Who likes the new search system?
#51
Posté 25 novembre 2014 - 07:46
- Hobbes, staindgrey et llandwynwyn aiment ceci
#52
Posté 25 novembre 2014 - 11:57
Haha! Yeah, I think people just need to learn to be less OCD about it. It took me a couple days with the game, but now I don't collect everything, I just grab what pops up in front of me unless I'm specifically gathering a resources.
Yeah, because it's not like quest items drop off mobs or something, oh, wait...
Seriously though, when I can't find what's being pinged, there's a problem with the system. They need to call down to BioWare Austin, and get the area loot system from the MMO. It allows you to move to the loot, and get everything that's dropped in the location. So, your last fight's loot would be in one window, and you could then choose to take it, or not.
As an aside to another poster that commented to the effect of "but, exploration": That's all well and good, but when I'm standing in an area with the sonar telling me there's a drop, and I spend five minutes panning the camera trying to find it, I'm not exploring anything, I'm spending five minutes standing in one spot, trying to find something that dropped off of something I have already explored enough to have killed it.
What I'd truly like to see implemented to this is area loot, the highlighting to be something that actually stands out, and adding markers for pinged stuff, or even not pinged stuff, like resources, onto the minimap. That area loot thing can be limited by the range of the blip, so it would be slightly wider if you buy the perk.
- llandwynwyn aime ceci
#53
Posté 25 novembre 2014 - 01:26
Are you kidding?
Would it absolutely kill Bioware to have pinged items show up on the damn minimap? Apparently yes.
no man. you actually get to explore and NOT paying attention to the fricking minimap all the time misiing the beautifully crafted word they created.
#54
Posté 25 novembre 2014 - 01:31
It would be fine, if it weren't completely useless. The highlight is not strong enough, and there is no directional indicator, so it just means a lot of busywork pinging repeatedly in a circle every time there's anything nearby. On top of that, things like doors set it off, so you never know if there's actually something to find, or if it's just the exit.
To fix this, the highlight colour should be made more obvious (maybe red or green) and the pinged items should 100% appear on the minimap. It would give the minimap a purpose, for one thing.
#55
Posté 25 novembre 2014 - 01:32
no man. you actually get to explore and NOT paying attention to the fricking minimap all the time misiing the beautifully crafted word they created.
The blank minimap just means I have to constantly stop playing and pull up the actual map. The minimap should definitely show more. If not the map image itself, at least it should show your "trail" and the locations of pinged items.
- myahele aime ceci
#56
Posté 25 novembre 2014 - 02:45
I particularly dislike that there's an audio cue. Of I press Search, and I hear the chime, but the object I want isn't in my line of sight, now I have to go climbing over rocks and things looking for it.
I'd prefer a more visible indictator (like NWN and DAO's glow), but one that doesn't show through obstacles, and no sound. If there's a findable object behind a door, but I haven't opened the door, I shouldn't be able to find it.
- PhroXenGold aime ceci
#57
Posté 25 novembre 2014 - 03:06
Are you kidding?
Would it absolutely kill Bioware to have pinged items show up on the damn minimap? Apparently yes.
That'd be a lot of minimap symbols....
I personally don't have a problem with the current system.
#58
Posté 25 novembre 2014 - 03:10
Can't say I have a problem with it if I'm honest. It's just like Witcher 2 and I had no problem with it in that game either
#59
Posté 25 novembre 2014 - 03:14
Are you kidding?
Would it absolutely kill Bioware to have pinged items show up on the damn minimap? Apparently yes.
I hate it, and I hated it in the witcher 2.
They could have just made loot automatically highlight when you are in the vicinity of loot. Instead I have to constantly ping this thing wherever I go. It's just terrible design.
#60
Posté 25 novembre 2014 - 03:19
After a while it really distracts you from the game, and i find myself constantly pinging like a Sub. What i would suggest to the devs is, give us the old TAB and highlight for chests and crafting materials, and the new V for the secret stuff.
- Daeion aime ceci
#61
Posté 25 novembre 2014 - 03:20
Can't say I have a problem with it if I'm honest. It's just like Witcher 2 and I had no problem with it in that game either
There are a few differences:
a) you couldn't spam in in witcher 2, because it had a some seconds long cooldown
b. you didn't need to spam it, because loot was better visible without it
c) you didn't need to spam it, because there was no loot/chest/herb/shard/ every 10 meters you walk
d) if you used it, the orange glowing was longer visible
e) there are lore reasons for it's existence
I still didn't like it and it was one of the criticized things in the game, so I don't know why bioware decided to copy it.
- llandwynwyn aime ceci
#62
Posté 25 novembre 2014 - 03:23
#63
Posté 25 novembre 2014 - 04:37
Are you kidding?
Would it absolutely kill Bioware to have pinged items show up on the damn minimap? Apparently yes.
I don;t mind the search function itself, but I despise the blank and completely useless minimap. Would it absolutely kill Bioware to actually put something in the minimap that reflects where I am, what the terrain is like, where I've been? Similar to how minimaps generally function in almost any game that has a minimap?
#64
Posté 25 novembre 2014 - 04:48
Still have nightmares of looking fir crafting upgrades in that Forrest.
#65
Posté 25 novembre 2014 - 05:25
I don't understand your point. The "clicking everything" portion you mention is only a minor part of the game, and it's been consistent throughout the series. Every Dragon Age game, and Mass Effect for that matter (though to a lesser degree) has been about looking around main paths and hidden corners alike for stuff, finding quests through discarded notes, completing side quests through clicking on statues/hidden objects/whatever, and crafting better equipment based on what you find by "clicking everything" on your quests. Aside from the scale of the world, what exactly has changed between the last two games and this one in regards to "clicking everything"?
Go play DAO. Kill a guy. Loot the perfectly visible body. Which has sparkles to indicate that it's lootable.
Go play DAI. Kill a guy. Try and find the tiny little sack the size of a quarter that he drops upon death. Which can be laying hidden amongst snow, sand, grass, tile, rocks. Walk around hitting the sonar button like you're trying to hit a Russian sub in the middle of the Cold War.
- In Exile, Daeion et llandwynwyn aiment ceci
#66
Posté 26 novembre 2014 - 04:42
Reading about it, it seems that it has been done by the same guy who thought scanning was fun in ME2.
Why hasn't someone shot him by now so he can't keep doing this to us?
#67
Posté 26 novembre 2014 - 06:55
I don't like it, but I don't hate it either.
But the minimap is pretty crap.
#68
Posté 26 novembre 2014 - 09:08
If there were mods to make loot sparkle and to get rid of that annoying looting animation I would download them in a heartbeat.
- Daeion aime ceci
#69
Posté 26 novembre 2014 - 10:01
TBH, I'm getting more used to the mechanic the more I play the game but I agree the highlight colour could change to make it more obvious against light/white backgrounds. Oh, and I would also welcome a return to the point, click and auto-collect mechanic of the earlier games.
#70
Posté 26 novembre 2014 - 10:22
I don't understand your point. The "clicking everything" portion you mention is only a minor part of the game, and it's been consistent throughout the series. Every Dragon Age game, and Mass Effect for that matter (though to a lesser degree) has been about looking around main paths and hidden corners alike for stuff, finding quests through discarded notes, completing side quests through clicking on statues/hidden objects/whatever, and crafting better equipment based on what you find by "clicking everything" on your quests. Aside from the scale of the world, what exactly has changed between the last two games and this one in regards to "clicking everything"?
That is not even remotely true. The ME series and DA:O-DA2 had very linear self-contained levels with few clickable zones and very little non-critical zones to explore. Even ME1, which had the very empty mako-friendly uncharted worlds, had almost no clickable options.
So this is a pretty major shift in design philosophy.
#71
Posté 26 novembre 2014 - 10:47
I am almost entirely indifferent to it.
#72
Posté 26 novembre 2014 - 11:10
I used to dislike it, until I realized I could hit F to loot instead of manually clicking. Now it has weirdly grown on me.
#73
Posté 26 novembre 2014 - 11:32
Why hasn't someone shot him by now so he can't keep doing this to us?
No need to shot him, this guy is a very valuable resource. They should take not of everything he says during staff meeting, and do the opposite.
- Daeion aime ceci
#74
Posté 26 novembre 2014 - 11:52
I'm not a big fan, it's really hard to see the items it "highlights" on the map and sometimes I waste too much time trying to see what it is trying to show me before just giving up.
#75
Posté 26 novembre 2014 - 01:42
I only use it for the hidden stuff like the booze bottles. The rest of the loot is fairly easy to find without it.





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