lummoxybez wrote...
Howdy all ...
The graphics are beautiful and the cut scenes are incredibly immersing, but that's it. I don't feel like an interactive part of the DA world, more that I am a bystander in a story that is going on around me. Whereas in BG I could wander around wherever I wanted, I feel as though I'm being railroaded down the plotline with no opportunity to find my own way. This is exactly how NWN2 felt, where I ended up hanging out with a bunch of gimpy NPCs I had absolutely no interest in travelling with (especially when I'm trying to RP an insular loner.)
I see your point but DA:O it's a story driven RPG, how could it be different?
I started the game and made an elven mage character. The system seems to be elegant and I really like the background for the elven race (so different from other RPG standard elves).
About that i don't agree too much. Elves are "bipolar" characters, they either are perfect or corrupted in some ways. Somehow they lost their perfection and now... I mean it's all black or white, i still have to see some "gray" adaptation for elves. In a way or the other, you're always quoting Lord of the Rings on elves.... Probably the only one who succeded in shaping elves in an original way is D&D with the Wild Elves.
The magic system seems to be intuitive and simple, although I don't like the fact that I can only 'hot-key' 6 spells at a time. I did get the impression that there was a lot less to the magic system than say in BG or NWN, but that's cool and not a major failing. The start of the game was immersing right up to the point I decided that I couldn't make a decision that I wanted to. So much for 'every choice will have consequences' that the game is sold on. I'm still encountering conversation scripts that will allow me to say every choice on the list with no consequences too. I even reloaded at one point and had my character say something different, only to be given the same response by the NPC - that ain't right.
Sometimes happens to have the same response from an NPC, but it's not so common as you might think. It appears also you're playing on a console... probably that's why you're not having the same immersion as most PC players seems to have. Interaction is the most important thing on a game, which means, bad interaction = bad gaming experience. Not your fault obviously... (SPOILER WARNING) About that i didn't liked the Arl Eamon chat, where he asks about your opinion on his strategy and whatever you say it will end with you following his strategy... ;p
I can't help but make comparisons with Oblivion, even if that's comparitively old by gaming standards. At least in Oblivion I could wander about wherever I wanted and enjoy the beautifully rendered graphics of the game. When given a mission/quest I could approach it however I wanted and even delay it until I was a bit tougher if necessary. I could also pick up pretty much anything I came across, and even use a lot of it, rather than only being able to interact with the sparkling boxes etc... Even Morrowind provided me with more enjoyment, and I had to play that game on the lowest graphical settings on my old PC. My only complaint about Oblivion was that it had levelled encounters which seems to be the way games are going these days.
I own both Morrowind and Oblivion and i can only say that they completely suck. Probably there is a problem in understanding game mechanisms... reading RPG i was expecting a game ala Baldur's Gate or Eye of the Beholder, but i found some kind of sandbox where everything looks desert and unfinished. I really hated both games and if you ask me i can't even remember what the story was about on those games... About levelled encounters i'm not sure about what you mean. It's a RPG, how can't they be levelled?
Anyhoo, I don't want to start a flame-war or even annoy people here, most of whom are probably from the well-loved forums I have frequented for years. I just wanted to see what other people thought about the game. Every review I've read and every friend I spoke to all rave about this game, but I'm fed up of the railroad plot and lack of choices. Maybe I was spoiled with the 'go anywhere' games like BG and NWN but I was expecting a lot more from DA.
Personally i think Bioware is A+++ in storytelling/cutscene direction, and A- in gameplay. Storytelling is indeed important, but i'd rather buy a book or go to the cinema if i want a great story. In a game, the GAMING is quite important and with all this hollywood invasion on videogames i think we're gradually missing the point. I mean, Nightmare difficulty is not nightmare at all; dungeons are too linear; some spells and abilities are pointless; loot it's not that great (most stuff you get is good only to be sold).
Allow me to say that whoever came up with the setting, background and story is doing an amazing job. I love the world, but I'm struggling to be fully immersed in it like I was in the old 2D RPGs of 10 years ago. Perhaps this isn't the game for me and I should stick to replaying old RPGs again and again.
Hmm ... I ended up agreeing with you.