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I must be the only person not enjoying this game


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#51
Pious_Augustus

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Macadami wrote...

David Gaider wrote...
If we made such a game and charged $200 for it, I'm certain that the utter devotion and gratitude from those who played and happened to enjoy it would warm our hearts on the unemployment line.


Heh, well the lack of variety in character builds and really really short skill trees is my main complaint about the game. Oh and nightmare feeling like BG2 normal.

Fear not of the economic doom, the pay to play MMO model hasn't shrunk, and it was just a natural progression for SP games to follow suite.  I just miss popping in a disc(or 8) and having access to more game than i could've possibly expected without the need to 'update' every month or two.

It's a big world, nice map, and I can only assume that in the coming years it will all be revealed....i do hope DA:O breaks ground by making it all accessible via 1 game though.



That was my complaint, I would of liked to see more classes or at least other ways to spec your main classes.

#52
David Gaider

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Macadami wrote...
Heh, well the lack of variety in character builds and really really short skill trees is my main complaint about the game. Oh and nightmare feeling like BG2 normal.

Fear not of the economic doom, the pay to play MMO model hasn't shrunk, and it was just a natural progression for SP games to follow suite.  I just miss popping in a disc(or 8) and having access to more game than i could've possibly expected without the need to 'update' every month or two.

It's a big world, nice map, and I can only assume that in the coming years it will all be revealed....i do hope DA:O breaks ground by making it all accessible via 1 game though.

Incidentally, I find it interesting that everyone compares DA:O almost exclusively to BG2. The better comparison would be BG1. BG2 was an iteration of an exisitng engine we already knew how to use and could simply tweak and add content for, a situation we haven't been in since -- not until ME2, really. Or any potential full sequel to DA:O.

Modifié par David Gaider, 25 janvier 2010 - 11:54 .


#53
Bibdy

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David Gaider wrote...

Incidentally, I find it interesting that everyone compares DA:O almost exclusively to BG2. The better comparison would be BG1. BG2 was an interation of an exisitng engine we already knew how to use and could simply tweak and add content for, a situation we haven't been in since -- not until ME2, really. Or any potential full sequel to DA:O.


That's just crazy developer speak. Everybody knows 2 years of development of product A is as difficult of 2 years of development of product B, 10 years later.

#54
Ambeth

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OnionXI wrote...
But the games do seem to follow a basic formula. In every BioWare game you are the center of attention and the one hope for the Galaxy/Kingdom/Empire etc. You're accompanied by a group of henchmen to assist you and to have sex with you. Not that I'm complaining about the formula. Most games place the burden of someone's salvation on the main character because it's just heroic.

In fact the only game I can think of that had the main character take a back seat in importance to somebody else is Final Fantasy X.

Anyway, sorry to spin off-topic.



It's kinda the point of the games, really.  What other options would there be?


Oh, by the way, to FFX I would add Oblivion.  You do all work and who gets the credit?  Martin.  Image IPB

#55
Pious_Augustus

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David Gaider wrote...

Macadami wrote...
Heh, well the lack of variety in character builds and really really short skill trees is my main complaint about the game. Oh and nightmare feeling like BG2 normal.

Fear not of the economic doom, the pay to play MMO model hasn't shrunk, and it was just a natural progression for SP games to follow suite.  I just miss popping in a disc(or 8) and having access to more game than i could've possibly expected without the need to 'update' every month or two.

It's a big world, nice map, and I can only assume that in the coming years it will all be revealed....i do hope DA:O breaks ground by making it all accessible via 1 game though.

Incidentally, I find it interesting that everyone compares DA:O almost exclusively to BG2. The better comparison would be BG1. BG2 was an iteration of an exisitng engine we already knew how to use and could simply tweak and add content for, a situation we haven't been in since -- not until ME2, really. Or any potential full sequel to DA:O.



Hmm....

"Dragon Age is the spiritual successor to Baldur's Gate" - Ray Muzyka E3 2004 


Blame the customer, that we were told, "Baldur's Gate" but didn't read the mind of Ray Muzyka which Baldur's Gate was going to be represented in his mind. 

#56
F-C

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i cant take anything someone says seriously when they use the word elegant to describe a video game. i just cant.

#57
Macadami

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David Gaider wrote...

Incidentally, I find it interesting that everyone compares DA:O almost exclusively to BG2. The better comparison would be BG1. BG2 was an iteration of an exisitng engine we already knew how to use and could simply tweak and add content for, a situation we haven't been in since -- not until ME2, really. Or any potential full sequel to DA:O.


Because Bioware has been synonymous with great, amazing, and 10/10's since BG2. I think most of us do understand developer time related to a brand new engine, but it's like that perfect German chocolate cake your aunt used to make that you always compare every other cake to. You always want the cake infront of you to be better than that, because damn it, it was just that good.

Modifié par Macadami, 26 janvier 2010 - 12:11 .


#58
RockGnasher

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dont be disparaged by the fanbots OP. I know what you are talking about.

#59
BeljoraDien

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David Gaider wrote...
Incidentally, I find it interesting that everyone compares DA:O almost exclusively to BG2. The better comparison would be BG1. BG2 was an iteration of an exisitng engine we already knew how to use and could simply tweak and add content for, a situation we haven't been in since -- not until ME2, really. Or any potential full sequel to DA:O.

Of course I can't ask you to elaborate, but the immediate impression I get from a statement like that is that the DA sequels are going to be even better than DA:O. I hope so!

#60
Kesica

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David Gaider wrote...

Kesica wrote...
I noticed my Me 2 has shipped and looks like sheppard will be saving the galaxy again, Look, Bw designs great games but this storyline of being the only person who can save everyone is just getting old.

We billed Dragon Age as a "dark heroic fantasy" for a reason. You are a hero... an anti-hero, if you wish, but still a hero. If you're looking to play a villain, you are looking in the wrong place.



There is a pattern with all bw games. One being the PC has to always be a hero.

Another pattern for example is:

-Complete 4 areas before the landsmeet DAO
-Open 4 planets for the starforge KOTOR
-Open up 4 areas in neverwinter night to start chapter 2,
- JE , PC has to open 3 areas before  traveling  to capital. 1)damn, 2)thugs, 3) and the forest with the ghost/foxspirit


just saying its a pattern, the pc is always saving galaxy/realm/ whatever. It would be so fun to be something different.

Modifié par Kesica, 26 janvier 2010 - 12:24 .


#61
SeanMurphy2

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I think everyone has got their own expectations and vision of what they wished the game was like.



The original poster seems to wants more of a Bethesda free-roam structure. Someone else wishes there was lots of classes and specialisations. Someone else wants an extreme evil path. Other people want the story to go in another direction.



I think as time passes, people are more likely to accept the game for what it is. Maybe the same thing even happened with BG2 with people comparing it to features of other games of the time.

#62
Valmy

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lummoxybez wrote...

Allow me to say that whoever came up with the setting, background and story is doing an amazing job. I love the world, but I'm struggling to be fully immersed in it like I was in the old 2D RPGs of 10 years ago. Perhaps this isn't the game for me and I should stick to replaying old RPGs again and again.

Any thoughts?

.

But what you are saying makes no sense.  You loved IWD and the BG series but you could easily make the exact same criticisms of those games only more so.  So you prefer the sandboxy games of Bethesda...and yet you want everything to have an impact on the story and the conversations...I am so confused.  Not one of the games you supposedly prefer has any of the qualities you claim are missing from DAO.  Baffled.

#63
Valmy

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RockGnasher wrote...

dont be disparaged by the fanbots OP. I know what you are talking about.


Do you?  Explain it to me.  It makes no sense to me at all.

#64
Valmy

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Pious_Augustus wrote...
Blame the customer, that we were told, "Baldur's Gate" but didn't read the mind of Ray Muzyka which Baldur's Gate was going to be represented in his mind. 



This game is almost exactly in the spirit of BG2.  The NPC structure, the way the world is and the hotzones in the city and whole thing.  I just do not get the criticism...I mean I understand there would be criticism but the criticisms I see made could easily apply to BG2 or are simply vague and make no sense...

#65
VanDraegon

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Kesica wrote...

I noticed my Me 2 has shipped and looks like sheppard will be saving the galaxy again, Look, Bw designs great games but this storyline of being the only person who can save everyone is just getting old.



So,  you want a game where your a average slob who doesnt do anything remarkable and kinda stands around and watches the heroes make history. Sounds exciting.  :blink:  You could always open up the toolset and create a campaign of exciting shoe crafting. Maybe you can be the guy who cleans out the horse stalls. Sounds like a great game...

As for being forced into the Grey Warden role, you only have yourself to blame for that.

Modifié par VanDraegon, 26 janvier 2010 - 12:29 .


#66
Valmy

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Kesica wrote...
How many Bw games have you played? its almost the same storyline with different graphics. I want something different.

Just look at the storylines for the past games.
Dao- Hero
Mass Effects - sheppard / hero
Nwn- Pc/Hero
Kotor - Hero or Revan could take over the sith again,,, I like this one :)
JE - Save the waterdragon/hero  or steal her powers,,


But you were still the chosen one in KOTOR but you could be chosen to be evil.

Anyway what would you prefer the game to be about?  Big conflicts usuall create great stories...but you want what?  No conflict?  I have thought if it was just a personal quest or story but I am not sure how that would be a huge improvement.

#67
Graciemae

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lummoxybez, I felt the same way when first starting a game of DA, I hated having all those cut scenes, however beautiful. I felt I had no control of the game and it was more like an interactive movie...however, I persisted and once past the Ostagar events, the game opens up a lot. Please don't give up before that happens!





P.S. I must comment on Oblivion, I thought it was the worst RPG I had ever played (despite it's wonderful graphics, which in my book don't make or break a game), and I have played a LOT. I must have played through Morrowind at least half a dozen times and it was by far the better of the two games, I feel a comparison between Oblivion and Dragon Age would be like comparing chalk and cheese.

#68
Whitering

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I have enjoyed DA:O but it does not resonate with me like Mass Effect or KoTOR. I am not sure why. The player mods are adding quite a bit of fun though.

#69
Monica21

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Graciemae wrote...
P.S. I must comment on Oblivion, I thought it was the worst RPG I had ever played (despite it's wonderful graphics, which in my book don't make or break a game), and I have played a LOT. I must have played through Morrowind at least half a dozen times and it was by far the better of the two games, I feel a comparison between Oblivion and Dragon Age would be like comparing chalk and cheese.

I don't want to get all OT about Oblivion, but IMO even the graphics aren't that great. There's nothing good about walking along a seemingly empty road and having forts pop out of the ground 10 feet in front of you. To Bethesda's credit though, they made up for most of what was lacking in Oblivion with Fallout 3.

#70
Lith Maethor

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funny... i found some of the choices available in DA:O quite "evil" (and some downright disturbing) ...i mean, seriously, you can play the Alist-- knight-in-shinning-armour, but your goal is to defeat the darkspawn. period. everything is permitted in order to achieve that, even stuff that would make the archdemon cringe

during one playthrough i actually expected the npcs to go "frell this, we'd rather deal with the darkspawn than this sick SOB.. they're nowhere near as bad"

Modifié par Lith Maethor, 26 janvier 2010 - 12:47 .


#71
Kesica

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Valmy wrote...

Kesica wrote...
How many Bw games have you played? its almost the same storyline with different graphics. I want something different.

Just look at the storylines for the past games.
Dao- Hero
Mass Effects - sheppard / hero
Nwn- Pc/Hero
Kotor - Hero or Revan could take over the sith again,,, I like this one :)
JE - Save the waterdragon/hero  or steal her powers,,


But you were still the chosen one in KOTOR but you could be chosen to be evil.

Anyway what would you prefer the game to be about?  Big conflicts usuall create great stories...but you want what?  No conflict?  I have thought if it was just a personal quest or story but I am not sure how that would be a huge improvement.



I loved Kotor , for me it  had tons of replay value because the PC/Revan could be evil and lead the sith again. But with Dao and Me , we've lost the evil ending :(

In Dao ,I have very hardtime believing a elf would want to stop the blight. Why its killing humans remember the people who killed your parents (danish) or the person who tried raping you as female city elf. Just seem like a evil ending would work some much better with those two examples.

Would anyone really leave his/her mother and father to die just because duncan said so?   human noble


I just dont like the plot......... sorry

Modifié par Kesica, 26 janvier 2010 - 12:53 .


#72
anonymousx

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Currently in my second time through, and now that I know the system better, the actual game has been more enjoyable.



The story, the world setting, the characters, the background and lore? Yeah, still boring and unimaginative.

#73
Monica21

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Kesica wrote...
In Dao ,I have very hardtime believing a elf would want to stop the blight. Why its killing humans remember the people who killed your parents (danish) or the person who tried raping you as female city elf. Just seem like a evil ending would work some much better with those two examples.

Um, because the Darkspawn don't select who lives and who dies? If the Blight continues, the elves die along with everyone else. You don't get to make a deal with the Archdemon. Everyone just dies.

Would anyone really leave his/her mother and father to die just because duncan said so?

I left because my parents told me to, not because of Duncan.

Modifié par Monica21, 26 janvier 2010 - 12:55 .


#74
Lith Maethor

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...someone was not paying attention ;)

#75
Sacrificial Bias

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The story actually was the least of my complaints. While it's interesting to note that 5 out of 6 choices will lead to the same outcome, considering the number of "multiple choice" selections there are in the dialogue and the sheer amount of dialogue in the game, this would be a rather ridiculous thing to expect unless you want the team to spend 10 years on writing the script alone. And while I'm sure that a game that takes 10 years to develop would be a thing to look forward to, I doubt even I will be playing video games in 10 years.



No, the thing that killed my enjoyment of the game is that the console versions have bugs that have already been patched on the PC version, with little prospect of being patched anytime in the near future. Half the game doesn't seem to work the way it should(dexterity bug, tactics options that don't do anything, item effects that don't work).



Above all else is the fact that the "Official" PS3 game support section of the forums has no official support whatsoever. That has definitely crapped on my experience with Bioware. I've since then cancelled my reservation of Mass Effect 2 and will have second thoughts about ever purchasing another Bioware or EA-published game without a thorough look at the customer support available.