I see a lot of people complaining about only having 4 skills.
Can someone explain that to me (I know it sounds basic).
I have currently 8 slots on my skill bar and 6 of them are in use, where does this 4 skill limit come in?
I see a lot of people complaining about only having 4 skills.
Can someone explain that to me (I know it sounds basic).
I have currently 8 slots on my skill bar and 6 of them are in use, where does this 4 skill limit come in?
I see a lot of people complaining about only having 4 skills.
Can someone explain that to me (I know it sounds basic).
I have currently 8 slots on my skill bar and 6 of them are in use, where does this 4 skill limit come in?
What? I only see the 8 ability complaint. Which is bad, just two more to make it 10 would be nice. Unlimited even more so.
What? I only see the 8 ability complaint. Which is bad, just two more to make it 10 would be nice. Unlimited even more so.
Could have made it Shift+Numbers but NOOOO. I think he gets the 4 from controllers but I am not sure. Either way it bothers me that out of the so many skills my character has learned I can only use 8 of them in combat.
Could have made it Shift+Numbers but NOOOO. I think he gets the 4 from controllers but I am not sure. Either way it bothers me that out of the so many skills my character has learned I can only use 8 of them in combat.
The controllers also have 8 abilities, they just use the bumpers to see the other 4.
Which is why as you say it is ridiculous that we cannot use shift+number on PC. I.E, making 8 abilities become 16.
With so many cool abilities it is annoying to have a couple not being able to be used.
It is 100% done because of consoles and their limitation to 8. Either they didn't bother when porting, or they wanted to avoid the outcry from console users that PC can do more abilities.
It is 100% done because of consoles and their limitation to 8. Either they didn't bother when porting, or they wanted to avoid the outcry from console users that PC can do more abilities.
Pretty much that. I don't dislike console players but I hate consoles because of their limitations and because developers want to make everything fair and square for them which = horrible pc port in this case, and horrible graphics in other cases (thankfully not on this game).
It is 100% done because of consoles and their limitation to 8. Either they didn't bother when porting, or they wanted to avoid the outcry from console users that PC can do more abilities.
I keep seeing this flawed argument and it's simply not true. In past games console owners had access to more abilities past the button mapped limit via use of the radial menu. The same setup would be a totally viable option here as well. Bioware limiting it to 8 on consoles and PC's is very deliberate, but done so for other reasons that you'd had to take up with them to understand.
No its not the consoles fault. (Sheesh where did that even come from?)
The devs just thought limiting us to 8 abilities was more tactical (then they gut the actual tactics so I don't know what they were smoking but I want some).
"It is 100% done because of consoles and their limitation to 8."
No. Ryzaki is correct. This silliness is 100% BIO's fault. It's a way to dumb down games.
It's due to console limitations, not because it was a decision to make the game more "tactical" (since when was having less options more tactical?). I understand the argument that the 8 slots forces you to restrict yourself to a certain build like in Diablo 3 but it's not the same because there's no proper skill tree in Diablo 3 whereas there is a fully-fledged skill tree in this game and all the 8 slots do is restrict you from using abilities you wasted precious experience on, putting you at a massive disadvantage unless you respec and min/max.
Bioware clearly designed the game around a controller (I started playing mouse + keyboard but after hours of frustration I made the switch to a 360 controller and I never turned back) and they wanted you to be able to use abilities without the radial menu because that doesn't make for engaging gameplay in their eyes. I'm sure plenty of you remember the "awesome button" marketing for DA2 and how they were constantly praising how "reactive" the controls were and much of that has carried over into DA:I. Don't get me wrong I love the game but I don't see any point in pretending that these restrictions were made to improve the gameplay in any way.
I see a lot of people complaining about only having 4 skills.
Can someone explain that to me (I know it sounds basic).
I have currently 8 slots on my skill bar and 6 of them are in use, where does this 4 skill limit come in?
The 4 Active Skill limit is in Multiplayer. You can have 8 active skills in Singleplayer which, as others have said, is most likely a limitation due to the game being designed primarily for a gamepad.
It's not consoles' limitation.
Consoles can use a lot of abilities just fine. I play FFXIV, an mmorpg. You know how many skills and slots required in an mmorpg? Yeah, that much, and my gamepad can handle it just fine.
Sure you might be able to handle it just fine on your gamepad and I'm not saying that gamepads can't use more than 8 slots but it becomes less intuitive to newcomers the more buttons you have to hold down to use an ability that could be accomplished with one or two button presses on a keyboard and Bioware wouldn't want to release a game with unintuitive console controls because it has to be accessible to a large audience and not just MMO player.
That was rather poorly worded but hopefully the point came across. It's not a question of whether it would be possible to have >8 talents available to a controller but whether that design is accessible to the average joe. Veterans of controllers may be able to handle a number of convoluted button presses to reach the same objective but that doesn't speak for everyone and I include myself in that group. Holding left trigger to get the alternate skillset in Inquisition already took quite some getting used to for me and if they added more complication to that I imagine I would have found it rather inaccessible. As it is the game plays very well using the controller and not so great using mouse + keyboard.
Sure you might be able to handle it just fine on your gamepad and I'm not saying that gamepads can't use more than 8 slots but it becomes less intuitive to newcomers the more buttons you have to hold down to use an ability that could be accomplished with one or two button presses on a keyboard and Bioware wouldn't want to release a game with unintuitive console controls because it has to be accessible to a large audience and not just MMO player.
I think that something like this is more likely.
Or they have data from previous games that indicate that people aren't using more than 8 hotkeys anyway. We know that they collected lots of statistics from gameplay. If most people never used more than 8 hotkeys, that could easily justify why they'd put their time on something else.
I'm just guessing, of course.
As someone else said, DA:O and DA2 both allowed all skills to be accessible in combat, regardless of platform, through a radial. I can only imagine in this game, the number of available skills in combat has been restricted for the same reason healing was removed, along with mana pool growth. It means you need to adopt a play style, think ahead before a major battle.
For example: battling something with fire vulnerability and cold immunity? Put down all your fire damage skills, and remove anything to do with ice. If you've got free slots? Put down spirit or electricity.
I honestly think this move is purely to shake things up in how players think about combat in advance.
It is NOT the consoles fault, since in DAO/DAA/DA2 we all had access to every ability due to the power wheel, why they removed it, I don't know. It was a HORRIBLE MISTAKE and someone should be slapped. Not literally, lol.
The 4 Active Skill limit is in Multiplayer. You can have 8 active skills in Singleplayer which, as others have said, is most likely a limitation due to the game being designed primarily for a gamepad.
Thank you
Well how I see it is this.
Maybe we will be able to play MP cross platform with everyone able to use the same amount of abilities in real time?
That's it, I'm out.