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where's my tactics, man?!


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#226
Sylvius the Mad

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Ah okay yes it's true that PC Inquisition has more features than console Inquisition, but to stay on topic; "where's my tactics, man?!" We only have 4 options for behavior, and 3 options for abilities.... If I am to put i mildly; IT STINKS :sick:

It works if you want to micromanage (you can make it so that the abilities you want to use are always available), but it's not good for automation.

I used DAO's tactics basically the same way as DAI allows (and to manage sustains), but DA2's were much more powerful.

The next step from DA2 would have been to give us a Tactics API so we could program specific combinations of circumstances and abilities ourselves (like telling Varric always to use Leaping Shot on enemies inside a Static Cage). That would have been my preference.

#227
StrayChild83

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How is Divinity Original Sin?  I really enjoyed divinity 2, which honestly was more of an MMO style Action Rpg similar to DAI.  And love flying around as a dragon.  But looking at Orginal Sin it looks like they've went back in time, and put together a top down NWN style RPG.  Which could be awesome.  I'm curious about it.

 

Its pretty awesome.



#228
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It works if you want to micromanage (you can make it so that the abilities you want to use are always available), but it's not good for automation.

I used DAO's tactics basically the same way as DAI allows (and to manage sustains), but DA2's were much more powerful.

The next step from DA2 would have been to give us a Tactics API so we could program specific combinations of circumstances and abilities ourselves (like telling Varric always to use Leaping Shot on enemies inside a Static Cage). That would have been my preference.

 

Ok so that's the difference in our playstyle then. I prefer the action camera with companion tactics set up beforehand. A very enjoyable part for me is setting up the right companion behavior based on the situation, I would therefore love to have this back:

181-1-1263840439.jpg



#229
Sylvius the Mad

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Ok so that's the difference in our playstyle then. I prefer the action camera with companion tactics set up beforehand. A very enjoyable part for me is setting up the right companion behavior based on the situation, I would therefore love to have this back:
181-1-1263840439.jpg

So would I (or something even more powerful, like an API), but I manage fine with DAO-style micromanagement.

I use the Tac Cam for every encounter. I never play in real time.

#230
lichg

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10 pages of ppl agreeing that we need it back but not a single answer from bioware. Nice.

#231
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There are also 700+ replies here about the "ultra-limited setup" and how we're missing the "if then" system: http://forum.bioware...ears-confirmed/

 

Not a single word from Bioware there either :(



#232
Razir-Samus

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the shitstorm they'd create if they responded would be larger than the shitstorm of them ignoring it entirely...



#233
lichg

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Or maybe its a silent "no"

#234
Razir-Samus

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wonder how long it will be before a mod comes along and says "the thread has run its course, we're done here" and lock it up...



#235
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Oh i do love the dramatic "were done here".. but it would be unwise.

Not only will it make ppl quite mad but i would just make another thread. And you can bet your a$$ ill be very poetic about it.

#236
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Oh i do love the dramatic "were done here".. but it would be unwise.

Not only will it make ppl quite mad but i would just make another thread. And you can bet your a$$ ill be very poetic about it.

 

Several threads regarding the lack of tactics for companions.

Edit: Oh I already posted a link above, sry ;)



#237
lichg

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Yeah im not saying im the only thread about it.. but i am the most sarcastic :D nah, i mean that closing any of the threads about it would be the first interaction by them about this subject.. and you dont want your first comment about an issue to be a "were done here"

#238
Lux

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There is no "between the lines." But yes, it's important to what is said and base conclusions only on that.
Yes. You know they have a financial interest in assuaging your fears. If they can do that while maintaining plausible deniability about having intentionally misled you, they will.

That's marketing.

 

There's acceptable marketing and dishonest one. I wanted to believe they were back in form. And for part of the game, they were; there's a lot to like when it comes to pure storytelling. Also, what they officially showed on Twitch is indeed in the game while omitting the limitations. The entire industry does that and it's acceptable marketing. "Lying by omission" here is a moot point.

 

However, what they did with the PC video wasn't a grey area of acceptableness. The PC controls are a disgrace. The developers knew it wasn't on par, and still a snake oil video is conjured up and released. No excuse, unacceptable; it was misleading and dishonest.

 

It was extremely unlikely that fans would look at the minutiae of what they were "really" saying in that video, in the midst of all the hype. The EA of old was an expert on that kind of opportunistic marketing and it seems it still is. BioWare can't be aiming on having the utmost quality and the respect of fans while releasing underhanded videos like that.

 

I feel cheated and weary. That wasn't what I was expecting from BioWare.



#239
Sylvius the Mad

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There's acceptable marketing and dishonest one. I wanted to believe they were back in form. And for part of the game, they were; there's a lot to like when it comes to pure storytelling. Also, what they officially showed on Twitch is indeed in the game while omitting the limitations. The entire industry does that and it's acceptable marketing. "Lying by omission" here is a moot point.

However, what they did with the PC video wasn't a grey area of acceptableness. The PC controls are a disgrace. The developers knew it wasn't on par, and still a snake oil video is conjured up and released. No excuse, unacceptable; it was misleading and dishonest.

It was extremely unlikely that fans would look at the minutiae of what they were "really" saying in that video, in the midst of all the hype. The EA of old was an expert on that kind of opportunistic marketing and it seems it still is. BioWare can't be aiming on having the utmost quality and the respect of fans while releasing underhanded videos like that.

I feel cheated and weary. That wasn't what I was expecting from BioWare.

I don't agree that the PC controls are a disgrace. I think they work well.

And they're certainly better than the console controls.
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#240
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I don't agree that the PC controls are a disgrace. I think they work well.

And they're certainly better than the console controls.

 

Yeah I can't avoid responding to this  ;) If by PC controls we mean a KB/M setup, then I disagree strongly, especially in the action cam. PC controls are a disgrace, and 300 pages here gives a pretty good description of that: http://forum.bioware...unity-concerns/

 

Maybe I'd be better if we could set up more detailed companion behavior, then the AI in action cam wouldn't act so stupid.



#241
Lux

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I don't agree that the PC controls are a disgrace. I think they work well.

And they're certainly better than the console controls.

 

Sylvius, as always I respect your opinion and it's indeed a valid one. But sometimes I wonder if you didn't play a little too much of that tabletop RPG character you took your alias from. :D

I usually adapt myself well to different game controls and mechanics, as long as they are comfortable and intuitive to play on. But in this case I find myself struggling with the PC controls; especially on tactical view, or when I want to target a specific enemy, and with the ineffective way that my character needs to face a specific direction in order to interact (that's an MMO feature the game didn't need). That combined with the scarcity of RPG features I like (storage, weapon and armor displays, drop items that don't get destroyed, walk, etc), no modding tools to compensate for a long patching cycle or to add flavor, limited combat controls... all this made for a frustrating experience for me.

 

I really hope some of this can be improved so I can resume playing. :/



#242
Sylvius the Mad

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Yeah I can't avoid responding to this  ;) If by PC controls we mean a KB/M setup, then I disagree strongly, especially in the action cam. PC controls are a disgrace, and 300 pages here gives a pretty good description of that: http://forum.bioware...unity-concerns/

 

Maybe I'd be better if we could set up more detailed companion behavior, then the AI in action cam wouldn't act so stupid.

Since the Tac Cam works so well, I ignore the Action Cam.  I don't care how it works.

 

And by PC controls I meant PC controls.  If we were talking about KBM, someone should have said that so we didn't talk past each other for 3000 words.



#243
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Since the Tac Cam works so well, I ignore the Action Cam.  I don't care how it works.

 

And by PC controls I meant PC controls.  If we were talking about KBM, someone should have said that so we didn't talk past each other for 3000 words.

 

Since a PC is typically controlled with a mouse/keyboard I'd say that anyone referring to PC controls with an analog stick in mind should have said so, not the other way around.

 

I agree the tac cam works fine with an analog stick IF you turn the AI off and micromanage everything, BUT PC controls are IMO a disgrace in both action cam and tac cam, and even more so with the AI on since we have like zero customization options for companion behavior.



#244
In Exile

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Yeah I can't avoid responding to this ;) If by PC controls we mean a KB/M setup, then I disagree strongly, especially in the action cam. PC controls are a disgrace, and 300 pages here gives a pretty good description of that: http://forum.bioware...unity-concerns/

Maybe I'd be better if we could set up more detailed companion behavior, then the AI in action cam wouldn't act so stupid.

The fact that all those people hate it doesn't invalidate his opinion. Or mine. I also far prefer KBM to a controller. It's not an ideal KBM input but IMO controller is just worse on every level, because it has all the same issues except now you don't have mouse OR control over the camera zoom.

It's hard for me to write a long response on this point I'm happy to answer why I think KBM is more responsive even for melee.

#245
killtrocity

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Nope. They're avoiding it for some reason.  :huh:

Probably because they're aware of the problem and

 

I so agree OP. It's gotten to a point where I don't even use the tactical cam unless I want to scout the field before battle. Then I'm forced to use it during battle to... once again, order a squishie to get away from Blackwall. Which never lasts long. It's gotten to a point where I barely bring Varric along anymore because he has a major habit of standing next to the tank like he can take an AOE attack. All he does is waste my potions.  I don't recall having this problem with him in DA2. He was always as far away from the thick of battle as possible. Since there are no tactics I basically just Leroy Jenkins every fight and try to pull ranged fighters away from the tank as much as possible...which I am getting tired of doing.

 

And I loved that advanced tactics mod. It made the AI so much smarter.

I avoid using Sera or Varric because you spend most of your time pausing combat to move them away from melee enemies. Some of this can be mitigated by turning off abilities that require close proximity (like caltraps or knockout powder), but you still have to pause and say "hey idiot, get away from the berserker who's wailing on your face", as Cass/Blackwall completely ignore the whole ordeal.

And sometime your tank just stands there. I noticed this mostly when fighting dragons. I have yet to figure out why this is, but I suspect it's something to do with setting the tank to "defend X" or "follow X", mostly because THOSE ARE THE ONLY TWO OPTIONS FOR CHARACTER BEHAVIOR



#246
killtrocity

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So would I (or something even more powerful, like an API), but I manage fine with DAO-style micromanagement.

I use the Tac Cam for every encounter. I never play in real time.

Well it's pretty much impossible to play in real time on Hard or Nightmare until you get a Knight Enchanter



#247
Sylvius the Mad

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Since a PC is typically controlled with a mouse/keyboard I'd say that anyone referring to PC controls with an analog stick in mind should have said so, not the other way around.

I agree the tac cam works fine with an analog stick IF you turn the AI off and micromanage everything, BUT PC controls are IMO a disgrace in both action cam and tac cam, and even more so with the AI on since we have like zero customization options for companion behavior.

I have not tried it with a controller. I think the Tac Cam works very well with KBM.

#248
Sylvius the Mad

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Well it's pretty much impossible to play in real time on Hard or Nightmare until you get a Knight Enchanter

That seems implausible. I've been playing on Hard (using Tac Cam) from release, and the game isn't even vaguely challenging.

I have had zero party wipes. None. Even fighting bosses and dragons for the first time. Using the Tac Cam, DAI's combat is laughably easy.

#249
Lux

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The fact that all those people hate it doesn't invalidate his opinion. Or mine. I also far prefer KBM to a controller. It's not an ideal KBM input but IMO controller is just worse on every level, because it has all the same issues except now you don't have mouse OR control over the camera zoom.

It's hard for me to write a long response on this point I'm happy to answer why I think KBM is more responsive even for melee.

 

It's an issue recognized by the developers to the point of starting a thread and keeping us informed on the progress (as slow as that might be with 4 other platforms on the plate). Also, the controller being worse than a KBM - and that being already inadequate - speaks volumes on the overall controls of this game, from that viewpoint. It is not a comfortable game to play and that's a shame given all the other good stuff they were able to accomplish. I hope they're able to fix these critical flaws with patches (tactics control included).



#250
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It's an issue recognized by the developers to the point of starting a thread and keeping us informed on the progress (as slow as that might be with 4 other platforms on the plate). Also, the controller being worse than a KBM - and that being already inadequate - speaks volumes on the overall controls of this game, from that viewpoint. It is not a comfortable game to play and that's a shame given all the other good stuff they were able to accomplish. I hope they're able to fix these critical flaws with patches (tactics control included).

 

Well said :) I also find Inquisition to be really good in soooo many ways, and looking at other posts I've written around the forum should prove how much I like Bioware and their games <3 So when I see something I feel should be improved of course I give my feedback to Bioware: IMO the keyboard/mouse controls are not up to par in Inquisition, and the lack of companion tactics makes it even worse since I then both struggle with awful controls and a really stupid AI.

 

Turning off the AI and micromanaging everything, or just act like I don't care and solo-nuke the enemy asap, is an option... but I'd rather have better keyboard/mouse controls in both action and tac cam AND customizable companion tactics.

 

I sincerely hope we get it, MauveTick out for now :wizard:


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