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Who likes the new search system?


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#26
devSin

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It's all right. There are certainly cases where it's annoying, but in a lot of regions placeables are grouped together so that you only have to search once or twice to pick up everything.

 

It's mostly an issue when the highlight color doesn't stand out from the background (or you pinged an object that's at a different elevation or partially obscured by some obstruction).

 

I was so used to click to loot from the first 2 games, that I did the same in this game for a long time, until I realized that I could just get close and hit they USE key.  The same thing for rifts, just get close and hit your use key, you do not have to click on it.  It was a chore to click on loot.  Now if they could just have a Take All key for loot.

The loot menu comes up with the Take All option highlighted, so you can simply press Space Bar to activate it.

 

I still wish it would be bound to F so you don't have to reach with your thumb, but it works well enough the way it is.

 

In DA2, you could loot with the R key (the key difference being that you could loot from a distance, since you'd move to the target). R was also the shortcut for Take All once the loot menu was open.



#27
DemGeth

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No don't like it in witcher 2 either. It's prob necessary though.

#28
Blessed Silence

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I agree with may be a colour change. Doesn't stand out too well.

 

Other than that, I spam the search key so much I hear that damn ping in my sleep now.  :D

 

My only complaint is I wish the highlight would stay.  I've stood in one spot, spinning around trying to find the ping but don't see it ><


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#29
adembroski

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I like it fine. There are other problems with resource gathering I don't like, but the search mechanic is fine.

What I don't like is having to mine every damn piece of metal. I can understand the individual plants, but how do I have time to dig out a vein of iron?

I think metals should have been a claimed resources, similar to logging camps. Here's an Iron vein, claim it, now I have a source of iron being fed to me by Inquisition contractors.



#30
Rhifox

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I'm glad that I don't have to hold down a button constantly to see loot now and can just press a button every few seconds instead.

 

That being said, there are way too many things to loot.


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#31
adembroski

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I'm glad that I don't have to hold down a button constantly to see loot now and can just press a button every few seconds instead.

 

That being said, there are way too many things to loot.

Haha! Yeah, I think people just need to learn to be less OCD about it. It took me a couple days with the game, but now I don't collect everything, I just grab what pops up in front of me unless I'm specifically gathering a resources.



#32
Elhanan

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One addition I would like is to have Followers auto-harvest any plants, ore, loot, etc. that is highlighted; am not a fan of alchemy and getting to drops can be difficult at times. The maps are simply to large now for everything to illuminate, but looting it as is now could be smoother.
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#33
Varus Praetor

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Nope, it sucks.  It sucks hard.  One of my least favorite aspects of DA:I.  Spamming the crap out of the search key to make sure I don't miss crafting components breaks my immersion.  Why couldn't they have just given items a permanent glow and then reduced the number of them, both in the world and required for the various activities so the whole world isn't full of glowing rocks and weeds.

 

I think the occasional glowing chest/rock/weed that we could keep our eye out for would have a much reduced impact on immersion than this incessant pinging like I'm a damn submarine straight out of The Hunt for Red October.


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#34
texhnolyze

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It's just a copied mechanic from other games such as Witcher 2 and Wild Arms 5.



#35
Daeion

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I'm glad that I don't have to hold down a button constantly to see loot now and can just press a button every few seconds instead.

 

That being said, there are way too many things to loot.

 

For me it's easier to just run around holding tab or running autokey in the background pressing the TAB key for me, then it is to run around continuously pressing the ping button.  It's one button push or run a program vs. hitting one key constantly.



#36
Morty Smith

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One addition I would like is to have Followers auto-harvest any plants, ore, loot, etc. that is highlighted; am not a fan of alchemy and getting to drops can be difficult at times. The maps are simply to large now for everything to illuminate, but looting it as is now could be smoother.

 

Yes, that would be a better solution than the one right now. Finding and marking fewer but more important hot-spots of iron, herbs and stone for the Inquisition to harvest. Give them some minor presence on the field outside of camps, following your orders.



#37
Guest_EntropicAngel_*

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In the words of Sera, it is "bags of sh!te."

 

DA wants to be The Witcher apparently.



#38
Paul E Dangerously

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Theoretically, it's a good idea. If, like other people have said, the highlight were permanent and/or it showed the items on the minimap.

 

The color of the glow needs adjustment, too. It works just fine in a dungeon (which is why I think they did it in the first place) but out in the world it can be pretty invisible at times.

 

My main gripe with it is that the "loot" bag and accompanying text are too damned small. They're seriously like the size of a quarter.



#39
LostInReverie19

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Meh, it's okay. I miss using tab to highlight stuff. :( 


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#40
zeypher

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It works, in open world with so many stuff the sonar helps.



#41
staindgrey

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I don't get why everyone hates it. Half of the game's entire direction involves exploring. What sense of exploring is there if you can simply click a button and have it all show up on your screen?

 

I mean, I get that sometimes the search can be annoying, particularly if you accidentally pinged something from the wrong room and jog in circles like an idiot. But I feel like I would grow bored more quickly if I could find things too easily on the mini-map.



#42
Luke Pearce

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I wish it wouldn't ping herbs/flowers/metals etc. and that you could change it's highlight colour.

 

Can you? Have I overlooked something in the menus maybe?



#43
goishen

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It's not that I particularly hate using it.   I can handle when I ping and it hits one thing.  It's when it hits seventeen things that makes me say, "Oh ****."



#44
Swordfishtrombone

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I think the system needs work. Currently it's just too difficult to spot the things that set off the ping. Perhaps if you had, in the graphic associated with the search, arrows pointing towards the highlighted items, you would know the direction, or directions where the things that set it off are located. That would be helpful.

 

If not that, then at least the highlight needs to be made more eye-catching.



#45
Brishon

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It's just a copied mechanic from other games such as Witcher 2 and Wild Arms 5.

Witcher 2 doesn't have weeds growing EVERYWHERE constantly causing a ping to go off.



#46
Paul E Dangerously

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I don't get why everyone hates it. Half of the game's entire direction involves exploring. What sense of exploring is there if you can simply click a button and have it all show up on your screen?

 

I mean, I get that sometimes the search can be annoying, particularly if you accidentally pinged something from the wrong room and jog in circles like an idiot. But I feel like I would grow bored more quickly if I could find things too easily on the mini-map.

 

Because if I wanted to play "Click everything and see what I can actually interact with" I'd fire up an old Sierra adventure game, not Dragon Age.



#47
staindgrey

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Because if I wanted to play "Click everything and see what I can actually interact with" I'd fire up an old Sierra adventure game, not Dragon Age.

I don't understand your point. The "clicking everything" portion you mention is only a minor part of the game, and it's been consistent throughout the series. Every Dragon Age game, and Mass Effect for that matter (though to a lesser degree) has been about looking around main paths and hidden corners alike for stuff, finding quests through discarded notes, completing side quests through clicking on statues/hidden objects/whatever, and crafting better equipment based on what you find by "clicking everything" on your quests. Aside from the scale of the world, what exactly has changed between the last two games and this one in regards to "clicking everything"?



#48
metatheurgist

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Classic case of action mechanics overriding RPG mechanics. They could've built a spot skill into the game, characters with high spot have points of interest automatically indicated when they look in a direction. They could've had a survival skill and anyone with high survival automatically gets herbs and plants marked on the mini-map, or mineral deposits for a geology skill. But no, it's an action game, gotta press buttons.

#49
staindgrey

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Classic case of action mechanics overriding RPG mechanics. They could've built a spot skill into the game, characters with high spot have points of interest automatically indicated when they look in a direction. They could've had a survival skill and anyone with high survival automatically gets herbs and plants marked on the mini-map, or mineral deposits for a geology skill. But no, it's an action game, gotta press buttons.

I actually like that idea. They incorporated advancements based on the use of Inquisition points, but it has nothing to do with class or race abilities. That would've been much cooler in use.

 

I suppose the argument against it, however, would be that it restricts who you bring in your party, and thus interferes with the role-playing aspect of the characters, even if it helps with the role-playing aspect of character traits. It's much like how many couldn't kill Anders at the end of DAII because they needed a healer for the final bosses.

 

EDIT: Also, I forgot to mention that calling this purely an action game is incredibly unfair. There is so much Western RPG stuffed into this thing it's practically bursting at the seams with it. They took ideas from every good RPG made between DAII and now and shoved them in there, with mixed results.



#50
recyclebin2000

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It's anti-fun.