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I must be the only person not enjoying this game


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#126
What a Twist

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Dahelia wrote...

David Gaider wrote...

lummoxybez wrote...
I hope nobody thought I was demanding something from Bioware with regards to this game.

Not at all. I thought your post was very reasonable. I hope you keep playing and find something in the game you'll enjoy.

Writing an arsey post and then adding a smiley on the end (that is blatantly out of place) doesn't make it okay.

Well I wouldn't want anyone to think I was angry. ;)

lummoxybez wrote...
I also expect more professionalism from a staff member of Bioware.

I keep expecting visitors to our forums to be more courteous with their responses (like yourself). It seems we all live to be disappointed.


Ouch...I felt the burn from here...in the middle of nowhere...PA

And so we meet... again...

-Twirl mustache-

#127
easimon1812

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Glorfindel7 wrote...

Vanilla OB was a flawed game, significantly more flawed than vanilla DA:O. However, OB was made to be heavily modded and that changes everything. It is not fair for me to compare my version of OB with 180 mods, most of them content heavy with my version of DA:O with 12 mods, 2 of which add a bit of content.


-though moder s are directed resposible of extending or bringing new life to a game, I do not rate a game for the number of mods avilable (doesnt matter how good this mods are), I just dont like getting the developers (of the original game) off the hook so easily.

 

There is not a better game, there is merely a personally preferred one. Sorry, as brilliant as DA:O is, OB suits my style more and, long after I have put away DA:O, OB will still be on my hard drive and being played. I have already seen everything there is to see in DA:O; I will never see everything in OB.


I think I know what you mean, I still got fallout 3 pretty much since it was released and I am not unistalling it anytime soon, I know it doesn have nearly as many quest and mission as oblivion, but I just love the game.

Modifié par easimon1812, 26 janvier 2010 - 05:19 .


#128
Dahelia

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What a Twist wrote...

Dahelia wrote...

David Gaider wrote...

lummoxybez wrote...
I hope nobody thought I was demanding something from Bioware with regards to this game.

Not at all. I thought your post was very reasonable. I hope you keep playing and find something in the game you'll enjoy.

Writing an arsey post and then adding a smiley on the end (that is blatantly out of place) doesn't make it okay.

Well I wouldn't want anyone to think I was angry. ;)

lummoxybez wrote...
I also expect more professionalism from a staff member of Bioware.

I keep expecting visitors to our forums to be more courteous with their responses (like yourself). It seems we all live to be disappointed.


Ouch...I felt the burn from here...in the middle of nowhere...PA

And so we meet... again...

-Twirl mustache-


Oh yes we have... ^_^

#129
wanderingwayne

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I've been playing video games since the since the early 90's and PnP RPG's since the early 80's, and one rule seems to hold true throughout my experience. Everybody's a critic {including me...hehe}. You can get 10 video gamers or ten PnPer's in a room after playing the same game, ask them what they liked and what they didn't, and will guaranteed get 10 different responses as to how the GM / game developer: a) screwed them over, and B) could have written a better game / script. As Mr. Gaider pointed out in an earlier post, however, the interesting corollary to this for game developers is that if they create a game that is really as unpopular and / or flawed as game forum postings sometimes make them out to be, said game developers will quickly find themselves in the unemployment line. Since both Bioware and Bethesda seem to be amongst the land of the living and continuing to make games, the obvious conclusion is either: a) each company has a Sugar Daddy who pays all the bills regardless of revenue generation, or B) they actually do make games gamers are willing to shell out $40 - $60 bucks for in a regularly continuous cycle. So fess up, Mr. G, we know your shilling for Bill Gates! Or is Ted Turner your secret Bioware game junky Sugar Daddy? George Soros? Nawww...



Seriously, though, in Mr. Gaider's defense, if my admittedly poor memory serves me correctly, he spent a goodly amount of his personal time supporting the Baldur's Gate modding community during and after Black Isle's demise, so anyone who attacks him as someone who "doesn't listen to the fan base" is not giving the guy a fair shake.



Speaking for myself, I do represent that part of the game community known hereafter as "the lowest common denominator". For me and the other 900,000 working schlubs who bought DA:O because we wanted a game we could relax with after a hard day at the office, I say to you very small minority of a few thousand vocal game owner critics, "Quit yer whining!" After dealing with a work day full of frustrations, us working slobs are generally not interested in a game that is going to raise our blood pressure yet again because it takes eight reloads to kill that group of crummy genlocks. We like it when cute little Leliana flirts with us or Morrigan gets all hoity-toity. We relate to a nice guy like Alistair who is not as dumb as everybody thinks and has real concerns about his life and our mission. We like cutscenes that look nice on our big screen TV's. Even us lowbrows are educated enough to understand that modern literature / scriptwriting always breaks the story up into acts or chapters. We like clear cut stories that guide us along the path and yet give us some say so in how we will carry things out rather than trying to frazzle our brains running around trying to figure out obscure clues to the next action. And after a hard day of grinding work, always under the eye of our grouchy boss, always toadying to the mean customer or upset co-worker, at the very last, but not definitely not the least, we LIKE being the HERO of the story, saving the whole darned kingdom, and if we're lucky getting a big fat kiss from the cute damsel and maybe setting our buddy Alistair up to be king instead of the that villain Loghain because he is the nice guy, unlike our cranky co-worker in the next cubicle. And fortunately for us working slobs, companies like Bioware and Bethesda have developed tried and true formulas to make games to satisfy the simple cravings of us lowest common denominator types, and in turn we give the nice men money so they keep making games, so we keep giving them money, and so on.....a formula that was not followed by other game developers who catered too much to the whiny minority who wanted their games harder or more complicated, and thus turned off us poor slobs, who didn't give them our money, and thus they ended up in the unemployment line. So keep up the good work, Mr. Gaider and associates.






#130
nmal015

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lummoxybez wrote...

nmal015 wrote...

Who keeps making these threads, seriously it makes me mad, dragon age is NOT oblivion. Dragon age is a specific, DIFFERENT, type of RPG that dosent pretend to be oblivion.

Unfortunatly you cannot have freedom AND a brilliant involving story in one game within any kind of reason.Go play oblivion if you want storyless freedom of expression. Come play dragon age if you want to be beautifully immersed in an incredible story that whilst the borders, direction and end of the story are always the same, you can go about getting there a different way every time.

BIOWARE, NEVER CHANGE.


I made this thread. It's my first thread on this forum and the only thread I've ever made that says anything at all negative about a Bioware product. I was actually asking for advice and a nice discussion about whether I'm missing anything, and have got some decent replies from fans and staff. Surely I'm not asking too much to expect some constructive feedback instead of getting slated.  Sorry if I am seriously making you angry.

I'd also like to add that I agree that Bioware shouldn't change what they do.

Id like to apologise to you in that case, im just fed up with people, of which there are many, expecting bioware to have made a sandbox RPG. The more freedom you have, the more wide ranging the paths you can take, the less detailed and immersive the story and characters can be.

I love oblivion type games, but i also love dragon age style games.

#131
PanosSmirnakos

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lummoxybez wrote...

I'm still in Ostagar, so I do have to formulate a proper opinion of the game by playing a lot more. I just made the assumption that the first couple of hours of game-play would be a fairly typical gaming experience for said game.
I'll report back in a few days with a revised opinion.

From the beginning of the game (Origins) till Ostagar you have played around 2 hours (maximum) of the game. I finished it (PC user) by doing all the possible side-quests in 120 hours. So if you are going to play it like me you have another 118 hours of game-play.

Modifié par PanosSmirnakos, 26 janvier 2010 - 05:40 .


#132
The Vagabond Vigilante

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lummoxybez wrote...

I'm still in Ostagar, so I do have to formulate a proper opinion of the game by playing a lot more. I just made the assumption that the first couple of hours of game-play would be a fairly typical gaming experience for said game.

I'll report back in a few days with a revised opinion.


That's exactly what you should do. You probably won't find the freedom you seek, although in that department I find DA:O a major improvement over NWN and possibly as well over BG. Yes, your character's path is preset towards a certain goal, but how she walks it is entirely up to you. Once Ostagar is behind you, you'll feel much more in control. Not every companion is forced upon you, most can be denied to join the party or you can even venture alone if desired (which will make it virtually impossible to survive though).
To give an example of how your actions/decisions can influence the game and your surroundings: I finished my 1st campaign with a maximum of available companions on board (9). Near the end of my second campaign with a more dodgy character, I'm left with only 4 "friends" and none of them I asked to leave.

Not sure if choices made in this campaign will have their consequences in future expansions, I'll leave that to BioWare for now.

#133
melkathi

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David Gaider wrote...

The player is the heroic protaganist, and what you speak of is essentially the Hero's Journey if you want to break it down into a generalization. Someone might not be interested in playing a hero (or even an anti-hero), and that's fine I think, but we're not going to change the entire nature of the games we make to satisfy the jaded who value novelty above all else. It's fine to request, if you wish, but expressing disappointment that an apple orchard doesn't make oranges because you're so tired of apples now doesn't make a lot of sense to me.

But that's my two cents, anyway. I'm sure everyone has their own ideas of what we should/should not be making. Image IPB


Taking out the Hero's Journey would be removing the point of the game. We play to watch a character grow from a person who knows nothing of the world and it's dangers to the person who saves the day. And of course there need to be daunting tasks, the odds stacked against us, betrayal and a love interest to make the Hero's Journey complete.

And though I love Dragon Age and think it was not only worth the money, but also probably the best game purchase I had done in a while, there was one moment that nearly put me off the game completly.
It was a dejavu while walking though the Brescilian Forest. I felt as if I was playing KOTOR. Something about the way the map is organized, combined with the fact that after a "tutorial/introduction" area, you follow an initial storyarc after which you end up with a number of objectives that you can complete in the order you like. And when all the objectives are met, then you proceed again on the linear path on your way to save the world/galaxy/whatever.
That's the bit that in my opinion could use some freshening up.
After my first playthrough of DAO I installed ME and tried playing that, which I never had, figuring that if I love it as much as I did KOTOR and DAO, then that would be a good idea with ME2 on the horizon. But I didn't manage to finish it. On one hand the whole military thing made the main character and the first npcs and companions completly indiferent to me, but on the other hand, once I had forced myself part that, when I cam to the point of having to choose in which order I'd visit the planets, I realized I wasn't interested in that choice - I had made that choice in KOTOR, I had made it just recently in DAO, the fact that my character looked differently and that the bad guy had a different name, didn't really change that I felt I knew exactly how the game would proceed.

It's no different than with favourid authors. When comes the point where instead of thinking "This is <enter author here> at his/her best" one comments "Eh, same old..." ?

We all buy these games because bioware has found a formula that works for us, but I'm eager to see that formula changed, twisted, rearanged, broken free of.

#134
wwwwowwww

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lummoxybez wrote...

Howdy all,
First of all let me begin by saying that I am a massive fan of BG1, BG2, IWD, NWN1 and such other excellent RPGs out there. When I read all the reviews of DA and the opinions of other RPGers who I know and trust I was sure I would love the game. However, I now want to sell my copy of the game and get my money back.
Allow me to explain;

The graphics are beautiful and the cut scenes are incredibly immersing, but that's it. I don't feel like an interactive part of the DA world, more that I am a bystander in a story that is going on around me. Whereas in BG I could wander around wherever I wanted, I feel as though I'm being railroaded down the plotline with no opportunity to find my own way. This is exactly how NWN2 felt, where I ended up hanging out with a bunch of gimpy NPCs I had absolutely no interest in travelling with (especially when I'm trying to RP an insular loner.)

I started the game and made an elven mage character. The system seems to be elegant and I really like the background for the elven race (so different from other RPG standard elves). The magic system seems to be intuitive and simple, although I don't like the fact that I can only 'hot-key' 6 spells at a time. I did get the impression that there was a lot less to the magic system than say in BG or NWN, but that's cool and not a major failing. The start of the game was immersing right up to the point I decided that I couldn't make a decision that I wanted to. So much for 'every choice will have consequences' that the game is sold on. I'm still encountering conversation scripts that will allow me to say every choice on the list with no consequences too. I even reloaded at one point and had my character say something different, only to be given the same response by the NPC - that ain't right.

I can't help but make comparisons with Oblivion, even if that's comparitively old by gaming standards. At least in Oblivion I could wander about wherever I wanted and enjoy the beautifully rendered graphics of the game. When given a mission/quest I could approach it however I wanted and even delay it until I was a bit tougher if necessary. I could also pick up pretty much anything I came across, and even use a lot of it, rather than only being able to interact with the sparkling boxes etc... Even Morrowind provided me with more enjoyment, and I had to play that game on the lowest graphical settings on my old PC. My only complaint about Oblivion was that it had levelled encounters which seems to be the way games are going these days.

Anyhoo, I don't want to start a flame-war or even annoy people here, most of whom are probably from the well-loved forums I have frequented for years. I just wanted to see what other people thought about the game. Every review I've read and every friend I spoke to all rave about this game, but I'm fed up of the railroad plot and lack of choices. Maybe I was spoiled with the 'go anywhere' games like BG and NWN but I was expecting a lot more from DA.

Allow me to say that whoever came up with the setting, background and story is doing an amazing job. I love the world, but I'm struggling to be fully immersed in it like I was in the old 2D RPGs of 10 years ago. Perhaps this isn't the game for me and I should stick to replaying old RPGs again and again.

Any thoughts?


My thoughts, stop comparing it to everything else that's been made and start enjoying the game for what it is as well as what it isn't

#135
purplesunset

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The responses here make me wonder: what exactly does constructive criticism  look like ? The first post  seemed reasonable to me.

It seems to me that every single thread like this gets the following  responses:

1. This is not the game for you. Go back to ....

2. You're just part of a tiny fringe group. Everybody else likes this aspect of the game.

What exactly would constitute constructive criticism that would NOT warrant  using the previous two responses?

Can someone perhaps point out one  critical thread where everyone thought the criticism was constructive and useful for Bioware to take into consideration? Because so far it seems that every single critical thread is met with the above two response types.

Modifié par purplesunset, 26 janvier 2010 - 06:43 .


#136
Abriael_CG

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purplesunset wrote...

The responses here make me wonder: what exactly does constructive criticism  look like ? The first post  seemed reasonable to me.

It seems to me that every single thread like this gets the following  responses:


The first post was reasonably decent. The ones that followed not so much.

1. This is not the game for you. Go back to ....


That's pretty much what it boils down to. One thing is criticizing a mechanic, or a non-defining portion of the game. Different thing is criticizing the game because the whole foundation of the game itself doesn't fit one's taste. That's honestly pretty silly, and equals to go to the developer and tell them "hey you, I want a game with the Bioware name on it, but it needs to be done not with your style, but tailored to my personal tastes!"
As David rightfully said, if you want oranges, you go get them from an orange tree. Bioware makes apples, and great apples that a metric ton of people love. There are other developers that make oranges, and no developer that makes apples as well as Bioware does. So why Bioware should drop the apples to make oranges?
Of course there's no reason.

It's like going to Rockstar and telling them:

Goon: "hey Rockstar. Playing the criminal sucks, therefore your game sucks. I don't want to play the criminal. Make me play the policeman instead!"
Rockstar:  "but the whole foundation of the Grand theft auto series is playing a criminal..."
Goon: "Then you suck! And you're unprofessional because i don't listen to your fans!"

Modifié par Abriael_CG, 26 janvier 2010 - 07:05 .


#137
Poleaxe

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People use Bethesda games in comparison in an attempt to express what they feel about BW games. It's not that the story is on rails- It's that the levels are on rails. Ever since KOTOR, and continuing with ME and DA, there are levels which are basicly twisty one path vignettes. Why?

The answer is simple and it has nothing to do with story telling (these aren't story sequences).  Somewhere along the way BW made the decision to have their games feel as much like interactive movies as possible.

I own a lot of BW games so I guess the formula works on me. However, it's starting to get old and it breaks immersion.

#138
purplesunset

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[double post]

Modifié par purplesunset, 26 janvier 2010 - 07:18 .


#139
purplesunset

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Abriael_CG wrote...

1. This is not the game for you. Go back to ....


That's pretty much what it boils down to. One thing is criticizing a mechanic, or a non-defining portion of the game. Different thing is criticizing the game because the whole foundation of the game itself doesn't fit one's taste. That's honestly pretty silly, and equals to go to the developer and tell them "hey you, I want a game with the Bioware name on it, but it needs to be done not with your style, but tailored to my personal tastes!"
As David rightfully said, if you want oranges, you go get them from an orange tree. Bioware makes apples, and great apples that a metric ton of people love. There are other developers that make oranges, and no developer that makes apples as well as Bioware does. So why Bioware should drop the apples to make oranges?
Of course there's no reason.

It's like going to Rockstar and telling them:

Goon: "hey Rockstar. Playing the criminal sucks, therefore your game sucks. I don't want to play the criminal. Make me play the policeman instead!"
Rockstar:  "but the whole foundation of the Grand theft auto series is playing a criminal..."
Goon: "Then you suck! And you're unprofessional because i don't listen to your fans!"



I understand that perfectly.

It's
just not clear to me what would make a post go from warranting "you're
expecting an orange from an apple tree" to "well, since so many of you
are asking about this, perhaps we could try to add elements from
oranges into our game, while remaining true to our apple cores"

If the latter response never
happens, and the apple-purity is non-negotiable, then what is the point of
having any kind of criticism? Both constructive and destructive
criticism alike would to be treated as if the person is asking for an
orange from an apple tree (to continue the metaphor in this thread).

#140
Abriael_CG

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Poleaxe wrote...
I own a lot of BW games so I guess the formula works on me. However, it's starting to get old and it breaks immersion.


Personally, my "immersion" is broken more by an "empire" so small that I can spit from Anvil and hit a guard in the eye in Cheydinhal.
Seriously, you can ride from one border to the opposite one in half an hour or less. What's that, the Empire of the Vatican? :o

Not to mention all the tens of absolutely recycled ruins/keeps/caves that were boredom elevated to infinite, and were very linear anyway (there's basically no dungeon in Oblivion that has real branching paths, you go from the entrance to the bottom. Or do a big circle, hit a secret door that brings you back to the entrance, all the way battling the same enemies that you battled in the same dungeons an a thousand times).

The dungeons in DA:O actually branch quite a bit more (the deep roads branch a lot compared to any bethesda-made dungeon), but even more then that they have variety of styles, looks and flavors, and they're made with a great attention to detail. Each dungeon is inhabited by creatures that make sense with it (instead of generic dungeons inhabited by generic creatures, with zero story as to why those damn goblins are there in that keep), with their style and their backstory.
That
is what helps my immersion.

It shows that the world is created by hand, brick by brick, Bethesda's designers just rearrange some undetailed tiles.

@Purplesunset: how much is "so many"? a few vocal evil wannabes in a forum? I'd venture to say that it's a lil small of a group to warrant a radical change. Also, you actually bumped into the answer. Given that, as you said, the criticizm threads meet so much opposition, maybe it's because the majority of people likes Bioware games like they are? 
Personally, I don't think Bioware should divert resources from developing what the majority of their fans like to make a vocal minority happy. If the majority of Bioware's fans want to play heroes (and that happens to match what Bioware seems to like to create), there's really no reason for Bioware to create games that appease the minority that wants to play villains.
There are other games on the market that allow that. It's not like anyone is holding a gun to their face telling "play bioware games and only bioware games, or else!"

Modifié par Abriael_CG, 26 janvier 2010 - 07:28 .


#141
VanDraegon

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Abriael_CG wrote...

Paromlin wrote...

Even then.. nothing wrong with suggesting a company to modernize, is it?


I'm very curious about what are the parameters according to which you think that a game in which one doesn't play the hero, or plays a villain is more "modern" :whistle:




I was wondering this very thing as well.

#142
SeanMurphy2

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I reread your original post.

There has to be some railroading in the early part of the game to set up the story. You have to become a Grey Warden and certain events have to happen at Ostager. (Like events in the opening sewer section in Oblivion)

I thought Ostager was well done. I never felt railroaded. Events seemed to play out naturally. Unless someone wanted to run away and desert the Grey Wardens.

Though I think you have a point about the Mage Origin. Of the three origins I played, it feels by far the most railroaded. Because you have to get involved in a situation to progress the story. You can't say "I don't want to get involved, It is not my business".

I really enjoyed my first playthrough of Human Noble + Ostager. It felt natural and I can't imagine how they could have done it better. I am not sure whether you want the linear opening to be shorter. Or you want the origins to have the illusion of being less linear.

Modifié par SeanMurphy2, 26 janvier 2010 - 07:37 .


#143
Peeker2009

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I think most of us get the story-driven/sandbox, apples/oranges choice, and most would agree that Bioware and Bathsheda are excellent at what they do in their own rights (though not all ppl love them equally of course). Also, as many have stated, we should be grateful that a few companies still have faith in crpgs, and are doing good business with them. How else can we get our fix :) If I get involved in a topic like this one, I hope it doesn't come across as being critical of the effort or even the product that's been made.

If I were to contribute to a similar thread on Bathsheda's forum, I think I might suggest that they take a leaf out of Bioware's book (not a whole book mind, or even a chapter). I only say might because I have no idea what the overall tone of their forum is like. Would it be reasonable to make such a suggestion? I believe it would be because I am a member of the gaming community first, and a member of Bathsheda second. Would I get responses like, "if you don't like it, go play Baldur's Gate"? Perhaps someone else with first-hand experience can tell me the answer to that.

I see my Bioware membership in much the same way. While I lean towards Bioware's game style (and slightly away from Bathsheda's), my feet aren't fully in this camp. Should they have to be? Would I to dare say that Bioware could take a leaf (or a paragraph even) from Bathsheda? Or from another "sandbox" making company for that matter? Only if I was properly prepared for the emotional responses it would provoke. Not sure I am tbh.

The "play another game" response can potentially be used against any post that wasn't related to the story or to technical issues. It's when we start talking about the quality (a subjective term) of the game play, or mechanics, that the poster must prepare himself/herself for emphatic responses from those who like it just the way is is. Sure, the forum would probably be much more peaceful overall, but I wouldn't be participating much, once I got any technical issues sorted, because I like to discuss gameplay/mechanics more than the story. This doesn't mean its more important to me in a game- I just enjoy discussing it more.

As I've said already, I lean towards Bioware, and feel their games closest to the kind I would make... if I had the technical know-how, the funding, and my ambition was to be a game designer. I think we all think in those terms to some extent. However, I am not a game designer, and I could well be be a lousy one if I tried. Does that forfeit any right to attempt a gentle nudge in a slightly different direction. If someone suggests, for instance, that they would like to see a more robust loot system, or more interaction with the environment, are they immediately showing their sandbox colours?

In my opinion, as long as a contributor to any forum maintains civility, and doesn't expect to have their ideas taken on board or agreed with, and doesn't present it as a complaint, they should be free to express themselves. Admittedly, the OPs title has a plaintive tone, but that doesn't automatically mean that any contributor who is not chiding the OP is also complaining.

Perhaps the problem is that comments from players who have their feet firmly in both camps, or in neither if u like, are not really all that welcome (or even appropriate) on a forum dedicated only to one camp or the other. In other words, when your feet are not in one camp or the other, you're probably in the wilderness.

P.S. Apologies for the number of questions in this post. and the length:wub:

(Edited for formatting and corrections)

Modifié par Peeker2009, 26 janvier 2010 - 12:34 .


#144
MerinTB

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David Gaider wrote...
I keep expecting visitors to our forums to be more courteous with their responses


Oh, come on now, David, be honest...
no you don't.

:wizard:

Modifié par MerinTB, 26 janvier 2010 - 07:36 .


#145
MerinTB

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Paromlin wrote...

Abriael_CG wrote...
I see quite a few. You included ../../../images/forum/emoticons/wizard.png


:blink:
How can I demand something if I haven't even expressed my preference regarding story tropes? Ok, I'll attribute all these nonsense to you being big fans of Bioware and wanting to defend your favourite developer at all costs - even making things up. :)


:blink:
:happy:
:lol:

Abriael_CG,  you of course realize why I find this hysterical, don't you?
and just for you
:whistle:



#146
Dlokir

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purplesunset wrote...

The responses here make me wonder: what exactly does constructive criticism  look like ? The first post  seemed reasonable to me.

It seems to me that every single thread like this gets the following  responses:

1. This is not the game for you. Go back to ....

2. You're just part of a tiny fringe group. Everybody else likes this aspect of the game.

What exactly would constitute constructive criticism that would NOT warrant  using the previous two responses?

Can someone perhaps point out one  critical thread where everyone thought the criticism was constructive and useful for Bioware to take into consideration? Because so far it seems that every single critical thread is met with the above two response types.

I could be wrong but I consider your OP quite flawed because of two points:
  • The problem with Oblivion fans is they use a poorly designed game as the comparison standard. Oblivion is a rather badly designed game, they certainly targeted a too big size and didn't polished gameplay enough. For me that makes Oblivion fans posts rather boring.
  • The second point is to expect that every CRPG get the same design approach. That's very restrictive and it would be very boring because of lack of diversity this would involve. That's another point that hurt in OB fans posts is how they don't realize all the negative points that bring the Oblivion like design appraoch and they see ony the positive points. Alas still no game and certainly not Oblivion didn't show a game merging all qualities of very different CRPG design approach.
About about the famous 180 mods arguments to negate all the weak points of Oblivion it's a very approximative and generic argument, I already gave the standard answer destroying this argument some posts above and still have to see any answer about it.

#147
SirDenOfYork

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I allways do the side quest first to build my char.and it allowes you to wonder and explore at your own pace. I find it gets you more involed in the game . (Thats just me)... And there are a lot of side quest.... Just a thought..........

#148
Guest_Xolramuh_*

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I love Dragon Age. One of the deepest games I've played that wasn't World of Warcraft (and compared to DA, WoW is pretty damn shallow). If you're just getting out of World of Warcraft, DA is a very refreshing game. You can play it on your own time, you still get a very interesting and entertaining story, and it's a great way to relieve stress. But it's sad for me because I love the best of both worlds. I want a solo game that has the roaming capabilities of WoW but the corky, deeply involving story that DA has to offer. To be honest, even though DA doesn't provide a completely open world, the story and the choices (yes there are alot more choices than you think) completely make up for that fact.

#149
spernus

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purplesunset wrote...

I understand that perfectly.

It's
just not clear to me what would make a post go from warranting "you're
expecting an orange from an apple tree" to "well, since so many of you
are asking about this, perhaps we could try to add elements from
oranges into our game, while remaining true to our apple cores"

If the latter response never
happens, and the apple-purity is non-negotiable, then what is the point of
having any kind of criticism? Both constructive and destructive
criticism alike would to be treated as if the person is asking for an
orange from an apple tree (to continue the metaphor in this thread).


Just like everything,user feedback has it's limits and you must understand that. :) There are plenty of aspect I do not like about Dragon age and wish to be changed,but ultimately it's going to be Bioware who decide what to do with their games (and on some aspect,I think their mind is set in stone).

You might enjoy the Bioware formula less and less,but they are also gaining new fans who aren't burned out yet.Bioware aim to get the casual geek who is willin to buy an rpg here and there along with peole starving for rpg in general+their core audience(which is now mostly on console).Most Bioware fan simply love being the hero and kill the big bad boss at the end of the game.If Bioware could get people who do not like rpg to play them,well it's even better.Bioware aren't artists or as daring as Black Isles were and never will be.I think part of the reason as to why they accepted to be bought by EA is that they accept to be mainstream.

There's a lot of money sinked into Dragon age,so it better be able to sell at least 2 million copies+.If you want an artsy rpg or game in general(like Heavy rain which could be a massive flop despite being great),you will have to look somewhere else indeed.

#150
MOTpoetryION

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IMO depending on how long your battles are the first 3 and a half to 4 hours is like whats been mentioned above its just your tutorial. Might be hard to believe a 4 hour tutorial but when your get done with the game just look at the HOURS that you have been playing , You will understand more clearly. They just weaved the tutorial into the game really well . Its not like to walk push the W key ,lol



Your close to starting the real game now . There will be some choke points but there has to be in a story/game . Or it would be like taking a 400 page book and spitting it into 100 page sections and reading them out of order . It just wouldn't work ,let alone make sense.. Your probably thinking I'm going to say all the same stuff as everyone else , well I'm not .



Its my first biowares game but Ive played allot of other games . The game did have allot of issues and still kind of does. But they are at least acting like they are trying to fix it so..IMO it just wasn't QA'ed enough ,it seemed like someone cough(EA)cough may have made them rush it. thats just IMO just look at the size of tech threads unusually large. for how short af time its been out

But they did port the game to 2 other systems so take that into account but still.And i say these things because i have screenies to prove it You might be put off by the mode of travel that is offered , Just think of it as 5 times the size of oblivion. And each warp to the next area represents like about month IRL. The game is covering a time frame of over a year , That will help knowing that. If they added all that travel time in the game i might not of lived long enough to finish it .lol



The choices you wanted are soon approaching. You can be a puritan do gooder that saves the day .Or you can just be an ass and rob everyone blind . You can tell people you'll help them but really just lying to their face. You can choose to make friends or tell everyone to F off. These are only a few kinds of ways but there are many more .Things WILL have consequences but thats all on you so do what ever you want But there are sometimes with only a couple choices much like life



The sex scenes are a joke but they did at least try, but failed .They should of went with rating 18+ and gone all the way or at least gave the option Its like at the start they had balls but lost them on the way. All the issues the game has is all thats really wrong with it , Well that and EA.. IMO



Do i wish i never bought it yes many times but I'm almost done with my second run .

I cant figure out if i love to hate it or hate to love it . The biggest thing though is don't be to hard on bioware for some of the ways things were done . They are no longer the company you knew . EA is the ones that are moving the strings . Most just wont accept it yet . They had a huge following and it sounds like your one .And the only thing that saved you for posting this was pointing that out .





its a strange review i know ,its true .

But by the sound , you'll feel this way too.

Your group is quite vicious , mean verbally , and rude

If id played the old games i probably would be too.

As you can see. i speak how i feel .

And yes Ive taken a beating ,that part is quite real.

This is probably the most honest answer you you'll get .

But when you are done you will like i bet .

There are bugs here and there and exploits galore .

But after your first play-threw you ll definitely play more .

You probably wonder if i like it ,hate it ,or what .

Ive logged in 300 hours, And the very thought makes me cry .

But there is a dragon thats waiting on me , And i need to get back , to kicking his butt .

SO thats all i have , have fun , and goodbye .