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Rogue Class/Spec Guide and Advice


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#201
HeroxMatt

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No worries, I hope it works out for you. There are few more guides on Assassin in the OP, that are worth checking out, too.

 

blackstork's post got me wondering:

 

What are some of your favourite/recommended parties for Rogues (either DW or Archer, any Spec)? Do you change it for certain missions or boss battles? What does the most consistent damage? What's the best party to help stay alive at early levels?



#202
zeypher

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You'll want Looked Like it Hurt from the Poison Skill Tree to give you 10 Stamina with every Crit.

 

Also, the Dance of Death Passive from DW to give 50 Stamina on Kill. with these, you'll have a constant upkeep of Stamina.

 

The skills you want are:

 

Flank Attack+
Twin Fangs+

Hidden Blades+

Mark of Death+

Deathblow+/Shadow Strike+

Stealth

 

The basic tactic are these:

 

Stealth > Flank Attack > Twin Fangs > Deathblow or Shadow Strike

Mark of Death > Stealth > Hidden Blades > Activate Mark of Death (on ranged targets)

 

Is that kind of what you were asking for?

Stealthing and then flank attacking is a waste, better to open up with twin fangs. 


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#203
brazen_nl

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Stealth and position behind, Hidden Blades and then Twin Fangs (this puts them on the ground when flanked). Then I do Flank Attack so I'm in Stealth again and can make use of another crit.



#204
HeroxMatt

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That's true and Flank Attack's main purpose is to restart Stealth. It just makes Flank Attack do very little DMG, though. With +50% from Stealth and +50% AP from Ambush, it becomes a lot more useful and still gives me more Stealth anyway. I'm playing DW Artificer at the moment, so the CD and Stamina isn't really a problem.



#205
Ordis15

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So I been reading the Rogue Nightmare thread and the linked thread in Blackstocks post about poison weapon and seems some people are ahaving a good experience with Spinning Blades with DW Artie. My question is do you utilize most of the build I posted guys or don't even go down toward deathblow, the two passives seem amazing though to take.

 

Question for Black though in the PW thread it reads like if the target is poisoned you get the boost to your AAs but what if I am running a tempest Sera with PW as a archer and she poisons all the enemies would I not get the bonus if its her poison. Cause I know the poison proc does not stack but not sure if two rogues can proc a poison proc of their own on one enemy or who ever gets there first is the winner.

 

I would defiantly love to try the spinning blade Artie though, whirling around going into stealth knocking stuff up then uppercut from stealth as a combo of sorts. Mainly ask that question cause in another thread you said spinning blade use was good with PW but not sure if two PW rogues are good to each other.



#206
Bombadyl

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Thanks, I'll revise it now! Dawnstone is great, you're right. 

 

Snoufleur Skins are probably the best equipment for any kind of Crit-based Rogue

 

While Great Bears you have to run around half the lake before finding even one! 

 

Once the Emerald Graves is unlocked, I believe this also opens up "gather leather" and using Leliana to collect resources will net from 3-6 Great Bear hides every time.    One or the other, sorry, I've slept since then, but yeah, it is an easy way to snag Great Bear hide

 

For those going the archer route, I believe the "thick handle" for the bow using Great Bear hide will allow 20% crit in each slot, total of like 40%.  Pretty easy to reach 100% crit rate on every shot



#207
Blackstork

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Seems you won't get bonus if poison applied by other person. This is odd though, I think it should be changed. Just makes no sense. I will make more expeirements, but seems it is the state of things ATM. So if you have Sera in party keep PW upgrade for her and don't bother, especially if you are assasin. They have least benefits from PW and auto-attacking

#208
konnect13123

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I'm having an issue with knife in shadows and shadow strike. The ability does not auto crit out of stealth, and it will does not remove the cooldown on stealth on kill. Anyone else having a problem with this ability? I'm on a DW rogue.



#209
Blackstork

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I'm having an issue with knife in shadows and shadow strike. The ability does not auto crit out of stealth, and it will does not remove the cooldown on stealth on kill. Anyone else having a problem with this ability? I'm on a DW rogue.

For me it working properly. It crits when it supposed to, and removes CD. since i am more temest focused and running with cole as my Assasin i really didnt put so close attention but seems Cole and all things are going just fine. Sometimes when i assumed him i did not saw any problem.



#210
konnect13123

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For me it working properly. It crits when it supposed to, and removes CD. since i am more temest focused and running with cole as my Assasin i really didnt put so close attention but seems Cole and all things are going just fine. Sometimes when i assumed him i did not saw any problem.

 

 Thank you for the reply. I'm not sure what the problem is, every ability works properly out of stealth except shadow strike on my inquistor. The only time it looks like stealth refreshes is when I use SS after flank attack



#211
Fullmetall21

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I'm about to start a nightmare playthough with a rogue and I'm looking for some insight on some things. As I understand Archer rogue performs a bit better than melee rogue in nightmare mainly because of the weird 360 attack those big guys with the mauls do that can kill you. So to return to the questions does any of you master rogues know if it is true? does Archer outshine dagger rogue in nightmare?

 

An other thing I would like to know is about specs. I already did a run with a dual wield tempest rogue on hard using the built with subterfuge Blackstork mentioned (btw thanks a lot for that was a blast) so I'm looking for something different this time. First question do the artificer passives stack? and is it worth it to use multiple artificers in the same group?

 

I already know that the melee assassin is very strong and plays well like an assassin stealth kill stealth repeat but what about the archer assassin? is he any good?

 

Thats all I have to ask for now thank you master rogues in advance.



#212
Matth85

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So to return to the questions does any of you master rogues know if it is true? does Archer outshine dagger rogue in nightmare?

 

Yes and no.

It is a lot more simpler to avoid things as an archer, and so inhumanly good initiation damage, as well as kite. However, the problem with these "rogues" complaining about maulers are that they play pseudo-warriors! Your job is not not have a 100% uptime. You go in, do massive amount of damage and get out. 

 

Not to mention Deathblows second strike will knock down a mauler! This is the only ability besides Winter's grasp to actually CC them. It's huge!

 

so I'm looking for something different this time. First question do the artificer passives stack? and is it worth it to use multiple artificers in the same group?

 

Assassin build? Just go down either my archer build, or DW build, then get about everything in Assassin. **** hits unbelieviable hard!

And yes, passives in artificer stack. It's useful to a point, but getting 100% crit in itself isn't very hard, making the 5% a little useless. It depends on your team setup though!

 

I already know that the melee assassin is very strong and plays well like an assassin stealth kill stealth repeat but what about the archer assassin? is he any good?

 

Assassin Archer soloed Nightmare.

Can do lots and lots of damage. 


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#213
Fullmetall21

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Great thank you going for Assassin Archer this time.



#214
HeroxMatt

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Am Level 19 DW Artificer and it's awesome. Works like the Archer Artificer in the sense that CD basically doesn't exist.

 

Bombs and traps become more live, as you're in the thick of the battle and they work like smaller attacks. Each of the bombs works as part of the Masterwork Hidden Blades or any "On Hit". I also think DW have a greater Crit Chance because of their Passives, which makes the Artificer passives just as good, if not better.



#215
ICSM

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What are some of your favourite/recommended parties for Rogues (either DW or Archer, any Spec)? Do you change it for certain missions or boss battles? What does the most consistent damage? What's the best party to help stay alive at early levels?


I'm using an Archer assassin, Blackwall, Cass, dorian party in my first playthrough.

My build is kinda weird, I stacked Looked like it hurt, Mercy Killing, I was never Here, Knife in the shadows, some muti-hit abilities like Leaping Shot, Hidden Blades, and Throwing Blades. The idea is spam abilities, always crit, and never have to invest in crit chance. Therefore, the rest of my party is composed of CC bots, to provide crits when stealth isn't avaliable or when I don't have the mana to both stealth and use an ability.

This is my first playthrough, I'm playing in Nightmare, and since I finished the core build, I don't know the last time someone died. This party doesn't have the awesome damage that other may provide, but it is so safe that it is ridiculous.

#216
Quixim

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I'm just on my way to crafting equipment for my DW assassin rogue! I'm trying to make it as universally applicable as possible, so it'll work as well against smaller mobs as it does against things like dragons or giants. As a result, I'm intentionally pumping my crit chance, as I wont' be able to push into stealth as fast against a dragon as I would against a mob where I can get multiple quick kills. Because Great Bear Hide only raises crit chance by 1.75, and Lurker Scales raises crit damage by 3%, I'm trying to get as much of a crit chance bonus via cunning as I can, especially since my dex is already fairly high. While I miss out on extra attack bonuses from dexterity, being able to pump my crit damage higher will make up for that, as according to GhoXen's damage formulas, crit damage takes place before armor is applied, and attack takes place after. Ideally, I'll have an exceptionally high crit chance to make use of Looks Like It Hurt to keep outputting skills constantly, especially with multi-hit skills like Spinning Blades and Hidden Blades. Once I get the armor schematics i'm grinding for (Superior Prowler Armor for those sweet utility slots) and that Superior Skirmisher Hat (which I can't find), I'll be able to post more final stats.

 

As a sidenote: Are there any crit chance + rings? I really hope I didn't accidentally sell any, and those would be really helpful, as crit chance is one of the harder stats to raise.



#217
Maverick827

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You go in, do massive amount of damage and get out. 

 

And then you switch to a follower real quick to use some spells and the AI runs you back in.  :angry:



#218
Matth85

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And then you switch to a follower real quick to use some spells and the AI runs you back in.  :angry:

Well.... yeah. The AI is lovely! I enter stealth, then change to Sola -- the freakin' AI gets out of stealth. Thanks game!

 

Also, on another note entirely: Deathblow has not been changed in the new path. It still got the same issues are before:

1) Doesn't work with Dance of Death passive

2) Sometimes takes a 50-100 stamina, while only requiting 50 to activate

3) The CD resets without needing the upgrade.

 

It does makes deathblow annoying to use at times!



#219
konnect13123

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Well.... yeah. The AI is lovely! I enter stealth, then change to Sola -- the freakin' AI gets out of stealth. Thanks game!

 

Also, on another note entirely: Deathblow has not been changed in the new path. It still got the same issues are before:

1) Doesn't work with Dance of Death passive

2) Sometimes takes a 50-100 stamina, while only requiting 50 to activate

3) The CD resets without needing the upgrade.

 

It does makes deathblow annoying to use at times!

Does the upgrade still apply the damage bonus?



#220
konnect13123

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What is a good crit chance value for dw/assassin? My crit damage is pretty high but with a low crit chance my dps lowers because of the lack of crits when my abilities are on cooldowns + Lack of stamina vs high level mobs.



#221
Nathonaws

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Here are my mid-game and late-game Archer builds (Nightmare) :

 

Mid game archer build (12 skill points)

 

Archery Tree: Death from Above / Long Shot / First Blood / Explosive Shot / Chain Reaction / Pincushion / Full Draw / Stunning Shot

Sabotage Tree: Poisoned Weapons / Infected Wounds

Subterfuge Tree: Stealth / Easy to Miss

 

Build Guide Video:

 

 

Late game Tempest Archer build (19+ points)

 

Archery Tree: Death from Above / Long Shot / First Blood / Explosive Shot / Pincushion / Leaping Shot

Sabotage Tree: Poisoned Weapons / Infected Wounds / Fighting Dirty / Hook & Tackle

Tempest Tree: Everything except Bitter Chill

 

Build Guide Video:

 



#222
HeroxMatt

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What is a good crit chance value for dw/assassin? My crit damage is pretty high but with a low crit chance my dps lowers because of the lack of crits when my abilities are on cooldowns + Lack of stamina vs high level mobs.

40-50%. Remember, Sneak Attack gives you X2 to your Crit Chance %, anyway. So you'll have somewhere around 90-100% at that range. In addition, Assassin has the buff that makes all Stealth attacks Crit anyway (I think it is called Assassinate), and on Kill you can have zero CD on Stealth. So you won't need anything higher than 40-50%.



#223
Rynas

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Am Level 19 DW Artificer and it's awesome. Works like the Archer Artificer in the sense that CD basically doesn't exist.

 

Bombs and traps become more live, as you're in the thick of the battle and they work like smaller attacks. Each of the bombs works as part of the Masterwork Hidden Blades or any "On Hit". I also think DW have a greater Crit Chance because of their Passives, which makes the Artificer passives just as good, if not better.

 

This is interesting, please share more!  What does a typical battle look like?  Have you tried soloing?

 

Once the Emerald Graves is unlocked, I believe this also opens up "gather leather" and using Leliana to collect resources will net from 3-6 Great Bear hides every time.    One or the other, sorry, I've slept since then, but yeah, it is an easy way to snag Great Bear hide

 

For those going the archer route, I believe the "thick handle" for the bow using Great Bear hide will allow 20% crit in each slot, total of like 40%.  Pretty easy to reach 100% crit rate on every shot

 

"Gather Leather" requires taking the keep in Emprise.  Easiest way to get Great Bear Hides, by far.

 

Snoufleur Skins are the other important leather, which you can farm super easy next to a camp in Exalted Plains.



#224
HeroxMatt

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DW Artificer is just as viable as Archer, I think. Here's how combat generally goes. 

 

If you aren't confident you'll win, or to spare Health Pots, use Fallback Plan. This is good to isolate enemies as well, once it is upgraded because you bring them back with you and use Knockout Powder to make them useless or kill them away from the bulk of the fighting. One of the advantages DW Artificer have over the Archer Artificer.

 

If there is an enemy Rogue, throw down Elemental bombs. This will prevent them from flanking. If any are Critical Hits, you'll regain Stamina from the Looked Like it Hurt Poison Passive (imperative). Worth noting, is that this also works if you're starting to get mobbed and need to make an escape. Throw Elemental Bombs, use Evade and watch the fireworks.

 

All this is done before the fight.

 

From there, it follows standard DW combat. Stealth + Flank Attack + Twin Fangs and then finish with either Deathblow or Shadow Strike. I choose Shadow Strike, mainly because Deathblow is bugged, but also because Shadow Strike reduces CD even more with the Artificer traps. 

 

I play a party of Dorian (for Panic although Solas using his Weaken skills works, with Mercy Killing in Subertfuge tree), Cassandra as Tank and also because she can buff the party and you and the last spot goes to another Rogue, or a high-crit chance Mage. 



#225
tisdfogg

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Am Level 19 DW Artificer and it's awesome. Works like the Archer Artificer in the sense that CD basically doesn't exist.

 

Bombs and traps become more live, as you're in the thick of the battle and they work like smaller attacks. Each of the bombs works as part of the Masterwork Hidden Blades or any "On Hit". I also think DW have a greater Crit Chance because of their Passives, which makes the Artificer passives just as good, if not better.

 

Question: Does the Hidden Blades Masterwork works with Caltrops as well?