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Rogue Class/Spec Guide and Advice


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#176
Novadove

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I have not try DW rogue so I don't really know which spec is the best.

 

I would only assume hypothetically that either tempest or assassin or both are better for DW than arty because I cant think of anything from arty that is beneficial to DW.

 

DW doesn't need traps; not that you cant. but 3 arty skills are waste of space. the 3 passive also isn't as good as those from other spec trees. with the big CD passive the only questionable passive.

 

I would only imagine how satisfactory and cool it is to fire flask and spam killing death in an instant. moving out of danger or move to another target synergize with waiting for cool down.



#177
Duelist

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Has anyone else rolled an all Rogue team against dragons yet?

#178
Magma_Axis

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Has anyone else rolled an all Rogue team against dragons yet?

Actually, you can kill Dragons in Nightmare under 10 seconds with all Rogue team

Mark of the Dead + Thousand Cut + Lightning Flask + Hidden Blades proc (Masterwork) = Melted Dragon



#179
Matth85

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Actually, you can kill Dragons in Nightmare under 10 seconds with all Rogue team

Mark of the Dead + Thousand Cut + Lightning Flask + Hidden Blades proc (Masterwork) = Melted Dragon

I assumed this was noFocus-noTier3OPGear-noLevel20+.

 

Then that would be interesting. Though I wouldn't trust the AI to play any DW rogue.. so it would be 3 archers + me. That could work though.



#180
Novadove

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thousand cut is tempest focus ability in nightmare. in order to defeat dragon in under 10 sec in nightmare, tier 3 is compulsory and at least lvl20+

 

in magma_axis' case of example, that's conditional; as in the dragon better not use guard/screech/wing flap sucking/fly away because dragon will do 1 of those when its hp drop too fast, AI will activate 2nd phase of abilities. then there's a problem if player cant "1-shot" them

 

sera is a tempest, cole is an assassin and main character is a tempest ( due to having thousand cuts)

Assuming 3 bars of focus, 38 hits of 300% weapon damage each hit. probably the dragon is 50% HP left.

 

with sera and cole using all their abilities that would bring the dragon to 30% HP (including the mage spells)

 

What's left is all abilities on cool down and that window period prompts the chain attack from dragon (flying, full guard, shriek, summoning etc)

once the momentum breaks and all rogues expended stealth, then things get nasty.

 

also, when dragons are air borne, 3 DW rogues can only wait on the ground doing nothing. while 3 archers can still shoot it with abilities which will not miss.

 

LUCK plays an important factor here. nevertheless, 3 rogues are definitely viable with 1 mage just more difficult to manage and wont break the 3 sec record.

 

cant say the same for 4 DW rogues tho. fire spit on ground is enough to melt cole and any other rogue without barrier protection.

it is even more impossible to align all 4 rogue at the backside of a dragon.

 

getting up close and personal on a dragon is not as simple as shooting from 50 meters away out of dragon's AOE range

 

personally i highly doubt 3 rogue team (2 tempest & 1 assassin with no cross spec synergy) with thousand cut can beat a 3 archer team. (1 tempest & 2 artificer's full cross spec synergy).

 

on a side note, it might be interesting to respec cole to be the 4th archer but without barrier, it might be hard.


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#181
HeroxMatt

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I have not try DW rogue so I don't really know which spec is the best.

 

I would only assume hypothetically that either tempest or assassin or both are better for DW than arty because I cant think of anything from arty that is beneficial to DW.

 

DW doesn't need traps; not that you cant. but 3 arty skills are waste of space. the 3 passive also isn't as good as those from other spec trees. with the big CD passive the only questionable passive.

 

I would only imagine how satisfactory and cool it is to fire flask and spam killing death in an instant. moving out of danger or move to another target synergize with waiting for cool down.

 

The 3 spots on Traps does it make a lot to invest in. However, I think traps are pretty useful for DW. Drawing aggro as DW isn't uncommon, even with the right Passive upgrades and Stealth. Also, being so close to the enemy means that the traps are always live: activate them right next to a target and they'll fall into them, regardless of where you are. It even makes drawing aggro as DW a beneficial thing, because you can slow them with Caltrops, or spring them into the air with Spikes.

 

I'm trying Artificer DW at the moment, mainly because DW Tempest has already been tested extensively and it will be good to have a perspective on this that goes beyond speculation.

 

But I am saving it before I make the final decision, so I can always go back later and play as a Tempest on the same character if it doesn't work out. :P I always do that haha



#182
HeroxMatt

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Anyone know if the Artificer Passive that reduces CD is for the Artificer themself? So, if Varric has the Passive and deals a Crit, does it count as CD? And, as DW Artificer, would having Shadow Strike make much difference on CD, or would the Artificer Passives make it redundant?

 

Also, does anyone have any Artificer builds they want to post? I'm looking to update the OP with more.

 

Finally, I've added a link to a thread that details the bugged Skills. Have also added some of the combat videos here.



#183
Matth85

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Anyone know if the Artificer Passive that reduces CD is for the Artificer themself?

 

AFAIK; yes. Your own crit counts.



#184
Magma_Axis

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thousand cut is tempest focus ability in nightmare. in order to defeat dragon in under 10 sec in nightmare, tier 3 is compulsory and at least lvl20+
 
in magma_axis' case of example, that's conditional; as in the dragon better not use guard/screech/wing flap sucking/fly away because dragon will do 1 of those when its hp drop too fast, AI will activate 2nd phase of abilities. then there's a problem if player cant "1-shot" them
 
sera is a tempest, cole is an assassin and main character is a tempest ( due to having thousand cuts)
Assuming 3 bars of focus, 38 hits of 300% weapon damage each hit. probably the dragon is 50% HP left.
 
with sera and cole using all their abilities that would bring the dragon to 30% HP (including the mage spells)
 
What's left is all abilities on cool down and that window period prompts the chain attack from dragon (flying, full guard, shriek, summoning etc)
once the momentum breaks and all rogues expended stealth, then things get nasty.
 
also, when dragons are air borne, 3 DW rogues can only wait on the ground doing nothing. while 3 archers can still shoot it with abilities which will not miss.
 
LUCK plays an important factor here. nevertheless, 3 rogues are definitely viable with 1 mage just more difficult to manage and wont break the 3 sec record.
 
cant say the same for 4 DW rogues tho. fire spit on ground is enough to melt cole and any other rogue without barrier protection.
it is even more impossible to align all 4 rogue at the backside of a dragon.
 
getting up close and personal on a dragon is not as simple as shooting from 50 meters away out of dragon's AOE range
 
personally i highly doubt 3 rogue team (2 tempest & 1 assassin with no cross spec synergy) with thousand cut can beat a 3 archer team. (1 tempest & 2 artificer's full cross spec synergy).
 
on a side note, it might be interesting to respec cole to be the 4th archer but without barrier, it might be hard.


Dont forget the hidden blades masterwork ! Thousand cuts and Sera's lightning flask auto attack wont be as strong without it
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#185
HeroxMatt

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TIER 2 AND 3 CRAFTING

 

The best schematics in the game after reaching Skyhold, can be found in the Hissing Waste Merchant (west on map, between two camps) and the Emprise Du Lion merchant at Suledin Keep. Crafting these items becomes incredibly easy, once you start farming for the correct resources.

 

Hissing Wastes sells armour schematics with the best costing upwards of 8000, while Suledin Keep at Emprise Du Lion sells weapons, with the best upwards of 6000. Unfortunately, to unlock this merchant at Suledin Keep, you have to complete most of the quests and the enemies in this area are upward of Level 15. 

 

As soon as you reach Skyhold, I would recommend unlocking the Hissing Wastes and Emprise Du Lion maps with your Power. You'll need 40+ Power to do this. 

 

Other great areas for Rogues are The Western Approach and Forbidden Oasis. They have Paragon's Luster, which is a medium armour rating metal that will allow you to craft better weapons and armour. For easy to find high armour rating, look for Dawnstone in Emprise du Lion. (Thanks for the tip, rynas!) In addition, there are Quillbacks, Hyenas and Phoenixes that all grant incredible bonuses for Rogues. Alpha Quillbacks are a little more difficult to defeat if you're only Level 10-11 so approach these with caution. The others, however, are very easy to defeat.

 

Quillback Leather - Tier 2 Leather. Medium Armour Rating.

Utility: 1.5 Cunning

Offense: 2.5% Critical DMG
Defense: 1.5% Ranged Defense (Great for Archers)

 

Phoenix Scales - Tier 2 Leather. Medium Armour Rating.

Utility: 1 Dexterity & 0.5 Cunning

Offense: 1.5% Chance to Bleed on Hit (Bugged - this does not work)

Defense: 1.5% Chance to Bleed on Hit (Bugged - this does not work)

 

Unfortunately, they don't drop as much resources as Snofleur and the Bleed on Hit bug makes Phoenix Scales almost useless, outside of the Utility Slot...

 

RESOURCE FARMING TIP:

 

In the starting camp at Emprise Du Lion, head north west to the frozen lake. You'll find plenty of Snoufleur there. They are level 12 and have roughly 250 HP. As a Rogue, they are very easy to hunt. Especially if you are, or have an archer. They drop anywhere between 2-10 Snofleur skins, which not only have great Rogue stat boosters, but can also be sold for 15 gold. In addition, the leather REMOVES ALL CLASS ARMOUR RESTRICTIONS when crafting. 

 

Additionally, you can find Snoufleur's outside main camps in the Exalted Plains.

 

Snoufleur Skin - Tier 3 Crafting Leather. High armour rating.

Removes all class restrictions.

Utility: 1.75 Dexterity

Offense: 3& Flanking DMG Bonus

Defense: 3.5% Cold Resistance

 

Farm and sell, but as a Rogue, make sure to keep some for yourself. In addition, Silverite can also be mined from Emprise du Lion, which is a metal that also removes class armour restrictions. If you want to wear heavy armour, this will allow you to do so.

 

Finally, there are many Dragonlings, Level 12, in the north of Hinterlands that  provide great drops. Just don't fight the Frostback and they'll continue to spawn. However, this may be difficult as the Frostback continues to blast fire down at you. 

 

Once you unlock the Emprise du Lion Resources Operation, though, farming Silverite should be a little easier, depending on how much time you have. Following this guide, you'll be able to have high armour rating at levels as low as 11. With the right Fade Touched materials your equipment becomes even better, making the mid-game easy for Rogues. 

 

Some recommendations on Fade-Touched materials:
Obsidian = 3 Guard on Hit. (Found in Redcliffe, behind locked door. Can be exploited. For more info, check here.)

Snoufleur = Heal 1% on Hit (will get while farming in Emprise Du Lion)

Phoenix Scales = +20% DMG if not hit for 5 Seconds (will get while farming in Western Approach)

(Plush and Faustian) Velvet = 10% Chance to use Hidden Blades



#186
Rynas

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Nice, just a couple of things:

 

- Paragon's Luster is only Tier 2, so you won't get max damage from weapons from it.  Dawnstone is Tier 3, and you get tons of it while farming Silverite in Emprise (Alphonse's Passage)

- Snoufleurs also appear literally right outside one of the camps in Exalted Plains - great place to farm since you can fast travel straight there.  Snoufleur Skins are also probably best-in-slot for Leather Utility (+Dex), so they're worth keeping for the masterwork dual daggers and other stuff.  (Great Bear Hides also give +Dex but they're harder to get and you probably need to save them for Leather Offense slots +crit chance.)



#187
HeroxMatt

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Thanks, I'll revise it now! Dawnstone is great, you're right. 

 

Snoufleur Skins are probably the best equipment for any kind of Crit-based Rogue. As you said, it's so easy to get especially with it being outside the Exalted Plains. It's like a one minute race to the spot in Emprise Du Lion, too, so it's super easy to farm. Great Bears, on the other hand, are so hard to find. Snoufleur's show up every ten seconds, maybe? While Great Bears you have to run around half the lake before finding even one! 

 

At higher levels, I'd recommend farming around Emprise du Lion for better resources, but at level 10, 11, 12 and 13 it's a little more difficult as the Red Templars/Mages are really powerful. It has some of the best Weapon Schematics, though, especially with the correct Inquisition Perk, Short List.

 

Question on Fade Touched Hidden Blades - better to give it to a character who can already do Hidden Blades, or to give to a character who can't? Basically, Fade Touched Velvet for Cole or Sera?



#188
Rynas

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Great Bear Hides are a pain to farm, yeah.  I've heard there's a repeatable mission where you can get 6 of them every 10 minutes, though?

 

Yes, Red Templars are deadly when you're level 12, but what do you care?  You have stealth!  Real Rogues abuse the hell out of stealth. :)

 

Re: Fade-Touched Velvet, in my experience it's not super hard to farm unless you're really unlucky, so you might as well get multiples.  The T3 version really isn't that much better than the T2 Ring Velvet version (one extra hit).  If you have to choose, I don't see any real advantage/disadvantage to giving it to Cole vs. Sera.  On my current playthrough, level 12 I have it on all four of my party members (DW rogue Inquis, tank Cass, archer Cole, Dorian) and it's glorious since it procs all over the place.



#189
Ordis15

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I just want to say thank you HeroxMatt and contributors to this awesome thread, when the game came out I was really hurting for some theorycrafting knowledge out there and this was just patience rewarded. I love the artificer builds and theories out there cause thats what I primarily wanted to build my archer art, but all I could find was a sea of Archer Sins and Temp Archers it was frustrating even though I knew Art Archer had something good going for it. I was slow to contribute my thoughts on it and some skills that synergized with the specialization but Nova, and xelander swooped in and knocked it out of the park I think. So know I might as well jump in and try to theory up a DW Art or give my thoughts on it.

 

I think Hero is on point with what a DW Art can provided, with my experience with the Hunter in Multiplayer (Hmm being a range art) it was just stupid to stealth in with a spike trap and waste time getting into melee as a archer. But a DW Art needs to get in anyways so starting a engage say with stealth and a spike trap+ for a free knock up on one or two then open stealth up with a shadow strike would be a good engage then fall back with caltraps, and throw everything. With Sera as a teammate her crits can refresh stealth again for you and you can be dipping in and out of stealth pretty easy with flank attack and refreshing stealth CD.

 

Heres what I have been thinking:

Double Dagger Tree:

-Flank Attack+

-Twin Fangs(+?)

-Dance of Death

-Sneak Attack

(Maybe finish with Death Blow if someone can fit it in)

 

This would give you access to spamming stealth with constant refreshing Flank Attack+ Dance of Death for obvious stam regen and Sneak Attack for more crits for more reduced CDs. Death blow I am not sure about, with my skills in mind I do have a 8th slot open for anything or maybe even Inquisitor's Focus Mark.

 

Sabotage Tree:

-Caltraps(+?)

-Looked Like it Hurt

-Cheap Shot

 

For obvious crit synergy do to Art being a crit beast with teamies and himself might as well benefit from the crits. +6 Cunning from the passives as well and the +10% status duration should help with the sundering.

 

Subterfuge Tree:

-Stealth+

-Easy to Miss

-Knockout Powder+

-Mercy Killing

-Shadow Strike+

 

This is my assumed Sub tree, I would love to make use of some sleeps and CCC they can make and more crits from Mercy Killing. Also I assume the +10% status duration might effect it, if not well meh still great utility. I went down this route similar to tempest builds cause while the tempest as a ability to spam the skills, I am assuming with the constant crits refreshing the DW Arts skills he should be able to dip in and out of stealth providing well placed shadowstrikes often instead of huge bursts. I mean defiantly seems more sustained dps then, the burst the flask tempest can provided, this is also my theories I am throwing out there for people to pick at for DW Art.

 

Artificer Tree:

-Spike Trap+

-Set Them Up

-Opportunity Knocks

-Elemental Mines(+?)

-Fallback Plan+

-And Then Take Them Down

-Tricks of the Trade

 

I question marked the upgrade for Elemental mines primarily cause I have not actually tested this build yet (Computer problems are keeping me from this) and I don't know if a DW Art can safely crit enough to replenish their stamina after blowing everything with Mines upgrade. That and I know archers get some nifty things like explosive shot and leaping shot that can hit multiples times for huge gains in stamina crits and I currently not sure if Spinning Blades is worth dipping that far into DW tree to add in for multiple hits. Maybe I could get Throw Knives for multiple hit move for stamina gen, could be good its more sundering status as well. Plus you become a sick rogue with amazing throwing skills been able to throw mines, knives and dammit you name it! It be cool...haha. I also think Fallback plan is incredibly more useful for a DW Art then a archer, cause you could consider this; setup spike trap and elemental mines and slap down a fallback plan in the middle of them, stealth and run to a target trigger fallback plan and with its upgrade drag a mob straight into your traps theoretically. Also from what I hear Nightmare mode being difficult for DW rogues fallback plan can be a great way to save the rogue and keep from chugging your supply of pots. I generally think though with its upgrade it could be a great way to single out a target and take it out since a archer would waste time running to melee just to pull a mob back into the team and being in melee range of it, but the DW one could open up immediately on it

 

Skill Loadout:

1. Stealth

2. Elemental mines

3. Spike Trap

4. Fallback Plan

5. Flank Attack

6. Shadow Strike

7. Knockout Powder

8. (Preferance?)

 

 

 

Anyways this build not counting the (+?)s is in total 25 talents so there is a little room end game to choose what you wish and throw into that number 8 skill as well. What do you guys think of my theories so far? I really wish I could test them but getting a new comp and my power supply crapped out in the old one and had to get a lower wattage one to throw in it for now which makes the CPU to hot and my comp crashes playing DA:I =(

So waiting for the new one to be able to play again but I am really looking forward to trying this out. Since Arty also as great skill to benefit the group as well this is what I am thinking for group wise, Sera for obvious crit spam for CD refreshing, Blackwall for face tanking and giving me armor with Chevalier's Step and increasing my survival more in melee with Bodyguard. Last member I wanted to be a mage that synergizes with crit really well which the fire tree as flashpoint for free casts on crit (10sec cd) but to also spam panics for me to proc Mercy Killing more. I was thinking about Dorian with his plethora of panics if he went Fire/Necro with Horror, Flash Fire and Flame Wall plus his focus ability Haste could be god awfully awesome! Or going CC weaken crit spam with Solas going down fire again but getting a lot of free casting and huge mana gains Rift mage gets to just spam spells, less panic effect but can offer AoE weakness for the melee to survive. The mage will obviously benefit the most from the +Dmg and +status duration from the Arty while putting out crits for me specially if I can fit in the multiple hit Energy Barrage in their kit.

 

Thats my thoughts guys huge post I bet to go threw but I hopefully contributed something to this thread I love so much, thank you guys!



#190
HeroxMatt

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Thanks for your contribution, Ortis15! It's people like you that make this thread so good! Mind if I post the link on the OP?

 

As for your build, I love the look of it.

 

I've been playing my DW Artificer intensely the last day or so and it works as well as everyone had said an Archer Artificer does. In fact, the upkeep for Stamina is fantastic, in accordance with the CD reductions. Put it this way: DW's have Dance of Death, which grants +50 Stamina on Kill with DW and have access to Looked Like it Hurt Passive from Poison. But the Dance of Death Passive is so good with Artificer CD. DW's gain more Stamina from Looked Like it Hurt, as they generally have two attacks to get Crits off (although Archers can get Leaping Shot+ for lots of Crits).

 

Also, I found a Staff on the Crestwood level that gives +25% Crit Chance for Mages. All characters start with 5% Crit Chance and the Artificer Passive gives another 5%. So Solas has 35% Crit Chance from one Staff. Makes playing him with my Artificer more than viable! He has more Crit Chance than my Cole and Sera haha.

 

Also, you might want to consider Cassandra as your tank. Her Templar Spec helps with Weaken, which works great with either Dorian's Panic skills or Solas and his Fade Weaken skills, too.



#191
Blackstork

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Some observations: Shadow Strike is skill that synergizes alot with DW Tempest. Even with DW Tempest Archer. It covers his long flask CD by ,if properly managed, 20+ seconds on CD decrease, and might lend you faster Stealth than Assasin could have, since you not always kill enemies on nightmare after one combo. 

Along with stun-lock you can do with it , it adds even more to your comboing/CC capabilities, and its prerequisites unlock knock powder and Mercy killing, must have skills because combos and Mercy Killing are powerful, really, very powerful in this game.

 

There is not point for SS for Assasin though. Sealth CD reset comes from hi dps combo, and stamina passives are more important. He have also Knock Bomb which is nice substitute for Powder. The minus is no Mercy Killing tho. 

 

Not sure about DW Arty tho. He have some decrease on CDs, if there will be another 4 sec decrease, and CD decrease on SS itself, this means more often 4 sec decrease skill used, it could be powerful as well, but it needs testing.

 

Also SS hit several targets if you line your hit properly through clustered enemies, and all them being knocked down (if not immune)



#192
HeroxMatt

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It's worth getting, regardless. I think the Subterfuge Tree is one of my favourites. I'll always build towards Ambush for the 50% Armour Penetration and Shadow Strike+ is two levels away. I don't invest too heavily in the Poison Tree, outside of Caltrops and Looked Like it Hurt. Cheap Shot is leftovers. I played Assassin Archer on my first playthrough, so I didn't need Shadow Strike as I never got close. But I think with Tempest and Artificer, you're right - definitely worth getting, especially as an end to most combos. Normally, I'd say Deathblow, but considering the bug it has, not sure that's the way to go.



#193
Ordis15

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Oh wow didn't know there was a decent staff like that. That would make a crit mage fantastic, I pretty much came up with the use of Solas cause the discussions of them here on these forums and reddit saying they can detonated their own combos and can spam spells like crazy on weaken foes (except weakness immune giants). Which made me go, "More crits yes please!"

Sure you can link it if it will help others interested in trying it out. More I think about it spinning blade or throwing knives could be a great addition depending on their dmg output. Mainly cause with all the cd reduction from the parties crits having something on a decent cd to constantly reset would be nice, mix in the fact they can multi hit they can probably refund their hefty stam cost. I also am wondering what will be the DW Arts dragon killer. I can see that being a problem cause while the tempest build is similar they can swap a skill out for thousand cuts and tear a dragon to shreds, assassins also having their burst and Archer Arts actually able to make use of the focus ability to kill them in record time. So if anyone as a suggestion on that it be helpful cause I see DW Art being just great with sustain dps on dragons.

I need to look at the templar tree cause I been bias with Blackwall and his epic beard and invincibility haha. But if there is more synergy to be there it be pretty awesome, it fit a great defense is a overpowering offense.

#194
Blackstork

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Templar + Rift mage is best synergy you can find for Mercy Killing Combo party. IT works amazingly, but differently with Tempest or Artficer. Better Both of them .

Each one bit different tho.

Artificer , because of those crits (from ally rogue with MK epsecially), gets crzy benefit. IT can cast KP more, and Templar and Rift mage together are Combo monsters . Tempest on other side is real combo monster. He is best freezer in the game, can Spam SS , and do incredible damage with PW FoL on Panicked targets. 

The best party for it is Templar, Rift Mage, Artificer an Tempest. So this means:

Templar Quiz, Solas, Varric, Sera

Cassandra, Rift Quiz, Varric , Sera

Cassandra, Solas, Arty Quiz, Sera

Cassandra, Solas, Varric, Tempest Quiz.

 

I disliked Varric (my character did, abit) so had Cole instead. IT worked well too, because MoD stores all those mesky crits you do with FoL and detonates for CRAZY damage.

So its more like Templar, Rift, + 2 rogues.

What is important is timing , you can chain combos one after other, and do good damage with them + auto-crits which will be open for your damage-dealer rogues if you maximize quanitty and time of "panicked" effects on your enemies.

This works with bosses too with Jar of Bees, btw. This is easiest Fiona buster on Haven attacks end fight. JoB + Autocrits. Need just early MK and some jars kept till end fight.



#195
HeroxMatt

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This would require a lot of timing, but so worth it when it comes out. I find that Tempest needs more upgrades. I'm at Level 12/13 so Sera isn't as useful yet, correct? I'm going with Cole at the moment for the reason you stated: Mark of Death is great and his Hidden Blades gives so many crits for CD reduction on my DW Artificer.

 

Oh wow didn't know there was a decent staff like that. That would make a crit mage fantastic, I pretty much came up with the use of Solas cause the discussions of them here on these forums and reddit saying they can detonated their own combos and can spam spells like crazy on weaken foes (except weakness immune giants). Which made me go, "More crits yes please!"

Sure you can link it if it will help others interested in trying it out. More I think about it spinning blade or throwing knives could be a great addition depending on their dmg output. Mainly cause with all the cd reduction from the parties crits having something on a decent cd to constantly reset would be nice, mix in the fact they can multi hit they can probably refund their hefty stam cost. I also am wondering what will be the DW Arts dragon killer. I can see that being a problem cause while the tempest build is similar they can swap a skill out for thousand cuts and tear a dragon to shreds, assassins also having their burst and Archer Arts actually able to make use of the focus ability to kill them in record time. So if anyone as a suggestion on that it be helpful cause I see DW Art being just great with sustain dps on dragons.

I need to look at the templar tree cause I been bias with Blackwall and his epic beard and invincibility haha. But if there is more synergy to be there it be pretty awesome, it fit a great defense is a overpowering offense.

 

Yeah, it's called Fade Knocker. Low DMG, but the 25% Crit Chance works so perfectly. Blackwall is good. The skill that creates body doubles is useful, especially with any Ice or Fire Walls. Makes it easy for you to escape or position, while making it impossible for you to get hit except with AoE.



#196
Blackstork

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Sera needs 14 points, without any spending in Archery tree to get her to her minimum "Tempest kit"

If you add there archery points ( at least one , better 6 at very least) so you end with like 15 -20 points. 

Prior to Skyhold : Mercy Killing, upgraded KP, may be PW without upgrade, long shot., some archery till Skyhold

After Skyhold : Respec to right part of Tempest tree with focus, 2 flasks upgraded, + All way to Mercy killing, + Long shot.

Advance on Archery tree , later and grab PW with upgrade and duration. ITs good on Sera when she FoL.



#197
Blackstork

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Some new cool discussion about PW upgrade going here with some tests (prop to guys who started and made calc)

http://forum.bioware...poison-weapons/

 

IT seems that PW upgrade provide ariphmetic increase of WD damage on poisoned targets only

This means More ability damage - more diminishing returns it have, whgile where it really shines is in auto attacks, skills that increase attack speed (FoL) , and skills that have hi quality of low damage hits (Spinning Blades)

In case of spinning blades PW upgrade is straight +33% damage upgrade on SB damage in case target been recently poisoned by you. 



#198
Tha Moe

Tha Moe
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Can somone help me with a DW assassin Rotation.



#199
HeroxMatt

HeroxMatt
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You'll want Looked Like it Hurt from the Poison Skill Tree to give you 10 Stamina with every Crit.

 

Also, the Dance of Death Passive from DW to give 50 Stamina on Kill. with these, you'll have a constant upkeep of Stamina.

 

The skills you want are:

 

Flank Attack+
Twin Fangs+

Hidden Blades+

Mark of Death+

Deathblow+/Shadow Strike+

Stealth

 

The basic tactic are these:

 

Stealth > Flank Attack > Twin Fangs > Deathblow or Shadow Strike

Mark of Death > Stealth > Hidden Blades > Activate Mark of Death (on ranged targets)

 

Is that kind of what you were asking for?



#200
Tha Moe

Tha Moe
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You'll want Looked Like it Hurt from the Poison Skill Tree to give you 10 Stamina with every Crit.

 

Also, the Dance of Death Passive from DW to give 50 Stamina on Kill. with these, you'll have a constant upkeep of Stamina.

 

The skills you want are:

 

Flank Attack+
Twin Fangs+

Hidden Blades+

Mark of Death+

Deathblow+/Shadow Strike+

Stealth

 

The basic tactic are these:

 

Stealth > Flank Attack > Twin Fangs > Deathblow or Shadow Strike

Mark of Death > Stealth > Hidden Blades > Activate Mark of Death (on ranged targets)

 

Is that kind of what you were asking for?

Yes,

 

This is prefect. I'll try it out and let you know how it works out.