where's my tactics, man?!
#251
Posté 24 décembre 2014 - 11:29
#252
Posté 24 décembre 2014 - 11:44
Remind me what they said regarding patch 3 and what it will adress
AFAIK, generalizations on continued improvements to PC controls. Nothing mentioned on tactics.
#253
Posté 24 décembre 2014 - 11:57
#254
Posté 24 décembre 2014 - 04:30
I agree. Bioware should have either actually invested some time making the AI at least not half as bad as it is now OR making the tactical camera and tactical settings actually useful. Neither is present right now. The AI is borderline useless.
#255
Posté 24 décembre 2014 - 05:01
No. Even if the AI is good I still expect tactical settings that are at least on par with DA2. Why? Because it's been a key feature of the previous two DA games and a feature I and many others have thoroughly enjoyed using. So the fact that they didn't bother to communicate to us about this feature on the run up to release comes across as very disingenuous.
- Razir-Samus, Darkly Tranquil, Asakti et 1 autre aiment ceci
#256
Posté 24 décembre 2014 - 05:07
No. Even if the AI is good I still expect tactical settings that are at least on par with DA2. Why? Because it's been a key feature of the previous two DA games and a feature I and many others have thoroughly enjoyed using. So the fact that they didn't bother to communicate to us about this feature on the run up to release comes across as very disingenuous.
safe to say we all feel the same way... shafted
#258
Posté 28 décembre 2014 - 07:03
Damn, this is the last time i will trust you, division of EA.
#259
Posté 28 décembre 2014 - 07:56
Giving up on any tactical value i speced my mage as a KE. That way i dont care if the ai is doing anything. Their death means nothing to me in battle, they only make killing faster if they attack properly and i just keep em for the banter.
After that the game got a lot more fun. Next my ocd kicked in and i started clearing areas b4 doing any story mission. The result made me over leveled tho so now even on nightmare i pretty much kill anything in less than 5 seconds using fire mine + that phasing ability that doess a 1000% weapon damage + normal blade swings for 700 damage each swing.
So.. the only fights that last long are the dragons and they die easy too. If they use guard its even easier.
So.. game is good once the combat becomes almost non existent
#260
Posté 28 décembre 2014 - 11:35
I never thought the tactics system in DA:O was much good tbh, granted it was serviceable but the ability to have only a single condition linked to an action was extremely limiting and frustrating. That being said, this new game sounds horrendous from a tactical perspective. The game should be difficult from overcoming difficult enemies not your teamates stupidity. Glad I didn't buy (yet).
#261
Posté 28 décembre 2014 - 02:29
I never thought the tactics system in DA:O was much good tbh, granted it was serviceable but the ability to have only a single condition linked to an action was extremely limiting and frustrating. That being said, this new game sounds horrendous from a tactical perspective. The game should be difficult from overcoming difficult enemies not your teamates stupidity. Glad I didn't buy (yet).
The Tactics system was a brilliant design as it allowed you to control all four party members in real time by presenting the actions of three and directly controlling one, jumping from one to another as you needed to fine tune their positions or respond to unexpected events. If you had a good understanding of how to order and set your tactics, you could achieve some pretty impressive party tactics and class synergies. The biggest flaw with the tactics system was that it was so poorly explained, meaning that a lot of people never discovered what a powerful system for party control it was. DAI is a far poorer game for its lack of the full Tactics system, as it would have been able to offset quite a few of the other problems that exist with the current companion AI.
- Razir-Samus et Araceil aiment ceci
#262
Posté 28 décembre 2014 - 03:28
I never thought the tactics system in DA:O was much good tbh, granted it was serviceable but the ability to have only a single condition linked to an action was extremely limiting and frustrating. That being said, this new game sounds horrendous from a tactical perspective. The game should be difficult from overcoming difficult enemies not your teamates stupidity. Glad I didn't buy (yet).
you could use multiple rows and set conditions with the same reaction on each... DA:O was good for that, it had a LOOOOOT of rows
- Darkly Tranquil aime ceci
#263
Posté 28 décembre 2014 - 04:24
It's an issue recognized by the developers to the point of starting a thread and keeping us informed on the progress (as slow as that might be with 4 other platforms on the plate). Also, the controller being worse than a KBM - and that being already inadequate - speaks volumes on the overall controls of this game, from that viewpoint. It is not a comfortable game to play and that's a shame given all the other good stuff they were able to accomplish. I hope they're able to fix these critical flaws with patches (tactics control included).
I'm not saying it doesn't need work or that it's objectively great. I just find it to be passable in combat. It's an ass menu UI but no one seems to complain about that part of it.
#264
Posté 28 décembre 2014 - 09:39
#265
Posté 28 décembre 2014 - 11:23
It's a passable UI that is subject to console standardization, just like Skyrim. A fully fledged UI for the PC would only be made possible with modding tools. Its absence is the Achilles heel of this game. At least I would be happily trying out the workarounds made by inventive players, instead of coming to the forums to lament the shortcomings and agonize on the time they take to produce patches.I'm not saying it doesn't need work or that it's objectively great. I just find it to be passable in combat. It's an ass menu UI but no one seems to complain about that part of it.
The PC controls can at least be improved. But I wouldn't hold my breath on the said improvements. Working on 5 platforms is too much for any developer. I'm realistically expecting only half baked fixes.
I'd be right about now jumping ship if it wasn't for the great characters and storytelling that Bioware can still uniquely produce. I'm certain that the studio still has an overall fantastic team but it's clearly being difficult to keep up with the monetizing demands from EA. "Hey, let's have Inquisition in 5 different platforms. That way we can maximize revenue!" - nevermind the strain put on the team and the unsatisfied players waiting forever for patches.
#266
Posté 29 décembre 2014 - 06:24
The tactics didn't bother me at first since I started as a 2H warrior my first playthrough, but even then I was noticing some dumb things. If Varric is being attacked, why is Cassandra or Blackwall not rushing to defend him? Or rather, why is he standing there like an idiot when he has abilities to evade? I had to respec him at one point or turn the ability off because when he had that hook and tackle bit, he'd go and tackle himself up to the enemies and just stand there taking damage. Dragon fights made it apparent too. Why in the world would Solas or whoever else stand there in the middle of dragon fire and not, oh I don't know, MOVE. I literally have to take control of whoever's standing there myself or guide them with the tac cam. Now on my 2nd playthrough as a DW rogue, it's like I really see how bad the tactics are. I hope they patch it as some people mentioned, but this is taking away from the fun factor. I love the action part since I couldn't stand all that auto-attack stuff in Origins but they need its tactical part back badly
- Asakti aime ceci
#267
Posté 29 décembre 2014 - 06:42
It's a passable UI that is subject to console standardization, just like Skyrim. A fully fledged UI for the PC would only be made possible with modding tools. Its absence is the Achilles heel of this game. At least I would be happily trying out the workarounds made by inventive players, instead of coming to the forums to lament the shortcomings and agonize on the time they take to produce patches.
The PC controls can at least be improved. But I wouldn't hold my breath on the said improvements. Working on 5 platforms is too much for any developer. I'm realistically expecting only half baked fixes.
I'd be right about now jumping ship if it wasn't for the great characters and storytelling that Bioware can still uniquely produce. I'm certain that the studio still has an overall fantastic team but it's clearly being difficult to keep up with the monetizing demands from EA. "Hey, let's have Inquisition in 5 different platforms. That way we can maximize revenue!" - nevermind the strain put on the team and the unsatisfied players waiting forever for patches.
The Skyem-like part - the menus - are just horrible. They're even worse, IMO, with a controller. But then I just need my mouse.
I think developers need dedicated PC menus. But sadly no one cares. Who develops, I mean.
#268
Posté 29 décembre 2014 - 09:12
B4 any fixes or changes i want their comment on these issues just so i know what the hell is going on in their development process...
#269
Posté 29 décembre 2014 - 11:06
The tactics didn't bother me at first since I started as a 2H warrior my first playthrough, but even then I was noticing some dumb things. If Varric is being attacked, why is Cassandra or Blackwall not rushing to defend him? Or rather, why is he standing there like an idiot when he has abilities to evade? I had to respec him at one point or turn the ability off because when he had that hook and tackle bit, he'd go and tackle himself up to the enemies and just stand there taking damage. Dragon fights made it apparent too. Why in the world would Solas or whoever else stand there in the middle of dragon fire and not, oh I don't know, MOVE. I literally have to take control of whoever's standing there myself or guide them with the tac cam. Now on my 2nd playthrough as a DW rogue, it's like I really see how bad the tactics are. I hope they patch it as some people mentioned, but this is taking away from the fun factor. I love the action part since I couldn't stand all that auto-attack stuff in Origins but they need its tactical part back badly
It is these simple things where the game really shows its flaws. The fact that your character require you to hand-hold them in simple ways (move to safety for ranged characters; defend your party) takes away from the fun of the game. Because it isn't run when you are focusing on bringing down a boss to realise that your ranged characters are chugging potions because they don't realise that yes, standing in the middle of the melee is a bad idea.
#270
Posté 02 janvier 2015 - 03:08
Other than that, great game. Sure you have many more issues but i counted them in my earlier rant. Will post a huge wall of text when i get the time to finish the game.
Cheers.
#271
Posté 02 janvier 2015 - 07:45
I believe the "tactics" slots are now called "behaviors", but I agree with the OP that they are a joke along with the tactical camera itself. The tactical camera's shortcomings could be overlooked if the behavior slots were more detailed like in Origins. At this point I am not going to hold my breath for improved behavior slots, but I do expect the tactical camera's zoom (and general control), and click to walk/interact/attack issues to be addressed eventually. Its like everything in this game was dumbed down except exaggerated beards and character makeup. BW has a lot of cleaning up to do if they want fans to take their next few releases seriously.
#272
Posté 02 janvier 2015 - 08:33
Yeah the lack of tactics is jarring. I didn't understand DAO tactics when I first played, but on additional play throughs I realized how useful it was and that higher difficulties wouldn't be so daunting. I remember first popping in DAI and seeing the tactics menu and thinking this is it? I have only played on normal so far with DAI, but for the more difficult fights the micromanaging begins and the fun ends. DA2 bothered me because the difficulty just increased the number of enemy waves that would spawn from the ground. No strategy there at all. As for DAI aerial view, it is only good for pausing the game and telling your companions to use potions/grenades.
Hopefully there will be something in the future to remedy this, but with some of the other bugs still going on I'm not sure how likely that is.
#273
Posté 02 janvier 2015 - 10:17
The Tactics are still there, the AI has hidden conditions on many skills...Bioware just doesn't want us to tweak those conditions. Some skills the AI just plain won't use ever no matter how you have behaviour set.
If the game allowed for tactics, they could easily add a couple more difficulty modes because the AI could actually tank/dps PROPERLY without hand-holding. When i played the game as a warrior, I never even used the tactical cam screen. I just charged in, taunted everything, kept guard up, and everything just died. Same with Dragons, charge in, build guard, dead.
#274
Posté 02 janvier 2015 - 10:23
The Tactics are still there, the AI has hidden conditions on many skills...Bioware just doesn't want us to tweak those conditions. Some skills the AI just plain won't use ever no matter how you have behaviour set.
If the game allowed for tactics, they could easily add a couple more difficulty modes because the AI could actually tank/dps PROPERLY without hand-holding. When i played the game as a warrior, I never even used the tactical cam screen. I just charged in, taunted everything, kept guard up, and everything just died. Same with Dragons, charge in, build guard, dead.
Its sthff like this that ****** me off when i think of the fact that bioware said they removed healing to avoid spams and sh*t.. this game is so easilly broken with guard and barrier stuff.. even rogues can generate guard crazy fast with guard on hit gear...
#275
Posté 02 janvier 2015 - 10:32
Its sthff like this that ****** me off when i think of the fact that bioware said they removed healing to avoid spams and sh*t.. this game is so easilly broken with guard and barrier stuff.. even rogues can generate guard crazy fast with guard on hit gear...
They never really "removed" healing. It's just a little limited you could say...I wouldn't even say limited.
Max Healing Capabilities:
-8-12 healing potions (1 shot heal)
-5+ regen potions (DOT heal)
-3+ healing mist grenades (AE heal)
That's a ton of healing when full on potions. Too much a lot of the time.
The Knight Enchanter FOCUS ability, with Focus Gain % gear on Viv, gives you a pretty damn good heal+rez when needed.
Healing is not really an issue....i find it kinda nice because you don't have to have a reserve for the healer if you spec'd your potions right.





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