Rather strong build I have been playing around with, only drawback is you deal almost all if not exclusively fire damage (depends on staff elemental damage for basic attacks) so enemies resistant to fire like the rage demon will be harder to take down. Otherwise it offers high damage, high crowd control, heals and a bit of durability to top things off.
Destruction Tree
Immolate
Conductive Current
Flash Point
Clean Burn
Fire Mine (Ability)
Searing Glyph
Wall of Fire (Ability)
Lasting Flames
Pyromancer
Death Syphon
Firestorm (Ability)
Recommend starting here in the Destruction tree and grabbing the ability spells early and then fill out the passives as you move into the higher levels.
Control Tree
Winters Grasp
Peaceful Aura
Guardian Spirit
Barrier (Ability)
Elegant Defense
Chaotic Focus
Strength of Spirits
Potential Passives for remaining points at lvl 20:
Defiant from the destruction tree
Veiled Riposte from the control tree
Gathering Storm from the control tree
Control of the elements from the destruction tree
How it works? Firestorm summons flaming meteors which do nice damage and knock down enemies in a wide area making for a safe combat area, the spell is particularly effective in tight spaces / choke points. While enemies are being knocked down or should firestorm be on cooldown, wall of fire causes enemies to become panicked and also does a large amount of damage over a wide area also being incredibly effective in tight spaces / choke points. Fire mine is an incredibly high damage ability that takes a little while to activate but can be placed with a high level of success when paired with the other two abilities (also works well on slow moving targets like bosses / mini-bosses or those stationary like archers or other ranged enemies). Barrier gives you some added durability but the real reason for it is to pair with the chaotic focus passive and add to the damage you dish out with fire spells. Also a special mention to Death Syphon, it restores mana and health just by being near enemies when they die, huge value to be gained from this passive.
Other recommendations, keep mana low as it increases your damage output while Death Syphon will keep your health and mana up. A staff that doesn't do fire elemental damage is recommended for those enemies that are fire resistant (only rage demon comes to mind) as your abilities will do significantly reduced damage to them if they aren't immune entirely (knockdown usually works though) but otherwise, more damage, magic / willpower, critical hit chance and assortment of passives are always nice to have.





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