I would completely change Perilous difficulty. Leave it the same as it is, as far as difficulty is concerned. Make every chest a chest you have to fight an elite for, and a guaranteed item to drop from it (Random quality, maybe slightly increased chances). Then the end boss always drops a purple item if you should defeat the wave and complete the run
There's no point in doing it over Threatening. This would give us a reason to play it
I see what your saying but that wouldn't help. People still have to gear up to even get to that difficulty. The whole point of my suggestion is to help the dedicated players get what they deserve to finally play on Perilous. How are we suppose to kill bosses on Perilous when we cant even get past the second pack if you don't have a good team comp and great gear.
Overall: I love the feedback I'm seeing in this post. I really hope they can add some feature that limits the RNG some. The whole "luck" thing played out years ago, players want progression at a good speed, not too fast, not too slow. I feel another chest would do that with what i suggested it should do





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