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where's my tactics, man?!


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#276
lichg

lichg
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They never really "removed" healing. It's just a little limited you could say...I wouldn't even say limited.

Max Healing Capabilities:
-8-12 healing potions (1 shot heal)
-5+ regen potions (DOT heal)
-3+ healing mist grenades (AE heal)

That's a ton of healing when full on potions. Too much a lot of the time.

The Knight Enchanter FOCUS ability, with Focus Gain % gear on Viv, gives you a pretty damn good heal+rez when needed.

Healing is not really an issue....i find it kinda nice because you don't have to have a reserve for the healer if you spec'd your potions right.


Oh im not saying you cant heal, im saying its a bad design choice. A big one at that.. removing an entire school tree and replacing it with a broken system that is easily, almost unavoidably, exploited. All are potential healers. All can be pretty much a walking fortress.

One more thing they wanted to fix and made it worse :/

#277
lichg

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hello good ppl who might follow this thread. while i know we enjoy talking about the horrible design choices of the tactical aspect of the game, it does make the other bad design choices feel left out. and so, i made a huge wall of text listing all i can remember from my entire 140+ hours of playthrough. 

 

http://forum.bioware...design-choices/

 

lets make another 12 pages of discussions on those as well, shall we?



#278
fcedric

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I entirely agree with you...

WHERE ARE MY TACTICS ROWS... ???

WHY AI AND I ARE I LIMITED TO ONLY 8 SPELLS..???
WHERE IS THE WHEEL OF SPELLS ???