They never really "removed" healing. It's just a little limited you could say...I wouldn't even say limited.
Max Healing Capabilities:
-8-12 healing potions (1 shot heal)
-5+ regen potions (DOT heal)
-3+ healing mist grenades (AE heal)
That's a ton of healing when full on potions. Too much a lot of the time.
The Knight Enchanter FOCUS ability, with Focus Gain % gear on Viv, gives you a pretty damn good heal+rez when needed.
Healing is not really an issue....i find it kinda nice because you don't have to have a reserve for the healer if you spec'd your potions right.
Oh im not saying you cant heal, im saying its a bad design choice. A big one at that.. removing an entire school tree and replacing it with a broken system that is easily, almost unavoidably, exploited. All are potential healers. All can be pretty much a walking fortress.
One more thing they wanted to fix and made it worse :/





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