Aller au contenu

Photo

where's my tactics, man?!


  • Veuillez vous connecter pour répondre
277 réponses à ce sujet

#201
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

"The combat HUD was created specifically for PC"

Uhm... If that was the case the design is certainly a fail. Huge companion order buttons, lack of detailed tooltips, quick slot bar reduced from 40 to 8 skills, the impossibility of selecting multiple characters and many many other simplifications...

As TotalBiscuit said: "It's blatantly obvious ... that this was designed for an analog stick"

The game does play differently with KBM compared with a controller, so clearly some thinga were designed specifically for KBM. Pause works differently. The Tac Cam works differently.

Also, since this is also the first Dragon Age game that supports controllers on the PC, that's another new PC feature. So everything that they made for the consoles is also available.

PC clearly got the long end of the stick. What exactly are you complaining about?

You might not like the PC-specific features, or think they are badly done, but they're clearly there.

#202
Chaos17

Chaos17
  • Members
  • 796 messages

Did noticed how he slipped he tongue and said "push A" in the video ? XD



#203
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

... PC clearly got the long end of the stick. What exactly are you complaining about?

You might not like the PC-specific features, or think they are badly done, but they're clearly there.

 

Eeeeh I guess we have to disagree very much on this, no hard feelings.

 

I'm complaining about the same things that many are complaining about here: http://forum.bioware...unity-concerns/


  • Chaos17 aime ceci

#204
Mystichobo

Mystichobo
  • Members
  • 13 messages

Going to throw my support in for this thread, because I loved the tactics settings in DA:O and DA2 and it baffles me why Bioware decided to remove it. It's quite sad that I actually believe the combat in DA2 is superior to Inquisition but there we have it!


  • Darkly Tranquil aime ceci

#205
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages

The game does play differently with KBM compared with a controller, so clearly some thinga were designed specifically for KBM. Pause works differently. The Tac Cam works differently.

Also, since this is also the first Dragon Age game that supports controllers on the PC, that's another new PC feature. So everything that they made for the consoles is also available.

PC clearly got the long end of the stick. What exactly are you complaining about?

You might not like the PC-specific features, or think they are badly done, but they're clearly there.

Mapping the second stick to 4 keys and calling it a day is not my idea of the long stick. Anybody who´s ever played a party based game with KB+M could have told that, so obviously nobody did, or was listened to. 



#206
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

Eeeeh I guess we have to disagree very much on this, no hard feelings.

I'm complaining about the same things that many are complaining about here: http://forum.bioware...unity-concerns/

Yes, but they're complaining that the PC features are bad, not that they don't exist. For you to think that the video lied to you, you have to think those features don't exist.

#207
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

Mapping the second stick to 4 keys and calling it a day is not my idea of the long stick. Anybody who´s ever played a party based game with KB+M could have told that, so obviously nobody did, or was listened to.

Try pausing the game without changing camera modes on console.

Use the Advance Time feature on PC.

Examine enemy vulnerabilities a extreme range while using a controller. Find a good vantage point for the tactical camera and then leave it there while you try to do anything.

The two platforms play differently.

#208
brenan85

brenan85
  • Members
  • 3 messages

I've only played a few hours since buying the game. Every time varic shot arrows in the air and rolled away when he wasn't in real danger i pulled my hair out. I want the option when surrounded by 3 enemies use this spell. another example is wasting powerful spells on weak enemies.. the list goes on. Even if the AI was smart (they aren't) an advanced tactics system is still a must for this game. It was half the fun in previous versions to set up and evolve how your players would behave. I'm really hoping there's an update that can fix this. Then i can resume playing. If not i've just wasted $70 on a game i spent a few unenjoyable hours on

 

Come on bioware. This is the feature that really separated dragon age from the other RPG's. If you are worried about confusing people, just have a simple and advanced tactics menu



#209
Lux

Lux
  • Members
  • 765 messages

Mike's statements are awfully guarded. It's "kind of like" Origins. We've done a "pretty good" job.

The only genuinely bold statement in there is in regards to how the tactical camera works, and for me that statement is correct. I asked for a specific change to the DAO camera (that it be free-roaming like the Total War camera), and that's almost exactly what we got.

Aaryn's remarks are arguably not relevant to the game.

 

Wait... are you telling me that I should have paid more attention to what they were or weren't saying in between the lines?

 

They explicitly released a video to address possible concerns of PC players but it was my fault that I fell for that?


  • pinkjellybeans aime ceci

#210
mmoblitz

mmoblitz
  • Members
  • 42 messages

If it was designed for a PC then why design it to let you use a controller on a PC?  If a game plays better with a controller than a KB & M then it's a ****** poor port.  If I really wanted to use a controller then I would have bought a console version to play on, but since an injury I received in the military doesn't let me use a controller for more than 15 minutes without problems I don't own a console.  The KB & M is so badly optimized that I can't really use that either for very long.  Lack of tactics and random crashes during cut-scenes just compounds the issues.

 

I have stopped playing and won't do so again until the issues are addressed.  After the Simcity and Sims 4 fiasco my family is  done with all EA games.



#211
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

Yes, but they're complaining that the PC features are bad, not that they don't exist. For you to think that the video lied to you, you have to think those features don't exist.

 

I am complaining PC features are bad. And I'm not saying those lasts things you added.

 

Here's my 3 posts:

"Did Bioware give an explanation as to why Dragon Age was dumbed down like this? Is it due to time-constraints as in it will be added later, or what's going on here? I haven't bought Inquisition yet, and the "no tactics" is one of the main reasons for this ^^"

 

"The combat HUD was created specifically for PC"

Uhm... If that was the case the design is certainly a fail. Huge companion order buttons, lack of detailed tooltips, quick slot bar reduced from 40 to 8 skills, the impossibility of selecting multiple characters and many many other simplifications...

As TotalBiscuit said: "It's blatantly obvious ... that this was designed for an analog stick"

 

"Eeeeh I guess we have to disagree very much on this, no hard feelings.

I'm complaining about the same things that many are complaining about here: http://forum.bioware...unity-concerns/"

 

I'm not saying they lied to us. I am saying that the design is certainly a fail compared to what was advertised in the "Made for PC gamers" video, since it's obvious it was designed with an analog stick in mind = the design failed, or the video should have been called "Made for console gamers".

I'm also not saying PC features don't exist. I am complaining about simplifications of PC features.


  • StrayChild83 aime ceci

#212
Tanash

Tanash
  • Members
  • 55 messages

I agree, more tactics options would be nice, especially a tactics option that tells the AI to only use certain abilities on a specific enemy type of my choosing, so for example if I play with Cole I'd set him up to only use Hidden blade and Mark of death on elites or higher so it isn't wasted on lower ranking enemies. Or the use ability only on clustered enemies.

 

I really like this game but yea it does have many bugs/crashes, and I personally feel it was designed with quantity over quality in mind, but I think it's biggest weakness is the lack of proper tactics, it's a feature I absolutely fell in love with when I first played DA:O.



#213
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

Wait... are you telling me that I should have paid more attention to what they were or weren't saying in between the lines?

There is no "between the lines." But yes, it's important to what is said and base conclusions only on that.

They explicitly released a video to address possible concerns of PC players but it was my fault that I fell for that?

Yes. You know they have a financial interest in assuaging your fears. If they can do that while maintaining plausible deniability about having intentionally misled you, they will.

That's marketing.

#214
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

I'm not saying they lied to us.

But that's the claim I was rebutting when I said the PC got the long end of the stick. People were complaining about having been lied to, and I countered that.

I didn't say the PC features were good, just that there were more of them.

#215
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

But that's the claim I was rebutting when I said the PC got the long end of the stick. People were complaining about having been lied to, and I countered that.

I didn't say the PC features were good, just that there were more of them.

 

You must've replied to the wrong person then, because you quoted me and wrote that:

 

...For you to think that the video lied to you, you have to think those features don't exist.

 

Which doesn't make sense based on the posts I've written, hence my answer:

 

... I'm not saying they lied to us. I am saying that the design is certainly a fail compared to what was advertised in the "Made for PC gamers" video, since it's obvious it was designed with an analog stick in mind = the design failed, or the video should have been called "Made for console gamers".

I'm also not saying PC features don't exist. I am complaining about simplifications of PC features.

 

But let's leave it that  :) I'd like to ask you why you believe there are more PC features in Inquisition? Because with a mouse and keyboard it seems to me we have a lot less features in comparison to Origins (and to point out the topic of this thread; we have very few tactical options for companion behavior).



#216
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

You must've replied to the wrong person then, because you quoted me and wrote that:

Because you quoted me when you replied:

Eeeeh I guess we have to disagree very much on this, no hard feelings.

I'm complaining about the same things that many are complaining about here: http://forum.bioware...unity-concerns/

So I thought you were addressing the same point, and conflating it with the general PC community concerns, which is a different issue.

#217
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

Because you quoted me when you replied:
So I thought you were addressing the same point, and conflating it with the general PC community concerns, which is a different issue.

 

But really, besides giving us the tactical camera back (albeit in a very discussed state), you really feel there are more PC features when talking about M/KB? Because I don't see that at all, on the contrary I feel we are missing out on a lot of features :(



#218
Chaos17

Chaos17
  • Members
  • 796 messages

But really, besides giving us the tactical camera back (albeit in a very discussed state), you really feel there are more PC features when talking about M/KB? Because I don't see that at all, on the contrary I feel we are missing out on a lot of features :(

We're.

Anyone who play Divinity original sin or DAO or Wasteland 2 should be able to understand how rpg are meant to be played on pc with MS+KB controls. If they don't then they don't have enough experience with rpg on pc. I'm talking about rpg not a-rpg like Shadow of Mordor!



#219
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

But let's leave it that :) I'd like to ask you why you believe there are more PC features in Inquisition? Because with a mouse and keyboard it seems to me we have a lot less features in comparison to Origins (and to point out the topic of this thread; we have very few tactical options for companion behavior).

I wasn't comparing across games. I was comparing across platforms. PC Inquisition has more features than console Inquisition (especially since every console feature is available on PC by using a controller.

KBM is a different issue. Inquisition handles some things less well than DAO did (party following orders, tactics, diversity of character builds) and some things better (camera, complexity and nuance of plot, exploration, crafting). Overall, I think I prefer DAI.

#220
mutantspicy

mutantspicy
  • Members
  • 467 messages

We're.

Anyone who play Divinity original sin or DAO or Wasteland 2 should be able to understand how rpg are meant to be played on pc with MS+KB controls. If they don't then they don't have enough experience with rpg on pc. I'm talking about rpg not a-rpg like Shadow of Mordor!

 

How is Divinity Original Sin?  I really enjoyed divinity 2, which honestly was more of an MMO style Action Rpg similar to DAI.  And love flying around as a dragon.  But looking at Orginal Sin it looks like they've went back in time, and put together a top down NWN style RPG.  Which could be awesome.  I'm curious about it.



#221
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

How is Divinity Original Sin? I really enjoyed divinity 2, which honestly was more of an MMO style Action Rpg similar to DAI. And love flying around as a dragon. But looking at Orginal Sin it looks like they've went back in time, and put together a top down NWN style RPG. Which could be awesome. I'm curious about it.

It's been extremely well-received.

#222
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

I wasn't comparing across games. I was comparing across platforms. PC Inquisition has more features than console Inquisition (especially since every console feature is available on PC by using a controller.

KBM is a different issue. Inquisition handles some things less well than DAO did (party following orders, tactics, diversity of character builds) and some things better (camera, complexity and nuance of plot, exploration, crafting). Overall, I think I prefer DAI.

 

Ah okay yes it's true that PC Inquisition has more features than console Inquisition, but to stay on topic; "where's my tactics, man?!" We only have 4 options for behavior, and 3 options for abilities.... If I am to put i mildly; IT STINKS :sick:



#223
pinkjellybeans

pinkjellybeans
  • Members
  • 299 messages

Fair enough with your "lying by omission" viewpoint but poor reasoning is a bold statement:

 

 

I made a decision based on that fallacy.

 

Oh my god, I haven't even seen that video before and I'm seriously laughing my ass off right now. I would genuinely like to know if they decided to lie their asses off and damn the backfire they would get once the game was released because well, people already spent their money by then so it doesn't matter, or were they really that oblivious and confident the controls were adequate for pc? I really can't tell! lmao



#224
lichg

lichg
  • Members
  • 240 messages
Blah.. enough with the port stuff, were discussing tactics here

#225
pinkjellybeans

pinkjellybeans
  • Members
  • 299 messages

Blah.. enough with the port stuff, were discussing tactics here

 

In the end it's all the same. Lack of tactics and many other things were simplified because this is clearly a console port so everything is dumbed down.