That's actually incredibly weak.
Let me explain:
1) 100% uptime damage buff. +15% extra damage against demons? Bleh. There are mobs OTHER than demons out there. You can have this up 100% of the time, but you'll only need it for 1/3 of the game.
2) 10% resistance for whole party. Meh. This is okay... The number is still too low in my opinion.
3) Weaken debuff for whole party. What?
4) Party wide dmg buff vs demon. Yeah you already said that, and like I said, you only need this for like 1/3 of the game. The other classes have great damage against ANY enemy. The Templars are limited to fighting demons to display their full power.
5) AoE Dispel. Mage's dispel is better. If you're going to brag about the 600% damage from the Templar's Dispel, don't. 600% from a situational dispel is pathetic. Look at the Mage's Fire Mine ability. It has 1600% damage, and you can increase that with the 2 passive buffs totaling over +3200% damage.
6) AoE Stun. Again, Mage's are better at stuns. The rift mage, lightning tree and ice tree can keep enemies stunned easily. Your claim of ONE single 'stun' is nothing in comparison.
7) Full heal and massive dmg boost when your templar dies. REALLY? This is a GOOD thing? How about you DON'T die? Isn't that better than relying on your own death to benefit the party? You want a full heal? Check out the Knight Enchanter. KEs are practically invincible and have a focus ability that revives AND heals all teammates. PFt.
8) I'm not even gonna argue anymore since it's so clear that your points are negligible.
I wouldn't say its his point that are negligible. Ur comparing random unrelated spells, and cherry picking spells from multiple different tress. No single tree can compare to that.





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