Hello I have been playing DA:I multiplayer since I first installed the game. I haven't even played singleplayer at all. Overall I believe the multiplayer is a very fun experience that does need a few patches to fix some bugs and other things. I do however have one complaint, and that is how the RNG (random number generator for those who don't know), Item levels, and rarity. works in this game.
From my experience the game is 100% based on luck when it comes to getting gear/items to make your characters better.
So what that means is there can be a player that plays one routine match, opens a small chest, and gets a Item level 23 Unique weapon
VS
Someone who has put in hundreds of hours and out of all the grinding, only has an item level 16 weapon.
It is a neat concept but I do believe that it can be somewhat not fair. A comparison I want to give for those that may know this, look at Diablo 3 the first year that it came out. It's item drop system was the exact same as this one and what players did to level up was grind all day for gear, sell it in the auction house, and use all that gold to buy the gear they needed to make their characters stronger. I don't know about those that played then but I didn't feel accomplished doing that at all.
There are hardcore grinders playing this multiplayer right now (myself included) that are trying as hard as they can to play on perilous difficulty and complete it with their favorite characters. I feel that the way the game currently runs, some players will give up in the long run playing because simply, they don't have any luck when it comes to getting gear therefore killing the playerbase. That is what killed diablo's playerbase at first, but after their item revamp of reducing RNG players came back to the game.
So here is the suggestion I want to make to help endgame players have a better chance at end game gear. Remember the premimum spectre packs you could buy in Mass Effect 3's multiplayer and that it gave a higher chance for players to earn ultra rare gear. Well If the Large Chest in the store increased it's price to 1800 gold, and it awarded 3 potions and 3 items just like the medium chest BUT you have a much higher chance at getting gear item level 18 and higher, I believe that would completely solve the issue. There is still a grind aspect there, but players that put in the time get the gear they finally deserve. What do you guys think about this idea, I hope I have made some good points in this suggestion, thanks for reading ![]()
UPDATE: Actually I would just leave the large chest alone and make another chest for 1800 gold





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