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Removing auto attack was a terrible idea.


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#1
Sabariel

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"Hold down button to continously attack" was an even more terrible idea.

 

 

Not having some sort of dodge option wasn't great either.

 

 

 

...

 

 

...And making the tactics and behavior settings competely bloody useless was the worst idea.


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#2
Kierro Ren

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Has to be a troll, unless being sarcastic... But I'll risk it......... At least you don't have to tab the shite to attack like DA2. Hold, continues to auto attack, quit the bitching. And each class has a dodge... Mages it's the Frost step or whatever, evade for rogues, warriors not 100% I want to say Bull's Charge.


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#3
SomeUsername

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Tactics and behavior are as you mentioned, useless. The one thing I hate is that from all the many skills my character has learned, I can only use 8 of them in combat. That saddens me.


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#4
Tyloric

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The only thing that I really have to say bugs me about the AI is their total lack of escaping danger. They'll just stand there and let **** happen. Standing in a dragon's AoE breath? Okay! Nothing wrong here!!


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#5
Lerrasien

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Agreed, they absolutely DESTROYED the tactics of your characters, rendering controlling their AI to tell them, hey, you're a mage, run from melee combat, or hey, you're in an aoe, you should get the **** out of that **** before you get killed... Nope, we all just stand there and take what is thrown at us. Oh and that 100% movement while shooting for archers? Yeah, that's a complete waste unless it's a player, because as mentioned, the AI just stands there... Second of all, because of the lack of tactics, since I run 2 mages, I have to turn off barrier use on one of them, or else they both use barrier at the start of combat, which is completely useless. Not only that, but my tank, even with ONLY the taunting skills on preferred, I almost never see Cassandra with guard up, and she ALWAYS has issues with holding aggro without me controlling her. Also, even while in tactical view, you cannot move characters by clicking a position, so as I said I have 2 mages, if they are both in danger, I have to control one of them completely to move them, then do the same to the other, leaving the secondary one in danger still while I move the first... usually in majorly tough combat situations leaving me EXTREMELY vulnerable.



#6
IntheStone

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I like it that there's no auto-attack...

 

Edit: And i play on PC..


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#7
Shelled

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"Hold down button to continously attack" was an even more terrible idea.

 

 

Not having some sort of dodge option wasn't great either.

 

 

 

...

 

 

...And making the tactics and behavior settings competely bloody useless was the worst idea.

True words. All they had to do was add the DA:2 combat system and the dragon age origin system. A simple hotkey to change between each system of choice/style and this game would have been amazing and everyone would have got what they wanted. Didn't most people just want the Origin system back anyway.. ?? DA:2 definitely wasn't a popular game lmao.

Sadly instead they did this weird merger thing and it fell somewhere short of both systems and ended up as a disgusting mutant of a design that barely feels playable compared to Origins or DA:2, especially on PC.
 

I wonder if the people behind this disaster feel bad about any of this or if they just did it for the money and don't even care. I mean seriously, you have to be completely inadequate as a seasoned/experienced gamer to NOT know that these systems just suck the way they are right now when you play with them. If you're that inexperienced to not know these controls and designs suck then what are you doing developing games? (to the people at bioware responsible for this, can you even answer this question?)

It just makes me sad when I think about it. This is going to be my last bioware game that I purchase, regardless if they patch these terrible controls or not. They should do the right thing and at least attempt to fix it though, this tactical camera is a joke compared to DA:origins. Literally everything about this tactical mode is inferior in terms of design and usability compared to Origins. Sad but true.

I don't think bioware will recover from this from the PC side of things. Maybe they still have a chance with consoles. They said this game was developed first and foremost for PC and it was designed by PC gamers, well, that's even sadder, because that was a blatant lie.



#8
Brogan

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Has to be a troll, unless being sarcastic... But I'll risk it......... At least you don't have to tab the shite to attack like DA2. Hold, continues to auto attack, quit the bitching. And each class has a dodge... Mages it's the Frost step or whatever, evade for rogues, warriors not 100% I want to say Bull's Charge.

 

You shouldn't have risked it....  I just finished a playthrough of DA2 and you did not have to "tab shite" to attack anything.  Attacking worked exactly like Origins, you clicked once and auto attack ensued.  Highlight (which I mapped to mouse #4) worked exactly the same as well (you simply held down the highlight button, and things lit up). 

 

And both functions should have been exactly the same for Inquisition.  But no, we are forced to use some warped, low-level console-based system where we can swing our sword at the air and have 2 mouse cursors in tac cam.  Awesome.


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#9
Shelled

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You shouldn't have risked it....  I just finished a playthrough of DA2 and you did not have to "tab shite" to attack anything.  Attacking worked exactly like Origins, you clicked once and auto attack ensued.  Highlight (which I mapped to mouse #4) worked exactly the same as well (you simply held down the highlight button, and things lit up). 

 

And both functions should have been exactly the same for Inquisition.  But no, we are forced to use some warped, low-level console-based system where we can swing our sword at the air and have 2 mouse cursors in tac cam.  Awesome.

almost seems like the star wars scrubs got hired for this project or something... its totally mmo'ified and not in a good way at all.


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#10
Brogan

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Did you post your Twitch stream?  I went back to the link to watch it and it was not playing.



#11
Null0

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hey, you're a mage, run from melee combat, or hey, you're in an aoe, you should get the **** out of that **** before you get killed... Nope, we all just stand there and take what is thrown at us.


Yeah, that or: hey, you were supposed to focus on the enemy, can you please stop killing the wildlife around instead? Lol. I hate the fact I always need to use 'stop attack' button and then micromanage instead of just clicking the whole party and giving one command : go there , all of you ! When I'm surrounded by many enemies, this thing really bugs me. Especially that you need to do it really often in crowded areas.

#12
LunaticAsylumLA

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Removal of autoattack was a PERFECT idea, and I really support Bioware here in their decision!

I always play with AI off, so spoiling it with this would be frustrating.



#13
Taura-Tierno

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The only thing that I really have to say bugs me about the AI is their total lack of escaping danger. They'll just stand there and let **** happen. Standing in a dragon's AoE breath? Okay! Nothing wrong here!!

Actually, that doesn't annoy me half as much as Vivienne and Varric, after being positioned far away from the huge Pride Demon, randomly decides that running up to cuddle it is a great idea. Like, wtf. 



#14
otis0310

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Removing auto-attack was abad idea, as was auto-distributing attributes at level up with no option to override.  Another bad idea was the lack of tactics, not the tacitcal cam, but the tactics that you have in  Origins like "If target is elite or stronger uses ability x".  Basically they removed any real tactical concept in the combat and replaced it with action/reflex based system instead.   DA2 was like that, but this is a lot worse in that regard.

 

That said, I do o believe a massive patch could theoretically fix it.  Unlike DA2 which was doomed at the start.


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#15
LunaticAsylumLA

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Yes, attributes should be allotted manually. I did not know that Bioware took that away...



#16
mbrandybuck

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I like it that there's no auto-attack...

 

Edit: And i play on PC..

By the way. I don't want to spoil your bliss but... There IS auto attack in case you missed it.

 

You just are required to hold down a key, or a mouse button or the trigger on a gamepad constantly to perform auto attack.

 

So, I assume you like holding down these buttons the entire time you're engaged in combat instead of simply pressing them once to initiate combat?



#17
DangerKips

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It was the first thing that made me go "...are you serious?"

I wouldn't have said it before I played this game but man, DAII really had really good controls in comparison.
 

 

Has to be a troll, unless being sarcastic... But I'll risk it......... At least you don't have to tab the shite to attack like DA2. Hold, continues to auto attack, quit the bitching. And each class has a dodge... Mages it's the Frost step or whatever, evade for rogues, warriors not 100% I want to say Bull's Charge.

 

I guess you didn't know you could just hold down the R-key to attack your nearest target in DA II? Pressing it near lootable containers/bodies actually made your character walk over to it and loot, then you could press it again for a "loot all" function. It was amazing.. :wub:



#18
LoudAngryJerk

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1) auto attack is still there, its just interruptable now so it both feels more like actual combat and you dont get stuck doing autoattacks when you should be doing something else; something like....

 

2) Dodging is very much in the game, every class has at least one kind of dodge (mage is fade step, warrior, roll, i cant remember the name of rogue but they have a dive roll they have jumping back and firing)

 

3) tactics ARE in the game theyre just more intuitive and dont require as much maintenance as you level. You want an aggressive tank who searches out fights? put them on protect, and have their taunts be favored amongst their abilities (because you can set priorities) you want a shield mage? put them on follow and tell them to focus primarily on keeping shields up, and everything else they do comes secondary.

 

etc. etc.

 

can't tell if OP didnt actually try any of this or is just a troll... cause its one of those two.



#19
DangerKips

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1) auto attack is still there, its just interruptable now so it both feels more like actual combat and you dont get stuck doing autoattacks when you should be doing something else; something like....

 

2) Dodging is very much in the game, every class has at least one kind of dodge (mage is fade step, warrior, roll, i cant remember the name of rogue but they have a dive roll they have jumping back and firing)

 

3) tactics ARE in the game theyre just more intuitive and dont require as much maintenance as you level. You want an aggressive tank who searches out fights? put them on protect, and have their taunts be favored amongst their abilities (because you can set priorities) you want a shield mage? put them on follow and tell them to focus primarily on keeping shields up, and everything else they do comes secondary.

 

etc. etc.

 

can't tell if OP didnt actually try any of this or is just a troll... cause its one of those two.

Yeah. Who likes having options, right?



#20
Kierro Ren

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I guess you didn't know you could just hold down the R-key to attack your nearest target in DA II? Pressing it near lootable containers/bodies actually made your character walk over to it and loot, then you could press it again for a "loot all" function. It was amazing.. :wub:

 

I'm PS3-PS4, so I know nothing of PC, but I never had the problem you mentioned.



#21
otis0310

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1) auto attack is still there, its just interruptable now so it both feels more like actual combat and you dont get stuck doing autoattacks when you should be doing something else; something like....

 

2) Dodging is very much in the game, every class has at least one kind of dodge (mage is fade step, warrior, roll, i cant remember the name of rogue but they have a dive roll they have jumping back and firing)

 

3) tactics ARE in the game theyre just more intuitive and dont require as much maintenance as you level. You want an aggressive tank who searches out fights? put them on protect, and have their taunts be favored amongst their abilities (because you can set priorities) you want a shield mage? put them on follow and tell them to focus primarily on keeping shields up, and everything else they do comes secondary.

 

etc. etc.

 

can't tell if OP didnt actually try any of this or is just a troll... cause its one of those two.

 

As for tactics, you are dead wrong friend.  What you are descrbing is general AI behaviour, like follow and use this ability the most.  What we do not have is situational behaviour such as if enemy is a mage then use abilty x on him, or if he is a demon use ability y, or if he is stunned use abilty z, etc.  Both of the other dragon age games had this,

 

Example 1, I play a mage and an enemy is attcacking me in melee.  I tell Alistair to use taunt so he drags that guy off of me, I do not have to take control of Alistair to do it.  I tell him that if someone attacks me in melee, taunt him so that he drags him off me.

 

Example 2.  I tell Alistair that if he is being attacked my a ranged attack use Shield Wall.  However if you are not being attack by a ranged attack, do not waste your stamina reserves on it.  That way he has stamina to use on other things like Overpower, because Shield Wall only works against ranged attacks.

 

Example 3.  If a bunch of enemies are standing in a group, I tell Lelliana to use Arrow Burst so it will effect the whole group.  However, she never uses it against a single target because it would be a waste, in that case she uses a different ability.

 

I think you get the idea.  This what we mean by tactics, controlling the AI in specific situations to act in a specific way.  What you are describing controls general AI behaviour, but still leaves it up to the AI as to how it should act in specific circumstances.


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#22
Lee T

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Has to be a troll, unless being sarcastic... But I'll risk it......... At least you don't have to tab the shite to attack like DA2. Hold, continues to auto attack, quit the bitching. And each class has a dodge... Mages it's the Frost step or whatever, evade for rogues, warriors not 100% I want to say Bull's Charge.


We can hold a button during each combat or they could have make it a toggle and have those who like to hold a button hold it, and those who prefer to press it once and do something else do just that.

#23
Sylvius the Mad

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3) tactics ARE in the game theyre just more intuitive and dont require as much maintenance as you level. You want an aggressive tank who searches out fights? put them on protect, and have their taunts be favored amongst their abilities (because you can set priorities) you want a shield mage? put them on follow and tell them to focus primarily on keeping shields up, and everything else they do comes secondary.

etc. etc.

can't tell if OP didnt actually try any of this or is just a troll... cause its one of those two.

This should have been documented.

Everything should have been documented.

#24
Brogan

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If a pc game does not have sufficient documentation, it is a pretty significant indicator that the development was not sufficiently tested and finalized before release.