that is a main story mission and not really persuasion as im talking about, just a story choice, and even clearly labeled on each choice what the outcome will be as well.
maybe if the quests here and the people giving had more meaning instead of " i lost this thing, can you get it for me" or "i found this thing of yours" and were given some back story outside of codex entrys you find
Or even more important i think to make the world feel more alive just some more npcs that have stuff to say instead of millions of Codex entrys instead. i would much rather learn about the Early tevinter imperium history or chantry rules from an interesting NPC instead of reading a wall of text every minute or so i find a piece of paper
There are also several Inquisitor perks you can unlock that will open up new dialogue choices related to specific topics (e.g. politics, crime). I do understand that not all NPC's can have deep, complex conversations; this game is magnitudes more massive than DA2 or DA:O, which would mean an extreme amount of dialogues. That many NPC's have little to say is understandable. I do believe that most NPC's have enough to say, though, and that many have interesting stories to tell. There are several NPC's (non-companions) that are particularly interesting, imo.
I don't really see how there are more "I lost this, please fin" quests here than in DA:O. Those were pretty frequent there as well.





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