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Best Knight Enchanter Gear?


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35 réponses à ce sujet

#1
logiboy123

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I've been searching pretty hard and maybe this has been answered somewhere else, but if it has I haven't found it.

 

I'm looking for the top gear for Knight Enchanter mage build, specifically does anyone know of the best stat gear for;

 

Staff

Armor

Vitar/Helmet

Rings

Belt

Necklace

 

It's pretty hard to find this information because the wiki's haven't been updated to show in game gear, the game is to new I guess.



#2
Only On Nightmare

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The best armour would have to be either Templar or Battlemaster crafted with dragon bone. The best Helmet would be any tier 3 masterwork helmet (If there are any. My current best is Grey Warden Helmet). Your accessory choices would be determined by what normally hurts you the most. If you like spamming focus, go with a belt of focus, if you hate fire get fire resistance (All resistances are capped at 80%). Vitaar, I can't help you with. In Empire Du Lion there is a tier 3 staff schematic that would be really good. Hope I helped!



#3
HippeusOmega

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Sorry for hijacking your topic OP. How do you get the Mage to equip Templar armor? Cause that is what I want mine to wear.

#4
Only On Nightmare

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Use Silverite in the main armour slot. If you don't like the colour a masterwork material will change it. :)



#5
HippeusOmega

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Use Silverite in the main armour slot. If you don't like the colour a masterwork material will change it. :)


Where do I get sliverite from?

#6
Only On Nightmare

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Emprise du Lion has some



#7
Cuthlan

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I built my KE gear a different way... didn't go all defensive with heavy armor, went as much into magic/willpower as possible. More damage is more barrier. Seems to be working well for me.



#8
Only On Nightmare

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What armour do you use? I haven't found any really good human mage armour yet. But I haven't been looking very hard either. 



#9
Cuthlan

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What armour do you use? I haven't found any really good human mage armour yet. But I haven't been looking very hard either. 

 

I crafted tier 3 battlemage armor (schematic is on the vendor down in the canyon in the Hissing Wastes). The piece I made is 36% fire res, 14% magic def, +21 magic +21 willpower. Used all dragon materials for the main armor, and all dragon mats except the magic defense % mats on the arm/leg mods.



#10
Only On Nightmare

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Is the fire bonus really worth it? I haven't seen many enemies using fire that do much damage at higher levels.



#11
SomeoneStoleMyName

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TEMPLAR ARMOR IS CURRENTLY BUGGED

When you equip templar armor on a mage /w silverite, the armor model completely changes.



#12
Futhark

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TEMPLAR ARMOR IS CURRENTLY BUGGED

When you equip templar armor on a mage /w silverite, the armor model completely changes.

Playing as an Elf, I assume?



#13
Pyrthas

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These are what I'm using for my (t3, crafted, non superior) staff and armor. I just wanted to max out my offense, and after some very, very rough math, with all sorts of unwarranted assumptions, at 4am, I settled on this:

 

Spoiler

 

For the rest, I use a Helm of the Drasca (hidden wastes merchant), a superb willpower amulet, and a superb attack ring. I haven't found anything exciting for my belt and other ring, so for now I'm just using a superb stagger belt and a superb bleeding ring.

 

Of course, I'd rather have a superb spirit rune in the staff, but I haven't found the recipe yet and I didn't want to throw a master in only to overwrite it, so for now I'm just using the basic one.

I haven't finished the game yet, but even without guard on hit (fade-touched silverite) or healing (fade-touched everite), I survived fine when I tried soloing the level 23 dragon, just as a test. I'm playing on nightmare and don't feel like I need any defense beyond fade shield, fade cloak (upgraded), and fade step (upgraded). Anyway, more damage = more barrier!

 

Here's what I used to craft the staff and armor:

 

Spoiler



#14
RenAdaar

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My knight enchanter is rocking out some master worked formal wear.  



#15
Only On Nightmare

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TEMPLAR ARMOR IS CURRENTLY BUGGED

When you equip templar armor on a mage /w silverite, the armor model completely changes.

Playing as an Elf, I assume?

It isn't just elves. I personally highly doubt it is a bug, since a templar mage has never existed.

 

These are what I'm using for (t3, crafted, non superior) a staff and armor. I just wanted to max out my offense, and after some very, very rough math, with all sorts of unwarranted assumptions, at 4am, I settled on this:

 

Spoiler

 

For the rest, I use a Helm of the Drasca (hidden wastes merchant), a superb willpower amulet, and a superb attack ring. I haven't found anything else exciting for my belt and other ring, so for now I'm just using a superb stagger belt and a superb bleeding ring.

 

Of course, I'd rather have a superb spirit rune in the staff, but I haven't found the recipe yet and I didn't want to throw a master in only to overwrite it, so for now I'm just using the basic one.

I haven't finished the game yet, but even without guard on hit (fade-touched silverite) or healing (fade-touched everite), I did survive fine when I tried soloing the level 23 dragon, just as a test. I'm playing on nightmare and don't feel like I need any defense beyond fade shield, fade cloak (upgraded), and fade step (upgraded). Anyway, more damage = more barrier!

 

Here's what I used to craft the staff and armor:

 

Spoiler

Your setup seems pretty good. A bit hard to get the materials for, though. I'd suggest the OP uses dawnstone in place of dragon scales (Unless he has killed enough dragons) but tried to keep most of the same bonuses. Survivability wise, I find spirit restistance better than magic because it gets higher and you can craft armour with massive elemental resistances. Aren't early morning posts fun :)



#16
SomeoneStoleMyName

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Playing as an Elf, I assume?

No I was human male mage. When I used silverite to make Templar armor wearable by my mage, the entire armor transformed into a super-ugly leathery robe thing. I crafted another Templar armor, and checked how it looked on Cass and Blackwall - completely as it should be.

Then equipped it myself again, and yet again it turned into a monstrosity :(



#17
Pyrthas

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Your setup seems pretty good. A bit hard to get the materials for, though. I'd suggest the OP uses dawnstone in place of dragon scales (Unless he has killed enough dragons) but tried to keep most of the same bonuses. Survivability wise, I find spirit restistance better than magic because it gets higher and you can craft armour with massive elemental resistances. Aren't early morning posts fun :)

Yeah, good point about the materials. This was just me saying, "Okay, I've killed a few dragons, and I think I have enough mats to make stuff. I guess I better actually look at how crafting works now." I didn't start that at 4am, but... Anyway, like you said, any t3 stuff with the same bonuses (since you'll have to pick one or the other on the armor, I'd probably go with cunning over dex for leather utility, but we're looking at small percentages at that point) should be fine.

 

For resistances, my thought process was honestly no more sophisticated than "I can get half as much magic defense as I can of any individual element, and the little tooltip says magic defense applies to elemental damage, too, so it's kinda sorta roughly like being half as good against everything as I would be against one thing, and this is for a knight enchanter, which means I don't even care about defense, so whatever, let's do magic." Which is just to say: there's a very good chance that you're right, and magic defense isn't optimal!

 

Yay, early morning. If I hadn't seen this thread, I would've been in bed, I dunno, an hour ago or something!



#18
Only On Nightmare

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They both do something with crits. One increases chance and the other increases damage. Don't know which one does what.

 

For my tank, I found that elemental resistances were better since magic stops less damage, and you can effectively stop all magic damage better that way. For instance, if you are in an area with despair demons, fire/frost resistance will be really helpful, whereas spirit resistance won't be. Whether its optimal or not, I don't know. I used up way too much silverite making my gear to go back and try again lol.

 

I would have been in bed an hour ago too! If my party didn't decide to die during the Storm Coast dragon fight leaving me to fight it alone for an hour.  



#19
Futhark

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No I was human male mage. When I used silverite to make Templar armor wearable by my mage, the entire armor transformed into a super-ugly leathery robe thing. I crafted another Templar armor, and checked how it looked on Cass and Blackwall - completely as it should be.

Then equipped it myself again, and yet again it turned into a monstrosity :(

 

Probably a bug: armor have incorrect path to the mesh, if so it should be fixed in the upcoming patch.


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#20
Pyrthas

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Ah, yeah, I definitely agree that if you have different armors to swap between, it's better to have elemental resistances. But I didn't really want to make multiple sets of armor just to change the arms and legs! Magic defense was my lazy option.

 

(Cunning is crit chance, dex crit damage. Through very basic and inadequate testing, I decided cunning was probably 0.5% crit chance per point and dex was 1% crit damage per point. Willpower and magic are also each 0.5% attack per point, I think (and I assume strength and dex are the same for warriors and rogues).)



#21
HippeusOmega

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No I was human male mage. When I used silverite to make Templar armor wearable by my mage, the entire armor transformed into a super-ugly leathery robe thing. I crafted another Templar armor, and checked how it looked on Cass and Blackwall - completely as it should be.
Then equipped it myself again, and yet again it turned into a monstrosity :(


Well that sucks. Doubt it'll get patched since they didn't bother with that in the first game :(

#22
th3warr1or

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TEMPLAR ARMOR IS CURRENTLY BUGGED

When you equip templar armor on a mage /w silverite, the armor model completely changes.

 

It looks absolutely awful. I got trolled by BioWare.



#23
Cuthlan

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Really no reason to sacrifice the magic/willpower stats by going heavy armor. You can use fade-touched silverite for your masterwork slot and get +5 Guard on hit if you really need more defense... open up with a missile barrage and you've got half a bar of each Guard and Barrier before you even get into melee range. Pretty sure you could solo your way through Nightmare like this. I plan to try after this playthrough.



#24
Pyrthas

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I think you can even squeak by without the guard on hit, so yeah, if you have it, you should have all the insurance you need. (The damage from fade step + fade cloak + one spirit blade attack usually starts me off with close to a full barrier anyway. Or I guess you can just start by casting barrier, but where's the fun in that?)



#25
Cuthlan

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You really don't... but for someone who was concerned with more defense, it's a thought. I re-did mine and went that route just for the hell of it. More useful than 1 magic and 1 willpower anyway.

 

As far as staves go, I still haven't crafted one. Haven't found a T3 schematic yet, because I'm taking my sweet time ><