used it in my commentary video here:

Spoiler

 

Just glad I beat you to this one, I published this soon after I started multiplayer and I am glad it is still going strong. I planned on pumping out more guides but really I have been so swamped at work I haven't had nearly as much time to play as I would like.



#61
Guest_Mortiel_*

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Just glad I beat you to this one, I published this soon after I started multiplayer and I am glad it is still going strong. I planned on pumping out more guides but really I have been so swamped at work I haven't had nearly as much time to play as I would like.

 

No competition here... I will be doing videos on all of them regardless if someone already has done the exact build. I try not to copy anyone, but sometimes it happens because that's the best way the class plays for me.

Aside, I am about a week+ to make each one of my guides because I have very limited availability in which to do recordings and such, so I understand.



#62
Chaz Darkbane

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No competition here... I will be doing videos on all of them regardless if someone already has done the exact build. I try not to copy anyone, but sometimes it happens because that's the best way the class plays for me.

Aside, I am about a week+ to make each one of my guides because I have very limited availability in which to do recordings and such, so I understand.

 

Oh don't worry it is all friendly here, I just don't like to make it look like I have copy-pasted someone else's build when it is indeed optimal, no need for me to go explaining the same stuff someone else has already explained.



#63
xROLLxTIDEx

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The more that I play, the more I come to believe that Ring of Pain is much, much better than War Horn.  This is just my opinion, let me explain.  Also, I believe that Sleep is better than Fear

 

Caveat : All builds are gear reliant.

 

Gear: I do not have a Sulevin Blade or Heal on Kill Ring. RNG hates me.

          I do have a stamina amulet +50, 10% critical chance ring and axe of the dragon hunter (+28% critical chance)

 

You need a 30% critical chance rate to consistently use Flow of Battle to cooldown Rampage.  Anything more is great, but you get diminishing returns after 30%.  Axe of the Dragon Hunter gives me 28%.  The ring gives me another 10%.  I get 9 Cunning from the passives I take for an additional 4.5%.  I also have 11 Cunning from promotions for another 5.5%.  In total, I have a 48% critical chance.  Basically.. I do not need War Horn for automatic criticals, I get enough anyways.  But it gets better.

 

I utilize the fact that I'm getting criticals half the time to proc the passive Crippling Blows that weakens enemies when I critical.  To take advantage of my weakened enemies, I put a superb lighting rune on my axe.  When I hit a weakened enemy with my lightning rune weapon, it puts them to sleep.   Now with them asleep, my attacks proc the passive Deathblow that automatically criticals on asleep enemies, proc'ing Flow of Battle, proc'ing Crippling Blows, creating a cycle of putting them to sleep, cooling me down.  To help jump start the process, I take the passive Bloodbath that gives Dragon Rage/Devour a 20% chance to weaken enemies.  I hit hard and when I put these hands on you, you go to sleep. 

 

Rampage costs 65 stamina.  Devour costs 65 stamina.  You only have 100 stamina as a base and stamina is often the limiting factor for a Reaver, at least for me.  Because I am getting enough criticals to cool down my powers I do not need the 15% cool down amulet and I have replaced it with the stamina +50 amulet.  This gives me the added benefit of being able to use Rampage - Ring of Pain - Devour all at the same time.  This allows me to..

 

Mighty Offense potion > Rampage > Ring of Pain > Dragon Rage (150% weapon damage + 50% damage for upgrade + 50% damage in RoP + 10% damage from Rampage + 10% attack speed from Rampage + 15% DoT from RoP) on top of critically hitting them 50% of the time, weaknening them and then putting them to sleep.  This absolutely wrecks the Red Templar Commander.


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#64
Bocochoco

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I love the reaver and use this exact setup. I was using ring of pain before I read this and found that war horn definitely is the way to go. Having a necro for support is awesome too. So many crits. Archers stand no chance.
Why though can't they have male/female selections though? She's a big girl but come on...I can't lift an axe that big and I'm a fairly big guy. I just pretend it's magic but seriously...why is the most beast mode character a female? That's just silly
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#65
MaxCrushmore

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Almost the same as the build I've been using .. I replace Dragon Rage with Mighty Blow.

 

I like Mighty Blow for the heavy aoe damage and knocking down enemies. Plus, used in conjunction with the war horn, I can crit hit multiple enemies at the same time

 

What a noob! 1 v 1 me dum bass!

 

Rampage + Dragon Rage FTW


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#66
Wraggly

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Whilst I use the exact same build mentioned by OP, a part of me WANTS to like ring of pain.  The thing often missed in ring of pain discussions is the fact that it turns devour from 20% health lost heal, into a 60% health lost heal.  Which is huge.  If your at 50% hp that's a nice 30% health you get back.  With + Healing items, this actually gets big....fast.

 

The issue is I can't ever seem to toggle the thing on/off properly and after 3-4 seconds you can't AFFORD devour.  It's stamina:damage ratio is also pathetic (50 stamina = 75% wpn dmg, seriously?!).  Maybe with more damage it might be a nice risk/reward alongside its buff to devour.



#67
Guest_Mortiel_*

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Whilst I use the exact same build mentioned by OP, a part of me WANTS to like ring of pain.  The thing often missed in ring of pain discussions is the fact that it turns devour from 20% health lost heal, into a 60% health lost heal.  Which is huge.  If your at 50% hp that's a nice 30% health you get back.  With + Healing items, this actually gets big....fast.

 

The issue is I can't ever seem to toggle the thing on/off properly and after 3-4 seconds you can't AFFORD devour.  It's stamina:damage ratio is also pathetic (50 stamina = 75% wpn dmg, seriously?!).  Maybe with more damage it might be a nice risk/reward alongside its buff to devour.

 

I think the damage versus cost is offset by it's other utilities, namely making Devour and Dragon-Rage better. I still prefer War Horn if only for the crowd-control though. Watching Pride Demons run and hide in a corner is hilarious, but shows they are smart to run and hide from a rampaging Reaver!


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#68
Altruismo

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The more that I play, the more I come to believe that Ring of Pain is much, much better than War Horn.  This is just my opinion, let me explain.  Also, I believe that Sleep is better than Fear

 

I also prefer Ring of Pain, my main reasons being Clear a Path and Dragon Rage are much more efficient on grouped enemies.

I think War Horn is a more sensible choice while you're gearing up, though, but once you've got a level 22+ 2-hander and a stamina amulet, it just slows things down.



#69
TeHFreeDoM

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Anyone know if bloodbath and crippling blows stack? Is there any point in taking both? Is Bear mauls the wolves a better replacement for one of those two?



#70
SofaJockey

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The reason I swapped back to Ring of Pain, from War Horn.

(+ Devour, Rampage and Dragon Rage of course) is that RoP is reducing the health cost of Dragon Rage.

 

Approaching a group, I'll pop on RoP followed by Rampage,

then I'll repeatedly slam into anything standing with Dragon Rage, grabbing a Devour intermittently.

 

When I tried the above tactic my health was dropping too fast, it was getting too dangerous.

 

I'll use the same tactic to part-shred the Templar Commander.



#71
SofaJockey

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...Why though can't they have male/female selections though? She's a big girl but come on...I can't lift an axe that big and I'm a fairly big guy. I just pretend it's magic but seriously...why is the most beast mode character a female? That's just silly

 

This is probably a different discussion topic, though it might not end well.

  1. Your own personal axe wielding prowess is hardly a relevant criterion here, when did you last drink Dragon Blood?
  2. If you object to a female Reaver in principle why ask for male and female selections?
  3. Regardless of average strengths of genders, it is not silly that one Reaver may be this individual with Reaver training.
  4. The 12 classes are equally gender split, that's just perfect.


#72
xROLLxTIDEx

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Bear Mauls the wolves is a passive you should take with every warrior. Flanking damage is one of the biggest damage boosts in this game. You want to be immune to flanking attacks. Take it. Everytime.

I believe Bloodbath and Crippling Blows stack.

I take all 3 with my Reaver. I only upgrade Dragon Rage.

#73
Petrikles

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Well, playing on perilious difficulty level I had a lot of problems with Rampage + Dragon Rage. Melees would just instant-turn and hit me, not being staggered from high damage as they are usually on threatening difficulty level. They then usually onehit because there seems to be a delay between the life loss from Dragon Rage and the Heal from Rampage; their hit seems to come in between.

 

Indeed, when I play in PUGs on perilious difficulty level and a Reaver appears, she almost always burns through her three lifes way before the final room.

 

So I switched skills again, based on my experience with the Katari. Mighty Blow is a vastly underestimated skill. It absolutely wrecks stunned/floored mooks or floors them firsthand. Which means they cannot strike you for some moments, and those are the moments you need to kill them with Dragon Rage +30% damage from the passive for stunned/floored opponents. So, it is basically my War Horn, with the difference that enemies do not run out of my attack range. No Rampage needed this way, and the CD is slightly faster. The point only is that you have to position yourself much more carefully to make full use of Mighty Blow with its slow attack speed. And you have to stop simply spamming Dragon Rage and start to think a little bit more when and how often to use, weaving in Devour as much as possible.

 

So, my combat usually works like this: Mighty Blow > 3 x Dragon Rage > Devour > 3 x Dragon Rage or disengage and come back when Mighty Blow is up again. Works very well so far.

 

Currently I have Dodge Roll as fourth skill, but would really like to also have Ring of Pain. However, Dodge saved my health and life already multiple times during the time when Mighty Blow was on CD or too slow because already locked in melee. So it seems better to keep Dodge, which ofc also better for dodging the Commander´s attacks.


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#74
TeethAlmighty

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Okay, a little late to the party but I am loving this build and the great discussion it has raised! I've been having decent success with it on threatening as long as my allies are supportive (eg - Barrier, I love you). When I started, however, and before I read this, I took a perked up Mighty Blow. That, combined with Bear Mauls the Wolves (I was getting creamed with flank attacks at times) left me only one skill point left by the end and I really didn't know what to choose between Bloodbath, Crippling Blows or the War Horn perk.

 

Thoughts? How would you guys rank them in order of priority given (mostly) the build presented here by the OP?

 

Thanks.

 

Cheers, Alan

 

P.S. Single Player? Dragon Age has single player? ;-)


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#75
TeethAlmighty

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okay, I'm *really* late to this party. without barrier my reaver was dying a lot and I noticed that rampage + Dragon rage spam was inconsistent, sometimes healing me and sometimes chewing up my health. someone I was playing with last night said the devs nerfed reaver? anyways, with this in mind, how should I change my strategy with this build? I've been trying War horn>rampage>dragon rage>devour and then trying to get off a few swings before rampage runs out to increase my health but it's pretty iffy without a barrier. also, a lot of pug mages just don't seem to cast it on party members :-(

so, strategy with this build anyone?