Everyone has different expectations of an rpg game, notwithstanding what is written on the box. The way a player can achieve hero status might be more or less open-ended, or largely pre-determined. Each company is handling it differently, which is fine. but I am still looking for the "perfect" combination of the two.
Someone mentioned the similarity to the "choose your own adventure" books - those things never enticed me at all. When they first came out, I had already experienced the thrilling chaos of PnP AD&D, and those books just seemed cheesey to say the least. I want the feeling of a certain amount of freedom, even if it is just an illusion, when gaming. The closer a game gets to "choose your own adventure" style, the more I'm tempted to stop playing and read a good book instead. I do read quite a lot anyway.
It seems we now have split in the genre - sand-box or story driven. Bathsheda and Bioware are often brought up as respective examples. I would like to include the Gothic series for comparison also. For all it's flaws (and it has quite a few), I do admire the way they tried to combine the two play styles. It is an open world with almost no transitions, the foes aren't leveled at all (adding some realism imo), and it allows you to side with whomever you like. You can conquer the land or save it, and neither choice is catered for more than the other.
Tbh, I don't even like having pre-made companions as much as others seem to. I really get a kick out of making a whole party. I am quite happy for much of the role-playing element to be the story I make up in my head as I go along, as I experienced in PnP and in some early crpgs.
I don't even particularly want my emotional buttons to be pushed. The only time people cried in PnP from my experience was when the character someone had built for years died (a failed ressurection) or when there were personality clashes between the players. Other than that, there was a hell of a lot of terrific over-acting and laughter. I wasn't unmoved by the story in DA:O by any means, but was I in tears at the end? Nope. Am I hardened? Probably to some extent, but a beautiful sad song can still bring tears to my eyes.
Yep I admit it: I'm a dinosaur gamer wanting to recapture the past
Modifié par Peeker2009, 25 janvier 2010 - 10:55 .