I have a female Qunari Rogue (dual wield), and need help deciding on a Specialization. Which ever one I choose, I probably will not use the focus ability in the tree, because I like the Inquisitor tree ability. Whichever one is the one I decide on, I will have a backstory ready for it.
Check out some of the guides here on the OP, if you haven't already. Otherwise, here's a breakdown of Specs in general terms.
Artificer - great for continuous damage via traps and poisons. It also Grants lots of Stamina Regen as a result. Good for mob control, as deals with several enemies as once and has a great Skill called Throw Everything to help manage higher numbers of enemies.
Assassin - Great DPS. Stealth focused, utilising the Assassin Passives to gain Crits off each Stealth-ed attack. Very fast as well, thanks to Thousand Cuts, which can hit for (at minimum) 4 times dealing 1000+ DMG in Stealth. Also, you get Mark of Death to deal with Bosses.
Tempest - Also great DPS. Instead of focusing on Stealth, however, it has more of an angle toward Reducing Cooldown and Spamming Activated Skills. You use different flasks to get different effects. If you're DW, Flask of Fire and Flask of Ice benefit more than Archer in the sense that the flask's close range abilities are more live.
by the way I skipped a lot of details on tempest whereby one can lightning flask follow by fire flask (spam skills > spam again without the need for stamina)
but once that's out, u gonna wait for quite some time before the flasks are usable again.
(it is during this window, artificer consistently firing all skills at a constant pace due to other party members criting on mob refreshing your cd)
Also, it is arguable that tempest skill lightning flask for your character puts you in slow time and that drags the fight even longer in real life. if only the main avatar's lightning flask animation is like sera which is not possible. heh
tempest archer need to watch and time skill usage sparingly whereas artificer ignores those and spam skills.
lastly, I am not really going into the numbers but I tried out tempest and artificer for 50+ hrs on 2 different games and finally concluded that artificer is easier and more fun and deadly compare to tempest.
Try it out seriously. you wont regret.
What other Skill Trees do you use in your Artificer? Do you focus more on Subterfuge or Poison? I imagine Poison would be way more beneficial. Do traps get the Bonus from Poisoned Weapons?
For my own playing style, the idea of a party engaging is what I find most enjoyable. I've been reading some of the posts on the forum while waiting for the turkey to get done (there is no .5 crit CD reduction here) some folks seem to enjoy having a character that opens a portal to an alternate universe allowing some God like force of power descend into their character and crush a high dragon within 20 seconds, so to each their own. ie: When I finished the dragon at the storm coast with my archer as the last breathing character with only a third of their health and no pots remaining, thinking I just got my monies worth from that one battle that took nearly 25 minutes since it forced me to think more tactically than any game I've played so far.
I admit I haven't really looked at Sera's flasking for crits, again, a slight reluctance to diverge from S&B, 2H, Mage, Rogue setup, but I am open to seeing 5-7k hits... ftw! I also noticed somehwere that there is a bow (Griffon?) that fires two shots at once, so curious if they count as a single 'hit' or two individual (animation glitter), as it makes my head swim at the possibily, though not getting my hopes up. Speaking of lost hopes, Dalish medium has no slots...Ooof
I'm not a big fan of flanking as I find it difficult to get in the right position all the time w/ my Archer. I use the Activated Ability Bonus skills (+30%) and am using Fade-touched Mastercrafts that reduce stamina costs. I have one of my Bow that reduces by 7.5% and another on my armour for the same amount. So that coems to 15% reduced Stamina costs. I like this mainly because it lets me use another Stealth + Activated Ability, which generally counts to killing another enemy.
As Assassin, I'll focus primarily on +Crit Damage %. Mainly because when in Stealth it is an auto-crit. So no need worrying about critical hit chance. Also, putting them to sleep deals auto crit damage, too. Anything that isn't killed by Full Draw+ gets 'sleep', so all of my attacks against a single enemy become critical hits.





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