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Rogue Class/Spec Guide and Advice


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#276
Diefree

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artificer archer gives you both range and melee options.

 

in fact, it's because I been playing range for far too long, I started messing around with point blank to see if there's any variation to playstyle.

 

it just shows archer is very flexible and is as effective as range capability.

 

How would you alter the artificer guide to fit a more ranged archer, still take leaping shot?



#277
Diefree

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*delete*



#278
Novadove

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personally, I never ever take leaping shot because for all game content other than dragons, I have never use it.

 

it's only when I tried to solo dragons to kill it under 16 secs then I took leaping shot.

 

at high level, normal arrow hit is 600-1200.

full draw  deals 10k per shot

long shot deals 4k per shot

and explosive deals 2k - 10k depending on number of clustered mobs.

 

leaping shot isn't effective on most small size mob plus you need to be at point blank with mobs for all 12 arrows to hit which makes it situational.

 

say if I want to stay 100 yards away and kill a lurker in hissing waste, all I need to do is full draw and long shot and I got a dead lurker.

 

edit: https://www.youtube....h?v=JU35ELmYK-4

 

^ this is the only time I use leaping shot
 

edit 2: oh, and the previous video where I solo sandy howler, which is also a dragon that I used leaping shot to kill them.



#279
Diefree

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personally, I never ever take leaping shot because for all game content other than dragons, I have never use it.

 

it's only when I tried to solo dragons to kill it under 16 secs then I took leaping shot.

 

at high level, normal arrow hit is 600-1200.

full draw  deals 10k per shot

long shot deals 4k per shot

and explosive deals 2k - 10k depending on number of clustered mobs.

 

leaping shot isn't effective on most small size mob plus you need to be at point blank with mobs for all 12 arrows to hit which makes it situational.

 

say if I want to stay 100 yards away and kill a lurker in hissing waste, all I need to do is full draw and long shot and I got a dead lurker.

 

edit: https://www.youtube....h?v=JU35ELmYK-4

 

^ this is the only time I use leaping shot
 

edit 2: oh, and the previous video where I solo sandy howler, which is also a dragon that I used leaping shot to kill them.

 

Hmm interesting I like the idea of rapid firing ala Legolas. Pretty much just go down right side of Archery. How do you feel about easy to miss and the subtrefuge tree in general? Also do you use any other traps outside of elemental mines? I guess that's your incase I draw aggro fallback.

 

Thanks for your help.



#280
Novadove

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@ diefree,

 

you need subterfuge and double daggers tree passives. if you go for cunning / crit build, those 2 trees  passives unlocks cunning and dex attribute.

 

in my build, I took them as secondary.

 

i remember i tried to take right side of archery tree till i get [full draw], then i move on to subterfuge to get [evade] for mobility. that's my priority.

 

after that, i focus on stamina which sabotage passive [looks like it hurt] follow by double dagger's passive [dance of death].

 

by the time you get dance of death, artificer archer started to gain kill speed due to

1) you should be at sky hold with specialization unlock, taking artificer and get [opportunity knocks] and

2) 1 shot most trash mob to take full advantage of stamina regenerate passives.

 

after this, complete artificer tree to get the 2 passives at the bottom [tricks of the trade] and [and take them down]

 

at this point, craft crit gears for sera ignoring her dps PLUS get [lightning flask]. this will change your artificer archer from caterpillar to butterfly.

 

this is artificer archer in DAI in a nut shell.

 

edit: i don't use traps because traps are slow. unless i am bored and feel like point blanking groups then i stealth, sneak in, elemental mine.

elemental mine is also used for buying that 1/2 a second of time for me to move out of danger with [evade] or [full draw] for the kill.

 

imo, traps are useless maybe because i didn't explore them as well as they are too passive and slow. all i ever wanted is [opportunity knocks]


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#281
Diefree

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@ diefree,

 

you need subterfuge and double daggers tree passives. if you go for cunning / crit build, those 2 trees  passives unlocks cunning and dex attribute.

 

in my build, I took them as secondary.

 

i remember i tried to take right side of archery tree till i get [full draw], then i move on to subterfuge to get [evade] for mobility. that's my priority.

 

after that, i focus on stamina which sabotage passive [looks like it hurt] follow by double dagger's passive [dance of death].

 

by the time you get dance of death, artificer archer started to gain kill speed due to

1) you should be at sky hold with specialization unlock, taking artificer and get [opportunity knocks] and

2) 1 shot most trash mob to take full advantage of stamina regenerate passives.

 

after this, complete artificer tree to get the 2 passives at the bottom [tricks of the trade] and [and take them down]

 

at this point, craft crit gears for sera ignoring her dps PLUS get [lightning flask]. this will change your artificer archer from caterpillar to butterfly.

 

this is artificer archer in DAI in a nut shell.

 

edit: i don't use traps because traps are slow. unless i am bored and feel like point blanking groups then i stealth, sneak in, elemental mine.

elemental mine is also used for buying that 1/2 a second of time for me to move out of danger with [evade] or [full draw] for the kill.

 

imo, traps are useless maybe because i didn't explore them as well as they are too passive and slow. all i ever wanted is [opportunity knocks]

 

Thanks so much for your help.



#282
Novadove

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@diefree

 

you are welcome



#283
Diefree

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I actually have just one more question for an Archer artificer what is the best way too build Sera to take advantage of her tempest crits? I'm honestly thinking of getting Iron Bull or Blackwall since I only have one melee currently.



#284
Novadove

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in my game play, I have heavily spec sera not only her skills but her tactics as well.

 

she only needs 4 skills

 

archery trees she need upgraded explosive shot and long shot.

tempest tree she need lightning flask and fire flask

 

disable all other skills in tactics and there you have the best tempest to amplify your artificer.

 

giving her leaping shot, full draw, traps etc will just reduce her machine gun rate of fire and slows her down.

 

try to craft her gears to give her full cunning and reach 100% CC and let her wear superb cooldown amulet.



#285
Kaigen42

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Personally, on my Artificer I find Leaping Shot indispensable. You can hit with most of the shots against anything larger that a normal person (e.g. brutes, melee demons, bears, large lizards), and it solves the problem you can run into of having lightning-fast cooldowns but having to autoattack to recover enough stamina to Long Shot. A good Leaping Shot refills your stamina, opens up the distance (in case you were too close for Long Shot), and with the upgrade it provides a nice damage bonus to your next attack. That said, I'd still use the right side of the tree first, because Explosive Shot is better at low levels, you need to get to Full Draw fast, and Leaping Shot doesn't come into its own until you have Looked Like It Hurt.



#286
brazen_nl

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Novadova said: "the best tempest to amplify your artificer" ...



#287
Cmpunker13

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bump for justice



#288
Viridius

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Hi there, fellow rogues. I am a DA:O veteran and have managed one whole playthrough of DA2 before getting fed up with wave combat. I finally got a new PC that is able to run DA:I and I am hyped for my first playthrough. I am particular to playing rogue (dw rogue, usually), and after reading through this thread and looking at other sources, I am tempted to build a DW Artificer, since it seems to me it's a bit more versatile than Assassin or Tempest and it would synergize well with me taking Sera along. I have a few questions though.

 

After reading Xelander's advice on artificers in general (http://forum.bioware...ice/?p=18191811) and Ordis15's theorycrafting about the dw artificer (http://forum.bioware...ice/?p=18005991), I am pretty clear about the skills I want:

 

Double Dagger Tree:

-Flank Attack+

-Twin Fangs

-Dance of Death

-Sneak Attack

- Spinning Blades+

Sabotage Tree:

-Caltraps

-Looked Like it Hurt

-Cheap Shot

Subterfuge Tree:

-Stealth+

-Easy to Miss

-Evade+

-Knockout Powder+

-Mercy Killing

-Shadow Strike+

Artificer Tree:

-Spike Trap+

-Set Them Up

-Opportunity Knocks

-Elemental Mines+

-Fallback Plan(+?)

-And Then Take Them Down

-Tricks of the Trade

 

Does this make sense all in all? I have absolutely no clue as to the order in which I should pick the skills, and since I am tempted to play Nightmare from the beginning, I don't want to head off in completely the wrong direction - maybe not gimping my main, but making life more difficult. Any advice?

 

Also, I gather from Blackstork's post (http://forum.bioware...ice/?p=18008063) that a party of Cassandra, Solas, Sera and a DW Artificer makes sense. Does this make for a fun playthrough as well?

 

Edit: It has been pointed out to me that I have ten active skills, so I should probably cut two: Are Spinning Blades and Evade the top candidates from being cut?



#289
Aedh

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For my DW Artificer, I started with the dual wield tree (Flank Attack+ as soon as possible, then went down the right side to get Sneak Attack). Then I went for Evade, and right after down the Sabotage tree to Cheap Shot.

You can take Deathblow and/or Throwing Blades at the start to help with damage, you will respec anyway when you get your specialization (around lvl 12/14).

 

Don't cut out Spinning Blades nor Evade, they're very useful :

- Spinning Blades+ hits 9 times, in AoE, so it will basically reset your cooldowns.

- Evade to avoid big hits. In Nightmare, mooks hit very - very - hard. You don't really need to upgrade it.

 

You don't need Caltrops (never used it once, the damage is too low and the radius too small), nor Shadow Strike (as you already have hard hitting dual wield abilities and the mines for damages). Just take Twin Fangs+ instead, it's a combo detonator as well.

Once you and Sera reach 50% crit, your stealth will be up almost instantly, so Flank Attack+ becomes less useful.


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#290
Viridius

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Thank you, Aedh - I will be going this route, as well. Turns out I had to turn down the difficulty to Normal for the Prologue Pride Demon Fight - I still have to get used to the AI and how to help Cassandra keep her Barrier up. So you prefer Spinning Blades to Shadow Strike and Evade to Caltrops?

 

Anybody have a link to a good build for Cas, Sera and Solas that would fit my DW Rogue?



#291
wicked cool

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I have some questions. Starting a new playthrough dw rogue assassin on casual (preskyhold i still die in many fights)

Im looking for a level by level build through level 10 and then i can repec to assassin

Looking for tactics for tough fights such as the hinterlands waterfall rift and envy demon etc
Early crafting on daggers and armor (dwarf) or where u went early on for loot drops

#292
MagisterMaximus

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I have some questions. Starting a new playthrough dw rogue assassin on casual (preskyhold i still die in many fights)

Im looking for a level by level build through level 10 and then i can repec to assassin

Looking for tactics for tough fights such as the hinterlands waterfall rift and envy demon etc
Early crafting on daggers and armor (dwarf) or where u went early on for loot drops

This thread should help: http://forum.bioware...skyhold-builds/



#293
Miggs

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Looking for tactics for tough fights such as the hinterlands waterfall rift and envy demon etc
Early crafting on daggers and armor (dwarf) or where u went early on for loot drops

 

Best tactic for these is come back at an appropriate level.



#294
Bayonet Hipshot

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What do you folks think ? 

 

http://forum.bioware...id-rogue-build/

 

I will most probably go with Artificer Hybrid Rogue as opposed to Tempest Hybrid Rogue. 



#295
Bigdawg13

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I played a tempest first, and then later an assassin.  I have yet to try the Artificer (not a fan of traps).  I have to say, the assassin is hand's down more fun to me.  The reason is, tempest just became a spam fest.  As a DW tempest, I often would get frustrated with shadow strike "whoosing" and missing while under flask of fire.  Twin fangs suffer from the same problem.  It was easier to take full advantage of the tempest's flask of fire as an archer, but I became really bored spamming long shot.  In fact, the only fun thing to do as a tempest, to me, was to try to take advantage of some wall or structure, so I could spam leaping shot over and over and not move backwards.  And the biggest reason I just simply stopped playing my tempest, was the loss of stealth.  Now you don't have to lose stealth, but the gameplay of tempest has little to no synergy with it, and honestly you run out of buttons with only 8.  Flask of lightning was a glorified "move to the higher hill so I can shoot stuff" ability.  In fact, the best thing about tempest was the focus thousand cuts.  But it was easy to abuse, and I lacked the discipline to not use it with flask of fire to negate any loss of focus.

 

Assassin has been, a pure pleasure.  I love knowing that when I pick a target...it dies, and it dies fast.  I love having stealth's cooldown disappear when I kill something.  And I kill fast.  Plus, hidden strikes is like a mini thousand cuts, that you cannot abuse, but you get to use it frequently.  I wish I had never played a tempest.  It would have saved me a lot of gameplay hours.



#296
OrionAnderson

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Your crafting guide should talk more about snofleur. As others have pointed out, it's easy, fast, and safe in the exalted plains. Not only is it the easiest tier 3 leather, it's the easiest tier 3 resource. This will be important. Farming metal in the Emprise takes forever until you gain some levels. I'm pretty sure that your level affects the amount of metal that drops from each rock, and if you have to sneak around the enemies it takes forever. Here's the big deal I think you need to add

 

--Buy the sturdy hunter coat from Val Royeaux as early as possible. Immediately after you get Skyhold, you can go to the Plains and craft a snofleur coat for your rogue. It will be way better than anything else that will have dropped. I think it has more armor than a paragon luster sturdy vanguard, although I may misremember. It's a godsend for dagger rogues. 

 

--If you have the patience, keep farming snofleur. Snofleur leather removes class restrictions. You can outfit your entire party in snofleur and coast through melee enemies for a while. I usually wouldn't bother though, because

 

--the first tier 3 area you want to unlock is The Hissing Wastes. I would do this before the Emprise. Even if the enemies are too strong for you, you can usually sneak past them and get the camp by the canyon. In the canyon is a merchant who sells tier 3 armor schematics. They're incredibly expensive, but save up all your money for the sturdy prowler, and get the prowler mods when you can. Don't get the dalish scout because I think it has race restrictions, and because it's unmoddable, it's not as amazing as it looks. 

 

--Now you never have to buy a mage schematic again. Put all your mages in snofleur. It's got more armor than robes, and it allows you to stack crit chance and ranged defense instead of attack and magic defense. If you have flashpoint, and especially if you have an artificer, then crit chance will do more for your mage damage than attack will. (Possible exception for Dorian) I also find ranged defense more useful than magic defense for general adventuring. The biggest downsides to leather are reduced opportunity to stack spirit resist, and the fact that the leather outfits for mages look really stupid. 

 

--Unfortunately, although snofleur is a really easy way to get huge armor ratings early, it has no good stats for non-rogues. In fact, there are only a handful of tier 3 leathers that actually have the stats non-rogues want. This most time-consuming part of this will be getting the utility and attack leathers you need. Dexterity is completely useless, flank damage is mostly useless, and crit damage is disappointing. You really want cunning in utility and crit chance in offense. Your only real options for cunning is lurker scales. They roam around near the north camp in the hissing wastes. You have to sneak past some dangerous rifts and venatori to get there, but the lurkers themselves are weak and drop large amounts. Great Bear is pretty much your only option for crit chance, but they are incredibly rare spawns in the graves and I've never seen one in the Emprise. One of them should drop enough for one set, but farming great bear for your whole team is a nightmare. You probably have to wait until you take the Emprise and use the "gather leather" operation to stack it up. Consider forging a bad version while you wait

 

--While you save up or wait to find a tier 3 metal schematic, you can put prowler gear on your warriors. It will be better than tier 2 metal. Once you do get a metal armor, it's actually an interesting choice. Keeping your warrior in leather is not a terrible idea if you want to deal damage. 

 

--TLDR: Reach Skyhold, immediately open Exalted Plains and farm Snowfleur. Craft hunter armor for everyone. Unlock Hissing Wastes, dodge enemies to reach canyon. Buy prowler armor. Craft prowler armor for everyone. Get lurker scales from north wastes and great bear from "gather leather" operation with Leliana, once you take the keep in Emprise. Stack +Cunning and +Crit Chance on your mages and warriors. Optionally replace prowler gear with battlemaster on your warriors later.



#297
sethroskull79

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Anybody got a really nice Assassin Archer Build?  Thanks.



#298
arkngt

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giving her leaping shot, full draw, traps etc will just reduce her machine gun rate of fire and slows her down.

 

I don't agree on this, at least when it comes to leaping shot. When letting AI handle her, I find leaping shot very helpful (I've played with her one game through with it and one w/o). In fact, I'd say that it is leaping shot that makes it possible to have the AI handling her without having to worry about it.



#299
Bayonet Hipshot

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So what would be the best archer abilities for a Tempest ? From the replies it, it seems the Long Shot and Full Draw is the way to go. Or is it something else. 



#300
Bigdawg13

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So what would be the best archer abilities for a Tempest ? From the replies it, it seems the Long Shot and Full Draw is the way to go. Or is it something else.


Which one do you want to spam 99% of the time?

 

*EDIT*  

Let me be helpful.  Neither is optimal.  If you can put your back up against a structure (like a building) then leaping shot becomes absolutely awesome.