I despise the new tactics screen, well the lack of it.
In the previous two games there was nothing I enjoyed more than spending time setting up how my companions acted. Why? Two reasons: One it allowed me to have more control in combat and two it allowed me to control my character without having to constantly switch to my companions.
Look, the tactical view is all well and good, but it should not be a reason to remove the companion tactic setup entirely.
In the previous games, whenever an enemy was near the tanks would rush in and start smacking down. In DAI I’ve notice that my companions will just stand there unless I attack first and/ or I command them to attack.
Cassandra is low on health, have to switch to her to use a health potion. Oh look Varric is in melee have to switch to him and move him back to range. The companions in DAI combat feel nothing more than lifeless husks. At least with the previous two games, the tactic setup window breathed life into the combat.
I would have thought considering there is a lack of healing spells in this game that the tactical setup window would be there, but it is not. To me that does not make sense. If your removing a large portion of healing spells would not having the tactical setup screen be of vital importance?
Not to mention in the previous games if your hot bar ran out of room for whatever your abilities where you could open the wheel and use whatever you choose from there. As a mage I have to pick and choose of what I want to use and leave spells I unlocked in the back corner. It is rather frustrating.
But I digress. To me DAI combat is more like babysitting and it’s rather annoying.