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Shiny objects: graphic issue on "dated" GPU


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#1
wardenstroud

wardenstroud
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Hello,

 

I take the liberty to point out what happens on GPUs that do not represent the ne plus ultra of their kind.

 

Here's what I have:
 

Intel Core i7 26-30 QM 2.00 ghz 2.00 ghz (quad core)

RAM 6 gb

 

GeForce GT 520m, 1024 mb

 

These specifics still meet the minimum requirements. As I expected, I had to put all the graphical settings on a pretty low level to ensure performance on that machine (specifically all items set on low quality or off; except for textures, some enviromental objects and post-aliasing on low/medium).

 

But there's just one aspect I cannot bear. It's these objects, erroneously shiny, like shields and armor pieces as far as I've seen; particularly hair and beards, especially the blonde ones.

Switching settings, I've learnt that this issue depends on MESH DEFINITION, and only the "high" level can fix it, something my system cannot afford.

That definitely spoils the game experience. I understand this is the suffering for who have not a state of the art computer, and I just hope that something will come up with the next patches.

 

Thanks.