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How to play Reaver: In depth tutorial and ability breakdown.


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#76
TeethAlmighty

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I should also point out, I have no equipment that provides cool down, crit hits, or stamina bonuses. the rng has been most unkind. lots of raider hatchets though! Lol

#77
akots1

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okay, I'm *really* late to this party. without barrier my reaver was dying a lot and I noticed that rampage + Dragon rage spam was inconsistent, sometimes healing me and sometimes chewing up my health. someone I was playing with last night said the devs nerfed reaver? anyways, with this in mind, how should I change my strategy with this build? I've been trying War horn>rampage>dragon rage>devour and then trying to get off a few swings before rampage runs out to increase my health but it's pretty iffy without a barrier. also, a lot of pug mages just don't seem to cast it on party members :-(

so, strategy with this build anyone?

 

It works very well on silver. You do have to sneak on the spawn at close range so they don't spot you before you warhorn them. Running right there sometimes works but sometimes gets you killed right away, so if there is any cover it is a good idea to stick to it out of line of their sight. Also, when spamming dragon rage, it helps to pay close attention to archers to prioritize them and this should hate-surf you out of melee range of the knights who are blocking. If knights block, use devour right away. Attacking panicked enemies from flank/back right after warhorn also helps with criticals to shorten cool down and sometimes you can squeeze the second warhorn in almost right after the first one expired.

 

If an archer or other long-range attacker on the team strikes first, that should take some aggro off of you as well. He won't be in no danger as you might be able to clear the spawn within about 10-12 seconds. It does not work very well on gold in my case but silver is a breeze usually.

 

Also, wanted to add that having your health at about half of the bar or slightly above is a good idea as you do more damage. But you might want to be careful and as soon as you see you are being hit, it is reasonable to try to pop a healing potion and continue to spam DR prioritizing the archers that are shooting you. Tagreting can be switchted with Tab key on PC.


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#78
TeethAlmighty

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It works very well on silver. You do have to sneak on the spawn at close range so they don't spot you before you warhorn them. Running right there sometimes works but sometimes gets you killed right away, so if there is any cover it is a good idea to stick to it out of line of their sight. Also, when spamming dragon rage, it helps to pay close attention to archers to prioritize them and this should hate-surf you out of melee range of the knights who are blocking. If knights block, use devour right away. Attacking panicked enemies from flank/back right after warhorn also helps with criticals to shorten cool down and sometimes you can squeeze the second warhorn in almost right after the first one expired.

 

If an archer or other long-range attacker on the team strikes first, that should take some aggro off of you as well. He won't be in no danger as you might be able to clear the spawn within about 10-12 seconds. It does not work very well on gold in my case but silver is a breeze usually.

 

Also, wanted to add that having your health at about half of the bar or slightly above is a good idea as you do more damage. But you might want to be

careful and as soon as you see you are being hit, it is reasonable to try to pop a healing potion and continue to spam DR prioritizing the archers that are shooting you. Tagreting can be switchted with Tab key on PC.

 

Good advice. Are you also noticing big drops in your health bar when you do rampage followed by dragon rage?

Also, do you recommend doing some normal, autoattack hits while rampage is still active to try and build health back up a bit? I find this helps but the hits are slow and I don't gain much health. That is, would you recommend rampage>dragon rage>normal hits (while rampage is still active)?



#79
akots1

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Good advice. Are you also noticing big drops in your health bar when you do rampage followed by dragon rage?

Also, do you recommend doing some normal, autoattack hits while rampage is still active to try and build health back up a bit? I find this helps but the hits are slow and I don't gain much health. That is, would you recommend rampage>dragon rage>normal hits (while rampage is still active)?

Normally, if you see your health dropping with rampage/DR, it means you are being hit by something as DR is not that health-consuming to cause a big drop in health in a short time. There is a choice of drinking a potion (health or area heal) or trying to hit that something (or other something) really hard to kill it preferably scoring a critical hit. There is also lag and stagger. If it is lag, you are screwed anyhow as DR does not connect reliably and if there is a stagger, sometimes, DR can get you out of it in my experience.

 

IMO, there is no universal recipe here. I tried mighty blow and took it at level 19 using it instead of devour. Overall, it is about same as devour. You gain slightly less heath than devour but it hits more reliably off host or with lag and can knock down something sometimes around you. Some people suggested pommel strike as it hits harder and is faster to perform. I have not tried that but it seems that PS is less reliable to actually connect than devour even with small lag and you have to be really close to your target. MB is just easier and less picky in my experience and has a little bit hate-surfing to your target. Also, I try to move as much as I can never staying still. Other people suggested combat roll instead of devour/MB/PS. Don't know, have not tried that yet but it might be a good idea. So skills work well for some people and don't work at all for others. The trick is to find good alternative that works for your style.

 

What annoys me most is that DR with an AOE 2-handed weapons does not seem to have any reliable AOE damage. In some cases there seems to be some component while in other cases, there is nothing. I'm not sure what is going on there with AOE.



#80
Trueprophet

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Thanks for this build - it's just the most fun build for any character I've used in DAMP.   The continual transmogrification of archers into red puddles keeps me smiling.



#81
Teophne

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I feel so stupid now. Had no clue about the skills when I carefully read them a while ago.
After reading this I realized I was going the wrong direction by a lot. So stoked about playing a Reaver now.
Thanks a heaps!

#82
Shredboy

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I haven't sifted through all the posts, however I run my reaver with the same build as OP. My accessories are different though, but of course rng dependant. I go with the total healing support for her.. ie. Life drain rings, healing belt, armor upgrades and also a stamina necklace. I find I don't have to use rampage a lot, but still some...the only thing that can fail you is that war horn animation, its a little slow. However I haven't found a viable replacement for it, and I've tried everything. Having said all that she can be very effective on perilous, you just need to be more cagey..

#83
Shelled

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i use mighty blow instead of devour. Very useful for knocking down shadows to nuke them fast before they can do anything, or for knocking down the shield guys.

I don't see how devour is really necessary when you can heal from kills or rampage. Seems too redundant and less useful than mighty blow. I also don't upgrade mighty blow at all, I just use it exclusively for the knockdown. 

I agree with warhorn though. It's also too useful not to use it.

Combat roll is also a very good 4th skill instead of mighty blow or devour. The essentials are dragon rage, rampage and war horn, the 4th skill can be anything but I think devour is much less useful than other options.


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#84
Drasca

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Normally, if you see your health dropping with rampage/DR, it means you are being hit by something as DR is not that health-consuming to cause a big drop in health in a short time. There is a choice of drinking a potion (health or area heal) or trying to hit that something (or other something) really hard to kill it preferably scoring a critical hit. There is also lag and stagger. If it is lag, you are screwed anyhow as DR does not connect reliably and if there is a stagger, sometimes, DR can get you out of it in my experience.

 

IMO, there is no universal recipe here.

 

Combat Roll + movement  + (or rampage + WH). 80% of the time, it works all the time. Lol, no seriously, it is very likely to pull you out of a bad situation, and / or avoid the damage spike you're taking, and help reposition you into a fighting state.



#85
akots1

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Combat Roll + movement  + (or rampage + WH). 80% of the time, it works all the time. Lol, no seriously, it is very likely to pull you out of a bad situation, and / or avoid the damage spike you're taking, and help reposition you into a fighting state.

Sometimes i works, sometimes it does not work off host. IMHO, you might want to consider playing a few games off host to actually test some of your builds. You might be fairly surprised at the outcome. On some hosts even with low lag, combat roll for me does nothing rather repeatedly. I just roll in place without moving anywhere and die right there on the spot. And you cannot CR and bunny hop away all at the same time, so I'd rather bunny hop than CR as it works better. I know, timing is the key but it is very hard to adjust. Mighty blow however is rather reliable for me. Maybe, there are some invincibility frames there during the animation? Again, maybe I don't get the timing right for CR and get it right for MB? Somebody else can have the opposite issues of CR working and MB not working. And sometimes, they are there to get you and you die regardless as it depends on aggro by the team. I don't think any reaver can survive on perilous off host in a team with hunter, assassin, and alchemist with or without CR or MB. Well, maybe 150 constitution would help. Somebody posted some build video based on ring of pain with stamina amulet. Although, the barrier was there most of the time iirc. Generally speaking, IMO, barrier is a better solution to all reaver problems of course. Then, stuff just dies and very rapidly as her dps is unmatched by any other class.

 

Oh, and I'm talking about the situation when rushing a spawn so WH + rampage are on cool down and you get picked either by a stray archer or miniboss with fear immunity.



#86
Drasca

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Sometimes i works, sometimes it does not work off host. IMHO, you might want to consider playing a few games off host to actually test some of your builds.

 

Oh I do, but my official stance is that off-host melee sucks, and playing off-host stinks in general due to no fault of the player's. I cannot predict lag, so I don't recommend risky builds all the time, but I'm not going to label how 'off-host' sensitive every build is individually.

 

 

On some hosts even with low lag, combat roll for me does nothing rather repeatedly.

 

Play another class, or do something differently. L2P Mastery issue, which unfortunately I don't have the time to address every issue with a video walkthrough of. . . but you need to adapt your playstyle, thinking, and how you approach and react to things. In-game it is easy to watch how I do things, if people actually watched me as opposed to playing their own character. Out... Making videos is hard and words don't always frame the problem correctly.

 

 

I just roll in place without moving anywhere and die right there on the spot

 

Part of the problem in the approach, as  you shouldn't get into that situation to begin with, if you approached it correctly by assessing the enemies, and picking a safe route that maximizes cover and aggro management. I prefer approaching in a "J" curve, which doesn't make as much sense in words, but does in game when using cover and circle strafing until I'm right on top of the enemy.

 

timing is the key but it is very hard to adjust

 

 

 

L2P Mastery issue. No one said Melee was easy to begin with, but there's a lot of things you need to learn before the 'timing' makes sense. It isn't just CR, but a complete picture with total Situational Awareness of the battlefield, addressing it with the correct response at the correct time, and controlling how the battle flows.

 

Look up OODA loop sometime.

 

 

Mighty blow however is rather reliable for me. Maybe, there are some invincibility frames there during the animation?

 

MB is awesome, but there are no i-frames. You will take damage, and die during the animation when timed wrong, or wish you had CR if you were knocked down as in the case of Terrors. Reaver is not a Katari and is much more stamina sensitive as well.

 

 

when rushing a spawn so WH + rampage are on cool down

 

In a word: Don't, because you're an idiot when you do.

 

It is one thing to know the exact cooldown time of your abilities, and approach just as CD finishes. It is another to go in naked without any kills, and into a field of archers out in the open without cover. The former is ready to kill, the latter is a dead Reaver.



#87
akots1

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Man, I'm not sure what you talking about. I just played 5 very nice games on your host, 2 of them with necro. I have cast blizzard but never got no ice armor around or inside the blizzard area. Must admit, most likely I was not standing in the exact geometrical center of the circle, mea culpa. Also, for three zones, I was running with half-full revive on top of my health bar (mighty druffalo commander excels at goring necromancers) until I died again and was revived and this green thing disappeared. This game is a mess. lol Interestingly, standing quite a distance away from a winter grasp-frozen enemy worked just fine. WTF?

 

Conclusion?

 

Working as intended. Move on, there is nothing new here or anywhere.