Hawke already sent Corypheus to kingdom come once, doing it a second time wouldn't pose any greater challenge. The moment Hawke got involved the story should have taken a different turn.
And that scene was really poorly storyboarded. Nothing looked even remotely dangerous, nor did there appear to be any reason for leaving Hawke behind. It isn't even clear how Hawke was killed in that scene, or if he even was. Too be quite frank that scene would have been a huge disappointment from a lesser developer, coming from Bioware it was even more disappointing. It really makes me think that the decision to kill off Hawke was made almost right before DA:I launched and they just threw something completely random together and called it a day.
There were a lot of things in DA:I that made me shake my head, this was one of the worst just in terms of how poorly executed the scene was. The fact that it was a false dichotomy only made it worse.
It's fairly obvious, I think, that at one point Hawke was meant to be the protagonist of DA:I as well as DAII. Simply look at the marketing for DAII: Hawke, unlike the Warden, was a character with a canonical face, a distinctive look and a consistent voice actor. Hawke was to Dragon Age what Shepard was to Mass Effect. It was a marketable character meant to promote brand loyalty in a way that appeals to a more casual audience than the threatening demand of "be whomever you want!" (Note that I don't say this condescendingly; there's nothing at all wrong with a casual audience or enjoying some consistency in one's main character.) Hawke's image was made for sequels, as was his/her story.
While DA:O made significant effort to make each Origin a worthwhile experience and an important part of the story, DA:I, by comparison, almost seemed to put it in as an afterthought. Your origin makes little difference in terms of what you will play; you simply choose a race and start the main story. They're very interchangeable. Yes, my Dalish Inquisitor sometimes gets to be all Dalish and stuff, but she also constantly seems to need her native tongue translated for her, educated on who her gods are and commonly refers to things as "elven", like a human would. Humans don't go around and say, "Look at all these human ruins!" Plus, it bothers me just how much she apparently knows about Andraste, as well as human culture and etiquette.
The story seems intended for Hawke. Take out the convenient magic terrorist attack that the game currently has, and you have Cassandra bringing Hawke to the Conclave, being questioned ME3-style, then **** hits the fan with Corypheus coming back and suddenly we have the exact same story, only your advisors don't trust you because of your failure in Kirkwall, rather than because, understandably, you're just some random person they've never met before. Then the rest of the game plays out in the same way, only in the Fade you have to decide between a DA:O Warden and your sibling/Stroud. After that? No changes needed.
They just needed to distance themselves from DAII, and people understandably wanted their different races back. So, bam! Inquisitor is made.





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