Bumping to the top in Vain hope that Bioware notice.. I Honestly would pay extra for a download content package which included Behaviours and Tactics like the first 2 Dragon age games
where's my tactics, man?!
#176
Posté 18 décembre 2014 - 03:06
#177
Guest_MauveTick_*
Posté 18 décembre 2014 - 04:16
Guest_MauveTick_*
No preview or critic has mentioned it and all of the trailers and previews treated the tacfical camera like the second coming of jesus but what good does a tactical view do when THERE ARE NO FREAKIN TACTICAL OPTIONS?!?!
it was fine in origins, excellent with origin's mod that gives you an insane ammount of control. It was bad in DA2 but ok after they got some sense and patched more options in the tactical customization but this game? Ho... this game is borderline garbage strategy wise.
Like 4 options to tell the ai when to take a potion and who to follow or protect? Which even then doesnt work or detailed enough to be functional.
3 options per ability? Never use, use or favorite? You kidding me? I have more options than that when i buy toilet paper!
work.
Did Bioware give an explanation as to why Dragon Age was dumbed down like this? Is it due to time-constraints as in it will be added later, or what's going on here? I haven't bought Inquisition yet, and the "no tactics" is one of the main reasons for this ^^
#178
Posté 18 décembre 2014 - 04:28
Sigh...
I do miss the tactics. Got to appreciate them more the more I played Origins. I definitely miss them, especially when in DAI I got my archers rushing in as if the only way they could hit at point blank range...
Actually, it's just Sera. It fits with her... mental state, but it is still annoying. Don't seem to have the same issues with Varric.
But, it is a crying shame on how butchered the tactics have become.
#179
Posté 18 décembre 2014 - 04:37
Did Bioware give an explanation as to why Dragon Age was dumbed down like this? Is it due to time-constraints as in it will be added later, or what's going on here? I haven't bought Inquisition yet, and the "no tactics" is one of the main reasons for this ^^
For some reason they just change the game more and more with each sequal instead of building on top of what made the game what it is.
Combat was changed to mostly action for some reason and the number of abilities/classes/specialization got smaller by the sequal. Was it time or making it less complicated or just trying to change its core slightly each time, any reason would probably be a bad one...
AS FOR TACTICS, well.. that was just a retarded move, as was the removal of the tac cam in the second game or how they limited the numbers of useable abilities to 8. Someone just got up one morning and said "lets make some bad choices today" during development, thats the only thing i can guess.
There is not a single good thing about removing the tactics menu. None. Im serious :0 it helps the action junkies who want to just control one character and let the game handle the rest and it helps the tactics fans by making micromanaging not a chore (and boy is it, with a broken ai who wont follow commands).
I never saw why all the changes from origins were needed. Its a big company, they can nake an action game with slight rpg elements if they want without using the dragon age name...
#180
Posté 18 décembre 2014 - 04:44
Did Bioware give an explanation as to why Dragon Age was dumbed down like this? Is it due to time-constraints as in it will be added later, or what's going on here? I haven't bought Inquisition yet, and the "no tactics" is one of the main reasons for this ^^
Bioware has lost sight of what made DAO a successful game. In fact, they have lost sight of what comprises a successful RPG overall.
This is very evident in all the design choices we see in DAI.
No longer are they interested in making a game with depth. All their efforts went into making the game look good ON THE SURFACE in order to rake in more sales. In and of itself, that is not a problem, but it was done at the expense of a decent game underneath.
What they tried to do (and sadly succeeded at) was to blind us with the glitter so we won't notice the faults until it is too late.
To Bioware, well done! You guys really did a great job here!
- Meredydd et Chaos17 aiment ceci
#181
Posté 18 décembre 2014 - 04:47
- Meredydd et Oryctolagus aiment ceci
#182
Posté 19 décembre 2014 - 04:51
- DearDoe aime ceci
#183
Posté 19 décembre 2014 - 01:02
Maybe it is because you are not giving feedback correctly, or respectfully.
I am enjoying the game a lot, even if this is the most important feedback for me, the old IF-THEN tactics coming back.
#184
Posté 19 décembre 2014 - 02:27
#185
Posté 19 décembre 2014 - 03:15
I saw today a youtube video about an ex-ubisoft employee saying how horrible the publishers can make their lives and maybe some questionable design choices were made not because they want to go that way but because they are forced to.. i mean, why else release a mini dlc for the MP when you have so many stuff to add to the SP?
Still, they change the game from sequal to sequal to the point of questioning why even keep the name?
#186
Posté 22 décembre 2014 - 01:17
Maybe it is because you are not giving feedback correctly, or respectfully.
I am enjoying the game a lot, even if this is the most important feedback for me, the old IF-THEN tactics coming back.
Well considering the deceptive marketing and various unfulfilled promises on Bioware's part, I think Dragon Age fans have the right to voice their disagreements with the game. I gave Bioware my faith wholeheartedly with Inquisition, praying that they would finally give us fans what they promised, a game worthy of being the equal to, if not better than, DA: Origins. But to many of us, they failed to deliver.
#187
Posté 22 décembre 2014 - 02:34
Maybe it is because you are not giving feedback correctly, or respectfully.
I am enjoying the game a lot, even if this is the most important feedback for me, the old IF-THEN tactics coming back.
Nah, they've a been more active on twitter since before launch.
We should maybe go all on twitter instead of staying here. ![]()
Dont forget the lying.. they did an excellent job at lying
#188
Posté 22 décembre 2014 - 02:41
#189
Posté 22 décembre 2014 - 03:08
Nah, they've a been more active on twitter since before launch.
We should maybe go all on twitter instead of staying here.
Anyone in this video.. f*ck him/her.. seriously. This video is one of the reasons i bought the game and boy do i feel cheated.. bugs, glitches, poor optimization and a ractical camera that just doesnt work right.
"Work as you would expect in origins"?? Excuse me but if the camera works now as i expected it to work in origins then i must have shoved a pencil up my nose b4 the "expectations" process. Sometimes im afraid to even use it since switching from tac cam and normal mode might cause weird issues like my character flying to the other side of the map or canceling the rift battle since i went to close to the border with it.
Honestly.. lying like that should be illegal
- Razir-Samus et Chaos17 aiment ceci
#190
Posté 22 décembre 2014 - 03:54
The more I play the game, the more I realize the AI is working pretty well. You kind of have to tweak it for specific battles.
That said the Behaviors page, needs some more stuff.
The first thing that should be added is: Set preferred target type (based on Armor Type - Light, Medium, Heavy, All)
The Second thing that should be added is : Set target range (close, medium, far)
The third thing that should be added is : Action on Flanked (on/off) set skill.
#191
Posté 22 décembre 2014 - 04:49
#192
Posté 22 décembre 2014 - 05:14
Yes, I'll have to agree.
The "Tactics" don't even exist in Inquisition. In Origins we could set the rules so each character use each skill for each specific threat. That was specially useful in higher difficulty levels.
Here we have next to nothing to customize. It's either "use health potion" or do not, which kinda sucks to be honest.
The follower's A.I. overall is garbage. They will run straight to the targets regardless of being a single bandit or a bloody 24 feet tall Dragon. And there's nothing you can do to prevent that, unless you take direct control to stop that particular follower being such a douchebag.
The tactical view also sucks currently. Which is a shame because I'm forced to use it all the time on the Hard difficulty level. The fact that it changes the elevation while you move or that you have to dodge objects on the ground so you don't get stuck is beyond annoying.
I hate to speak such negativity, I love the game, but there're bugs / issues that really annoy me.
#193
Guest_starlitegirl_*
Posté 22 décembre 2014 - 07:49
Guest_starlitegirl_*
They are going to reap what they sow. After holiday sales it will all come out in the wash. Look at ME3. Look at DA2. The lies will get them. The PR machine will hurt them in the end. And once again they'll be trying to spin things so they don't look like as the liars they are. Time will tell and I suspect it will not be kind to them.
Right now the game is still brand new. One month out is when all the hardcore fans and gamers buy it. Generally they like anything and will forgive nearly anything unless they feel they were lied to as some here do. But after that it's just normal consumers who will judge it based on what it is. Some will like. Some won't. And some that don't like it or decide it wasn't that great will come out and say it. More will follow.
People here now were essentially preorders and ones who got it very new with very little information about the game and very few honest reviews. As more get it, as word of mouth spreads, it will change from nearly purely glowing reviews to a more balanced and true representation of what it is.
- mmoblitz et Chaos17 aiment ceci
#194
Posté 22 décembre 2014 - 07:55
There is no such thing. Claims of "lying by omission" are nothing more than an attempt on the part of people who've jumped to conclusions to blame their poor reasoning on someone else.That is called lying by omission; you understand that right?
#195
Posté 22 décembre 2014 - 08:08
There is no such thing. Claims of "lying by omission" are nothing more than an attempt on the part of people who've jumped to conclusions to blame their poor reasoning on someone else.
http://definitions.u...ie-by-omission/
#196
Posté 22 décembre 2014 - 08:21
If the situation requires disclosure, then there was an actual lie in the agreement to be party to that situation.
#197
Posté 22 décembre 2014 - 08:34
There is no such thing. Claims of "lying by omission" are nothing more than an attempt on the part of people who've jumped to conclusions to blame their poor reasoning on someone else.
Fair enough with your "lying by omission" viewpoint but poor reasoning is a bold statement:
I made a decision based on that fallacy.
#198
Posté 22 décembre 2014 - 09:55
#199
Posté 22 décembre 2014 - 10:13
Mike's statements are awfully guarded. It's "kind of like" Origins. We've done a "pretty good" job.Fair enough with your "lying by omission" viewpoint but poor reasoning is a bold statement:
I made a decision based on that fallacy.
The only genuinely bold statement in there is in regards to how the tactical camera works, and for me that statement is correct. I asked for a specific change to the DAO camera (that it be free-roaming like the Total War camera), and that's almost exactly what we got.
Aaryn's remarks are arguably not relevant to the game.
#200
Guest_MauveTick_*
Posté 22 décembre 2014 - 10:21
Guest_MauveTick_*
Mike's statements are awfully guarded. It's "kind of like" Origins. We've done a "pretty good" job.
The only genuinely bold statement in there is in regards to how the tactical camera works, and for me that statement is correct. I asked for a specific change to the DAO camera (that it be free-roaming like the Total War camera), and that's almost exactly what we got.
Aaryn's remarks are arguably not relevant to the game.
"The combat HUD was created specifically for PC"
Uhm... If that was the case the design is certainly a fail. Huge companion order buttons, lack of detailed tooltips, quick slot bar reduced from 40 to 8 skills, the impossibility of selecting multiple characters and many many other simplifications...
As TotalBiscuit said: "It's blatantly obvious ... that this was designed for an analog stick"





Retour en haut







