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Where is the meaningful side content?


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#1
Rylo151

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Have not encountered a single side quest or NPC that has any interesting thing to say unlike the first game, in that game even a shopkeeper would have a lot to say and you could ask about their past, history etc. and it didn't lead to anything other than more knowledge and immersion.

 

But here none of the npcs have all that much to say other than "go fetch me these 100 things" and little else, I think most or some of what you discover in notes and scrolls around the world would better be told by interesting npcs, but as they are now they are just talking fetch quest givers.

 

The amount of random object collecting in this game is insane, Not a single interesting side quest to be found.


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#2
Madigon

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I think the lack of interest in the side quests might be because (after 15-20 hours into the game with 4-5 crashes per hour) they aren't multi-part or have any meaningful progression beyond "Go to the diamond, do this thing, and see what happens. Quest complete" or "Do this thing. Now do this same thing differently. Now do it one more time but differently. Quest Complete."

 

That being said, I do think the main story is more engaging. When it's not crashing.


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#3
Shelled

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I haven't had a meaningful or interesting side-quest either within 40 hours. So far the game just feels like a single-player Japenese grind MMO with some decent cutscenes that are only related to the main story, and a really crappy and completely inferior dragon age origins tactical mode, that is very very frustrating to use and not very user-friendly on pc.
 

Man...    they really outdid themselves in terms of just plain bad development on this one. It really does make me sad to see sh*t like this happen. I don't even care that I paid 60 bucks for this, I just feel kind of sickened by it to be honest. A lot of the skills don't even work right either, and the U.I is a disaster as well...

Just... Jesus. That's all I can say. Rest in peace bioware.


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#4
akabane_k

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Yea, where are my quests to deliver deep mushrooms to the mage collective or lyrium potions to the templars?

 

Every game has boring and interesting quests.

 

Theres one quest chain in the exalted plains where you rescue a golden halla, talk to the dalish keeper, he sends you to find and translate some runes, and this leads to a dungeon where you re-assemble the body of a high priest and then fight his spirit.



#5
Shelled

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Yea, where are my quests to deliver deep mushrooms to the mage collective or lyrium potions to the templars?

 

Every game has boring and interesting quests.

 

Theres one quest chain in the exalted plains where you rescue a golden halla, talk to the dalish keeper, he sends you to find and translate some runes, and this leads to a dungeon where you re-assemble the body of a high priest and then fight his spirit.

Every game has boring side quests, yes, I agree.


...But not on this level. This game takes it to another level my friend.


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#6
Tarzilman

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No important side quests from your Party members? If that's the case, this is really the end of bioware as we know it. Damn, even the sh*tty DA2 had those great party member side quests. I'm realls disappointed now and thinking about a refund. :-(

#7
Shelled

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No important side quests from your Party members? If that's the case, this is really the end of bioware as we know it. Damn, even the sh*tty DA2 had those great party member side quests. I'm realls disappointed now and thinking about a refund. :-(

I duno if companions have side-quests. I'm level 11 and haven't got any yet, but even if they do, I don't think its enough. I've countered a grand total of 0 interesting side quests during that time and I've cleared like 3 maps so far. Hinterlands, oasis, and the storm coast.

Not even the carta mission in the hinterlands was remotely interesting or exciting.

Maybe I have that bug where companions don't really talk to each other or something and I'm not getting any interesting backstory or anything. I really don't know.



#8
Rylo151

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No important side quests from your Party members? If that's the case, this is really the end of bioware as we know it. Damn, even the sh*tty DA2 had those great party member side quests. I'm realls disappointed now and thinking about a refund. :-(

 there are companion side quests, but most of them just boil down to the same "go here, collect these several things and then come back" quests but just with a little bit more back story to them.

 

the game has no Persausion options, its always just kill, kill, kill, there isnt any persauding enemies or avoiding combat. you can barely talk to any NPCs in the world exept for quest givers,and even they only have one or two lines most of the time. mostly Anyone who isnt related to a quest is just an inanimate object in the world.  


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#9
akabane_k

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I duno if companions have side-quests. I'm level 11 and haven't got any yet, but even if they do, I don't think its enough. I've countered a grand total of 0 interesting side quests during that time and I've cleared like 3 maps so far. Hinterlands, oasis, and the storm coast.

Not even the carta mission in the hinterlands was remotely interesting or exciting.

Maybe I have that bug where companions don't really talk to each other or something and I'm not getting any interesting backstory or anything. I really don't know.

so which side quests from origins would you say are meaningful?



#10
Shelled

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so which side quests from origins would you say are meaningful?

A lot of them gave you decisions to make which made them feel meaningful. Off the top of my head? Like making that lady the innkeeper of redcliffe, or saving the guy in the redcliffe castle dungeon so he runs into you later on when traveling, or tell that lady if her (son? I think?) was dead or alive in orgrammar, or that dwarf girl who wanted to study at the circle or you could have got her to stay with her father. They weren't the best.... but at least they were interesting. 
 

Granted the game was old and it was really linear, but I'll be damned if I've seen anything remotely close to that within the 47 hours that I've played dragon age inquisition. I've had literally nothing like that whatsoever in terms of side content at all. It's been nothing but mindless grind mmo quests and outside the main story line I haven't made a single decision about ANYTHING at all.


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#11
Rylo151

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so which side quests from origins would you say are meaningful?

Any one with multiple options, Persuasion options, Plenty of back story, Multiple endings. A lot of them had these things, this game has collect-a-thons and that's it.


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#12
Shelled

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Any one with multiple options, Persausion options, Plenty of back story, Multiple endings. a lot of them had these things, this game has collect-a-thons and thats it

Way too true bro.



#13
Mr.House

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Any one with multiple options, Persausion options, Plenty of back story, Multiple endings. a lot of them had these things, this game has collect-a-thons and thats it

Bullshit. There are plenty of side quest with the stuff you just said. I've explored every zone except one and have done every side quest in those and you sir are simply lying, trolling or you are still in the Hinterlands.


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#14
Rylo151

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Bullshit. There are plenty of side quest with the stuff you just said. I've explored every zone except one and have done every side quest in those and you sir are simply lying, trolling or you are still in the Hinterlands.

Ive played for 75 hours so far, cleared multiple maps and they were all mostly dull collection quests, there may have been a few that were slightly original or interesting but nothing is memorable at all.



#15
teruke

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did they went Skyrim with DA I? i mean collecting, fetch quests in an open game world... I'm sorry but Skyrim didn't forced you to collect this many things, it was optional and up to you... i mean i couldn't find a decent piece of gear in DA I till lvl 9, i had to craft it so i had to trim for specific mats, and this is just for one bow... i need armor, helmet, accessories and not just for me but for my entire party... also Skyrim did have some more elaborate quests in certain random spots, but when it didn't they made it up with different dungeons, even if they were using same assets they felt different... i dunno, i just dunno.... also the Inquisitor doesn't seem too invested in the events around him... i'm looking at the mage recruitment quest... it came too early and it could have made a much larger impact on an emotional level if the PC would have been a bit more shaken about it all


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#16
Shelled

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I've completed hinterlands (for the most part), oasis, and storm coast (for the most part), and the only two remotely interesting quests I've encountered (yeah 40 something hours and only that, its a lot slower on nightmare lol)...

...the carta quest and the find the ring for the miner quest in oasis. That was it, and there were no persuasions or decisions or anything even remotely interesting. I was glad I finally got to fight some darkspawn in the carta quest in the hinterlands but.... interesting or meaningful? Not a chance....

To the guy who posted above me, skyrim had a plethora of interesting and elaborate quests. So far, if you're comparing hour-for-hour to skyrim and this game, skyrim blows it out of the water in terms of interesting side content.

Some early skyrim side-content off the top of my head. Nettlebane, the companions quests which actually had scripted content in it. Not even dragon age inquisition has had any heavily scripted side-content in it and I've cleared 3 maps O.O  ?????

I'll say it once more.

...damn.


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#17
akabane_k

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apparently deciding whether to give information on whether the exalted march was justified to the dalish or chantry, whether to blackmail a person with evidence he murdered his friends brother or give it to the friend, deciding which agents you want, any judgements at skyhold and a bunch other im forgetting don't count. Good to know.



#18
teruke

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indeed, i was just getting at the stuff you could find in the open world, like fields, dungeons and that, i was nice enough to not include the quests you found in towns cause really.. the comparison won't be fair at all


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#19
Shelled

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apparently deciding whether to give information on whether the exalted march was justified to the dalish or chantry, whether to blackmail a person with evidence he murdered his friends brother or give it to the friend, deciding which agents you want, any judgements at skyhold and a bunch other im forgetting don't count. Good to know.

Saving that chantry woman in the hinterlands wasn't a side mission. That's part of the main mission o.o.....   ..isn't it? I'm pretty sure they force you to do that.

Also you don't even get to skyhold until you clear 3 entire maps first...(I did).    where's the damn interesting side content you're talking about lol ? Also where's this blackmail quest at ? Is that after skyhold? I cleared literally everything until skyhold that I could do at level 11 and I never found a blackmail quest yet. That's 40 hours in (on nightmare) man.



#20
Taura-Tierno

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 there are companion side quests, but most of them just boil down to the same "go here, collect these several things and then come back" quests but just with a little bit more back story to them.

 

the game has no Persausion options, its always just kill, kill, kill, there isnt any persauding enemies or avoiding combat. you can barely talk to any NPCs in the world exept for quest givers,and even they only have one or two lines most of the time. mostly Anyone who isnt related to a quest is just an inanimate object in the world.  

I guess I didn't just convince a whole lot of ambiguously evil enemies to stand down instead of having to slaughter them (Adamant Fortress)? 

I do miss the Persuasion skill, but most side quests here have about the same substance as most side quests in DA:O. DA:I, however, is much much larger and has much more side-quests, to the go-fetch quests make a greater portion of the quests, it seems. 

Neither comes close to DA2, though. The companion quests there were deep and amazingly serious and emotional. 
 


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#21
Rylo151

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I guess I didn't just convince a whole lot of ambiguously evil enemies to stand down instead of having to slaughter them (Adamant Fortress)? 

I do miss the Persuasion skill, but most side quests here have about the same substance as most side quests in DA:O. DA:I, however, is much much larger and has much more side-quests, to the go-fetch quests make a greater portion of the quests, it seems. 

Neither comes close to DA2, though. The companion quests there were deep and amazingly serious and emotional. 
 

that is a main story mission and not really persuasion as im talking about, just a story choice, and even clearly labeled on each choice what the outcome will be as well.

 

maybe if the quests here and the people giving had more meaning instead of " i lost this thing, can you get it for me" or "i found this thing of yours" and were given some back story outside of codex entrys you find

 

Or even more important i think to make the world feel more alive just some more npcs that have stuff to say instead of millions of Codex entrys instead. i would much rather learn about the Early tevinter imperium history or chantry rules from an interesting NPC instead of reading a wall of text every minute or so i find a piece of paper



#22
count_4

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I'm not that far into the game yet (13h) but I noticed this as well. Outside of the main plot there simply is nothing happening. Most of the companions are boring (and don't have any side quests to them), no interesting stories hidden in the world outside of letters, no intriguing characters. Hell, even the companion introductions are mostly lazy as ****.

 

But the landscapes are awesome and the main plot a lot of fun so far. So pretty much the opposite of Skyrim, where the world is interesting but the main plot sucks. Guess we can't have both, not even from BioWare.



#23
Ezkiel

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Yeah it really is painfully obvious that they went for quantity rather then quality.

Long are gone quest where you could actually murder your quest giver and sell his item of intrest for cash and that was counted as completed quest.

My complaint is that those q lack variety and one dimensional really



#24
steamcamel

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The temple of pride side quest yielded some good resistance and gear. Though finding the shards can be a pain.



#25
ShieldWarden

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I think the thing that people are not noticing/willing to accept about this game, is that the development team are taking a more realistic approach to side quests. I've done multiple side quests that start out with just collect blah blah, go here and investigate, etc., but become richer in the telling because of codex entries (notes and the like) that were left nearby. I'm glad that I can't walk up to a shopkeep and get their entire life's history.

 

That just doesn't make sense. Do you spill your life out for complete strangers? People playing this game are so used to being spoon fed all of their quest information through dialogue, that I guarantee 75% percent of the people complaining about this don't really stop to read notes or codex entries.


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