anyone else sad Redcliffe doesnt look like the DAO version?
#1
Posté 24 novembre 2014 - 10:26
I almost don't want to know what other areas like Denerim or Kirkwall look like (assuming we go there)
#2
Posté 24 novembre 2014 - 11:00
The layout is somewhat similar. What makes it look different is the terrain. Redcliffed was devoid of vegetation for the most part and it had a distinguishable soil. In DA:I it has more vegetation than Rivendell which makes it look vastly different from its earlier counterpart.
- Kenshen aime ceci
#3
Posté 24 novembre 2014 - 11:10
Yes. Dunno why they threw that to the wind.
#4
Guest_AedanStarfang_*
Posté 24 novembre 2014 - 11:13
Guest_AedanStarfang_*
I imagine with the game having taken a more "sandbox" approach in terms of exploration, making Redcliffe bigger was necessary for quests and space and what not. I mean honestly just imagine traversing all of the Hinterlands then coming to Redcliffe village which is like incredibly small...would be weird in DAI.
#5
Posté 24 novembre 2014 - 11:16
Ew, what are you people even remotely seeing as distinguishable about DA:O's Redcliffe? It was brown. There was a village and a castle. End of list. There was very little detail, vegetation or even believe it would be hospitable to live in during the events of DA:O. I find that DA:I embellished Redcliffe by adding a clear biosphere to it and connecting it to the Hinterlands. Now I can actually identify what Redcliffe and its surroundings look like - before you could have shown me a splosh of brown and I would have never been able to identify whether I was seeing Redcliffe, Denerim, or any other Ferelden venue.
- Deebo305, LegzMackenzie et Luminouslight aiment ceci
#6
Posté 24 novembre 2014 - 11:24
Ugh no, Redcliffe in DAO looked bad. It looks so much better in Inquisition. It's unique and colorful now instead of brown and dull.
- Kenshen, Deebo305 et Luminouslight aiment ceci
#7
Posté 24 novembre 2014 - 11:39
Ugh no, Redcliffe in DAO looked bad. It looks so much better in Inquisition. It's unique and colorful now instead of brown and dull.
It's not about the look, but the layout.
- Rawgrim, ForkBreaker et Venkas aiment ceci
#8
Posté 24 novembre 2014 - 11:47
Ew, what are you people even remotely seeing as distinguishable about DA:O's Redcliffe? It was brown. There was a village and a castle. End of list. There was very little detail, vegetation or even believe it would be hospitable to live in during the events of DA:O. I find that DA:I embellished Redcliffe by adding a clear biosphere to it and connecting it to the Hinterlands. Now I can actually identify what Redcliffe and its surroundings look like - before you could have shown me a splosh of brown and I would have never been able to identify whether I was seeing Redcliffe, Denerim, or any other Ferelden venue.
Ugh no, Redcliffe in DAO looked bad. It looks so much better in Inquisition. It's unique and colorful now instead of brown and dull.
"Sitting on the western shore of Lake Calenhad, the village of Redcliffe is so named for the reddish hues of the cliffs that tower above it. A path leads up into the hills and across a bridge to an island where the ancient Castle Redcliffe has stood far longer than the village itself."
It's not about it being pretty or not, is about continuity in terms of terrain design. Redcliffe earned its name due to the fact that it was set in a mountainous place with red soil. Which now makes no sense, since Redcliffe is practically the greenest town in the whole game.
#9
Posté 24 novembre 2014 - 11:52
Take in mind, the epilogues for DA:O stated Redcliffe started booming and changed pretty drastically after DA:O. I can suspend my disbelief a bit and imagine it just got heavily renovated.
Layout could have been a bit more similar to DA:O, though.
And I'm not sure where all that green came from. One would think the Blight would make it less lush, not more. :S
#10
Posté 24 novembre 2014 - 11:52
No not really, Redcliffe in DAO looked like crap. Layout is still somewhat simillar and the castle is there, so is the brige and whindmill but you can't explore them.
- Rainbow Wyvern aime ceci
#11
Posté 24 novembre 2014 - 11:59
No. I had no love for Old Redcliffe.
#12
Posté 25 novembre 2014 - 12:08
The layout is still fairly similar, but with a more varied terrain. For example: the path you follow to get into the village in DAI was the path the dead ran down when you defended the village in DAO - it's a much less barren location than it was back then, though.
#13
Posté 25 novembre 2014 - 12:27
the blight did it
#14
Posté 25 novembre 2014 - 12:56
Somewhat yeah.
I don't mind alterations and graphical improvements, but I didn't feel like the layout translated at all. It wasn't nearly "cliffy" enough. The mill was gone, the chantry was moved away from the square where the tavern was now placed instead of its position on a hill in the back of the village.
#15
Posté 25 novembre 2014 - 01:01
It's very confusing. The windmill seems to be in the wrong location and the chantry is no longer a significant place. The tavern doesn't seem to be the same one either. What happened to it?
#16
Posté 25 novembre 2014 - 01:03
I'm not upset that it looks different, though it is odd that even the lay out isn't the same.
#17
Posté 25 novembre 2014 - 01:04
I imagine with the game having taken a more "sandbox" approach in terms of exploration, making Redcliffe bigger was necessary for quests and space and what not. I mean honestly just imagine traversing all of the Hinterlands then coming to Redcliffe village which is like incredibly small...would be weird in DAI.
The point isn't that it's bigger, or nicer looking, or better designed as a village. Its that it could have been all that and still had the feel of Redcliffe. For instance, the castle used to be on a cliff overlooking the village to the left of the village when facing the lake. They could have left it there and still redesigned the town completely. Instead the castle is level with the town on the right side of the village. The old redcliffe had buildings built over the water on stilts, and buildings up on the cliff.
They could have done this in the new engine to make it familiar, but look much bigger and better. Instead it is a complete "reimagining". Don't get me wrong, it looks great, much better than DAO, obviously, but it could have kept some nostalgia for fans of DAO.
#18
Posté 25 novembre 2014 - 01:06
It's very confusing. The windmill seems to be in the wrong location and the chantry is no longer a significant place. The tavern doesn't seem to be the same one either. What happened to it?
I'm not upset that it looks different, though it is odd that even the lay out isn't the same.
The town layout can be hand waved in that it was destroyed by darkspawn and rebuilt, but it's odd that the physical land features were changed too.
#19
Posté 25 novembre 2014 - 01:31
Guys, have you looked across the water?
We're in a separate section of the city that was built across the water after the blight.
You will notice a destroyed bridge leading to a closed portcullis to your left as you come into town. Look across there. You will see the red hills, the windmill up at the top, everything. It isn't exact, but it's pretty clearly supposed to be the section of the city we defended from undead in DA:O.
- Kenshen et OrbitalWings aiment ceci





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