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Multiplayer Bugs that Need addressing asap


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#101
NoobyMcNoobnoob

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playing legionare lvl 19 on threating and getting 16 bars of armor and about 15% health bar taken down from a single shot from a red templer or ventari archer while not blocking and facing them.

getting hit around 280 to about 620 unblocked non critical damage against me from simple cannon fodder eneimes on threating.

 

dont know if my build is bugged or feature



#102
maddeninggamer

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With the addition of Destruction I ran into the invisible/invincible enemy glitch. Running a Reaver at the time at the Orlesian Chateau I used Blood Frenzy across the map in an attempt to find the illusive menace and melee'd my way back to the entrance where there was a/n invisible *and* invincible *Giant* that was one of the first things we killed on that section of the map.

 

Found another thing that glitched out. As for how we killed him it was a mixture of Blood Frenzy, arrows, Necromancer powers, and Walking Bomb.



#103
Credit2team

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Has anyone seen these invisible or invincible enemies in factions outside of Red Templar (or for enemies apart from the stalker?).

Also, has anyone experienced any incidents of enemies teleporting to areas that are inaccessible to players? Any and all information you can provide will help us figure out what might be going on here.

despair demons will flip/fly into and over walls making them unkillable in many situations



#104
stysiaq

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Haven't read the whole thread so dunno if it's already mentioned.

 

Sometimes, the whole party will be invulnerable for the entire game. Barriers take damage but HP doesn't, except fall damage lol. It's only happened to me in two games and I've played for about 70 hours.

 

 

You just ran into a cheater.



#105
ErtosiAngel

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Narnia: aka the stage that doesn't load. I've had it happen several times. Once your party gets to the next door, you'll still teleport to them like normal and will usually see the door to the next stage and can continue without problem. Even though you can't see the walls in Narnia, they are all sometimes still there. If you fall off of a cliff, you'll port back to where you were without health loss. Even though you can't see or affect enemies, you'll still see your party fighting them. Rarely, I've noticed the mobs can still damage your health bar. Even though you can't affect the enemy mobs, you can still buff, barrier, and revive your party members. This has been pretty cool on stage 5/5 - being able to revive your teammates without getting trashed by ol' DC..



#106
Storm_Changer

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Narnia: aka the stage that doesn't load. I've had it happen several times. Once your party gets to the next door, you'll still teleport to them like normal and will usually see the door to the next stage and can continue without problem. Even though you can't see the walls in Narnia, they are all sometimes still there. If you fall off of a cliff, you'll port back to where you were without health loss. Even though you can't see or affect enemies, you'll still see your party fighting them. Rarely, I've noticed the mobs can still damage your health bar. Even though you can't affect the enemy mobs, you can still buff, barrier, and revive your party members. This has been pretty cool on stage 5/5 - being able to revive your teammates without getting trashed by ol' DC..

 

I've not actually had that one yet. I've had the one where you join a game and are on a mini-square, where you can see the map from where your standing but can't get to it. :o



#107
Methenu

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Loading into a game already in progress and your character can't move.

 

You can use all your abilities.  No movement is possible.  Seems to happen almost exclusively in Tevinter Ruins.



#108
Ezkiel

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Getting crash and then dropping in next game with whole skill bar empty(including potions), seems that only relog into MP fixes that.

 

Key not dropping with DLC is still an issue but so are the ppl who decide to sit in those broken matches as leaders and then going afk coz apparently stuff can fix it self.

 

Templar Commander can still bug if you kill it during its jump attack, he will walk around like ****** but become untargetable and unkillable, only host swap fixes that.



#109
Dragkonias

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I can't wait for the first major MP patch.

 

I bet on top of all the glaring bugs there are a bunch of other bugs that we didn't even notice.



#110
Pheabus2009

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Bumped for no key bug, I've experienced multiple times that everyone wandering like mad in zone 3 just find a non-existent key to open the door, this is truly game breaking.



#111
Dromanuss

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I agree that the key bug must be fixed asap. Btw imo it is 100% of the time against dogs/wolves/hyenas. Some of them allways spawn outside the map or glitch out any other way. Map doesn't matter and killing order doesn't matter. You are basically playing russian roulette each time a wave has one of those damn dog-like creatures on. Deactivate them or add a timer if enemies are less then 2 which opens the door after 1 minute no matter what. Or even better, find out why they are spawning so bad and fix the cause directly.

 

That said, still a fun game but please bioware, you are loosing players with this bug.



#112
Slash_luke

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I agree with Dromanuss - it has to do something with dogs/wolves, because in almost every match without the key there was at least one glitched dog (stuck into building etc, not appearing on the map, and sometimes even invincible)



#113
Nirual86

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There seem to be various bugs that cause the key issue, which wouldn't be so much an issue if the whole "all enemies must be killed on each stage" rule wasn't so strict.

 

-I had various enemies glitch out when killed so they'd get up again, be completely inactive but also invincible. Red Templar Shadows, Giants, Hyenas, to name a few.

-Killing wild animals last doesn't seem to bug it out as often anymore in my experience but I've also tried to kill them first now. However, in at least one case a wolf decided to spawn only after we killed everything else, in the previous room no less. Had to restart the wave twice that time.

-Enemies getting stuck outside of the map or something seems to be the worst offender, especially since you can't see them. You can't even be sure what enemy it is.

 

Over all, if there is no red dot on the minimap, you should be allowed to advance. Or at least give us a way to restart a bugged stage without having the host quit. It practically punishes you for hosting since quitting forfeits all exp. Plus its a gamble for the others since host migration fails quite often.



#114
kww75

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 Not sure it's been posted earlier in the thread, but personally lately I've been encountering a huge issue with Giants appearing in the map...

 

Some time during the fight or soon after killing one, it will completely crash my client, booting me straight to the desktop. It seems to only impact the host and cause the other players of the group into a forced host migration, in which case the new host if they they kill/engage the Giant will face the same problem as I did as the game host, it will crash them... although I don't have details of what happened to them specifically, one of my friends noted the same thing will happen to them as it did me... generally the host will be lost during a giant fight or soon after defeating it....



#115
GGtL

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I like the multiplayer but these bugs are getting ridiculous. Got stuck with invisible enemies on 5/5 three games in a row now. Extremely discouraging. I have half a mind to intentionally wipe on the last stage because it has been happening more and more frequently. The extra xp isn't worth the risk of losing all the loot/gold/xp from the other 4 stages.



#116
Nirual86

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I like the multiplayer but these bugs are getting ridiculous. Got stuck on 5/5 three games in a row now. Extremely discouraging. I have half a mind to intentionally wipe on the last stage because it has been happening more and more frequently. The extra xp isn't worth the risk of losing all the loot/gold/xp from the other 4 stages.

 

Huh, now there is something I never ran into. The only time 5/5 was buggy at all for me it just got the Venatori Commander stuck but killable. Only made things easier.

But after getting past any other possible issue and then having a bug there would be infuriating to say the least...



#117
N172

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I lost 4 games (all at 4/5) + challenge progress due to CTDs today.
At least now i am sure that the latest patch implemented a Memory leak (i gactually got an error message once).

#118
Trickshaw

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Has anyone seen these invisible or invincible enemies in factions outside of Red Templar (or for enemies apart from the stalker?).
Also, has anyone experienced any incidents of enemies teleporting to areas that are inaccessible to players? Any and all information you can provide will help us figure out what might be going on here.


Giants like to spawn inside buildings/walls.

Wolves like to wander through locked doors.

#119
Casualty

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I'm not sure it qualifies as a bug, but the other day I got a ring of a thousand cuts in a large loot chest. Maybe I'm just missing something, but does any kit even have that ability in multiplayer?

Also yes, I've experienced the invincible red templar stalker bug several times, as well as not receiving the key in a demon match during a rescue mission. There were no enemies left that we could find, and all treasure doors had been opened, so nothing was glitched behind them.

#120
N172

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Thousand cuts is available in multiplayer, pretty sure assasine has it, if not her then it was the Alchemist.

And it seems i am not able to finish a game anymore, just tried another run and got CTD while placing the banner on 5/5 -.-

#121
Bocochoco

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Rampage Bug.
 
I have 2 Glitches.  
 
1 - When I crafted my Reaver's upgraded color option armor, the dread reaver dragonblood armor set, the option to create this armor set again did not disappear from my armor crafting screen.  It is still there.  I am wearing the armor and i have the option to create another set of the exact same armor.  I am afraid that it will break my game if I tried to see what would happen if I create a duplicate set.
 
2 - When I unlocked the basic color version of the assassin armor set (I got it in a card drop) the armor set is item lvl 54 with a 0 armor rating and has +12% ranged defense.. This can not be right.


HAS to be a glitches item
However I had been tempted to use it as an archer defense build lol. Add arms and legs that give even more ranged defense and then slowly walk into the group

#122
Bocochoco

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I'll only post 2 as most have been covered and I hope DA reads this

1: the key glitch I have personally seen what happened 2 times exactly.
A) I watched a dog walk into a wall and disappear, his red dot vanished.
B) I watched an ice witch teleport into a wall and get stuck. Red dot also disappeared.
2: open door to zone 4, found no quest, no enemies, no treasure, a room that led to a giant sand pit OUTSIDE that I couldn't jump back out of. Someone somehow opened the door to 5 and I was teleported UNDERNEATH the bridge/main entrance. I couldn't hit anyone but could barrier someone if they were directly above me. Eventually they all died and I was magically able to kill the demon commander as he teleported to me his legs were half in my little underworld hole...he couldn't attack me though so I cattle prodded him to death
Still 4 enemies and I can't hit them...worried we all would have to quit but I walked to a corner that lead outside which immediately spawned me at the front gate. I killed last few agros and won that LIKE A BOSS!!!

#123
Echoic

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I get invincible doggies fairly regularly.  Seems to happen when you're going quickly and they spawn in behind you.

 

Also see the occasional invincible red templar shadow.



#124
Casualty

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Thousand cuts is available in multiplayer, pretty sure assasine has it, if not her then it was the Alchemist.

And it seems i am not able to finish a game anymore, just tried another run and got CTD while placing the banner on 5/5 -.-

I looked through all of the skill trees, and I still don't see it.

 

For Active Skills:

 

Assassin:

Twin Fangs 

Hidden Blades

Shadow Strike

Spinning Blades

Deathblow

Stealth

Evade

Hook and Tackle

Flank Attack

Poisoned Weapons

Fallback Plan

 

Alchemist:

Elemental Mines

Flask of Frost

Poisoned Weapons

Knockout Bomb

Toxic Cloud

Flask of Fire

Stealth

Parry

Evade

Flank Attack

Ripping Blades

Shadow Strike

 

The other two Rogue kits, Archer and Hunter, also come up empty.



#125
SoulRebel_1979

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I'm not sure it qualifies as a bug, but the other day I got a ring of a thousand cuts in a large loot chest. Maybe I'm just missing something, but does any kit even have that ability in multiplayer?
Also yes, I've experienced the invincible red templar stalker bug several times, as well as not receiving the key in a demon match during a rescue mission. There were no enemies left that we could find, and all treasure doors had been opened, so nothing was glitched behind them.


I have 4 single player focus rings and 2 shields that dropped from chests in DAMP too. Annoying, seems like they just did a copy/paste from the single player loot tables without bothering to review their work as it's been happening since launch.