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where's my tactics, man?!


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#151
Sartoz

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you're still bumping?

 

give it up, they only respond to the trivial issues, or ones that are deemed important by social justice warriors

 

i've thrown my feedback around across numerous threads so many times but i doubt any bioware dev has read it or will read it... maybe i'll start a twitter gathering, only to get a mundane and insulting response

Feedback from Bioware is the responsibility of the assigned PR person. Mark and Allan both replied to our concerns and the party banter issue.

 

Get used to the idea that only priority problems will be tackled first, as they should be. Patch number one, then, fixes known, reproduceable game crash, game freeze,... can't load the game type problems.

 

The question, of course, is which platform are they looking at?



#152
Razir-Samus

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Feedback from Bioware is the responsibility of the assigned PR person. Mark and Allan both replied to our concerns and the party banter issue.

 

Get used to the idea that only priority problems will be tackled first, as they should be. Patch number one, then, fixes known, reproduceable game crash, game freeze,... can't load the game type problems.

 

The question, of course, is which platform are they looking at?

i don't consider buggy banter and qunari hair styles to be pressing issues the game has, i could give you a list of issues i think rank far higher on the priorities list... you'll have to forgive me if there's more they've responded to but that's all i've seen with a bioware tag on the front page since the game came out, and i visit often each day

 

i play on PC, for what little that matters

 

apparently twitter is a great place to get responses, like i hinted at in the post you quoted, but it's just as easy to get a PR oriented response



#153
lichg

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tumblr_inline_mwj3tx6xaG1rdox0r.gif

Honestly? Well done EA. Very smart indeed. I Waited until now for the game to be patched, and honestly this took them so long i cant even return the game anymore! If i could i would return the game and use that money to buy the witcher 3 because CDPR knows the importence of RESPECTING the customers, instead of giving us bullsh*t or going AWOL on the forums and ignoring our feedback.

GOTY? Lie of the year! You sit on a throne of lies showing trailers with false information and having more game breaking bugs than there are items to boot.

The news section had info about the inquisitor edition of the game way b4 they adressed patches and bugs and sh*t.
Your priority is ways to dump more money on you rather than treating your paying customers with the respect they deserve? Looking back at CDPR i see them saying digital micro dlcs are bullshit and it should be part of the game free to all. Thats respect. Not seeing us as walking moneybags.

Wont see my money again *spit*


Anyways... 3 patches, 1st is for bugs i guess. Would be nice if you would listen carefully to the feedback and use one of the patches to make the game better.


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#154
DearDoe

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I want my DD to attack the nearest archer they see at the same time as I'm taunting the bulk of the emeny as my mage attacks lowest healthed enemy's, raining elemental damage across the battlefield. And I would have a stealthed character kill mages.. :(

I play the game on nightmare and would not like to compromise on this, loosing my first time experience of a questionably epic game..

#155
Cantina

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I despise the new tactics screen, well the lack of it.

 

In the previous two games there was nothing I enjoyed more than spending time setting up how my companions acted. Why? Two reasons: One it allowed me to have more control in combat and two it allowed me to control my character without having to constantly switch to my companions.

 

Look, the tactical view is all well and good, but it should not be a reason to remove the companion tactic setup entirely.

In the previous games, whenever an enemy was near the tanks would rush in and start smacking down. In DAI I’ve notice that my companions will just stand there unless I attack first and/ or I command them to attack.

 

Cassandra is low on health, have to switch to her to use a health potion. Oh look Varric is in melee have to switch to him and move him back to range. The companions in DAI combat feel nothing more than lifeless husks. At least with the previous two games, the tactic setup window breathed life into the combat.

 

I would have thought considering there is a lack of healing spells in this game that the tactical setup window would be there, but it is not. To me that does not make sense. If your removing a large portion of healing spells would not having the tactical setup screen be of vital importance?

 

Not to mention in the previous games if your hot bar ran out of room for whatever your abilities where you could open the wheel and use whatever you choose from there. As a mage I have to pick and choose of what I want to use and leave spells I unlocked in the back corner. It is rather frustrating.

 

But I digress. To me DAI combat is more like babysitting and it’s rather annoying.

 



#156
Jimithi

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Is this a PC specific issue? I've had little to no trouble with the AI on Nightmare so far.

 

That said, I do miss the custom tactics from Origins and 2.



#157
lichg

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Shame on me rlly. Saw on the blog post that they will fix some ai issues and half expected an improved tactics menu.

Should have known better... maybe next patch.

#158
Hexoduen

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Shame on me rlly. Saw on the blog post that they will fix some ai issues and half expected an improved tactics menu.

Should have known better... maybe next patch.

 

Hopefully next patch, that would be B)



#159
Radko

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I highly doubt we will ever see some more tactics options added. Unless the modders somehow manage to alter the scripting of the AI.

 

I hope I am wrong, although I have no high hopes after this patch today.



#160
N1trogeline

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You know, you can hardly "fix" what Bioware intentionally designed as a "feature". Moreover, I am afraid that such a radical change in the current system is impossible because it would most probably require a fundamental combat design change, reprogramming the AI to fit any new desired system, not to mention possible technical difficulties along the way... So do not hold your breath people. I have avoided buying DA:I for now not only because of a nearly non-existing tactics system. As for the lack of a proper tactics system, my explanation is that there are either technical limitations within the Frostbite engine, or Bioware simply decided to dumb it down (again) to pander to the console crowd and their "awesome buttons"™. The fundamental problem with the game as a whole is that the devs based it off of DA2, not the original DA. Which makes me wonder all the more because they ALREADY have the winning gameplay formula in DA:O. Maybe some 7 million units sold meant nothing special to EA, but who knows what stands behind that decision.

 

They may have thought of pleasing both PC and console gamers but they ended up with a bizarre "gutted- polished" DA2 version laced with a pseudo-Skyrim open-world gameplay. They took something from Origins and DA2 while gutting something from both in the process. As an end- result, they got nowhere near their intended goal. This is at least what I hear from those who have been so "fortunate" to preorder DA:I.

Speaking for myself, I do not think the game will get any better even with prospective patches, because as I said, it was intended to be like this – to cater to the least common denominator. It is sad to admit this to ourselves, but we are merely a vocal minority here...

 

^Saved me some typing time.
DAI is so pub/console friendly it hurts... You honestly wanted DAO tactics? xD Just look at the UI... Skills dont even have tooltips ffs.
EA "assumed direct control" and they went console mode on since that's the way to score fast cash!
Bioware used to be f@#$%^& king!
Dont get me wrong i firmly believe that DAI is game of the year by far.But you know what to expect when EA labels a product...



#161
DearDoe

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I'm bringing this topic back to the forefront of the discussion because I hope the more people take notice the more likely it is for the game to get better behaviours and tactic options patched or updated in to it.. Thank you :)

#162
lichg

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**** it, im bumping this back to life. If i cant get a refund for this game ill get a patch/dlc that brings back the tactics

#163
Yosharian

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I have more options than that when i buy toilet paper!

I lol'd.

 

Completely agree, obviously.



#164
DearDoe

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bump, still waiting and hoping to play through this as ive stopped because i didn't want to ruin my first time experience!! I like to play in real-time on nightmare after setting tactics and behaviours prier to battle



#165
lichg

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I wish they would be more open about this issue to know if they will add it or not..

#166
harlekein

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I wish they would be more open about this issue to know if they will add it or not..

I'm sure they have some content DLC planned and that would be their sole motivation to patch this if enough people shout about it.

 

I'm definitely sorely dissapointed. I cannot even tell my tank to defend a mage. I have to specify "Dorian" until I have Solas in my party, then I need to go back in there and tell Blackwall to defend "Solas". Yeah, he's also a mage Blackwall. Defend him too.



#167
Harvest_King

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The AI is to dumb, they need to at least add something, even if it's not to bring back complex tactics and behaviors. If it's not in a DLC for DA:I, I don't know if I'll want to buy another DA game. At least add a party reset option for when they get stuck in a corner and don't "teleport" to you a mile away, if you switch to one of them, your character "teleports" to them, and you've lost all the ground you've just covered. An override "attack MFer" button would be nice, for those times they just stand there doing nothing. The tactics, and complex behavior system was one of the things that made the DA series great.



#168
Baerdface

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The most frustrating thing is when my mages just run into the fray with the tank and get their **** wrecked. There should ABSOLUTELY be a "ranged" and "melee" behavior. It's so friggin annoying. I like tactics, not babysitting. It doesn't feel like it challenges my critical thinking in any way, it just challenges my patience for pointless busy work. Coming up with combos and prioritizing targets is engaging. Trying to keep idiot mages from using barrier at the wrong time and getting them to run away from getting gangbanged is annoying. Gameplay is heavily swayed on the "action" side so the AI should be at least a bit competent at self preservation.

 

A bit offtopic, but if you guys like the more tactical RPG experience, try Divinity Original Sin, way better than this overproduced disappointment excuse for a game that clearly "wants the skyrim audience".

 

It just seems like Bioware cashed it in already and just doesn't give a **** anymore. At least there are other companies to pick up the torch like the poeple behind Witcher 3.



#169
lichg

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I played it already. If a studio with much lower budget can get it right why cant bioware

#170
miscmarilyn

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Not sure if it's been mentioned, but I'm guessing taticts changed because the engine changed. But I loved setting my archer rogue to "feint death" when she reached a certain amount of low health. Saved her every time!

I didn't have too much trouble with the AI until the battle at the end when my warriors wouldn't hold position & kept trying to attack Cory who was out of reach and they kept getting attacked by him. So frustrating. Stay where I tell you to!

#171
Gaesesagai

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The total lack of tactics options was dissapointing. And yes, it's a total lack of tactics options :P If you open the menu at tactics or behaviours whatever it's called... you just laugh... I think that's why they added it actually. It's a nice way to get a laugh after a hard day :) Very nice of them to think about it and implement such a subtle thing :)

The real issue I have with this is that it makes the tac cam useless. One char won't be working at peak efficency unless "you assume direct control" like OP said lol. So it basically forces you to play it in action mode... oh well...



#172
Spirited Treasure

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No tactics is a glaring mark against this game imo.

#173
HozzMidnight

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Is this a PC specific issue? I've had little to no trouble with the AI on Nightmare so far.

 

That said, I do miss the custom tactics from Origins and 2.

 

The game is just easy, that does not mean the party AI is good.  Its not good.  Its objectively worse than DAO or DA2.



#174
lichg

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Heres a funny thing i found. If you are in a rift fight and you use tactical cam mode and move your camera out of the rift borders all the enemies disappear and will respawn when you exit the tac mode

#175
Meredydd

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Agreed. I don't even think it's even worthy of being called a tactics system. Bioware had a whole extra year to make this game and they couldn't flesh out the tactics a little bit more? Instead of wasting time and money on pointless areas we don't even have to go to or forgettable side quests, they could have spent their resources on fixing bugs and improving whats already there.