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Is Iron Bull viable?


33 réponses à ce sujet

#1
Jukaga

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I ask as I use Blackwall and Cassandra as my 1 melee slot alternating. They tank with their shields and are useful. I'm a non-barrier mage so I go PC-Cass/Wall-Verric/Sera-Dorian/Vivienne. I need that second mage for the support spells as I lay down the pain. A tank is 100% required in this setup so Bull gets to sit in the Herald's Rest collecting dust. Is there anyone else in a similar situation that has found him a viable choice as the sole melee in the party? I suppose I could respec him as sword n board so he gets some gametime. Is 2h warrior as useless as it looks?



#2
Guest_StreetMagic_*

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I ask as I use Blackwall and Cassandra as my 1 melee slot alternating. They tank with their shields and are useful. I'm a non-barrier mage so I go PC-Cass/Wall-Verric/Sera-Dorian/Vivienne. I need that second mage for the support spells as I lay down the pain. A tank is 100% required in this setup so Bull gets to sit in the Herald's Rest collecting dust. Is there anyone else in a similar situation that has found him a viable choice as the sole melee in the party? I suppose I could respec him as sword n board so he gets some gametime. Is 2h warrior as useless as it looks?

 

I play a 2h warrior. It isn't useless at all. What gave you that impression? If anything, you'll find that rogue melee players are envious of them. Warriors are the better melee dps choice. Not that rogue is bad, but you have to be more careful and selective with a rogue. The combat encounters aren't always conducive to that.

 

I don't tank though, so can't help there. Cass is my tank (yes, two warriors. Still works).



#3
sch1986

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I love bull as a 2 handed warrior. But I play on normal and with whatever characters I like to play with not necessarily a classic rpg party. Also- if you like your tanks as only sword and board, why didn't you just build him that way? When I picked up iron bull I could choose either sword and shield or 2 handed warrior and put all of the points up to the level I had earned so far (I think it was 8) into whatever abilities I wanted. Actually- I also turned blackwall into a 2H warrior because I just think 2 handed weapons are more fun. (I like to play offense- can you tell? Lol)

#4
EmperorSahlertz

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The thing about two-handed warrior damage, is that it is reliable. The warrior, by virtue of his class, can take a beating and dish one out in kind. While the pure dps isn't nearly as big as a dual-wield rogue, it doesn't require the same amount of micromanagement to shine. Usually I find myself required to play as my melee rogue party member (while my Inquisitor himself is another class), simply so I can guarentee the effectiveness of the rogue in question.



#5
Jukaga

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It just seems wrong to change him to sword and board. For instance, when I got Sera I already had Verric but no Cole so I specced her as a dagger rogue. Did not fit her at all, so I switched back to the bow tree and alternated between her and Verric depending on who I thought best suited the mission lore. As a PC, I can see 2h warriors being just as valuable as any, but in a 2 mage party as I'm playing now they seem useless, as a rogue of whatever class is 100% required IMO, so that leaves the melee slot as a tank. No big deal, I guess I'll save exploring Iron Bull for my next run.



#6
Guest_StreetMagic_*

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The thing about two-handed warrior damage, is that it is reliable. The warrior, by virtue of his class, can take a beating and dish one out in kind. While the pure dps isn't nearly as big as a dual-wield rogue, it doesn't require the same amount of micromanagement to shine. Usually I find myself required to play as my melee rogue party member (while my Inquisitor himself is another class), simply so I can guarentee the effectiveness of the rogue in question.

 

On a sidenote, I find it pretty ideal for our main job (closing rifts). Cass can attract attention, but when that fails, I can also take a beating and dish out, while waiting for option to close the rifts. If I really want to tank, I could, but I don't enjoy it. As for Bull, I just RP that he's more of the Vanguard type, and my character a battlemaster (more nimble/cunning, I guess).



#7
Jackums

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Bull was a full tank, sword/shield, for my three-mage party throughout the entirety of my first playthrough.



#8
austoman

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I run a melee dual wield rogue, with black wall s/b tank, iron bull 2h and viv. This works really well for me but I guess since your a Mage it makes the chemistry a bit different.

#9
Battlebloodmage

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Vivienne is the best tank in the game. In term of warrior. Blackwall can hold off enemies and his abilities are mostly defensive. Cassandra is balance while Ironbull is damage. Reaver spec is not a very good tank class.

#10
o Ventus

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I play a 2h warrior. It isn't useless at all. What gave you that impression? If anything, you'll find that rogue melee players are envious of them. Warriors are the better melee dps choice. Not that rogue is bad, but you have to be more careful and selective with a rogue. The combat encounters aren't always conducive to that.

 

I don't tank though, so can't help there. Cass is my tank (yes, two warriors. Still works).

My first character was a 2h Warrior, and it felt so slow. I main a DW Rogue now (if I could DW as a Warrior, I would totally have stayed). This is anecdotal, but I kill things tremendously faster with my Rogue than I did on my Warrior.



#11
revan017

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He is a reaver. He generates health in combat. That, with his DPS, makes him both a tank and a DPS-dealer



#12
EmperorSahlertz

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Vivienne is the best tank in the game. In term of warrior. Blackwall can hold off enemies and his abilities are mostly defensive. Cassandra is balance while Ironbull is damage. Reaver spec is not a very good tank class.

Vivienne crumbles like wet toilet paper under sustained damage.... Sure, you can run an all mage party, and pray to the gods that your barriers will hold (and not get dispelled). Personally I prefer the Champion spec for tanking, but I don't think the other two are particularly bad at the job. After all, since you can respec Iron Bull, he can get a method of generating guard AND regen hp in combat, which makes him very sustainable. What the Reaver spec lacks though, are means to buff the party, which the Champion and Templar of course have in abbundance.



#13
Schmonozov

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Warrior has the lowest dps out of any class, the ideal setup would be to just run with 1 at max.



#14
Shark17676

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I was on the fence about making Iron Bull a sword & board tank warrior, too... but then I saw him in action.

 

Trust me, he's totally badass in the role.  Reaver may not be the most complimentary, but it still works.

 

And I always use him to shield bash through breakable doors / walls for maximum dramatic effect.



#15
Tarvesh

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My two handed warrior makes up the bulk of my party's damage. You hit whirlwind and just keep it going till your stamina runs out and there's very little that can survive the whole thing (dragons, Giants, behemoths, and pride demons are the only exceptions to this that I've found).

That said, I don't use Iron Bull because he doesn't appeal to me as a character.

#16
Br3admax

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Vivienne crumbles like wet toilet paper under sustained damage.... Sure, you can run an all mage party, and pray to the gods that your barriers will hold (and not get dispelled). Personally I prefer the Champion spec for tanking, but I don't think the other two are particularly bad at the job. After all, since you can respec Iron Bull, he can get a method of generating guard AND regen hp in combat, which makes him very sustainable. What the Reaver spec lacks though, are means to buff the party, which the Champion and Templar of course have in abbundance.

If you're Knight Enchanter crumbles under sustained damage, you're playing it wrong. 



#17
EmperorSahlertz

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Warrior has the lowest dps out of any class, the ideal setup would be to just run with 1 at max.

That is not entirely accurate. Warriors provide the most consistent damage of the three classes. It may not be as bursty as a mage, or as high as a rogue, but the warrior will still be standing after he has takena  few hits. Add to that the variety of encoutners in the game, and in some cases the warrior may even be the highest damager dealer in the party at some times. Generally speaking, BioWare has done a good job of providing viable options (anything goes really) regarding damage dealing this time.



#18
(Disgusted noise.)

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I would say two handed for warrior Inquisitors and shields for warrior companions.

 

I beat the game last night and over the course of my run I had Cassandra and Blackwall with shields and Bull as two handed. Bull lost health and guzzled potions significantly more often than the other two, although he was a bit better once I got into the Reaver tree, and I don't think the higher DPS made up for that fact. Next time I'm just not going to bother with two handed.



#19
EmperorSahlertz

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If you're Knight Enchanter crumbles under sustained damage, you're playing it wrong. 

If ANY mage is taking any damage at all I am playing it wrong. Leave the tanking to the actual tanks, then the mages can play their fancy games and pretend to be useful elsewhere.



#20
Br3admax

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If ANY mage is taking any damage at all I am playing it wrong. Leave the tanking to the actual tanks, then the mages can play their fancy games and pretend to be useful elsewhere.

lol, class designed to fight on the front. "Nope it's wrong because it's a mage."



#21
EmperorSahlertz

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lol, class designed to fight on the front. "Nope it's wrong because it's a mage."

Oh they can fight, sure. They can't tank for **** though.



#22
Allan Schumacher

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I only just unlocked his specialization. He does seem squishy from the standpoint of his health compared to the shield heavy builds I use for Blackwall and Cassandra, though I think with his specialization he may improve in that regard.

 

I'll give it a bit more of a whirl, but I'd say viable (if suboptimal) for main tank thus far (Normal difficulty)



#23
Jukaga

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Overall it's a good thing that your PC's class determines the optimum party mix as it encourages replayability. I took him out a few times last night and while he does lay down the pain quite well he was guzzling potions faster than we were drinking that Qunari rotgut in the tavern.



#24
Tietj

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Because of his name and the unfamiliar (to me) use of the word "viable" I was afraid to enter this thread because I thought you were asking if he was fertile.


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#25
omphaloskepsis

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I've been experimenting with crazy party setups (on normal).  I'd need to keep experimenting every few levels to accurately gauge the differences, but I was a little surprised.

 

Trying PC (mage) + Cassandra (S&S) + Iron Bull (2H) + Blackwall (2H), results in fast, bloody combat.   Fights end faster than with other groups. I often lose Blackwall before the fight ends, but it doesn't matter, because all that's left is mop up.

 

Mage + Vivienne + Solas + Sera (archer), was slow and more difficult, but survivable even for tough (by level 10 standards) fights.  I doubt it would work on Nightmare, but it wasn't the disaster I expected.

 

I know that on paper Rogue's should have the highest DPS, but I'm wondering if that only works out in certain fights, or higher levels, or with a lot of micromanagement.