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I must be the only person not enjoying this game


183 réponses à ce sujet

#176
ccrider183

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they should show gaider's replies in grad level courses addressing tact. sweet.

#177
Mikey_205

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I'm sick of the go to these 5 mandatory places in any order element of Bioware games. It reduces main story focus and opportunity for mid game plot development enormously and honestly what are the benefits you still go to the 5 different places. Every Bioware game since KoTOR has suffered from an awesome opening awesome ending with a lackluster middle portion of the game, where you learn nothing new relating to the main plot and your'e just plowing through to the next place. Now BG2 the best part where the plot development happens is midgame. A good twist in the middle of the game lets the impact settle in for longer. In Dragon Age I was blown away by the events at Ostagar and then nothing lived up to it until I got through to the finale.

Now note I dont want to get rid of sidequest hubs or choices in the 5 locations. I'd just rather it was structured more similar to NWN2 or BG2  with linear progression but choices in those locations and with each place building on story information provided in the last rather than being completely independent.

#178
thegull

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After my fifth playthrough, I can tell you that choices have definite consequences, and there are multiple ways of playing through this game. And on my 5th playthrough, I'm still finding new things in the game: new quests, new secret areas, new weapons. The game is huge in scope, and a few conversations that always lead to the same conclusion can't detract from how much work these guys put into this. I played WoW for years and this game is much more immersive and fun, without all that grinding and waiting around for guild's to get their s together.

#179
Parallax Demon

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For the record: I really liked BG2, KotOR1 (not 2), Jade Empire, ME1 and DA:O. I also do love JRPG's and games form Bethesda (Morrowind, Oblivion & Fallout 3). So you can say that I like RPG's in general.

That stated: when you compare all BW games they are pretty lineair. IMO opinion they always have not enough sidemissions (unlike the games from Bethesda) and the replayvalue is in playing the exact same storyline with a different character and abilities.

I personally would rather play a game for 300 hours (played Oblivion this long accorrding to my last save) to finally get to the epic conclusion than play an almost exact game three times for about 3 x 50 hours to see everything the game has to offer.

#180
purplesunset

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Parallax Demon wrote...

That stated: when you compare all BW games they are pretty lineair. IMO opinion they always have not enough sidemissions (unlike the games from Bethesda) and the replayvalue is in playing the exact same storyline with a different character and abilities.


Even though you stated how much you loved all those previous games, I bet you're still going to get some flack from the fans here for calling bioware games too linear/repetitive.

Bioware believes that they have found the philosopher's stone,  or the winning formula, and since it works, they won't be changing it anytime soon, despite the requests of a few jaded gamers who want novelty.


Bioware RPG Cliche Chart

#181
purplesunset

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I just re-read the original post myself, and you know, Baldur's Gate 1, did have that perfect balance between an open-ended world and a tight, focused story. You could wander around and explore or you could focus solely on pushing forward the plot. So Bioware has done it before and are more than capable of doing it.
My guess is that it's just too expensive to do that with a 3-D engine these days as David Gaider hinted at with the $200 game.

Modifié par purplesunset, 26 janvier 2010 - 11:07 .


#182
Elanareon

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I read from 1 of the post that it should have a Diablo based looting system. NO! please NO! I don't get why people enjoy grinding. It's bad enough fade wall has a drop chance. Lame idea IMO.

#183
Hekynn

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I am also enjoying this game very much! I am now working on my Dwarf Noble character and he is kicking ass man got him the entire Jugerrnaught plate armor set from the Dalish campaign. :happy:

#184
Dlokir

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purplesunset wrote...
Bioware RPG Cliche Chart

This chart is quite wrong and fakes similarities and ignore differences.

A first point is how fake it is to pretend BG1 and BG2 as a same game. This table is only about BG1, BG2 should be another column and would not match as well the chosen clichés.

You discover you must travel to 4 locations to save the world

Totally wrong for Dragon Age, the cell should be red. Or does this guy doesn't know to count as high than the number of fingers of a hand? Mage Tower, Redcliffe, Orzammar, Brecilian Forest, Denerim.

You hail from humble origin.

Can't be more wrong, this cell should be red too for Dragon Age. You have the choice of multiple origins and in some of them you are Noble.

Undaunted by the attack you recover, are swiftly invited into an elite position that places you in a position of power of authority over the rest of the humanity.

In Dragon Age you join Grey Warden BEFORE any attack, that's a cliche broken and the cell should be yellow.

Moreover, in BG1 column, the cell should be yellow too because you discover you are a half god, if that doesn't "place you in a position of power of authority over the rest of the humanity"... then nothing does.

The battle leaves you alone with 2 companions of magical and martial prowess.

Can't be a more fake cliche. Party games where you recruit companions instead of creating the party from scratch ALLWAYS start with some companions with some various prowess. Yes and what? It's awfully lying and perverse to pretend the games of the table fall in a cliche.

A devastating battle sends your quiet life spinning out of balance.

Should be red too because some origins don't match at all the cliché.

With your mission well under way, your every effort is thwarted by an evil or sinister organization.

This cell you be totally red for Dragon Age. What is the quote for Dragon Age? The Darkspan... LOL cannot be more out of the cliché. The darkspawn is an invasion occuring as your mission progress and itsn't at all an organization with any infiltration in the world parts you explore. And the only parts where you face it, don't match at all the cliché, it's when you explored land already conquered.

At some point you fall asleep and there is a dream sequence.

Lol ok a good point but also so major differences are hidden between this apparent shared cliché:
  • In Dragon Age, it's not the shade part like quote the table but the dreams about the big evil, just a way to introduce it soon in the game.
  • For the shade part of Dragon Age, it's one of the more complex area to explore in the game, no other Bioware games can compare to that.
  • Still for the Shade part of Dragon Age Origin, it's an important element of the world and the other games of the table don't have at all this approach.
  • In BG1, it's a link with your god origins, it setup a mystery mood and unveil gradually your amazing origins and open some divine abilities.
  • For the BG1 part involving a little area to explore, it can't be compared to the shade area you explore in Dragon Age. In BG1 is just a small little area more for symbolism than offering an area with a full gameplay like in Dragon Age.
Well the whole table is a stupid joke or from someone with a high level of hypocrisy... or stupidity.

[*]

Modifié par Dlokir, 29 janvier 2010 - 11:30 .