With regards to the invisible enemies, can you provide me with more information on what faction and map you are seeing it on, what platform you are playing on, how often it occurs, and any other details I can pass on to our dev team?
Probably the same as invisible, but i saw these two:
- Faction: Demons (?), it was the blue ghosts that have a continuous freeze ray/spell
- Tevinter Ruins
- PS4
- occurred twice in same game (very rare otherwise)
- Other / description:
Full team on Threatening, something like Assassin (me), archer, lego?, keeper?/elementalist? ; mid zones; down in some sort of undercroft / cellars.
Team composition had changed from lobby, as someone dropped out/DCed, and had a new joiner, so possibly had a host migration?
There was a bunch of green ghosts, and 1 or 2 blue ghosts. We get down to the last the last few enemies, and this one blue ghost teleports away from me, and inside of a sort of cage against the wall with vines growing around/thru it. He cannot be hit inside it and can't hit us, but we can see him.
After a bit attacking with auto attack, stabbing etc he teleports/moves a little to close, and we can hit him, and kill him - yay!
Second time was a little further on, and again a ghost (not sure, i think blue again) is suck inside/on top of a sort of rock pile. You cannot get close enough to melee him, but i think one of the ranged people got him eventually (most shots were not connecting / hitting an invisible wall.
----
I've had properly "invisible" enemies maybe twice before (no details sorry) which required a host quit/restart. But i'm guessing that they're stuck in terrain, but not visible like those situations above.
Mostly i've been fine on PS4, its the Private lobby (dis)connecting that really needs fixing ASAP; that and custom Playstation Vita controls / remapping away from L2/R2 to make Remote Play viable.