I'm loving the game. One thought that I had, though, is that many of the quests I find involve finding something at Point A that instructs me to go to Point B and then picking something up at Point B that ends the quest/maybe gives me a codex entry. Over time, it makes these quests feel a bit rote.
Obviously, there will be an emphasis on additional content, but something to consider: punch up a few of these side quests with some dialogue/additional scenes. That way, when players are playing (or replaying) the game, some of the quests will have that quick feel/resolution, but others will surprise them and keep them seeking all of them out.





Retour en haut






